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  • Frobenius-Institut  (1)
  • GRASSI Mus. Leipzig
  • Materielle Kultur
  • Informatik  (1)
  • 1
    ISBN: 978-1-4725-9257-6
    Sprache: Englisch
    Seiten: xv, 246 Seiten , Illustrationen
    DDC: 301
    RVK:
    RVK:
    RVK:
    Schlagwort(e): Design Kunst ; Ethnologie ; Technologie, moderne ; Digitale Medien ; Materielle Kultur ; Kulturanthropologie ; Aufsatzsammlung ; Aufsatzsammlung
    Kurzfassung: As the distinction between the digital and the material world becomes increasingly blurred, the ways in which we think about design are also shifting and evolving. How can the human, digital and material be brought together to intervene in the world? What constitutes our digital-material environments? How can we engage with digital technologies to make sustainable, healthy and meaningful decisions, both now and in the future? Digital Materialities presents twelve chapters by scholars and practitioners working at the intersection between design and digital research in the UK, Spain, Australia and the USA. By incorporating in-depth understandings of the digital-material world from both the social sciences and design, the book considers how this combined knowledge might advance our capacity to design for the future. Divided into three parts, the focus of the book moves from the theoretical to the practical: how different digital materialities are imagined and emerge, through software emulation, urban sensors and smart homes; how new digital designs are sparked through collaborations between social scientists and designers; and finally, how digital design emerges from the insider work of everyday designers. A fascinating, ground-breaking book for students and scholars of digital anthropology, media and communication, and anyone interested in the future of digital design.
    Beschreibung / Inhaltsverzeichnis: Chapter 1. Editor's Introduction: Bringing social and design disciplines together in a digital-material world Part 1: Platforms Chapter 2. Rematerializing the Platform through Emulation Chapter 3. Designing a Digital Archive Part 2: Localities Chapter 4. Materiality and experience in the Smart Future-Present of urban design Chapter 5. Affordances of Mixed Reality Interventions Chapter 6. Digital Interventions in Declining Regions Part 3: Homes Chapter 7. Reimagining the smart home Chapter 8. Transforming energy demand through digital design Chapter 9. Speculative Method and Babble of Design Part 4: Bodies Chapter 10. Designing digital experiences for the active human body Chapter 11: Ethnography and (co)designing for a Mixed Reality Interactive Slide Part 5: Final thoughts Chapter 12: Afterword Index
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