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  • Electronic books  (169)
  • Computer Science  (169)
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  • 1
    Online Resource
    Online Resource
    London :SAGE Publications, Limited,
    ISBN: 978-1-5296-0099-5
    Language: English
    Pages: 1 Online-Ressource (xii, 104 Seiten).
    Series Statement: What Do We Know and What Should We Do About: Ser.
    Parallel Title: Erscheint auch als
    Parallel Title: Erscheint auch als
    DDC: 006.3
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    Keywords: Electronic books ; Künstliche Intelligenz. ; Gesellschaft. ; Künstliche Intelligenz ; Gesellschaft
    Abstract: In this short and accessible book, Ewa Luger explains what we mean when we talk about AI, explores how we got here, describes what we are doing about it, where the field is heading, and where we should go next.
    Note: Description based on publisher supplied metadata and other sources
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  • 2
    ISBN: 9781350245266
    Language: English
    Pages: 1 Online-Ressource
    Parallel Title: Erscheint auch als
    DDC: 174.90904
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    Keywords: Electronic data processing-Moral and ethical aspects ; Electronic data processing-Social aspects ; Human-computer interaction ; Electronic books
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  • 3
    Online Resource
    Online Resource
    New Haven : Yale University Press | Ann Arbor, Michigan : ProQuest
    ISBN: 9780300271652
    Language: English
    Pages: 1 Online-Ressource (385 pages)
    DDC: 302.231
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    Keywords: Electronic books
    Note: Description based on publisher supplied metadata and other sources
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  • 4
    Online Resource
    Online Resource
    Amsterdam : Amsterdam University Press | Ann Arbor, Michigan : ProQuest
    ISBN: 9789048555444
    Language: English
    Pages: 1 Online-Ressource (291 pages)
    Edition: 1st ed.
    Series Statement: MediaMatters Ser.
    DDC: 306.46
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    Keywords: Electronic books
    Note: Description based on publisher supplied metadata and other sources
    URL: Cover  (lizenzpflichtig)
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  • 5
    ISBN: 9783864082788
    Language: German
    Pages: 1 Online-Ressource (231 Seiten) , Illustrationen
    Parallel Title: Erscheint auch als Hofmann, Georg Rainer Globale Provinz
    DDC: 303.483
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    Keywords: Electronic books ; Digitale Revolution ; Geschichte 1980-2020
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  • 6
    ISBN: 9781803247335
    Language: English
    Pages: 1 online resource (564 pages) , illustrations
    Edition: Second edition.
    Series Statement: Expert insight
    Parallel Title: Erscheint auch als Rothman, Denis Transformers for natural language processing
    DDC: 006.3
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    Keywords: Artificial intelligence Data processing ; Artificial intelligence Computer programs ; Python (Computer program language) ; Cloud computing ; Intelligence artificielle ; Informatique ; Intelligence artificielle ; Logiciels ; Python (Langage de programmation) ; Infonuagique ; Electronic books ; Natürliche Sprache ; Deep learning
    Abstract: Transformers are a game-changer for natural language understanding (NLU) and have become one of the pillars of artificial intelligence. Transformers for Natural Language Processing, 2nd Edition, investigates deep learning for machine translations, speech-to-text, text-to-speech, language modeling, question-answering, and many more NLP domains with transformers. An Industry 4.0 AI specialist needs to be adaptable; knowing just one NLP platform is not enough anymore. Different platforms have different benefits depending on the application, whether it's cost, flexibility, ease of implementation, results, or performance. In this book, we analyze numerous use cases with Hugging Face, Google Trax, OpenAI, and AllenNLP. This book takes transformers' capabilities further by combining multiple NLP techniques, such as sentiment analysis, named entity recognition, and semantic role labeling, to analyze complex use cases, such as dissecting fake news on Twitter. Also, see how transformers can create code using just a brief description. By the end of this NLP book, you will understand transformers from a cognitive science perspective and be proficient in applying pretrained transformer models to various datasets.
    Note: Includes index
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  • 7
    ISBN: 9781803234519
    Language: English
    Pages: 1 online resource (666 pages) , illustrations
    Edition: Second edition.
    Series Statement: Expert insight
    Parallel Title: Erscheint auch als Ledin, Jim Modern computer architecture and organization
    DDC: 004.2/2
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    Keywords: Computer organization ; Computer architecture ; Electronic books ; Computerarchitektur
    Abstract: Are you a software developer, systems designer, or computer architecture student looking for a methodical introduction to digital device architectures, but are overwhelmed by the complexity of modern systems? This step-by-step guide will teach you how modern computer systems work with the help of practical examples and exercises. You'll gain insights into the internal behavior of processors down to the circuit level and will understand how the hardware executes code developed in high-level languages. This book will teach you the fundamentals of computer systems including transistors, logic gates, sequential logic, and instruction pipelines. You will learn details of modern processor architectures and instruction sets including x86, x64, ARM, and RISC-V. You will see how to implement a RISC-V processor in a low-cost FPGA board and write a quantum computing program and run it on an actual quantum computer. This edition has been updated to cover the architecture and design principles underlying the important domains of cybersecurity, blockchain and bitcoin mining, and self-driving vehicles. By the end of this book, you will have a thorough understanding of modern processors and computer architecture and the future directions these technologies are likely to take.
    Note: Includes index
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  • 8
    Online Resource
    Online Resource
    San Francisco, CA : No Starch Press, Inc.
    ISBN: 9781718502314 , 1718502311
    Language: English
    Pages: 1 online resource
    Parallel Title: Erscheint auch als Kubica, Jeremy Data structures the fun way
    DDC: 005.7/3
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    Keywords: Data structures (Computer science) ; Computer programming ; Computer programming ; Data structures (Computer science) ; Electronic books
    Abstract: "This accessible and entertaining book provides an in-depth introduction to computational thinking through the lens of data structures, a critical component in any programming endeavor. It will give you a strong background in implementing and working with more than 15 key data structures, from arrays, stacks, and queues to caches, bloom filters, skip lists, and graphs"--
    Note: Includes index. - Description based on print version record and CIP data provided by publisher; resource not viewed
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  • 9
    ISBN: 9781801814669 , 180181466X , 9781801810494
    Language: English
    Pages: 1 online resource
    Parallel Title: Erscheint auch als Edge, Ryan Cross-Platform UIs with Flutter
    DDC: 005.4/37
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    Keywords: User interfaces (Computer systems) ; Electronic books ; Flutter 2.0
    Abstract: Build a variety of dynamic projects and beautiful UIs as you explore the power of Flutter for the web, desktop, and mobile Key Features Discover state management solutions with InheritedWidget and the Provider package Create responsive and beautiful UIs with the Material and Cupertino libraries Explore animations, forms, gestures, and backend integration with Supabase Book Description Flutter is a UI toolkit for building beautiful, natively compiled applications for mobile, web, desktop, and embedded devices from a single code base. With Flutter, you can write your code once and run it anywhere using a single code base to target multiple platforms. This book is a comprehensive, project-based guide for new and emerging Flutter developers that will help empower you to build bulletproof applications. Once you start reading book, you'll quickly realize what sets Flutter apart from its competition and establish some of the fundamentals of the toolkit. As you work on various project applications, you'll understand just how easy Flutter is to use for building stunning UIs. This book covers navigation strategies, state management, advanced animation handling, and the two main UI design styles: Material and Cupertino. It'll help you extend your knowledge with good code practices, UI testing strategies, and CI setup to constantly keep your repository's quality at the highest level possible. By the end of this book, you'll feel confident in your ability to transfer the lessons from the example projects and build your own Flutter applications for any platform you wish. What you will learn Create responsive and attractive UIs for any device Get to grips with caching and widget trees and learn some framework performance tips Manage state using Flutter's InheritedWidget system Orchestrate the app flow with Navigator 1.0 and 2.0 Explore the Material and Cupertino built-in themes Breathe life into your apps with animations Improve code quality with golden tests, CI setup, and linter rules Who this book is for This book is for software developers with a good grasp of Flutter, who want to learn best practices and techniques for building clean, intuitive UIs using a single codebase for mobile and the web. Prior experience with Flutter, Dart, and object-oriented programming (OOP) will help you understand the concepts covered in the book.
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  • 10
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : O'REILLY MEDIA, INC, USA
    ISBN: 9781492096450 , 1492096458
    Language: English
    Pages: 1 online resource
    Parallel Title: Erscheint auch als
    Parallel Title: Erscheint auch als Kuhn, Max Tidy Modeling with R
    DDC: 003/.3
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    Keywords: Computer simulation ; R (Computer program language) ; Electronic books ; R ; Modellierung
    Abstract: Get going with tidymodels, a collection of R packages for modeling and machine learning. Whether you're just starting out or have years of experience with modeling, this practical introduction shows data analysts, business analysts, and data scientists how the tidymodels framework offers a consistent, flexible approach for your work. RStudio engineers Max Kuhn and Julia Silge demonstrate ways to create models by focusing on an R dialect called the tidyverse. Software that adopts tidyverse principles shares both a high-level design philosophy and low-level grammar and data structures, so learning one piece of the ecosystem makes it easier to learn the next. You'll understand why the tidymodels framework has been built to be used by a broad range of people. With this book, you will: Learn the steps necessary to build a model from beginning to end Understand how to use different modeling and feature engineering approaches fluently Examine the options for avoiding common pitfalls of modeling, such as overfitting Learn practical methods to prepare your data for modeling Tune models for optimal performance Use good statistical practices to compare, evaluate, and choose among models.
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  • 11
    Online Resource
    Online Resource
    Shelter Island, NY : Manning Publications
    ISBN: 9781617298295 , 1617298298
    Language: English
    Pages: 1 online resource (400 pages) , illustrations
    Edition: [First edition].
    Parallel Title: Erscheint auch als Wang, Rosemary Infrastructure as code, patterns and practices
    DDC: 004.6
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    Keywords: Computer networks Management ; Computer network architectures ; Computer network architectures ; Computer networks ; Management ; Electronic books ; Rechnernetz
    Abstract: Use Infrastructure as Code (IaC) to automate, test, and streamline infrastructure for business-critical systems. In Infrastructure as Code, Patterns and Practices you will learn how to: Optimize infrastructure for modularity and isolate dependencies Test infrastructure configuration Mitigate, troubleshoot, and isolate failed infrastructure changes Collaborate across teams on infrastructure development Update infrastructure with minimal downtime using blue-green deployments Scale infrastructure systems supporting multiple business units Use patterns for provisioning tools, configuration management, and image building Deliver secure infrastructure configuration to production Infrastructure as Code, Patterns and Practices teaches you to automate infrastructure by applying changes in a codified manner. You'll learn how to create, test, and deploy infrastructure components in a way that's easy to scale and share across an entire organization. The book is full of flexible automation techniques that work whether you're managing your personal projects or making live network changes across a large enterprise. A system administrator or infrastructure engineer will learn essential software development practices for managing IaC, while developers will benefit from in-depth coverage of assembling infrastructure as part of DevOps culture. While the patterns and techniques are tool agnostic, you'll appreciate the easy-to-follow examples in Python and Terraform. About the Technology Infrastructure as Code is a set of practices and processes for provisioning and maintaining infrastructure using scripts, configuration, or programming languages. With IaC in place, it's easy to test components, implement features, and scale with minimal downtime. Best of all, since IaC follows good development practices, you can make system-wide changes with just a few code commits! About the Book Infrastructure as Code, Patterns and Practices teaches flexible techniques for building resilient, scalable infrastructure, including structuring and sharing modules, migrating legacy systems, and more. Learn to build networks, load balancers, and firewalls using Python and Terraform, and confidently update infrastructure while your software is running. You'll appreciate the expert advice on team collaboration strategies to avoid instability, improve security, and manage costs. What's Inside Optimize infrastructure for modularity and isolate dependencies Mitigate, troubleshoot, and isolate failed infrastructure changes Update infrastructure with minimal downtime using blue-green deployments Use patterns for provisioning tools, configuration management, and image building About the Reader For infrastructure or software engineers familiar with Python, provisioning tools, and public cloud providers. About the Author Rosemary Wang is an educator, contributor, writer, and speaker. She has worked on many infrastructure as code projects, and open source tools such as Terraform, Vault, and Kubernetes. Quotes Goes deep into fundamentals like reusability, idempotency, modularity, and evolvability while staying tool agnostic. A great read! - Lucian Maly, Red Hat Clear and comprehensive. Learn to automate your infrastructure in a reliable and replicable way. - Cosimo Attanasi, ER Sistemi Helps teams apply IaC best practices in real-world projects. - David Krief, Altansia Critical insights and practical knowledge. Th is book is a truly great resource! - Jeremy Bryan, Anchore.
    Note: Includes index
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  • 12
    ISBN: 9783170411913
    Language: German
    Pages: 1 online resource (181 pages)
    Edition: 1st ed.
    Parallel Title: Erscheint auch als Digitale Gesellschaft neu denken
    DDC: 303.483
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    Keywords: Electronic books ; Aufsatzsammlung ; Arbeitspsychologie ; Digitalisierung ; Kommunikation
    Abstract: Deckblatt -- Titelseite -- Impressum -- Autorenverzeichnis -- Über die Autoren -- Kontaktdaten aller Autoren -- Inhaltsverzeichnis -- Einleitung -- 1 Digitale Kommunikationskanäle im Arbeitsalltag -- 1.1 Kapitelausblick -- 1.2 Theorien zum Einsatz digitaler Kommunikationskanäle -- 1.2.1 Ziele zwischenmenschlicher Kommunikation -- 1.2.2 Kommunikationsmedien-Theorien auf Aufgabenebene -- Theorie der sozialen Präsenz (Short et al., 1976) -- Medienreichhaltigkeitstheorie (Daft &amp -- amp -- Lengel, 1986) -- Mediensynchronizitätstheorie (Dennis et al., 2008) -- 1.2.3 Kommunikationsmedien-Theorien auf Personenebene -- SIDE Modell (Reicher et al., 1995) -- Sozialer-Einfluss-Theorie (Schmitz &amp -- amp -- Fulk, 1991) -- Soziale Informationsverarbeitungstheorie (Walther, 1992) -- Hyperpersonales Modell (Walther, 1996) -- 1.3 Digitale Kommunikation: Fallstricke, Auswege und Mehrwert -- 1.3.1 Empirische Befunde auf Aufgabenebene -- Individuelle Faktoren -- Gruppenfaktoren -- 1.3.2 Empirische Befunde auf Personenebene -- Emotionale Aspekte -- Soziale Aspekte -- 1.4 Die Zukunft digitaler Kommunikation -- 1.4.1 Innovative Lösungen gegenwärtiger Probleme -- 1.4.2 Neue Kommunikationswelt: KI-mediierte Kommunikation -- 1.5 Resümee -- Literatur -- 2 Soziale Normen im digitalen Kontext -- 2.1 Kapitelausblick -- 2.2 Konflikttypen und Entstehungsgeschichten von Normkonflikten im Kontext der Techniknutzung im Alltag -- 2.2.1 Typ 1: Technologie-initiierte Normverletzung -- 2.2.2 Typ 2: Norm-Erosion -- Gibt es noch ungeteilte Aufmerksamkeit? -- Gibt es noch Pünktlichkeit und Verbindlichkeit? -- 2.2.3 Typ 3: Norm-Fragmentierung -- Aufmerksamkeit füreinander vs. Aufmerksamkeit fürˋs Smartphone -- Telefonieren am Essenstisch - Respektlosigkeit oder Engagement? -- Chat: Medium für Sachinformtion vs. Beziehungsinformation.
    Note: Description based on publisher supplied metadata and other sources
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  • 13
    ISBN: 9783960105039
    Language: German
    Pages: 1 Online-Ressource (XXXIV, 631 Seiten)
    Edition: 3. Auflage, Übersetzung der 2. englischen Auflage
    Parallel Title: Übersetzung von Freeman, Eric, 1965 - Head first design patterns
    Parallel Title: Erscheint auch als Freeman, Eric, 1965 - Entwurfsmuster von Kopf bis Fuß
    DDC: 005.1
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    Keywords: Electronic books ; Entwurfsmuster ; Java Standard Edition 8 ; Java Standard Edition 8
    Abstract: Dieses Buch ist ein moderner Klassiker zum Thema Entwurfsmuster. Mit dem einzigartigen Von-Kopf-bis-Fuß-Lernkonzept gelingt es den Autoren, die anspruchsvolle Materie witzig, leicht verständlich und dennoch gründlich darzustellen. Jede Seite ist ein Kunstwerk für sich, mit vielen visuellen Überraschungen, originellen Comic-Zeichnungen, humorvollen Dialogen und geistreichen Selbstlernkontrollen. Spätestens, wenn es heißt »Spitzen Sie Ihren Bleistift«, wird Leser*innen klar, dass bei diesem Buch Mitmachen gefragt ist. Das ist nicht nur unterhaltsam, sondern auch effektiv: Komplexe Sachverhalte lassen sich nach Erkenntnis der modernen Lernwissenschaft am gründlichsten über mehrere verschiedene Kanäle verstehen. Das Buch verspricht Ihnen daher nicht nur Spaß beim Lernen, Sie werden nach der Lektüre auch die Herausforderungen des Software-Designs meistern können.
