ISBN:
9781439852804
,
1439852804
,
9781482236330
,
1482236338
Language:
English
Pages:
1 online resource (xxxii, 366, [16] pages)
,
illustrations.
Parallel Title:
Erscheint auch als
Keywords:
Computer graphics
;
Electronic books
;
Electronic books ; local
Abstract:
Teach Your Students How to Create a Graphics Application Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the EnvyMyCar (NVMC) framework as a consistent example throughout the text. They use the WebGL graphics API to develop NVMC, a simple, interactive car racing game. Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com
Note:
Includes bibliographical references (pages 363-366). - Description based on print version record