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  • 1
    Online Resource
    Online Resource
    Berkeley, CA : New Riders Games | Boston, MA :Safari,
    Language: English
    Pages: xiv, 218 p. , ill. ; , 24 cm
    DDC: 794.8/165
    Keywords: Computer games ; Computer sound processing ; Electronic books ; local
    Abstract: Tired of video games in which the sound lags far behind the rest of the user's experience? If so, and if you're ready to do better, you need this forward-looking volume! In these pages, sound artist extraordinaire Alexander Brandon provides a broad-ranging exploration of how game audio is created today and how it should be done in the future in order to create groundbreaking audio. After providing a map of the audio development process in Chapter 1, Alexander discusses the basic preproduction, workflow, production, post-production, and technology issues audio designers must address today. Then, after a post-mortem analysis of the audio development process for a game that's currently on the market, Alexander takes a good, hard look at the heights to which video-game audio can be taken in chapters on ideal workflow, technology, and production. Throughout, the focus is on the practical advice you need to create better (and better!) sound!
    Note: Includes index
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