    Note: Auf dem Umschlag: "Ein gehirnfreundliches Buch" , Online resource; Title from title page (viewed November 2, 2021) , Mode of access: World Wide Web.
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  • 14
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Parallel Title: Erscheint auch als Sweigart, Al The recursive book of recursion
    DDC: 005.1
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    Keywords: Computer programming ; Recursion theory ; Python (Computer program language) ; JavaScript (Computer program language) ; Electronic books ; Rekursiver Algorithmus ; Python ; JavaScript
    Abstract: Recursion has an intimidating reputation: it’s considered to be an advanced computer science topic frequently brought up in coding interviews. But there’s nothing magical about recursion. The Recursive Book of Recursion uses Python and JavaScript examples to teach the basics of recursion, exposing the ways that it’s often poorly taught and clarifying the fundamental principles of all recursive algorithms. You’ll learn when to use recursive functions (and, most importantly, when not to use them), how to implement the classic recursive algorithms often brought up in job interviews, and how recursive techniques can help solve countless problems involving tree traversal, combinatorics, and other tricky topics.
    Note: Includes index. - Description based on print version record
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  • 15
    Online Resource
    Online Resource
    Cambridge : The MIT Press | The Hague : OAPEN FOUNDATION
    ISBN: 9780262368865 , 9780262046664
    Language: English
    Pages: 1 Online-Ressource (200 p.)
    DDC: 303.4833
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    Keywords: Advertising & society ; Machine learning ; Algorithms & data structures ; Media studies ; Artificial intelligence ; Algorithms and data structures ; Electronic books
    Abstract: A proposal that we think about digital technologies such as machine learning not in terms of artificial intelligence but as artificial communication. Algorithms that work with deep learning and big data are getting so much better at doing so many things that it makes us uncomfortable. How can a device know what our favorite songs are, or what we should write in an email? Have machines become too smart? In Artificial Communication, Elena Esposito argues that drawing this sort of analogy between algorithms and human intelligence is misleading. If machines contribute to social intelligence, it will not be because they have learned how to think like us but because we have learned how to communicate with them. Esposito proposes that we think of “smart” machines not in terms of artificial intelligence but in terms of artificial communication. To do this, we need a concept of communication that can take into account the possibility that a communication partner may be not a human being but an algorithm—which is not random and is completely controlled, although not by the processes of the human mind. Esposito investigates this by examining the use of algorithms in different areas of social life. She explores the proliferation of lists (and lists of lists) online, explaining that the web works on the basis of lists to produce further lists; the use of visualization; digital profiling and algorithmic individualization, which personalize a mass medium with playlists and recommendations; and the implications of the “right to be forgotten.” Finally, she considers how photographs today seem to be used to escape the present rather than to preserve a memory.
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  • 16
    Online Resource
    Online Resource
    New York : Cambridge University Press
    ISBN: 9781108804905
    Language: English
    Pages: 1 online resource (276 pages)
    Parallel Title: Erscheint auch als
    DDC: 302.231
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    Keywords: Electronic books
    Abstract: As we interact online, we create new kinds of community and knowledge. How are these communities formed? How do we know whether to trust them as sources of information? What can we as internet users and designers do to help the internet to bring out the best in us all?.
    Note: Description based on publisher supplied metadata and other sources
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  • 17
    Online Resource
    Online Resource
    New Haven$aLondon : Yale University Press
    ISBN: 9780300265125
    Language: English
    Pages: 1 Online-Ressource (316 Seiten) , Illustrationen, Diagramme
    Parallel Title: Erscheint auch als Driscoll, Kevin The modem world
    DDC: 302.231209
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    Keywords: Electronic books ; Electronic books ; Social Media
    Abstract: The untold story about how the internet became social, and why this matters for its future.
    Note: Description based on publisher supplied metadata and other sources
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Cover
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 18
    Online Resource
    Online Resource
    Bonn : Rheinwerk Verlag
    ISBN: 9783836275613
    Language: German
    Pages: 1 Online-Ressource (414 Seiten)
    Edition: 1. Auflage
    Parallel Title: Erscheint auch als
    Parallel Title: Erscheint auch als Köhler, Kristian Microservices mit Go
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    Keywords: Go-lang.. ; Micro-Services ; Electronic books ; Mikroservice ; Go ; Programmierung
    Abstract: Intro -- Materialien zum Buch -- Geleitwort des Fachgutachters -- 1 Einführung -- 1.1 Was sind Microservices? -- 1.1.1 Probleme bei monolithischen Architekturen -- 1.1.2 Gemeinsame Eigenschaften von Microservices -- 1.2 Go - Einführung und Geschichte -- 1.3 Warum eignet sich Go so gut für Microservices? -- 1.3.1 Einfache, prägnante Sprache -- 1.3.2 Nebenläufigkeit -- 1.3.3 Effizenz entwickeln -- 1.3.4 Sicherheit -- 1.3.5 Leistungsfähigkeit -- 1.3.6 Standardbibliothek -- 1.3.7 Mitgelieferter Werkzeugkasten -- 2 Die Grundlagen von Go -- 2.1 Installation -- 2.1.1 Go unter Microsoft Windows installieren -- 2.1.2 Go unter Linux installieren -- 2.1.3 Go auf einem Mac installieren -- 2.1.4 Go innerhalb eines Docker Containers nutzen -- 2.1.5 Test der Installation -- 2.1.6 Die erste Go-Anwendung -- 2.1.7 Umgebungseinstellungen -- 2.1.8 Der Go-Workspace - Wie organisiere ich Go-Code? -- 2.1.9 All inclusive - alle Tools im Überblick -- 2.1.10 Die Entwicklungsumgebungen - VSCode und GoLand im Vergleich -- 2.2 Sprachgrundlagen von Golang -- 2.2.1 Formatierung des Quellcodes -- 2.2.2 Packages, Variablen und Funktionen -- 2.2.3 Kontrollstrukturen (Go-Statements) -- 2.2.4 Typen und Interfaces -- 2.2.5 Typen für Collections -- 2.2.6 Mit Fehlern umgehen (Error Handling) -- 2.2.7 Mit Pointer und Pointer Receiver arbeiten -- 2.2.8 Die Go-Dokumentation -- 2.2.9 Quellcode und Packages dokumentieren -- 2.3 Module und Libraries -- 2.3.1 Third-Party Libraries einbinden -- 2.3.2 Eigene Libraries erstellen und teilen -- 2.3.3 Module erstellen, verwenden und versionieren -- 2.3.4 Go-Projekte in Go-Module umwandeln -- 3 Microservices -- 3.1 Grundlagen -- 3.1.1 Den Architekturstil umsetzen -- 3.1.2 Mit Fehlern leben lernen - Resilient Design -- 3.1.3 Die Vorteile der asynchronen Kommunikation -- 3.1.4 Die Aufteilung in Dienste und Services -- 3.2 Microservices mit Go.
    Note: Description based on publisher supplied metadata and other sources
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  • 19
    ISBN: 9780262367134
    Language: English
    Pages: 1 online resource (130 pages)
    Parallel Title: Erscheint auch als Boczkowski, Pablo J., 1965 - The digital environment
    DDC: 303.48/34
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    Keywords: Electronic books ; Medieninformatik ; Neue Medien ; Gesellschaft
    Abstract: 1. Three Environments, One Life -- Part I: Foundations -- 2. Mediatization -- 3. Algorithms -- 4. Race and Ethnicity -- 5. Gender -- Part II: Institutions -- 6. Parenting -- 7. Schooling -- 8. Working -- 9. Dating -- Part III: Leisure -- 10. Sports -- 11. Televised Entertainment -- 12. News -- Part IV: Politics -- 13. Misinformation and Disinformation -- 14. Electoral Campaigns -- 15. Activism -- Part V: Innovations -- 16. Data Science -- 17. Virtual Reality -- 18. Space Exploration -- 19. Bricks and Cracks in the Digital Environment
    Note: Description based on publisher supplied metadata and other sources
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  • 20
    ISBN: 9783658348335
    Language: German
    Pages: 1 online resource (VIII, 273pages)
    Parallel Title: Erscheint auch als Bendel, Oliver, 1968 - 300 Keywords Soziale Robotik
    DDC: 303.483403
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    Keywords: Electronic books ; Wörterbuch ; Soziale Robotik
    Abstract: Vom „Anthropomorphismus“ über das „Embodiment“ bis hin zur „Sprachsynthese“: Im Kontext der Sozialen Robotik gibt es unzählige Fachtermini. Das vorliegende Nachschlagewerk ist für alle geeignet, die einen schnellen Einstieg in das Gebiet suchen und sich für Fragen der Künstlichen Intelligenz und der Ethik interessieren. In über 300 übersichtlichen Beiträgen werden die Grundlagen und Entwicklungen leicht verständlich erläutert. Der Inhalt Sie finden zentrale Begriffe aus den Bereichen Soziale Robotik Künstliche Intelligenz Informations-, Roboter- und Maschinenethik Der Autor Prof. Dr. Oliver Bendel studierte Philosophie an der Universität Konstanz und promovierte im Bereich der Wirtschaftsinformatik an der Universität St. Gallen. Er lehrt und forscht in der Schweiz in Wissensmanagement, Informations-, Roboter- und Maschinenethik
    Note: Description based on publisher supplied metadata and other sources
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  • 21
    ISBN: 9780262367141
    Language: English
    Pages: 1 Online-Ressource (xi, 195 Seiten)
    Parallel Title: Erscheint auch als Boczkowski, Pablo J., 1965 - The digital environment
    DDC: 303.48/34
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    Keywords: Cyberspace Social aspects ; Digital media Social aspects ; TECHNOLOGY & ENGINEERING / Social Aspects ; SOCIAL SCIENCE / Technology Studies ; LANGUAGE ARTS & DISCIPLINES / Library & Information Science / Digital & Online Resources ; Electronic books
    Abstract: "Argues for a holistic view of the digital environment in which many of us now live, as neither determined by the features of technology nor uniformly negative for society"--
    Note: Includes bibliographical references and index
    URL: Volltext  (lizenzpflichtig)
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  • 22
    Online Resource
    Online Resource
    Boca Raton ; London ; New York : CRC Press
    ISBN: 9780429263842
    Language: English
    Pages: 1 Online-Ressource (xxix, 248 Seiten)
    Parallel Title: Erscheint auch als
    Parallel Title: Erscheint auch als
    DDC: 302.231
    RVK:
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    Keywords: Social media Mathematical models ; Online social networks Mathematical models ; Information technology Mathematical models ; Soziomarketing ; Information ; Mathematische Modellierung ; Verbreitung ; Social Media ; Electronic books ; Information ; Verbreitung ; Social Media ; Soziomarketing ; Mathematische Modellierung
    Abstract: Cover -- Half Title -- Title Page -- Copyright Page -- Dedication -- Contents -- Foreword -- Preface -- Authors -- Acknowledgments -- List of Figures -- List of Tables -- List of Codes -- Symbols -- 1. Introduction -- 1.1. Expressions of Information -- 1.2. Why Information Spread Matters? -- 1.3. Modern Information Spread Scenarios -- 1.3.1. Global Communication During a Pandemic -- 1.3.2. Governments and Mass Panic -- 1.3.3. Shopping and Advertising -- 1.3.4. Social or Political Campaigning -- 1.3.5. Misinformation, Disinformation, and Fake News -- 1.4. Controllable Information Spread -- 1.5. How to Read This Book -- 1.6. Exercises -- I. Understanding Social Networking Systems -- 2. Social Media in Popular Culture -- 2.1. The Topology of Social Media -- 2.2. Social Networking Sites -- 2.2.1. Twitter -- 2.2.2. Facebook -- 2.2.3. LinkedIn -- 2.3. Content Sharing Sites -- 2.4. Discussion Forums -- 2.5. News and Blogs -- 2.6. Shopping and Reviews -- 2.7. Games and Music -- 2.8. Hybrid Social Media -- 2.8.1. Internet Memes -- 2.9. Exercises -- 3. Social Theory and Networks -- 3.1. Philosophy, Science, and Information Spread -- 3.1.1. The Ancient World -- 3.1.2. The Medieval World -- 3.1.3. The Early Modern World -- 3.1.4. The Contemporary World -- 3.2. Social Theory and Social Networks -- 3.3. Social Exchange Theory -- 3.4. Exercises -- 4. Social Network Relationships and Structures -- 4.1. Social Network Relationship Overview -- 4.2. Core Social Network Relationships -- 4.2.1. Symmetry -- 4.2.2. Directionality -- 4.2.3. Intermediary Relationships -- 4.2.4. Complex Networks -- 4.3. Homophily and Filter Bubbles -- 4.4. Dyadic Relationships and Reciprocity -- 4.5. Triads and Balanced Relationships -- 4.6. Social Network Analysis Software -- 4.7. Exercises -- 5. Social Network Analysis -- 5.1. Density and Structural Holes -- 5.2. Weak and Strong Ties
    Note: Description based on publisher supplied metadata and other sources
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  • 23
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : Packt Publishing | Boston, MA : Safari
    ISBN: 9781800208117
    Language: English
    Pages: 1 online resource (464 pages)
    Edition: 1st edition
    Parallel Title: Erscheint auch als Pikus, Fedor G. The art of writing efficient programs
    RVK:
    Keywords: Electronic books
    Abstract: Get to grips with various performance improvement techniques such as concurrency, lock-free programming, atomic operations, parallelism, and memory management Key Features Understand the limitations of modern CPUs and their performance impact Find out how you can avoid writing inefficient code and get the best optimizations from the compiler Learn the tradeoffs and costs of writing high-performance programs Book Description The great free lunch of "performance taking care of itself" is over. Until recently, programs got faster by themselves as CPUs were upgraded, but that doesn't happen anymore. The clock frequency of new processors has almost peaked. New architectures provide small improvements to existing programs, but this only helps slightly. Processors do get larger and more powerful, but most of this new power is consumed by the increased number of processing cores and other "extra" computing units. To write efficient software, you now have to know how to program by making good use of the available computing resources, and this book will teach you how to do that. The book covers all the major aspects of writing efficient programs, such as using CPU resources and memory efficiently, avoiding unnecessary computations, measuring performance, and how to put concurrency and multithreading to good use. You'll also learn about compiler optimizations and how to use the programming language (C++) more efficiently. Finally, you'll understand how design decisions impact performance. By the end of this book, you'll not only have enough knowledge of processors and compilers to write efficient programs, but you'll also be able to understand which techniques to use and what to measure while improving performance. At its core, this book is about learning how to learn. What you will learn Discover how to use the hardware computing resources in your programs effectively Understand the relationship between memory order and memory barriers Familiarize yourself with the performance implications of different data structures and organizations Assess the performance impact of concurrent memory accessed and how to minimize it Discover when to use and when not to use lock-free programming techniques Explore different ways to improve the effectiveness of compiler optimizations Design APIs for concurrent data structures and high-performance data structures to avoid inefficiencies Who this book is for This book is for experienced developers and programmers who work ...
    Note: Online resource; Title from title page (viewed October 22, 2021) , Mode of access: World Wide Web.
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  • 24
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : Apress | Boston, MA : Safari
    ISBN: 9781484253649
    Language: English
    Pages: 1 online resource (316 pages)
    Edition: 2nd edition
    Parallel Title: Erscheint auch als Ketkar, Nikhil Deep learning with Python
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    Keywords: Electronic books ; local ; Electronic books ; Deep learning ; Python ; PyTorch
    Abstract: Master the practical aspects of implementing deep learning solutions with PyTorch, using a hands-on approach to understanding both theory and practice. This updated edition will prepare you for applying deep learning to real world problems with a sound theoretical foundation and practical know-how with PyTorch, a platform developed by Facebook’s Artificial Intelligence Research Group. You'll start with a perspective on how and why deep learning with PyTorch has emerged as an path-breaking framework with a set of tools and techniques to solve real-world problems. Next, the book will ground you with the mathematical fundamentals of linear algebra, vector calculus, probability and optimization. Having established this foundation, you'll move on to key components and functionality of PyTorch including layers, loss functions and optimization algorithms. You'll also gain an understanding of Graphical Processing Unit (GPU) based computation, which is essential for training deep learning models. All the key architectures in deep learning are covered, including feedforward networks, convolution neural networks, recurrent neural networks, long short-term memory networks, autoencoders and generative adversarial networks. Backed by a number of tricks of the trade for training and optimizing deep learning models, this edition of Deep Learning with Python explains the best practices in taking these models to production with PyTorch. What You'll Learn Review machine learning fundamentals such as overfitting, underfitting, and regularization. Understand deep learning fundamentals such as feed-forward networks, convolution neural networks, recurrent neural networks, automatic differentiation, and stochastic gradient descent. Apply in-depth linear algebra with PyTorch Explore PyTorch fundamentals and its building blocks Work with tuning and optimizing models Who This Book Is For Beginners with a working knowledge of Python who want to understand Deep Learning in a practical, hands-on manner.
    Note: Online resource; Title from title page (viewed April 9, 2021) , Mode of access: World Wide Web.
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  • 25
    ISBN: 9783030830106
    Language: English
    Pages: 1 online resource (295 pages)
    Series Statement: Human Dynamics in Smart Cities Ser.
    Parallel Title: Erscheint auch als
    DDC: 300.72
    RVK:
    Keywords: Social psychology-Data processing ; Social psychology-Research ; Electronic books ; Aufsatzsammlung ; Aufsatzsammlung ; Aufsatzsammlung
    Abstract: Intro -- Acknowledgements -- Contents -- Editors and Contributors -- List of Figures -- List of Tables -- 1 Introduction: Human Dynamics Research with Social Media and Geospatial Data Analytics -- 1.1 Introduction -- 1.2 Research Challenges -- 1.3 Overview of the Chapters -- References -- 2 Theorizing Social Media: A Formalization of the Multilevel Model of Meme Diffusion 2.0 (M3D2.0) -- 2.1 Introduction -- 2.2 Meme Themes -- 2.3 Conclusion -- References -- 3 Research on Misinformation and Social Networking Sites -- 3.1 Introduction -- 3.2 Background -- 3.2.1 Social Networking Sites and Misinformation -- 3.3 Methods -- 3.3.1 Data Collection -- 3.4 Results -- 3.4.1 Article Description -- 3.4.2 Thematic Patterns -- 3.5 Discussion and Directions for Future Research -- 3.5.1 Recommendations -- 3.5.2 Limitations -- Appendix-44 Reviewed Articles -- References -- 4 Research Trends in Social Media/Big Data with the Emphasis on Data Collection and Data Management: A Bibliometric Analysis -- 4.1 Introduction -- 4.2 Methodology, Data Collection, and Analysis -- 4.2.1 Applications -- 4.2.2 Data Collection -- 4.2.3 Analysis Tools -- 4.3 Results and Discussion -- 4.3.1 Characteristics of Article Outputs -- 4.3.2 Subject Categories and Major Journals -- 4.3.3 Most Cited Documents -- 4.3.4 Geographic and Institutional Distribution of Publications -- 4.3.5 Institution Collaboration Network -- 4.3.6 Keywords Analysis-Network Analysis -- 4.3.7 Keywords Analysis-Temporal Evolution -- 4.4 Conclusions -- References -- 5 Similarity Measurement on Human Mobility Data with Spatially Weighted Structural Similarity Index (SpSSIM) -- 5.1 Introduction -- 5.2 Related Work -- 5.2.1 Methodological Approaches for Quantifying Similarity of Mobility -- 5.2.2 Human Mobility and Social Media -- 5.3 Methodology -- 5.3.1 Spatially Weighted Structural Similarity Index (SpSSIM).
    Note: Description based on publisher supplied metadata and other sources
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 26
    ISBN: 9783030630683
    Language: English
    Pages: 1 Online-Ressource (xii, 251 Seiten) , Diagramme
    Series Statement: Studies in Distributed Intelligence
    Parallel Title: Erscheint auch als
    RVK:
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    Keywords: Electronic books
    Abstract: Intro -- Preface -- Marketing Statement -- Contents -- Artificial Intelligence Applications for Smart Societies -- 1 Introduction -- 2 AI Models on Urban Computing -- 3 AI Models on Sustainability -- 3.1 Issues in the Medium Term -- 3.2 Long Term Prospects -- 4 AI Models in the Healthcare Sector -- 4.1 Near Term Opportunity -- 4.1.1 Targeted Therapy Decisions -- 4.1.2 New Sensors, New Healthcare Delivery -- 4.2 Opportunities -- 4.2.1 Collaborative Decision-Making -- 4.2.2 Addressing Bias -- 4.3 Challenges in the Healthcare Sector -- 4.3.1 Security -- 4.3.2 Public Welfare -- 5 AI Techniques in Educational Sector -- 5.1 AI-Enabled Hyper-Personalization -- 5.2 Adoption of Voice Assistants -- 5.3 Assisting Educators with Organizational Tasks -- 6 AI for Security and Justice -- 6.1 Public Safety Video and Image Analysis -- 6.2 DNA Examination -- 6.3 Gunshot Detection -- 6.4 Crime Forecasting -- 7 Cross-Cutting Issues -- 7.1 AI for Social Good -- 7.2 Apply Inspired Study -- 7.3 Interdisciplinary Teams As Well As Novel Styles of Work -- 7.4 Interpretability, Transparency, Accountability -- 7.5 Human-AI Boundary -- 8 Conclusion -- References -- An Intelligent Classification Model for Big Data with Artificial Intelligence in Social Internet of Things -- 1 Introduction -- 2 Proposed Model -- 2.1 Data Collection -- 2.2 EHO-Based FS -- 2.2.1 Motion Update of an Optimal Elephant of Every Clan -- 2.2.2 Separation of Worse Elephants in Clan -- 2.3 RBF-Based Classification -- 2.3.1 Input Vector -- 2.3.2 RBF Neurons -- 2.3.3 Output Nodes -- 2.3.4 RBF Neuron Activation Function -- 3 Results Analysis -- 3.1 Dataset Used -- 3.1.1 Dataset I -- 3.1.2 Dataset II -- 3.1.3 Dataset III -- 3.1.4 Dataset IV -- 3.2 Measures -- 3.3 Results Analysis -- 3.3.1 Energy Expenditure Analysis -- 3.3.2 Throughput Analysis -- 3.3.3 Accuracy Analysis -- 4 Conclusion -- References.
    Note: Literaturangaben, Register , Description based on publisher supplied metadata and other sources
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  • 27
    Online Resource
    Online Resource
    Cambridge, Massachusetts : The Belknap Press of Harvard University Press
    ISBN: 9780674250062 , 9780674250048 , 9780674250055
    Language: English
    Pages: 1 Online-Ressource (330 Seiten)
    Series Statement: ProQuest Ebook Central
    Parallel Title: Erscheint auch als Pasquale, Frank, 1974 - New laws of robotics
    DDC: 343.0999
    RVK:
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    Keywords: Robotics Law and legislation ; Artificial intelligence Law and legislation ; Virtual humans (Artificial intelligence) ; Artificial intelligence-Law and legislation ; Robotics-Law and legislation ; Electronic books ; Automation ; Robotik ; Künstliche Intelligenz ; Arbeitswelt ; Recht
    Abstract: Cover -- Title Page -- Copyright -- Dedication -- Contents -- Epigraph -- 1. Introduction -- 2. Healing Humans -- 3. Beyond Machine Learners -- 4. The Alien Intelligence of Automated Media -- 5. Machines Judging Humans -- 6. Autonomous Forces -- 7. Rethinking the Political Economy of Automation -- 8. Computational Power and Human Wisdom -- Notes -- Acknowledgments -- Index.
    Note: Description based on publisher supplied metadata and other sources
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  • 28
    ISBN: 9783747501757
    Language: German
    Pages: 1 Online-Ressource (371 Seiten) , Illustrationen, Diagramme
    Edition: 1. Auflage
    Uniform Title: Human compatible - artificial intelligence and the problem of control
    Parallel Title: Erscheint auch als Russell, Stuart J., 1962 - Human compatible
    DDC: 006.3
    RVK:
    Keywords: Gesellschaft ; Kontrolle ; Künstliche Intelligenz ; Technischer Fortschritt ; Zukunft ; Entwicklung ; Informationsgesellschaft ; Electronic books ; Informationsgesellschaft ; Technischer Fortschritt ; Künstliche Intelligenz ; Kontrolle ; Gesellschaft ; Entwicklung ; Zukunft ; Künstliche Intelligenz ; Kontrolle ; Informationsgesellschaft ; Technischer Fortschritt ; Mensch-Maschine-Kommunikation
    Abstract: »Das bedeutendste Buch über KI in diesem Jahr.« - THE GUARDIAN, 24.10.2019 Werden Maschinen bald auf nahezu allen Gebieten intelligenter sein als der Mensch? Auch wenn dies vielversprechend klingt, ist die Entwicklung einer Superintelligenz zugleich ein ernstzunehmendes Risiko. Denn ist diese einmal da, können wir nicht mehr einfach den Stecker ziehen. Niemand kann die Chancen und Risiken der künstlichen Intelligenz besser beurteilen als Stuart Russell, der seit mehr als einer Dekade an vorderster Front der KI-Forschung arbeitet. Er veranschaulicht mit brillanten Analogien, wie sich natürliche und künstliche Intelligenz voneinander unterscheiden, und macht deutlich, dass wir vermeiden müssen, dass die Maschinen für uns unkontrollierbar werden. Fundiert, eindringlich und visionär zeigt Human Compatible neue Perspektiven und Lösungswege für die KI-Forschung auf, um zu gewährleisten, dass superintelligente Maschinen unsere Ziele verfolgen und nicht ihre eigenen. Stimmen zum Buch: »Dank Russell habe ich erkannt, dass unsere Fähigkeit, superintelligente Maschinen zu kontrollieren, begrenzt ist. [...] Sein neues Buch wird das Thema KI der breiten Öffentlichkeit zugänglich machen, mehr als jedes andere Buch, das ich kenne.« - JUDEA PEARL, Turing-Award-Gewinner und Autor von The Book of Why »Dieses wundervoll geschriebene Buch thematisiert eine grundlegende Herausforderung für die Menschheit: zunehmend intelligente Maschinen, die tun, was wir von ihnen verlangen, aber nicht, was wir tatsächlich wollen. Eine unverzichtbare Lektüre, wenn Sie sich für unsere Zukunft interessieren.« - YOSHUA BENGIO, Gewinner des Turing Award 2018 und Co-Autor von Deep Learning. Das umfassende Handbuch Biographische Informationen Stuart Russell ist Professor für Informatik an der University of California, Berkeley. Er war stellvertretender Vorsitzender des Rats für künstliche Intelligenz und Robotik des Weltwirtschaftsforums und Berater für die Rüstungskontrolle der Vereinten Nationen.
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  • 29
    ISBN: 9783030599089
    Language: English
    Pages: 1 Online-Ressource (xiv, 189 Seiten) , Illustrationen
    Series Statement: Palgrave games in context
    Parallel Title: Erscheint auch als
    DDC: 794.85
    RVK:
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    Keywords: Electronic books ; Minecraft ; Computerspiel
    Note: Description based on publisher supplied metadata and other sources
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 30
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : Apress | Boston, MA : Safari
    ISBN: 9781484265529
    Language: English
    Pages: 1 online resource (353 pages)
    Edition: 1st edition
    Parallel Title: Erscheint auch als Jean-Baptiste, Lamy Ontologies with Python
    RVK:
    Keywords: Electronic books ; local ; Electronic books
    Abstract: Use ontologies in Python, with the Owlready2 module developed for ontology-oriented programming. You will start with an introduction and refresher on Python and OWL ontologies. Then, you will dive straight into how to access, create, and modify ontologies in Python. Next, you will move on to an overview of semantic constructs and class properties followed by how to perform automatic reasoning. You will also learn about annotations, multilingual texts, and how to add Python methods to OWL classes and ontologies. Using medical terminologies as well as direct access to RDF triples is also covered. Python is one of the most used programming languages, especially in the biomedical field, and formal ontologies are also widely used. However, there are limited resources for the use of ontologies in Python. Owlready2, downloaded more than 60,000 times, is a response to this problem, and this book is the first one on the topic of using ontologies with Python. What You Will Learn Use Owlready2 to access and modify OWL ontologies in Python Publish ontologies on dynamic websites Perform automatic reasoning in Python Use well-known ontologies, including DBpedia and Gene Ontology, and terminological resources, such as UMLS (Unified Medical Language System) Integrate Python methods in OWL ontologies Who Is This Book For Beginner to experienced readers from biomedical sciences and artificial intelligence fields would find the book useful.
    Note: Online resource; Title from title page (viewed December 17, 2020) , Mode of access: World Wide Web.
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  • 31
    ISBN: 9781788119986
    Language: English
    Pages: 1 Online-Ressource (xvi, 295 Seiten) , Illustrationen, Diagramme
    Series Statement: Research handbooks in business and management series
    Parallel Title: Erscheint auch als Handbook of digital innovation
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    Keywords: Innovation ; Digitalisierung ; Technischer Fortschritt ; Interdisziplinäre Forschung ; Technological innovations ; Business Technological innovations ; Technological innovation Social aspects ; Technological innovation Economic aspects ; Softwareplattform ; Technische Innovation ; Geschäftsmodell ; Systemplattform ; Electronic books ; Handbuch ; Aufsatzsammlung ; Technische Innovation ; Softwareplattform ; Systemplattform ; Geschäftsmodell
    Abstract: Contents: Section 1: Introduction -- Chapter 1: Digital innovation: Towards a transdisciplinary perspective (Nambisan, Lyytinen, Yoo) -- Section 2: Foundations of digital innovation -- Introduction to section 2 (Joel Cutcher-Gershenfeld) -- Chapter 2: The new wave of digital innovation: the need for a theory of sociotechnical self-orchestration (Majchrzak & Griffith) -- Chapter 3: Digital innovation and entrepreneurship in and around institutional voids: The case of fundación cardiovascular (FCV) in colombia (Jarvenpaa, Echeverri-Carroll, Pedraza) -- Chapter 4: Theorizing the connections between digital innovations and societal transformation: Learning from the case of m-pesa in Kenya (Markus & Nan) -- Chapter 5: Agile development as the root metaphor for strategy in digital innovation (Berente) -- Section 3: Digital platforms, ecosystems and entrepreneurship -- Introduction to section 3 (Annabelle Gawer) Chapter 6: Value co-creation in ecosystems: Insights and research promise from three disciplinary perspectives (Autio & Thomas) -- Chapter 7: Remixing systems: Collective design through modification (Nickerson) -- Chapter 8: Scaling digital enterprises (Henfridsson) -- Section 4: Digital innovation, business models and value creation Introduction to section 4 (Varun Grover) Chapter 9: data and value (Alaimo, Kallinikos, Aaltonen) -- Chapter 10: Business model cohesiveness scorecard: Implications of digitization for business model innovation (Velu) -- Chapter 11: Automate, informate, and generate: affordance primitives of smart devices and the internet of things (Seidel & Berente) -- Section 5: Digital innovation and future of work Introduction to section 5 (Paul Courant) Chapter 12: Prolegomena on digital innovation and jobs (King & Grudin) -- Chapter 13: Making the one-sided gig economy really two-sided: Implications for future of work (Malhotra) -- Section 6: Digital innovation and application domains Introduction to section 6 (Ken Loparo) Chapter 14: The bits and bytes of biology: digitalization fuels an emerging generative platform for biological innovation (Kulathinal, Yoo, Kumar) -- Chapter 15: Innovations in micro-robotics and their implications in a digital world (Rogowski, Bubel, Zhang, Kim) -- Section 7: Conclusion Chapter 16: A transdisciplinary research agenda for digital innovation: Key themes and directions for future research (Lyytinen, Nambisan, Yoo) -- Index.
    Abstract: "Digital innovations influence every aspect of our lives in this increasingly technological world. Firms that pursue digital innovations must think carefully about how digital technologies shape the nature, process and outcomes of innovation as well as the long- and short-term social, economic and cultural consequences of their offerings. The Handbook contributes to building a transdisciplinary understanding of digital innovation by bringing together a diverse set of leading scholars from business, engineering, economics, science and public policy. Their distinct perspectives advance ideas and principles intended to set the agenda for future research on digital innovation in ways that inform not only firm-level strategies and practices but policy decisions and science-focused investments as well. The first of its kind, this Handbook provides scope and depth for scholars interested in information systems and digital technologies, innovation and entrepreneurship, strategy, and digital platforms and ecosystems. In addition, it is informative and enlightening to scholars and practitioners interested in the impact of digital technologies on organizations and the broader society"--
    Note: Literaturangaben
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  • 32
    ISBN: 9781349958191
    Language: English
    Parallel Title: Erscheint auch als Alleyne, Brian Geek and hacker stories
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    Keywords: Geeks (Computer enthusiasts) Social aspects ; Hackers Social aspects ; Computers Social aspects ; Geeks (Computer enthusiasts)-Comic books, strips, etc ; Geeks (Computer enthusiasts)-Comic books, strips, etc ; Electronic books ; Computerfreak ; Hacker ; Kultur ; Erzählen
    Abstract: Geeks, hackers and gamers share a common ‘geek culture’, whose members are defined and define themselves mainly in terms of technology and rationality. The members of geek culture produce and circulate stories to express who they are and to explain and justify what they do. Geek storytelling draws on plots and themes from the wider social and cultural context in which geeks live. The author surveys many stories of heated exchanges and techno-tribal conflicts that date back to the earliest days of personal computing, which construct the “self” and the “enemy”, and express and debate a range of political positions. Geek and Hacker Stories will be of interest to students of digital social science and media studies. Both geeky and non-technical readers will find something of value in this account.--
    Abstract: Can We Be Ethical Consumer Geeks? I Want a Fairphone, September 2017Once We Were Psioneers; Being Linux; Being a Geek; References; Chapter 6: Afterword: Coda; Index
    Abstract: Intro; Preface; Acknowledgements; Contents; Chapter 1: Initialise (Key Ideas); Introducing Geeks, Culture, and Storytelling; What Is Geek Culture?; Methodology; Sources; Summary; References; Chapter 2: Representing Geeks; Clever People and Social Misfits; The Hippie Who Changed Everything; The Breakthrough; The Gender of the Geek; The Geek's Journey; Start-up: Founders' Stories; Summary; References; Chapter 3: Platform War Stories; Plotting the Switch; When You Go Mac, You Never Go Back; Embrace the Penguin; Switching (Back) to Windows; The Year of the Linux Desktop
    Abstract: Plotting Android as a Win for LinuxNarrating Self and Enemy; Plotting Market Share, Capturing Mind Share; The Microsoft Villain; Summary; References; Chapter 4: Geek Political Narrative; Politics and Geek Storytelling; Utopians, Communitarians, Anarchists, and Libertarians; Narrating the State and Democracy; Narrating Meritocracy and Its Discontents; Performing Politics in Geek Narrative; Summary; References; Chapter 5: Notes from a Geek Autobiography; Diary: December 17th, 2007; Becoming a Geek; Gadgets, Code, and Other Obsessions
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  • 33
    Online Resource
    Online Resource
    [Place of publication not identified] : Published with the authorization of Microsoft Corporation by Pearson Education
    ISBN: 9781509305940 , 1509305947
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Edition: Third edition.
    Series Statement: Inside out
    Parallel Title: Erscheint auch als Bott, Ed, 1955 - Windows 10 für Experten
    DDC: 005.446
    RVK:
    Keywords: Microsoft Windows (Computer file) ; Operating systems (Computers) ; Electronic books ; Electronic books ; local ; Windows 10
    Abstract: Conquer today's Windows 10-from the inside out! Dive into Windows 10-and really put your Windows expertise to work. Focusing on Windows 10's newest, most powerful, and most innovative features, this supremely organized reference packs hundreds of timesaving solutions, up-to-date tips, and workarounds. From the new Timeline to key improvements in Microsoft Edge, Cortana, security, and virtualization, you'll discover how experts tackle today's essential tasks. Adapt to faster change in today's era of "Windows as a service," as you challenge yourself to new levels of mastery. • Install, configure, and personalize the latest versions of Windows 10 • Manage Windows reliability, security, and feature updates in any environment • Maximize your productivity with Windows 10's growing library of built-in apps • Pinpoint information fast with advanced Windows Search and Cortana techniques • Discover major Microsoft Edge enhancements, from extensions to accessibility • Use Cortana to perform tasks, set reminders, retrieve data, and get instant answers to pressing questions • Secure devices, data, and identities, and block malware and intruders • Safeguard your business with BYOD work accounts, Windows Hello, biometrics, and Azure AD • Deploy, use, and manage Universal Windows Platform (UWP) apps • Store, sync, and share content with OneDrive and OneDrive for Business • Collaborate more efficiently with the Windows 10 Mail, Calendar, and Skype apps • Seamlessly manage both physical and virtual storage • Optimize performance and battery life and troubleshoot crashes
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed March 12, 2019)
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  • 34
    ISBN: 978-0-429-26040-7
    Language: English
    Pages: 1 Online-Ressource (x, 352 Seiten) : , Diagramme.
    Edition: Second edition
    Parallel Title: Erscheint auch als
    Parallel Title: Erscheint auch als
    RVK:
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    Keywords: Stata ; Event history analysis ; REFERENCE / Questions & Answers ; PSYCHOLOGY / Statistics ; BUSINESS & ECONOMICS / Statistics ; MEDICAL / Biostatistics ; Ereignisdatenanalyse. ; Stata. ; Electronic books ; Ereignisdatenanalyse ; Stata
    Abstract: Nowadays, event history analysis can draw on a well-established set of statistical tools for the description and causal analysis of event history data. The second edition of Event History Analysis with Stata provides an updated introduction to event history modeling, along with many instructive Stata examples. Using the latest Stata software, each of these practical examples develops a research question, refers to useful substantive background information, gives a short exposition of the underlying statistical concepts, describes the organization of the input data and the application of the statistical Stata procedures, and assists the reader in performing a substantive interpretation of the obtained results. Emphasising the strengths and limitations of event history model techniques in each field of application, this book demonstrates that event history models provide a useful approach with which to uncover causal relationships or to map out a system of causal relations. It demonstrates how long-term processes can be studied and how changing context information on the micro, meso, and macro levels can be integrated easily into a dynamic analysis of longitudinal data. Event History Analysis with Stata is an invaluable resource for both novice students and researchers who need an introductory textbook and experienced researchers (from sociology, economics, political science, pedagogy, psychology, or demography) who are looking for a practical handbook for their research
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  • 35
    ISBN: 9783110625783 , 9783110628517
    Language: English
    Pages: 1 Online-Ressource (176 Seiten) , Illustrationen, Diagramme
    Series Statement: De Gruyter Series on the Internet of Things
    Parallel Title: Erscheint auch als The internet of everything
    DDC: 004.678
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    Keywords: Computers ; Computers / Artificial Intelligence ; Electronic books ; Internet der Dinge
    Abstract: In the era before IoT, the world wide web, internet, web 2.0 and social media made people's lives comfortable by providing web services and enabling access personal data irrespective of their location. Further, to save time and improve efficiency, there is a need for machine to machine communication, automation, smart computing and ubiquitous access to personal devices. This need gave birth to the phenomenon of Internet of Things (IoT) and further to the concept of Internet of Everything (IoE)
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  • 36
    ISBN: 9781349958191
    Language: English
    Parallel Title: Erscheint auch als Alleyne, Brian Geek and hacker stories
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    Keywords: Geeks (Computer enthusiasts) Social aspects ; Hackers Social aspects ; Computers Social aspects ; Geeks (Computer enthusiasts)-Comic books, strips, etc ; Geeks (Computer enthusiasts)-Comic books, strips, etc ; Electronic books ; Computerfreak ; Hacker ; Kultur ; Erzählen
    Abstract: Geeks, hackers and gamers share a common ‘geek culture’, whose members are defined and define themselves mainly in terms of technology and rationality. The members of geek culture produce and circulate stories to express who they are and to explain and justify what they do. Geek storytelling draws on plots and themes from the wider social and cultural context in which geeks live. The author surveys many stories of heated exchanges and techno-tribal conflicts that date back to the earliest days of personal computing, which construct the “self” and the “enemy”, and express and debate a range of political positions. Geek and Hacker Stories will be of interest to students of digital social science and media studies. Both geeky and non-technical readers will find something of value in this account.--
    Abstract: Can We Be Ethical Consumer Geeks? I Want a Fairphone, September 2017Once We Were Psioneers; Being Linux; Being a Geek; References; Chapter 6: Afterword: Coda; Index
    Abstract: Intro; Preface; Acknowledgements; Contents; Chapter 1: Initialise (Key Ideas); Introducing Geeks, Culture, and Storytelling; What Is Geek Culture?; Methodology; Sources; Summary; References; Chapter 2: Representing Geeks; Clever People and Social Misfits; The Hippie Who Changed Everything; The Breakthrough; The Gender of the Geek; The Geek's Journey; Start-up: Founders' Stories; Summary; References; Chapter 3: Platform War Stories; Plotting the Switch; When You Go Mac, You Never Go Back; Embrace the Penguin; Switching (Back) to Windows; The Year of the Linux Desktop
    Abstract: Plotting Android as a Win for LinuxNarrating Self and Enemy; Plotting Market Share, Capturing Mind Share; The Microsoft Villain; Summary; References; Chapter 4: Geek Political Narrative; Politics and Geek Storytelling; Utopians, Communitarians, Anarchists, and Libertarians; Narrating the State and Democracy; Narrating Meritocracy and Its Discontents; Performing Politics in Geek Narrative; Summary; References; Chapter 5: Notes from a Geek Autobiography; Diary: December 17th, 2007; Becoming a Geek; Gadgets, Code, and Other Obsessions
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  • 37
    Online Resource
    Online Resource
    Sebastopol, CA : O'Reilly Media
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: First edition.
    Parallel Title: Erscheint auch als Lauwens, Ben Think Julia
    DDC: 005.73
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    Keywords: Julia (Computer program language) ; Dynamic programming ; Electronic books ; Electronic books ; local ; Julia
    Abstract: If you're just learning how to program, Julia is an excellent JIT-compiled, dynamically typed language with a clean syntax. This hands-on guide uses Julia 1.0 to walk you through programming one step at a time, beginning with basic programming concepts before moving on to more advanced capabilities, such as creating new types and multiple dispatch. Designed from the beginning for high performance, Julia is a general-purpose language ideal for not only numerical analysis and computational science but also web programming and scripting. Through exercises in each chapter, you'll try out programming concepts as you learn them. Think Julia is perfect for students at the high school or college level as well as self-learners and professionals who need to learn programming basics. Start with the basics, including language syntax and semantics Get a clear definition of each programming concept Learn about values, variables, statements, functions, and data structures in a logical progression Discover how to work with files and databases Understand types, methods, and multiple dispatch Use debugging techniques to fix syntax, runtime, and semantic errors Explore interface design and data structures through case studies
    Note: Includes bibliographical references and index. - Description based on online resource; title from title page (Safari, viewed April 15, 2019)
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  • 38
    Online Resource
    Online Resource
    Cham : Palgrave Macmillan
    ISBN: 9783030042813
    Language: English
    Pages: 1 Online-Ressource (165 Seiten)
    Series Statement: Palgrave Studies in Audio-Visual Culture
    Parallel Title: Erscheint auch als Ivănescu, Andra Popular music in the nostalgia video game
    DDC: 791.43
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    Keywords: Nostalgia in literature ; Electronic books
    Abstract: Intro -- Acknowledgements -- Contents -- About the Author -- Chapter 1 The Ghosts of Popular Music Past and Video Games Future -- 1.1 Introduction: Flappers in Rapture -- 1.2 Semiotic Ghosts -- 1.3 Appropriated Music -- 1.4 Nostalgia: The Land of Constant Return -- 1.5 Video Game Nostalgia -- 1.6 The Nostalgia Game -- 1.7 Nostalgia, Appropriated Music and Video Games -- 1.8 Appropriated Music and the Nostalgia Game -- References -- Chapter 2 Games on Media: Beyond Remediation -- 2.1 Games on Games -- 2.1.1 Evoland as Playable Game History -- 2.1.2 Evoland 2: Taking It Further -- 2.1.3 Player as Media Archaeologist -- 2.2 Games on Film -- 2.2.1 L.A. Noir -- 2.2.2 Immediacy/Hypermediacy, Real/Hyperreal -- 2.2.3 La Musique Noir -- 2.2.4 La Musique Fatale -- 2.2.5 La Musique Prêtée -- 2.2.6 La Musique Nostalgique -- 2.3 Canon Fodder -- 2.3.1 Miami Vice City and the American Dream -- 2.3.2 A Media History of Violence -- 2.3.3 Musical Vices -- 2.3.4 Canon Fodder -- 2.4 Conclusions: Remediation Is the Message -- References -- Chapter 3 Games on Society: Playable Anxieties -- 3.1 Games on Race -- 3.1.1 When Did You Meet Lincoln Clay? -- 3.1.2 Born on the Bayou -- 3.1.3 Sympathy for the Devil -- 3.1.4 The Sound of the Moment -- 3.1.5 The Sound of the Movement -- 3.1.6 Conclusions -- 3.2 Games on Gender -- 3.2.1 Cool Schmool -- 3.2.2 Oh the Horror! -- 3.2.3 The Grrrl's a Riot! -- 3.2.4 Intersectional Riot -- 3.2.5 The Twist Is There Is No Twist -- 3.3 Conclusions: Playable Anxieties -- References -- Chapter 4 Temporal Anomalies: Alternative Pasts and Alternative Futures -- 4.1 Nostalgia on Nostalgia -- 4.1.1 Maybe -- 4.1.2 The Wasteland -- 4.1.3 The Future That Never Was -- 4.1.4 No Future -- 4.1.5 Musical Fallout -- 4.1.6 Way Back Home -- 4.1.7 Love Me as Though There Were No Tomorrow.
    Note: Literaturangaben , Description based on publisher supplied metadata and other sources
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  • 39
    ISBN: 9781478003342
    Language: English
    Pages: 1 Online-Ressource (xii, 373 Seiten)
    Parallel Title: Erscheint auch als From Russia 〈with〉 code
    DDC: 303.48/330947
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    Keywords: Information technology Social aspects ; Computer software Development ; Social aspects ; Brain drain ; Hacking Social aspects ; Hacking Political aspects ; Russia (Federation) Emigration and immigration ; Electronic books ; Aufsatzsammlung ; Aufsatzsammlung ; Aufsatzsammlung ; Aufsatzsammlung ; Russland ; Russen ; Informatiker ; Auswanderung ; Russland ; Informatiker ; Auswanderung
    Abstract: While Russian computer scientists are notorious for their interference in the 2016 US presidential election, they are ubiquitous on Wall Street and coveted by international IT firms and often perceive themselves as the present manifestation of the past glory of Soviet scientific prowess. Drawing on over three hundred in-depth interviews, the contributors to From Russia with Code trace the practices, education, careers, networks, migrations, and lives of Russian IT professionals at home and abroad, showing how they function as key figures in the tense political and ideological environment of technological innovation in post-Soviet Russia. Among other topics, they analyze coders' creation of both transnational communities and local networks of political activists; Moscow's use of IT funding to control peripheral regions; brain drain and the experiences of coders living abroad in the United Kingdom, United States, Israel, and Finland; and the possible meanings of Russian computing systems in a heterogeneous nation and industry. Highlighting the centrality of computer scientists to post-Soviet economic mobilization in Russia, the contributors offer new insights into the difficulties through which a new entrepreneurial culture emerges in a rapidly changing world.
    Abstract: Contributors: Irina Antoschyuk, Mario Biagioli, Ksenia Ermoshina, Marina Fedorova, Andrey Indukaev, Alina Kontareva, Diana Kurkovsky, Vincent Lépinay, Alexandra Masalskaya, Daria Savchenko, Liubava Shatokhina, Alexandra Simonova, Ksenia Tatarchenko, Zinaida Vasilyeva, Dimitrii Zhikharevich
    Abstract: Cover -- Contents -- List of Abbreviations -- Acknowledgments -- Introduction: Russian Economies of Codes -- I. Coding Collectives -- One. Before the Collapse: Programming Cultures in the Soviet Union -- Two. From Lurker to Ninja: Creating an it Community at Yandex -- Three. For Code and Country: Civic Hackers in Contemporary Russia -- II. Outward-Looking Enclaves -- Four. At the Periphery of the Empire: Recycling Japanese Cars into Vladivostok's it Community -- Five. Kazan Connected: "it-ing Up" a Province -- Six. Hackerspaces and Technoparks in Moscow -- Seven. Siberian Software Developers -- Eight. E-Estonia Reprogrammed: Nation Branding and Children Coding -- III. Interlude: Russian Maps -- Nine. Post-Soviet Ecosystems of it -- IV. Bridges and Mismatches -- Ten. Migrating Step by Step: Russian Computer Scientists in the UK -- Eleven. Brain Drain and Boston's "Upper-Middle Tech -- Twelve. Jews in Russia and Russians in Israel -- Thirteen. Russian Programmers in Finland: Self-Presentation in Migration Narratives -- Contributors -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- R -- S -- T -- U -- V -- W -- Y.
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  • 40
    ISBN: 9783839447192
    Language: English
    Pages: 1 Online-Ressource (331 Seiten) , Illustrationen
    Series Statement: AI critique volume 1
    Parallel Title: Erscheint auch als The democratization of artificial intelligence
    DDC: 303.483
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    Keywords: Social sciences ; Social Science / Media Studies ; Electronic books ; Konferenzschrift 2018 ; Electronic books ; Konferenzschrift 2018 ; Aufsatzsammlung ; Electronic books. ; Electronic books. ; Electronic books ; Konferenzschrift 2018 ; Konferenzschrift 2018 ; Künstliche Intelligenz ; Algorithmus ; Demokratisierung ; Künstliche Intelligenz ; Medienpolitik
    Abstract: After a long time of neglect, Artificial Intelligence is once again at the center of most of our political, economic, and socio-cultural debates. Recent advances in the field of Artifical Neural Networks have led to a renaissance of dystopian and utopian speculations on an AI-rendered future. Algorithmic technologies are deployed for identifying potential terrorists through vast surveillance networks, for producing sentencing guidelines and recidivism risk profiles in criminal justice systems, for demographic and psychographic targeting of bodies for advertising or propaganda, and more generally for automating the analysis of language, text, and images. Against this background, the aim of this book is to discuss the heterogenous conditions, implications, and effects of modern AI and Internet technologies in terms of their political dimension: What does it mean to critically investigate efforts of net politics in the age of machine learning algorithms?
    Note: Von der letzten BuchseiteIn "acknowledgments" : ... "is based in part on contributions from an international coference that took place in Bochum in 2018" , Literaturangaben
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  • 41
    ISBN: 9783956238703
    Language: German
    Pages: 1 online resource (231 pages)
    Edition: 1st ed.
    Series Statement: Dein Business
    Parallel Title: Erscheint auch als
    DDC: 303.483
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    Keywords: Electronic books ; Technological innovations-Social aspects
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  • 42
    Online Resource
    Online Resource
    Bonn : Rheinwerk Verlag
    ISBN: 9783836282215
    Language: German
    Pages: 1 online resource (708 pages)
    Edition: 1st ed.
    Parallel Title: Erscheint auch als
    DDC: 302.12
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    Keywords: Electronic books
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  • 43
    ISBN: 9783836266208
    Language: German
    Pages: 1 online resource (837 pages)
    Edition: 2nd ed.
    Parallel Title: Erscheint auch als
    Parallel Title: Erscheint auch als Steireif, Alexander Handbuch Online-Shop
    DDC: 302.30285
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    Keywords: Online-Handel ; Electronic books ; Online trade ; Online social networks.. ; Online-Shop ; Unternehmensgründung ; Online-Shop ; Unternehmensgründung ; Electronic Commerce ; Online-Marketing
    Abstract: Intro -- Geleitwort -- Vorwort -- 1 Bevor Sie starten - analysieren und vorbereiten -- 1.1 Bevor Sie mit dem Lesen dieses Buches starten -- 1.1.1 An wen richtet sich dieses Buch? -- 1.1.2 Wie arbeiten Sie am besten mit diesem Buch? -- 1.1.3 Was dieses Buch nicht leistet -- 1.2 Ist Ihr Unternehmen bereit für den Online-Handel? -- 1.2.1 Akzeptanz für das Thema E-Commerce -- 1.2.2 Kunden und potenzielle Kunden -- 1.2.3 Lieferanten bzw. Hersteller -- 1.2.4 Vorhandene Ressourcen -- 1.2.5 Vorhandenes Know-how -- 1.2.6 Investitionsbereitschaft -- 1.2.7 Das richtige Mindset -- 1.2.8 Eignen sich Ihre Produkte für den Online-Handel? -- 1.2.9 Sonstiges -- 1.3 Der Start in den Online-Handel -- 1.3.1 Vom stationären Handel ins Internet -- 1.3.2 Analyse von Herausforderungen -- 1.3.3 Vorteile identifizieren und entwickeln -- 1.3.4 Mögliche Werbe- und Vermarktungskanäle -- 1.3.5 Eigener Online-Shop oder Marktplätze? -- 1.3.6 Planen Sie lieber etwas länger und dafür genauer -- 1.4 Mit welchen Kosten und Zeitinvestitionen müssen Sie rechnen? -- 1.4.1 Entwicklung der E-Commerce-Strategie -- 1.4.2 Ausarbeitung der Anforderungen und Projektplanung -- 1.4.3 Designentwicklung -- 1.4.4 Technische Realisierung -- 1.4.5 Inhaltserstellung -- 1.4.6 Ausarbeitung und Durchführung der Werbemaßnahmen -- 1.4.7 Schulung der Mitarbeiter -- 1.4.8 Testphase und Going-live -- 1.5 Projekte mit einer Agentur oder inhouse durchführen -- 1.5.1 Vor- und Nachteile einer Inhouse-Entwicklung gegenüber einer Zusammenarbeit mit Agenturen -- 1.5.2 Welche Informationen müssen im Vorfeld erarbeitet werden? -- 1.5.3 Ihre Rolle innerhalb eines E-Commerce-Projekts -- 1.5.4 Projektmanagement und Qualitätssicherung -- 1.6 Den richtigen Implementierungspartner finden -- 1.7 Erstellung eines Anforderungskatalogs -- 1.7.1 Realisierungszeitraum (Start und Ende) -- 1.7.2 Projektbudget.
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  • 44
    Online Resource
    Online Resource
    Baden-Baden : Tectum Verlag
    ISBN: 9783828871823
    Language: German
    Pages: 1 Online-Ressource (vii, 161 Seiten) , Illustrationen
    Parallel Title: Erscheint auch als Bruhn, Jürgen, 1937 - KI
    DDC: 303.4834
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    Keywords: Artificial intelligence-Social aspects ; Electronic books ; Digitalisierung ; Künstliche Intelligenz ; Gesellschaft ; Zukunft ; Künstliche Intelligenz ; Wirtschaft ; Gesellschaft ; Künstliche Intelligenz ; Prognose ; Künstliche Intelligenz ; Zivilgesellschaft ; Regulierung
    Abstract: Intro -- Inhalt -- Kapitel 1. Silicon Valley und die digitale Revolution -- Kapitel 2. Künstliche Intelligenz -- Kapitel 3 Wissenschaft oder Science-Fiction? -- Kapitel 4 Die Geister, die wir riefen -- Anmerkungen.
    Note: Description based on publisher supplied metadata and other sources
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  • 45
    Online Resource
    Online Resource
    Singapore : World Scientific Publishing Company Pte Limited
    ISBN: 9789813209138
    Language: English
    Pages: 1 online resource (348 pages) , illustrations (some color)
    Parallel Title: Erscheint auch als
    DDC: 303.4833
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    Keywords: Information technology / Economic aspects ; Information technology / Social aspects ; Electronic books ; Aktivierung ; Unternehmen ; Innovation ; Informationstechnik ; Gesellschaft ; Digitale Revolution ; Konferenzschrift ; Digitale Revolution ; Informationstechnik ; Aktivierung ; Innovation ; Unternehmen ; Gesellschaft
    Abstract: "This collection of papers from the Digital Enablement Conference 2016 aims to illustrate various aspects of the digital enablement phenomenon. Over the last two decades, advances in digital technology have fundamentally transformed the way we do business, work, and live. As new technologies emerge, they offer new possibilities for addressing increasingly complex economic and social problems. Digital enablement refers to the consumerizational and transformational roles of digital technology in driving business and social innovation, and has profound, multi-disciplinary implications. Some of these include: Facilitating new business models that transform the way firms transact, market, and engage with customers; providing new means of income generation for disadvantaged groups; and generating new means of social interaction, which empowers employees, customers, small businesses, and entire communities. This book introduces readers to case studies of digital enablement in business and society. It offers unique insights into the phenomenon from multiple contexts, giving readers a nuanced understanding of the roles digital enablement can play."--Publisher's website
    Note: Includes bibliographical references
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  • 46
    Online Resource
    Online Resource
    Baltimore : Johns Hopkins University Press
    ISBN: 9781421423975
    Language: English
    Pages: 1 Online-Ressource (x, 203 Seiten) , Illustrationen
    Series Statement: Tech.edu
    Series Statement: Tech. edu: a Hopkins Series on Education and Technology Ser.
    Parallel Title: Print version Bell, Kevin Game On! : Gamification, Gameful Design, and the Rise of the Gamer Educator
    Parallel Title: Erscheint auch als Bell, Kevin, 1966 - Game on!
    DDC: 378.17344678
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    Keywords: Education, Higher Effect of technological innovations on ; Education, Higher Computer-assisted instruction ; Internet in higher education ; Gamification ; Computer games ; Educational games ; Electronic books
    Abstract: The changing student body in American higher education demands a new approach to teaching, one that moves toward inclusive, hyperpersonalized learning environments that have much in common with games and social media. Kevin Bell's Game On! presents dynamic case studies of gamer educators and game-derived techniques to help instructors creatively formulate their own teaching strategies. Breaking gamefully designed classes into their component parts, Bell analyzes what these classes are actually doing and explains why they work. He offers faculty a rubric to assess their own courses for their propensity to engage students, particularly those from low socioeconomic and high-risk populations. Bell explores how game design, pedagogy, and intrinsic motivators can level the playing field to produce rigorous learning environments that are as addictive to all participants as the latest apps and social media systems. He also discusses best practices, lays out the broader context of computer-mediated teaching and learning, and considers the challenges and opportunities that gamification presents. Instructors would do well to consider the key tenets of successful games if they are to engage and graduate the coming generations of learners. Bell's careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that.
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  • 47
    Online Resource
    Online Resource
    San Francisco, CA : No Starch Press
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Parallel Title: Erscheint auch als Sweigart, Al Cracking codes with Python
    DDC: 005.8
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    Keywords: Data encryption (Computer science) ; Python (Computer program language) ; Computer security ; Hacking ; Electronic books ; Electronic books ; local ; Python ; Python
    Abstract: "Learn how to program in Python while making and breaking ciphers-algorithms used to create and send secret messages! After a crash course in Python programming basics, you'll learn to make, test, and hack programs that encrypt text with classical ciphers like the transposition cipher and Vigenère cipher. You'll begin with simple programs for the reverse and Caesar ciphers and then work your way up to public key cryptography, the type of encryption used to secure today's online transactions, including digital signatures, email, and Bitcoin. Each program includes the full code and a line-by-line explanation of how things work. By the end of the book, you'll have learned how to code in Python and you'll have the clever programs to prove it! You'll also learn how to: • Combine loops, variables, and flow control statements into real working programs• Use dictionary files to instantly detect whether decrypted messages are valid English or gibberish• Create test programs to make sure that your code encrypts and decrypts correctly• Code (and hack!) a working example of the affine cipher, which uses modular arithmetic to encrypt a message• Break ciphers with techniques such as brute-force and frequency analysis There's no better way to learn to code than to play with real programs. Cracking Codes with Python makes the learning fun!"
    Note: Includes index. - Description based on print version record
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  • 48
    ISBN: 9783896845450
    Language: German
    Pages: 1 Online-Ressource (346 Seiten)
    Uniform Title: It's alive!
    Parallel Title: Erscheint auch als Walsh, Toby, 1964 - It's alive
    DDC: 006.3
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    Keywords: Computational intelligence ; Artificial intelligence Forecasting ; Artificial intelligence ; Artificial intelligence ; Electronic books ; Künstliche Intelligenz ; Technikbewertung ; Technischer Fortschritt ; Gesellschaft ; Zukunft ; Künstliche Intelligenz ; Gesellschaft ; Künstliche Intelligenz ; Zukunft ; Technischer Fortschritt ; Gesellschaft
    Abstract: Haben Sie sich auch schon einmal gefragt, ob Maschinen wirklich denken können und ob sie vielleicht sogar intelligenter sind als wir? Der australische Informatiker Toby Walsh nimmt uns mit auf eine unterhaltsame und inspirierende Reise durch die Welt der Könstlichen Intelligenz. Er erzählt, wie KI entstand, wie sie unsere Gesellschaft, Wirtschaft und sogar uns selbst bereits verändert hat und was sie für unsere Zukunft bedeutet. Denn denkende Maschinen sind längst keine Science-Fiction mehr: Ohne sie könnte keine Suchmaschine sekundenschnell Antworten liefern, ohne sie wären selbstfahrende Autos undenkbar und unsere Smartphones nur Telefone. Auch wenn KI unser Leben bequemer macht, fürchten sich viele nicht umsonst vor der Macht der Maschinen. Walsh nimmt diese Ängste ernst: Werden denkende Maschinen uns in Zukunft die Jobs wegnehmen? Und wenden sie sich womöglich letztlich gegen die Menschheit selbst? Walsh hilft auch den Nicht-Experten unter uns herauszufinden, was Künstliche Intelligenz kann, was sie wohl nie können wird und wie viel Kopfzerbrechen uns ihre Weiterentwicklung in Zukunft bereiten sollte. Eine Richtschnur sind dabei seine zehn erstaunlichen Vorhersagen über unser Leben mit Künstlicher Intelligenz im Jahr 2050: Denn die Zukunft hat längst begonnen!
    Note: Includes bibliographical references and index
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  • 49
    Online Resource
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    Berlin : Matthes & Seitz
    ISBN: 9783957576637
    Language: German
    Pages: 1 Online-Ressource
    Parallel Title: Erscheint auch als Metz, Markus, 1958 - Schnittstelle Körper
    DDC: 303.483
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    Keywords: Interfaces (Physical sciences) ; Electronic books ; Digitale Revolution ; Alltag ; Zukunft ; Digitale Revolution ; Alltag ; Mensch ; Zukunft ; Digitalisierung ; Gesellschaft ; Digitalisierung ; Körper
    Abstract: Annäherungen zwischen Mensch und Maschine: Cyborgs und Social Bots -- Der kultivierte Cyborg, der unsterbliche Popstar und die lebende Wand des Wallpaper-TV -- Das absehbare Ende der freien Marktwirtschaft: Transformationen von Macht, Kapital und Konsum -- Künstliche Intelligenz und wie sie uns zu Leibe rückt -- Der Subjektkapitalismus -- Ein vorläufiges Resümee -- Wie weiter? Der digitalisierte (Schein-)Körper, der virtuelle Raum und die möglicherweise rettende Kritik -- Anmerkungen -- Impressum
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  • 50
    ISBN: 9783791039480 , 9783791039497
    Language: German
    Pages: 1 Online-Ressource (XX, 316 Seiten) , Illustrationen
    Edition: 2., aktualisierte und erweiterte Auflage
    Parallel Title: Erscheint auch als Gloger, Boris Das Scrum-Prinzip
    DDC: 658.3
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    Keywords: Arbeitsgruppe ; Selbstorganisation ; Organisatorischer Wandel ; Lernende Organisation ; Unternehmenserfolg ; Organizational change-Germany ; Organizational change-Germany ; Electronic books ; Fallstudie ; Fallstudie ; Management ; Scrum
    Abstract: Cover -- Titel -- Impressum -- myBook -- Inhaltsverzeichnis -- Vorwort zur 2. Auflage -- Vorwort -- Eine kurze Wegbeschreibung -- Prolog -- Teil I Auf der Suche nach der agilen Organisation - Boris Gloger -- 1 Es war einmal der Kunde -- 1.1 Wurzeln der Agilität -- 1.2 Im Konflikt – der Einzelne und das Unternehmen -- 1.3 Paten der agilen Organisation -- 1.3.1 Das Prinzip Manager: Nutzensti£er und Stratege -- 1.3.2 Das Prinzip Demokratisierung: Selbstverantwortung als Grundlage von Selbstorganisation -- 1.4 Baustein 1: Die Professional Service Firm (PSF) -- 1.4.1 Das Management in der Professional Service Firm -- 1.4.2 Management und Strukturen -- 1.4.3 Die Unzulänglichkeit der Professional Service Firm als agiles Organisationsmodell -- 1.5 Baustein 2: Der Marktplatz -- 1.6 Die Synthese: Die Professional Service Firm als Marktplatz mit einem klaren Auftrag -- 1.7 Interview mit Hélène Valadon: Die traditionelle Organisation am Scheideweg -- Teil II Scrum - Jürgen Margetich -- 2 Agilität – vom Erfolgsgeheimnis zur Notwendigkeit -- 2.1 Business is the winner – das Geschäft ist der Gewinner -- 2.2 Lernen, Lernen, Lernen -- 2.3 Der User im Zentrum von allen und allem -- 2.4 Echtes Teamwork -- 2.5 Stärkung der Liefer- und Leistungsfähigkeit -- 2.6 Produkte, die wirklich fertig sind -- 2.7 Verbesserte Time-to-Market -- 3 Der Scrum Flow – ein Prozessmodell -- 3.1 Prinzipien, Rollen, Meetings und Artefakte im Überblick -- 3.1.1 Die Organisationsprinzipien von Scrum -- 3.1.2 Die Rollen -- 3.1.3 Das Prozessmodell -- 4 Scrum unter der Lupe -- 4.1 Der Workflow in sechs Meetings -- 4.2 Sprint Planning 1 – das »Kunden(re)briefing« -- 4.3 Sprint Planning 2 – das technische Konzept -- 4.4 Daily Scrum – der Tag im Team geplant -- 4.5 Review – Erfolge feiern, von Anwendern lernen -- 4.6 Retrospektive – die lernende Organisation.
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  • 51
    Online Resource
    Online Resource
    Newark : John Wiley & Sons, Incorporated
    ISBN: 9781119433736
    Language: English
    Pages: 1 Online-Ressource (322 pages)
    Edition: 2nd ed
    Parallel Title: Erscheint auch als Hadnagy, Christopher Social Engineering
    DDC: 301
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    Keywords: Social engineering ; Social engineering ; Electronic books ; Computer security ; Hackers ; Human-computer interaction ; Social engineering ; Hacking ; Sicherheit ; social-hacking ; Social Engineering ; Social Engineering
    Abstract: Cover -- Title Page -- Copyright -- About the Author -- About the Technical Editor -- Credits -- Acknowledgments -- Contents -- Foreword -- Preface -- 1 A Look into the New World of Professional Social Engineering -- What Has Changed? -- Why Should You Read This Book? -- An Overview of Social Engineering -- The SE Pyramid -- OSINT -- Pretext Development -- Attack Plan -- Attack Launch -- Reporting -- What's in This Book? -- Summary -- 2 Do You See What I See? -- A Real-World Example of Collecting OSINT -- Nontechnical OSINT -- Observational Skills -- Technical Open Source Intelligence -- Two Other Things -- Tools of the Trade -- SET -- IntelTechniques -- FOCA -- Maltego: The Granddaddy of Them All -- Summary -- 3 Profiling People Through Communication -- The Approach -- Enter the DISC -- What Is DISC? -- To Know Thyself Is the Beginning of Wisdom -- Summary -- 4 Becoming Anyone You Want to Be -- The Principles of Pretexting -- Principle One: Thinking Through Your Goals -- Principle Two: Understanding Reality vs. Fiction -- Principle Three: Knowing How Far to Go -- Principle Four: Avoiding Short-Term Memory Loss -- Principle Five: Getting Support for Pretexting -- Principle Six: Executing the Pretext -- Summary -- 5 I Know How to Make You Like Me -- The Tribe Mentality -- Building Rapport as a Social Engineer -- The Moral Molecule -- The 10 Principles of Building Rapport -- The Rapport Machine -- Use the Friends and Family Plan -- Read -- Take Special Note of Failures -- Summary -- 6 Under the Influence -- Principle One: Reciprocity -- Reciprocity in Action -- Using Reciprocity as a Social Engineer -- Principle Two: Obligation -- Obligation in Action -- Using Obligation as a Social Engineer -- Principle Three: Concession -- Concession in Action -- Using Concession as a Social Engineer -- Principle Four: Scarcity -- Scarcity in Action
    Abstract: Using Scarcity as a Social Engineer -- Principle Five: Authority -- Authority in Action -- Using Authority as a Social Engineer -- Principle Six: Consistency and Commitment -- Consistency and Commitment in Action -- Using Commitment and Consistency as a Social Engineer -- Principle Seven: Liking -- Using Liking as a Social Engineer -- Principle Eight: Social Proof -- Social Proof in Action -- Using Social Proof as a Social Engineer -- Influence vs. Manipulation -- Manipulation in Action -- Principles of Manipulation -- Summary -- 7 Building Your Artwork -- The Dynamic Rules of Framing -- Rule 1: Everything You Say Evokes the Frame -- Rule 2: Words T hat Are Defined with the Frame Evoke the Frame -- Rule 3: Negating the Frame -- Rule 4: Causing the Target to T hink About the Frame Reinforces the Frame -- Elicitation -- Ego Appeals -- Mutual Interest -- Deliberate False Statement -- Having Knowledge -- The Use of Questions -- Summary -- 8 I Can See What You Didn't Say -- Nonverbals Are Essential -- All Your Baselines Belong to Us -- Be Careful of Misconceptions -- Know the Basic Rules -- Understand the Basics of Nonverbals -- Comfort vs. Discomfort -- Anger -- Disgust -- Contempt -- Fear -- Surprise -- Sadness -- Happiness -- Summary -- 9 Hacking the Humans -- An Equal Opportunity Victimizer -- The Principles of the Pentest -- Document Everything -- Be Judicious with Pretexts -- Phishing -- Educational Phishing -- Pentest Phishing -- Spear Phishing -- Phishing Summary -- Vishing -- Credential Harvesting -- Vishing for OSINT -- Vishing for Full Compromise -- Vishing Summary -- SMiShing -- Impersonation -- Planning an Impersonation Pentest -- Considerations of Sanitization -- Equipment Procurement -- Impersonation Summary -- Reporting -- Professionalism -- Grammar and Spelling -- All the Details -- Mitigation -- Next Steps
    Abstract: Top Questions for the SE Pentester -- How Can I Get a Job Being a Social Engineer? -- How Do I Get My Clients to Do SE Stuff? -- How Much Should I Charge? -- Summary -- 10 Do You Have a M.A.P.P.? -- Step 1: Learn to Identify Social Engineering Attacks -- Step 2: Develop Actionable and Realistic Policies -- Take the Thinking out of the Policy -- Remove the Ability for Empathy Bypasses -- Make Policies Realistic and Actionable -- Step 3: Perform Regular Real-World Checkups -- Step 4: Implement Applicable Security-Awareness Programs -- Tie It All Together -- Gotta Keep 'Em Updated -- Let the Mistakes of Your Peers Be Your Teacher -- Create a Security Awareness Culture -- Summary -- 11 Now What? -- Soft Skills for Becoming an Social Engineer -- Humility -- Motivation -- Extroverted -- Willingness to Try -- It Really Works! -- Technical Skills -- Education -- Job Prospects -- Start Your Own Company -- Get Hired by a Pentest Company -- Get Hired by a Social Engineering Company -- The Future of Social Engineering -- Index -- EULA
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  • 52
    ISBN: 9783518751732
    Language: German
    Pages: 1 Online Ressource (308 Seiten)
    Edition: 1. Auflage
    Parallel Title: Erscheint auch als Mau, Steffen, 1968 - Das metrische Wir
    DDC: 370
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    Keywords: Information technology Social aspects ; Data mining ; Big data ; Gesellschaft ; Entwicklung ; Sozioökonomischer Wandel ; Datenerhebung ; Datensammlung ; Sozialverhalten ; Wert ; Wirkung ; Auswirkung ; Staat ; Lebensstil ; Kontrolle ; Überwachung ; Wettbewerb ; Electronic books ; Education-Congresses ; Big Data ; Datenanalyse ; Data Mining ; Ranking ; Soziale Ungleichheit ; Ungerechtigkeit ; Gesellschaft ; Individuum ; Selbstoptimierung ; Sozialverhalten ; Klassifikation ; Sozialer Wandel ; Soziometrie
    Abstract: [Cover] -- [Informationen zum Buch/Autor] -- [Titel] -- [Impressum] -- Inhalt -- Einleitung -- 1. Die Vermessung des Sozialen -- Was bedeutet Quantifizierung? -- Die kalkulativen Praktiken des Marktes -- Der Staat als Datenmanager -- Zahlentreiber: Digitalisierung und Ökonomisierung -- 2. Statuswettbewerb und die Macht der Zahlen -- Vergleichsdispositive -- Kommensurabilität und Inkommensurabilität -- Neue Vergleichshorizonte -- Register des Vergleichs und investive Statusarbeit -- 3. Hierarchisierung: Rankings und Ratings -- Visibilisierung und Erzeugung von Differenz -- Plätze einnehmen! -- Universitätsrankings -- Treppauf, treppab: Die Marktmacht der Ratingagenturen -- 4. Klassifizierung: Scorings und Screenings -- Kreditscoring -- Der quantifizierte Gesundheitsstatus -- Mobilitätswertigkeit -- »Boost your score« - Statusmarker in der Wissenschaft -- Ermittlungen sozialer Wertigkeit -- 5. Bewertungskult: Sterne und Punkte -- Zufriedenheitsfeedbacks -- Bewertungsportale als Selektoren -- Peer-to-Peer-Bewertungen -- Professionen im Bewertungsfokus -- Gefällt-mir-Reputation in den sozialen Medien -- 6. Quantifizierung des Selbst: Balken und Kurven -- Gesundheit, Bewegung, Stimmungen -- Der kollektive Körper -- Motivationstechniken -- 7. Benennungsmacht -- Die Benennungsmacht des Staates -- Leistungsmessung und die Inszenierung von Wettbewerb -- Benennungsmacht der Experten -- Algorithmische Autorität -- Kritik der Benennungsmacht -- 8. Risiken und Nebenwirkungen -- Reaktive Messungen -- Verlust professioneller Kontrolle -- Zeit- und Energieverluste -- Monokultur versus Diversität -- 9. Transparenz und Disziplinierung -- Normativer und politischer Druck -- Die Macht des Feedbacks -- Technologische Überwachung in der Arbeitswelt -- Die neuen Tarifsysteme -- Die Verquickung von Selbst- und Fremdüberwachung.
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  • 53
    Online Resource
    Online Resource
    London : Reaktion Books Ltd
    ISBN: 9781780237879
    Language: English
    Pages: 1 Online-Ressource (208 Seiten)
    Parallel Title: Erscheint auch als Boast, Robin The machine in the ghost
    DDC: 303.4833
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    Keywords: Information technology--Social aspects ; Electronic books ; Digitalisierung ; Alltag ; Gesellschaft
    Abstract: We live in a digital age, buy and sell in a digital economy, and consume--oh do we consume--digital media. The digital lies at the heart of our contemporary, information-heavy, media-saturated lives, and although we may talk about the digital as a cultural phenomenon, the thing itself--digitality--is often hidden to us, a technology that someone else has invented and that lives buried inside our computers, tablets, and smartphones. In this book, Robin Boast follows the video streams and social media posts to their headwaters in order to ask: What, exactly, is the digital? Boast tackles this fundamental question by exploring the origins of the digital and showing how digital technology works. He goes back to 1874, when a French telegraph engineer, Jean-Maurice-Émile Baudot, invented the first means of digital communication, the Baudot code. From this simple 5-bit code, Boast takes us to the first electronic computers, to the earliest uses of graphics and information systems in the 1950s, our interactions with computers through punch cards and programming languages, and the rise of digital media in the 1970s.Via various and sometimes unanticipated historical routes, he reveals the foundations of digitality and how it has flourished in today's explosion of technologies and the forms of communication and media they enable, making real the often intangible force that guides so much of our lives.
    Abstract: Cover -- The Machine in the Ghost: Digitality and its Consequences -- Imprint Page -- Contents -- Introduction -- 1. Digital Codes, Ticker Tape, Punched Cards and Teleprinting: On the Origin of Digitality -- 2. Data Encoding and Storage Before the Computer -- 3. Revisiting Computation: Computation Doesn't Need to be Digital -- 4. Back to Content: From Computation to Media -- 5. Media Clones, Multiple Renderings: The Consequences of the Digital -- Glossary -- References -- Select Bibliography -- Acknowledgements -- Photo Acknowledgements -- Index
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  • 54
    ISBN: 9783662540336
    Language: English
    Pages: 1 Online-Ressource (xii, 261 Seiten)
    Series Statement: The Frontiers Collection
    Parallel Title: Erscheint auch als The technological singularity
    Parallel Title: Print version Callaghan, Victor The Technological Singularity : Managing the Journey
    DDC: 100
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    Keywords: Computer science ; Electronic books ; Einzigkeit ; Technischer Fortschritt ; Wissenschaftsethik ; Künstliche Intelligenz ; Risikomanagement
    Abstract: Foreword -- References -- Acknowledgements -- Contents -- 1 Introduction to the Technological Singularity -- 1.1 Why the "Singularity" Is Important -- 1.2 Superintelligence, Superpowers -- 1.3 Danger, Danger! -- 1.4 Uncertainties and Safety -- References -- Risks of, and Responses to, the Journey to the Singularity -- 2 Risks of the Journey to the Singularity -- 2.1 Introduction -- 2.2 Catastrophic AGI Risk -- 2.2.1 Most Tasks Will Be Automated -- 2.2.2 AGIs Might Harm Humans -- 2.2.3 AGIs May Become Powerful Quickly -- 2.2.3.1 Hardware Overhang -- 2.2.3.2 Speed Explosion -- 2.2.3.3 Intelligence Explosion -- References -- 3 Responses to the Journey to the Singularity -- 3.1 Introduction -- 3.2 Post-Superintelligence Responses -- 3.3 Societal Proposals -- 3.3.1 Do Nothing -- 3.3.1.1 AI Is Too Distant to Be Worth Our Attention -- 3.3.1.2 Little Risk, no Action Needed -- 3.3.1.3 Let Them Kill Us -- 3.3.1.4 "Do Nothing" Proposals-Our View -- 3.3.2 Integrate with Society -- 3.3.2.1 Legal and Economic Controls -- 3.3.2.2 Foster Positive Values -- 3.3.2.3 "Integrate with Society" Proposals-Our View -- 3.3.3 Regulate Research -- 3.3.3.1 Review Boards -- 3.3.3.2 Encourage Research into Safe AGI -- 3.3.3.3 Differential Technological Progress -- 3.3.3.4 International Mass Surveillance -- 3.3.3.5 "Regulate Research" Proposals-Our View -- 3.3.4 Enhance Human Capabilities -- 3.3.4.1 Would We Remain Human? -- 3.3.4.2 Would Evolutionary Pressures Change Us? -- 3.3.4.3 Would Uploading Help? -- 3.3.4.4 "Enhance Human Capabilities" Proposals-Our View -- 3.3.5 Relinquish Technology -- 3.3.5.1 Outlaw AGI -- 3.3.5.2 Restrict Hardware -- 3.3.5.3 "Relinquish Technology" Proposals-Our View -- 3.4 External AGI Constraints -- 3.4.1 AGI Confinement -- 3.4.1.1 Safe Questions -- 3.4.1.2 Virtual Worlds -- 3.4.1.3 Resetting the AGI -- 3.4.1.4 Checks and Balances
    Abstract: 3.4.1.5 "AI Confinement" Proposals-Our View -- 3.4.2 AGI Enforcement -- 3.4.2.1 "AGI Enforcement" Proposals-Our View -- 3.5 Internal Constraints -- 3.5.1 Oracle AI -- 3.5.1.1 Oracles Are Likely to Be Released -- 3.5.1.2 Oracles Will Become Authorities -- 3.5.1.3 "Oracle AI" Proposals-Our View -- 3.5.2 Top-Down Safe AGI -- 3.5.2.1 Three Laws -- 3.5.2.2 Categorical Imperative -- 3.5.2.3 Principle of Voluntary Joyous Growth -- 3.5.2.4 Utilitarianism -- 3.5.2.5 Value Learning -- 3.5.2.6 Approval-Directed Agents -- 3.5.2.7 "Top-Down Safe AGI" Proposals-Our View -- 3.5.3 Bottom-up and Hybrid Safe AGI -- 3.5.3.1 Evolutionary Invariants -- 3.5.3.2 Evolved Morality -- 3.5.3.3 Reinforcement Learning -- 3.5.3.4 Human-like AGI -- 3.5.3.5 "Bottom-up and Hybrid Safe AGI" Proposals-Our View -- 3.5.4 AGI Nanny -- 3.5.4.1 "AGI Nanny" Proposals-Our View -- 3.5.5 Motivational Scaffolding -- 3.5.6 Formal Verification -- 3.5.6.1 "Formal Verification" Proposals-Our View -- 3.5.7 Motivational Weaknesses -- 3.5.7.1 High Discount Rates -- 3.5.7.2 Easily Satiable Goals -- 3.5.7.3 Calculated Indifference -- 3.5.7.4 Programmed Restrictions -- 3.5.7.5 Legal Machine Language -- 3.5.7.6 "Motivational Weaknesses" Proposals-Our View -- 3.6 Conclusion -- Acknowledgementss -- References -- Managing the Singularity Journey -- 4 How Change Agencies Can Affect Our Path Towards a Singularity -- 4.1 Introduction -- 4.2 Pre-singularity: The Dynamic Process of Technological Change -- 4.2.1 Paradigm Shifts -- 4.2.2 Technological Change and Innovation Adoption -- 4.2.3 The Change Agency Perspective -- 4.2.3.1 Business Organisations as Agents of Change in Innovation Practice -- 4.2.3.2 Social Networks as Agents of Change -- 4.2.3.3 The Influence of Entrepreneurs as Agents of Change -- 4.2.3.4 Nation States as Agents of Change -- 4.3 Key Drivers of Technology Research and Their Impact
    Abstract: 4.4 The Anti-singularity Postulate -- 4.5 Conclusions -- References -- 5 Agent Foundations for Aligning Machine Intelligence with Human Interests: A Technical Research Agenda -- 5.1 Introduction -- 5.1.1 Why These Problems? -- 5.2 Highly Reliable Agent Designs -- 5.2.1 Realistic World-Models -- 5.2.2 Decision Theory -- 5.2.3 Logical Uncertainty -- 5.2.4 Vingean Reflection -- 5.3 Error-Tolerant Agent Designs -- 5.4 Value Specification -- 5.5 Discussion -- 5.5.1 Toward a Formal Understanding of the Problem -- 5.5.2 Why Start Now? -- References -- 6 Risk Analysis and Risk Management for the Artificial Superintelligence Research and Development Process -- 6.1 Introduction -- 6.2 Key ASI R&D Risk and Decision Issues -- 6.3 Risk Analysis Methods -- 6.3.1 Fault Trees -- 6.3.2 Event Trees -- 6.3.3 Estimating Parameters for Fault Trees and Event Trees -- 6.3.4 Elicitation of Expert Judgment -- 6.3.5 Aggregation of Data Sources -- 6.4 Risk Management Decision Analysis Methods -- 6.5 Evaluating Opportunities for Future Research -- 6.6 Concluding Thoughts -- Acknowledgements -- References -- 7 Diminishing Returns and Recursive Self Improving Artificial Intelligence -- 7.1 Introduction -- 7.2 Self-improvement -- 7.2.1 Evolutionary Algorithms -- 7.2.2 Learning Algorithms -- 7.3 Limits of Recursively Improving Intelligent Algorithms -- 7.3.1 Software Improvements -- 7.3.2 Hardware Improvements -- 7.4 The Takeaway -- References -- 8 Energy, Complexity, and the Singularity -- 8.1 A Contradiction -- 8.2 Challenges -- 8.2.1 Climate Change -- 8.2.2 Biodiversity and Ecosystem Services -- 8.2.3 Energy-or, Where's My Jetsons Car? -- 8.2.4 The Troubles with Science -- 8.3 Energy and Complexity -- 8.4 Exponentials and Feedbacks -- 8.5 Ingenuity, not Data Processing -- 8.6 In Summary -- Acknowledgements -- References
    Abstract: 9 Computer Simulations as a Technological Singularity in the Empirical Sciences -- 9.1 Introduction -- 9.2 The Anthropocentric Predicament -- 9.3 The Reliability of Computer Simulations -- 9.3.1 Verification and Validation Methods -- 9.4 Final Words -- References -- 10 Can the Singularity Be Patented? (And Other IP Conundrums for Converging Technologies) -- 10.1 Introduction -- 10.2 A Singular Promise -- 10.3 Intellectual Property -- 10.3.1 Some General IP Problems in Converging Technologies -- 10.3.2 Some Gaps in IP Relating to the Singularity -- 10.4 Limits to Ownership and Other Monopolies -- 10.5 Owning the Singularity -- 10.6 Ethics, Patents and Artificial Agents -- 10.7 The Open Alternative -- References -- 11 The Emotional Nature of Post-Cognitive Singularities -- 11.1 Technological Singularity: Key Concepts -- 11.1.1 Tools and Methods -- 11.1.2 Singularity: Main Hypotheses -- 11.1.3 Implications of Post-singularity Entities with Advanced, Meta-cognitive Intelligence Ruled by Para-emotions -- 11.2 Post-cognitive Singularity Entities and their Physical Nature -- 11.2.1 Being a Singularity Entity -- 11.2.1.1 Super-intelligent Entities -- 11.2.1.2 Transhumans -- 11.2.2 Post Singularity Entities as Living Systems? -- 11.3 Para-emotional Systems -- 11.4 Conclusions -- Acknowledgements -- References -- 12 A Psychoanalytic Approach to the Singularity: Why We Cannot Do Without Auxiliary Constructions -- 12.1 Introduction -- 12.2 AI and Intelligence -- 12.3 Consciousness -- 12.4 Reason and Emotion -- 12.5 Psychoanalysis -- 12.6 Conclusion -- References -- Reflections on the Journey -- 13 Reflections on the Singularity Journey -- 13.1 Introduction -- 13.2 Eliezer Yudkowsky -- 13.2.1 The Event Horizon -- 13.2.2 Accelerating Change -- 13.2.3 The Intelligence Explosion -- 13.2.4 MIRI and LessWrong -- 13.3 Scott Aaronson -- 13.4 Stuart Armstrong
    Abstract: 13.5 Too Far in the Future -- 13.6 Scott Siskind -- 13.6.1 Wireheading -- 13.6.2 Work on AI Safety Now -- 14 Singularity Blog Insights -- 14.1 Three Major Singularity Schools -- 14.2 AI Timeline Predictions: Are We Getting Better? -- 14.3 No Time Like the Present for AI Safety Work -- 14.4 The Singularity Is Far -- Appendix -- The Coming Technological Singularity: How to Survive in the Post-human Era (reprint) -- References -- References -- Titles in this Series
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  • 55
    Online Resource
    Online Resource
    San Francisco, CA : No Starch Press
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
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    Keywords: Programmable controllers ; Amateurs' manuals ; Microcontrollers ; Programming ; Science projects ; Design and construction ; Arduino (Programmable controller) ; Electronic books ; Electronic books ; local ; Arduino-Plattform
    Abstract: This second volume of Arduino Project Handbook follows up the acclaimed first volume with 25 new and fresh projects. Each project provides step-by-step instructions, full-color photos and circuit diagrams, and the complete code to bring your build to life. With the low-cost Arduino board and a handful of components, you'll use LEDs to build a light matrix display for scrolling text, sensors to make an ultrasonic Super Soaker that detects and drenches intruders, buzzers and buttons for a digital piano, a fingerprint scanner to ramp up security in your home, LCD screens to build a code-breaking bomb-diffuser game, and so much more. The handbook finishes with more advanced builds to test your skills, like an Arduino nerve center for controlling your gadgets remotely. Arduino Project Handbook, Volume II provides a crash course to get you set up with the Arduino and to introduce electronics parts and tools, as well as a troubleshooting chapter for solving your hardware problems. This is a perfect guide for kids, parents, educators, and hobbyists getting started with Arduino or just levelling up their hardware skills. Praise for the first volume of Arduino Project Handbook : "Easily the best beginner's guide out there. Pair with an inexpensive clone-based starter kit, and it's never been cheaper to join the maker revolution." MakeUseOf.com "Beautifully designed." Boing Boing
    Note: Description based on online resource; title from title page (Safari, viewed April 17, 2018)
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  • 56
    ISBN: 9783958456372 , 3958456375
    Language: German
    Pages: 1 Online-Ressource , illustrations
    Edition: 1. Auflage.
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    Keywords: Internet ; Security measures ; Computer security ; Data protection ; Privacy, Right of ; Electronic books ; Electronic books ; local ; Internet ; Personenbezogene Daten ; Privatsphäre ; Datenschutz ; Internet ; Daten ; Anonymität
    Abstract: Ob Sie wollen oder nicht - jede Ihrer Online-Aktivitäten wird beobachtet und analysiert. Sie haben keine Privatsphäre. Im Internet ist jeder Ihrer Klicks für Unternehmen, Regierungen und kriminelle Hacker uneingeschränkt sichtbar. Ihr Computer, Ihr Smartphone, Ihr Auto, Ihre Alarmanlage, ja sogar Ihr Kühlschrank bieten potenzielle Angriffspunkte für den Zugriff auf Ihre Daten. Niemand kennt sich besser aus mit dem Missbrauch persönlicher Daten als Kevin D. Mitnick. Als von der US-Regierung ehemals meistgesuchter Computer-Hacker kennt er alle Schwachstellen und Sicherheitslücken des digitalen Zeitalters. Seine Fallbeispiele sind spannend und erschreckend: Sie werden Ihre Aktivitäten im Internet neu überdenken. Mitnick weiß aber auch, wie Sie Ihre Daten bestmöglich schützen. Er zeigt Ihnen anhand zahlreicher praktischer Tipps und Schritt-für-Schritt-Anleitungen, was Sie tun können, um online und offline anonym zu sein. Bestimmen Sie selbst über Ihre Daten. Lernen Sie, Ihre Privatsphäre im Internet zu schützen. Kevin D. Mitnick zeigt Ihnen, wie es geht. Hinterlassen Sie keine Spuren • Sichere Passwörter festlegen und verwalten • Mit dem Tor-Browser im Internet surfen, ohne Spuren zu hinterlassen • E-Mails und Dateien verschlüsseln und vor fremden Zugriffen schützen • Öffentliches WLAN, WhatsApp, Facebook & Co. sicher nutzen • Sicherheitsrisiken vermeiden bei GPS, Smart-TV, Internet of Things und Heimautomation • Eine zweite Identität anlegen und unsichtbar werden
    Note: Authorized German translation of the English language edition: The art of invisibility : the world's most famous hacker teaches you how to be safe in the age of Big Brother and big data. Cf. Title page verso. - Place of publication from publisher's website. - Includes bibliographical references. - Description based on online resource; title from title page (Safari, viewed January 4, 2018)
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  • 57
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: First edition.
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    Keywords: Software architecture ; Information technology ; Management ; Electronic books ; Electronic books ; local ; Softwarearchitektur ; Softwareentwicklung
    Abstract: The software development ecosystem is constantly changing, providing a constant stream of new tools, frameworks, techniques, and paradigms. Over the past few years, incremental developments in core engineering practices for software development have created the foundations for rethinking how architecture changes over time, along with ways to protect important architectural characteristics as it evolves. This practical guide ties those parts together with a new way to think about architecture and time.
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed September 28, 2017)
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  • 58
    Online Resource
    Online Resource
    Cambridge, Massachusetts ; : The MIT Press
    ISBN: 9780262341202
    Language: English
    Pages: 1 online resource (283 pages)
    Series Statement: The MIT Press Ser.
    Parallel Title: Lee, Edward A., 1957 - Plato and the nerd
    Parallel Title: Print version Lee, Edward Ashford Plato and the Nerd : The Creative Partnership of Humans and Technology
    DDC: 601
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    Keywords: Technology--Philosophy ; Computer science Popular works ; Creative ability ; Technology Philosophy ; Technology ; Philosophy ; Electronic books ; Philosophie ; Technologie ; Informatik ; Kreativität ; Philosophie ; Digitalisierung ; Philosophie ; Technologie ; Informatik ; Kreativität ; Philosophie ; Digitalisierung
    Abstract: How humans and technology evolve together in a creative partnership.
    Abstract: Intro -- Contents -- Preface -- I Yang -- 1 Shadows on the Wall -- 1.1 Nerds -- 1.2 Artificial and Natural -- 1.3 Design and Discovery -- 1.4 Engineering and Science -- 2 Inventing Laws of Nature -- 2.1 The Unknown Knowns -- 2.2 Models of Nature -- 2.3 Models Are Wrong -- 3 Models of Models of Models of Models of Things -- 3.1 Technological Tapestries -- 3.2 Complexity Simplified -- 3.3 Transitivity of Models -- 3.4 Reductionism -- 4 Hardware Is Ephemeral -- 4.1 Hard and Soft -- 4.2 Semiconductors -- 4.3 Digital Switches -- 4.4 Logic Gates -- 4.5 Logic Diagrams -- 4.6 Digital Machines -- 5 Software Endures -- 5.1 Self-Scaffolding -- 5.2 Instruction Set Architectures -- 5.3 Programming Languages -- 5.4 Operating Systems -- 5.5 Libraries, Languages, and Dialects -- 5.6 The Cloud -- 6 Evolution and Revolution -- 6.1 Normal Engineering -- 6.2 Crisis and Failure -- 6.3 Crisis and Opportunity -- 6.4 Models in Crisis -- II Yin -- 7 Information -- 7.1 Pessimism Becomes Optimism -- 7.2 Information-Processing Machines -- 7.3 Measuring Information -- 7.4 Continuous Information -- 8 The Limits of Software -- 8.1 Universal Machines? -- 8.2 Undecidability -- 8.3 Cardinality -- 8.4 Digital Physics? -- 9 Symbiosis -- 9.1 The Notion of a Continuum -- 9.2 The Impossible Becomes Possible -- 9.3 Digital Psyche? -- 9.4 Symbiotic Partnership -- 9.5 Incompleteness -- 10 Determinism -- 10.1 Laplace's Demon -- 10.2 The Butterfly Effect -- 10.3 Incompleteness of Determinism -- 10.4 The Hard and the Soft of Determinism -- 11 Probability and Possibility -- 11.1 The Bayesians and the Frequentists -- 11.2 Continuums, Again -- 11.3 Impossibility and Improbability -- 12 Final Thoughts -- 12.1 Dualism -- 12.2 Obstacles -- 12.3 Autonomy and Intelligence -- Bibliography -- Index.
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  • 59
    ISBN: 9781911307570 , 9781911307594 , 9781911307563 , 9781911307587
    Language: English
    Pages: 1 Online-Ressource (xviii, 278 Seiten) , illustrations, figures, tables
    Parallel Title: Print version The Web as History: Using Web Archives to Understand the Past and the Present
    DDC: 302.231
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    Keywords: Web archives ; Web archiving ; History Methodology ; Electronic books ; Aufsatzsammlung ; Edited volumes ; Case studies ; Electronic books ; World Wide Web ; Geschichte
    Abstract: This is the first book to present a series of findings about how culture and society has evolved with the Web. It includes a number of histories of national web spaces, accounts of different domains such as government and media websites, and case studies of topics such as religion, education, political activism, and literature. In each case, the focus is on what this medium reveals about how culture has changed. A phrase often heard nowadays is ‘if it’s not online, it doesn’t exist.' This is not entirely true, but it is becoming an increasingly accurate reflection of the Web's role as an indispensable treasure trove for those who want to understand the past
    Note: eng
    URL: Volltext  (kostenfrei)
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: FULL
    URL: Volltext  (kostenfrei)
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  • 60
    Online Resource
    Online Resource
    Singapore : World Scientific Publishing Co. Pte Ltd.
    ISBN: 9789813109001
    Language: English
    Pages: 1 online resource (558 p.) , ill. (some col.)
    Series Statement: World Scientific series in information studies volume 9
    Parallel Title: Erscheint auch als
    DDC: 303.48/33
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    Keywords: Information society ; Information society / Social aspects ; Technological innovations / Social aspects ; Electronic books ; Transdisziplinarität ; Informationsgesellschaft ; Informations- und Dokumentationswissenschaft ; Konferenzschrift 2015 ; Informations- und Dokumentationswissenschaft ; Transdisziplinarität ; Informationsgesellschaft
    Note: Title from PDF title page (viewed May 31, 2017). - Second volume of a two-volume edition based on the Summit of the International Society for Information Studies on "The Information Society at the Crossroads : Response and Responsibility of the Sciences of Information" held in Vienna in June 2015
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  • 61
    ISBN: 9783791036670
    Language: German
    Pages: 1 Online-Ressource (XIII, 253 Seiten) , Illustrationen
    Parallel Title: Erscheint auch als Schlaepfer, Karla Das dynamische Unternehmen
    DDC: 650
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    Keywords: Management ; Unternehmenskultur ; Innovation ; Kreativität ; Interne Kommunikation ; Innovations--Aspect social ; Innovations ; Aspect social ; Electronic books ; Management ; Innovationsmanagement ; Wertwandel
    Abstract: Cover -- Titel -- Impressum -- Vorwort -- Inhaltsverzeichnis -- Abbildungsverzeichnis -- Einleitung: Auf dem Weg zu einem dynamischen Unternehmen -- Teil 1: Unternehmenskultur -- 1 Führungskultur -- 1.1 Klimawandel -- 1.2 Dynamisches Selbstbild -- 1.3 Kohärenzmodell im dynamischen Unternehmen -- 2 Motivationskultur -- 2.1 Mehr Begeisterung -- 2.2 Bedeutsamkeit -- 2.3 Impulse zur Aktivierung in der Unternehmenskultur -- 3 Vertrauenskultur -- 3.1 Der Pygmalion-Effekt -- 3.2 Ohne Vertrauen geht es nicht -- 3.3 Partizipative Führung -- 3.4 Impulse zur Aktivierung in der Unternehmenskultur -- 4 Fehlerkultur -- 4.1 Das Fehlerparadoxon -- 4.2 Lernende Haltung -- 4.3 Impulse zur Aktivierung in der Unternehmenskultur -- 5 Feedbackkultur -- 5.1 Bloß kein Feedback -- 5.2 Ich sehe was, was du nicht siehst -- 5.3 Impulse zur Aktivierung in der Unternehmenskultur -- Teil 2: Entwicklung -- 6 Innovative Lösungen -- 6.1 Innovieren wie die Weltmeister -- 6.2 Neue Impulse im Innovationsprozess setzen -- 7 Kundenfokussierung -- 7.1 Mehr Qualität -- 7.2 Verstehen, was begeistert -- 7.3 Denkweisen ändern -- 8 Kreativität -- 8.1 Kreativität als Haltung und Bereitschaft -- 8.2 Kreativität zwischen Anspruch und Wirklichkeit -- 8.3 Impulse zur Aktivierung in der Unternehmensentwicklung -- 9 Prototypen testen -- 9.1 Innovative Ideen erlebbar machen -- 9.2 Vom Prototyp zur innovativen Lösung -- 9.3 Impulse zur Aktivierung in der Unternehmensentwicklung -- 10 Design Thinking -- 10.1 Design Thinking kommt -- 10.2 Design Thinking: Ein Name - viele Bedeutungen -- 10.3 Design Thinking: 3 Blickwinkel -- 10.4 Impulse zur Aktivierung in der Unternehmensentwicklung -- Teil 3: Organisation -- 11 Digitalisierung -- 11.1 Unser digitales Leben -- 11.2 Konsequenzen für die Arbeit der Zukunft -- 12 Kommunikation und Kollaboration
    Abstract: 12.1 Vom Konsumieren zum Gestalten -- 12.2 Kollaboration 2.0 -- 12.3 Impulse zur Aktivierung in der Unternehmensorganisation -- 13 Selbstorganisierte Teams -- 13.1 Dream-Teams -- 13.2 Teamkultur ist Führungskultur -- 13.3 Dream-Teams der Zukunft -- 13.4 Impulse zur Aktivierung in der Unternehmensorganisation -- 14 Future of Work -- 14.1 ArbeitsPLATZ -- 14.2 5 Anforderungen an den digitalen Arbeitsplatz -- 14.3 Impulse zur Aktivierung in der Unternehmensorganisation -- Schlussbemerkung: Positive Visionen in Zeiten des gesellschaftlichen Wertewandels -- Anhang -- Interviewpartner -- Danksagung -- Literaturverzeichnis -- Stichwortverzeichnis -- Über die Autoren
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  • 62
    ISBN: 9781787141124
    Language: English
    Pages: 1 Online-Ressource (200 Seiten)
    Edition: First edition
    Parallel Title: Erscheint auch als
    DDC: 302.3
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    Keywords: Electronic books ; Soziometrie ; Soziales Netzwerk ; Soziometrie ; Netzwerkanalyse
    Abstract: Sociometrics and Human Relationships translates the latest academic research into practical business strategies and techniques for social network analysis. This essential new title is key reading for students and practitioners across marketing, design, sociology, psychology and the humanities, and comes with a free academic license of Condor.
    Abstract: Front Cover -- Sociometrics and Human Relationships -- Copyright Page -- Contents -- Acknowledgments -- 1 Introduction -- 1.1. Roadmap -- 1.1.1. Part I - Trend Prediction by Analyzing Social Networks -- 1.1.2. Part II - Analyzing Structure, Dynamics, and Content of Networks with Condor -- 1.1.3. Part III - Automatic Media Insights COIN Assessment (AMICA) -- 1.1.4. Part IV - Appendix - Useful Machine Learning and Graph Analysis Tools -- 1.2. Key Takeaways of This Book -- 1.3. Study Plan for a One-Semester Course -- 1.4. Sample Course Syllabus -- Part I. Trend Prediction by Measuring Social Networks -- 2 Coolfarming Organizations -- 2.1. Knowledge Flow Optimization through Organizational Social Network Analysis -- 2.2. The Coolfarming Data Collection and Analysis Process -- 2.2.1. Assessing the Organization's Communication Patterns -- 2.2.2. Benchmarking the Organization's Communication Patterns against Those Seen in Other Organizations -- 2.2.3. Correlating Communication Patterns against Performance Metrics -- 2.2.4. Virtual Mirroring -- 3 Coolhunting and Trend Forecasting on the Web -- 3.1. Measuring Collective Awareness -- 3.2. The Coolhunting Process - Finding Trends by Finding Trendsetter -- 4 The Six Honest Signals of Collaboration -- 4.1. The Honest Signals Have Different Meanings for Different Organizations -- 4.2. Virtual Mirroring Leads to Change -- 4.3. Dealing with Privacy Concerns -- 4.4. How to Apply Knowledge Flow Optimization -- 4.5. Four Examples -- 4.6. Areas of E-Mail-Based SNA -- 4.7. Improving Financial Capital through Optimizing Social Capital -- 5 Essentials of Social Network Analysis and Statistics -- 5.1. Basics of Social Network Analysis (SNA) -- 5.2. Basics of Statistics -- 6 How Ideas Spread in Online Social Networks - Readings -- 6.1. Theories of Information Diffusion -- 6.2. Spreading Ideas on Facebook.
    Note: Description based on publisher supplied metadata and other sources
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  • 63
    ISBN: 9780128004784 , 9780128000069
    Language: English
    Pages: 1 online resource (xxi, 166 pages)
    Parallel Title: Erscheint auch als Pirc, John Threat forecasting
    DDC: 303.49
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    Keywords: Computer security ; Big data Security measures ; Forecasting ; Computer security. ; Big data Security measures. ; Forecasting ; Electronic books ; Big Data ; Computersicherheit
    Abstract: Front Cover -- Threat Forecasting: Leveraging Big Data for Predictive Analysis -- Copyright -- Contents -- About the Authors -- Foreword -- Why Threat Forecasting is Relevant -- What You Will Learn and How You Will Benefit -- Preface -- Book Organization and Structure -- Closing Thoughts -- Acknowledgments -- Chapter 1: Navigating Todays Threat Landscape -- Introduction -- Why Threat Forecasting -- The Effects of a Data Breach -- Barriers to Adopting Threat Forecasting Practices -- Going Beyond Historical Threat Reporting -- Timing -- Generalization -- The State of Regulatory Compliance -- Industry Specific Guidelines -- Healthcare Institutions -- Financial Institutions -- Cyber Security Information Sharing Legislation: Watch this Space -- Best Practices, Standards, and Frameworks -- PCI DSS -- NIST Cyber Security Framework -- Defense in Depth -- Tier 1 Security Technologies -- Tier 2 Security Technologies -- Update and Evaluate Security Products and Technologies -- Cyber Security and the Human Factor -- Today's Information Assurance Needs -- Chapter 2: Threat Forecasting -- Synopsis -- Introduction -- Threat Forecasting -- Dangers of Technology Sprawl -- High Speed Big Data Collection and Surveillance -- Threat Epidemiology -- High Frequency Security Algorithms -- Summary -- Chapter 3: Security Intelligence -- Synopsis -- Introduction -- Security Intelligence -- Information Vetting -- KPIs -- Programs -- Scripts -- Shortcuts -- Other -- Office Macros -- Do It Yourself (DIY) Security Intelligence -- Build -- Buy -- Partner -- Key Indicator Attributes -- Dissemination of Intelligence -- Summary -- Chapter 4: Identifying Knowledge Elements -- Synopsis -- Introduction -- Defining Knowledge Elements -- Intelligence Versus Information -- A Quick Note About the Signal-to-Noise Ratio Metaphor -- A Brief Note on IOCs and IOIs.
    Note: Includes bibliographical references and index , Zielgruppe - Audience: Specialized
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  • 64
    ISBN: 9780754699408
    Language: English
    Pages: 1 online resource (218 pages)
    Edition: 1st ed.
    Parallel Title: Erscheint auch als
    DDC: 306.4/87
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    Keywords: Video games Social aspects ; Video games ; Video games ; Social aspects ; Video games ; Electronic books
    Abstract: Ethnographies of the Videogame uses the medium of the videogame to explore wider significant sociological issues around new media, interaction, identity, performance, memory and mediation. Addressing questions of how we interpret, mediate and use media texts, particularly in the face of claims about the power of new media to continuously shift the parameters of lived experience, gaming is employed as a 'tool' through which we can understand the gendered and socio-culturally constructed phenomenon of our everyday engagement with media. The book is particularly concerned with issues of agency and power, identifying strong correlations between perceptions of gaming and actual gaming practices, as well as the reinforcement, through gaming, of established (gendered, sexed, and classed) power relationships within households. As such, it reveals the manner in which existing relations re-emerge through engagement with new technology. Offering an empirically grounded understanding of what goes on when we mediate technology and media in our everyday lives Ethnographies of the Videogame is more than a timely intervention into game studies. It provides pertinent and reflexive commentary on the relationship between text and audience, highlighting the relationships of gender and power in gaming practice. As such, it will appeal to scholars interested in media and new media, gender and class, and the sociology of leisure.
    Abstract: Cover -- Contents -- List of Figures -- Acknowledgements -- 1 Introductions: Videogames, Gender, Ethnography -- 2 Constructing a Gendered Gaming Identity -- 3 Articulating Pleasure: Gender, Technology and Power -- 4 The Practices of Gameplay -- 5 Bodies and Action -- 6 Pleasure and the Imagined Gamer -- 7 Conclusions: Towards a Theory of Domestic Videogaming -- Appendix 1: Index and Statistics of Houses and Household Members -- Appendix 2: Index of Interviews -- Bibliography -- Index.
    Description / Table of Contents: Cover; Contents; List of Figures; Acknowledgements; 1 Introductions: Videogames, Gender, Ethnography; 2 Constructing a Gendered Gaming Identity; 3 Articulating Pleasure: Gender, Technology and Power; 4 The Practices of Gameplay; 5 Bodies and Action; 6 Pleasure and the Imagined Gamer; 7 Conclusions: Towards a Theory of Domestic Videogaming; Appendix 1: Index and Statistics of Houses and Household Members; Appendix 2: Index of Interviews; Bibliography; Index;
    Note: Description based on publisher supplied metadata and other sources
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  • 65
    Online Resource
    Online Resource
    Oxford, England : Oxford University Press
    ISBN: 9780191069659
    Language: English
    Pages: 1 online resource (439 pages)
    Parallel Title: Hanson, Robin, 1959 - The age of EM
    DDC: 006.301
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    Keywords: Roboter ; Künstliche Intelligenz ; Sozialer Wandel ; Prognose ; Social change--Forecasting ; Technological innovations ; Artificial intelligence Forecasting ; Artificial intelligence Philosophy ; Social change ; Forecasting ; Social change Forecasting ; Electronic books ; Künstliche Intelligenz ; Roboter
    Abstract: Robots may one day rule the world, but what is a robot-ruled Earth like? Many think that the first truly smart robots will be brain emulations or "ems." Robin Hanson draws on decades of expertise in economics, physics, and computer science to paint a detailed picture of this next great era in human (and machine) evolution - the age of em.
    Abstract: Cover -- Half-Title Page -- Title Page -- Copyright Page -- PREFACE TO HARDBACK -- PREFACE TO PAPERBACK -- ACKNOWLEDGEMENTS -- CONTENTS -- INTRODUCTION -- PART I: Basics -- CHAPTER 1. Start -- OVERVIEW -- SUMMARY -- CHAPTER 2. Modes -- PRECEDENTS -- PRIOR ERAS -- OUR ERA -- ERA VALUES -- DREAMTIME -- LIMITS -- CHAPTER 3. Framing -- MOTIVATION -- FORECASTING -- SCENARIOS -- CONSENSUS -- SCOPE -- BIASES -- CHAPTER 4. Assumptions -- BRAINS -- EMULATIONS -- ANTHROPOMORPHIZE -- COMPLEXITY -- ARTIFICIAL INTELLIGENCE -- CHAPTER 5. Implementation -- MINDREADING -- HARDWARE -- SECURITY -- PARALLELISM -- PART II: Physics -- CHAPTER 6. Scales -- SPEEDS -- BODIES -- LILLIPUT -- MEETINGS -- ENTROPY -- MISERLY MINDS -- CHAPTER 7. Infrastructure -- CLIMATE -- COOLING -- AIR AND WATER -- BUILDINGS -- MANUFACTURING -- CHAPTER 8. Appearances -- VIRTUAL REALITY -- COMFORT -- SHARED SPACES -- MERGING REAL AND VIRTUAL -- CHAPTER 9. Information -- VIEWS -- RECORDS -- FAKERY -- SIMULATIONS -- CHAPTER 10. Existence -- COPYING -- RIGHTS -- MANY EMS -- SURVEILLANCE -- CHAPTER 11. Farewells -- FRAGILITY -- RETIREMENT -- GHOSTS -- WAYS TO END -- DEFINING DEATH -- SUICIDE -- PART III: Economics -- CHAPTER 12. Labor -- SUPPLY AND DEMAND -- MALTHUSIAN WAGES -- FIRST EMS -- SELECTION -- ENOUGH EMS -- CHAPTER 13. Efficiency -- CLAN CONCENTRATION -- COMPETITION -- PRODUCTIVITY -- ELITENESS -- QUALITIES -- MOTIVATION -- CHAPTER 14. Work -- WORK HOURS -- SPURS -- SPUR USES -- SOCIAL POWER -- CHAPTER 15. Business -- INSTITUTIONS -- NEW INSTITUTIONS -- COMBINATORIAL AUCTIONS -- PREDICTION MARKETS -- CHAPTER 16. Growth -- FASTER GROWTH -- GROWTH ESTIMATE -- GROWTH MYTHS -- FINANCE -- CHAPTER 17. Lifecycle -- CAREERS -- PEAK AGE -- MATURITY -- PREPARATION -- TRAINING -- CHILDHOOD -- PART IV: Organization -- CHAPTER 18. Clumping -- CITIES -- CITY STRUCTURE -- CITY AUCTIONS.
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  • 66
    Online Resource
    Online Resource
    San Francisco : No Starch Press
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
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    Keywords: Programmable controllers ; Microcontrollers ; Programming ; Science projects ; Design and construction ; Arduino (Programmable controller) ; Electronic books ; Electronic books ; local ; Arduino-Plattform
    Abstract: The Arduino Project Handbook is a full-color illustrated guide to building 25 projects with the low cost Arduino microcontroller.
    Note: Description based on online resource; title from title page (viewed July 5, 2016)
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  • 67
    Online Resource
    Online Resource
    Köln/Wien : Böhlau Verlag
    ISBN: 9783412507039
    Language: German
    Pages: 1 Online-Ressource (184 p)
    Series Statement: Schriften des Deutschen Hygiene-Museums Dresden Band 12
    Parallel Title: Print version Harrasser, Karin Parahuman : Neue Perspektiven auf das Leben mit Technik
    DDC: 306.39999999999998
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    Keywords: Human body ; Social aspects ; Congresses ; Electronic books ; Body image ; Congresses ; Electronic books ; Aufsatzsammlung
    Abstract: Inhalt -- Vorwort -- Einführung -- Unvermögen, Technik, Körper, Behinderung. Eine unsystematische Reflexion -- Pille oder Prothese, Pharmakon oder Symbiont. Zwei widerstreitende Fassungen für den menschlichen Technokörper -- Der Körper in der Upgradekultur und die Grenzen des neuen Technokonservatismus -- Elektrisches Hören. Technik, Möglichkeiten Und Grenzen Von Cochlea-Implantaten -- Das Cochlea-Implantat oder: Versprechen und Zumutungen sozialer Teilhabe
    Abstract: Hören, eine Trajektorie. „Auditiver Kolonialismus" und Deaf Ethnicity -- Geräte zum Hören. Ko-Evolution, Teilhabe, Zumutung. Ein Gespräch -- Der verklärte Leib. Singularität und Technoromantik -- Die Geschichte meiner Schuhe und die Evolution von Darwins Theorie -- Weil es geht. Hacking the Body -- training -- Enge Beziehungen. Über die Arbeiten von hoelb/hoeb -- Verschränkungen von Gewicht. Von Verbindungen zu Un/Bestimmtheiten -- Verzeichnis der Autorinnen und Autoren -- Nachweis der Bilder
    Note: Description based upon print version of record
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  • 68
    ISBN: 9781003085218
    Language: English
    Pages: 1 Online-Ressource (xv, 246 Seiten)
    Parallel Title: Erscheint auch als
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    Keywords: Design Social aspects ; Computers and civilization ; Anthropology ; Material culture ; Digital media Social aspects ; Anthropology ; Computers and civilization ; Design ; Social aspects ; Digital media ; Social aspects ; Material culture ; SOCIAL SCIENCE / Anthropology / General ; SOCIAL SCIENCE / Anthropology / Cultural ; Electronic books ; Electronic books
    Abstract: List of figuresAcknowledgementsList of contributors1. Digital materialitySarah Pink, Elisenda Ardèvol and Débora LanzeniPart One Expectations2. Rematerializing the platform: Emulation and the digital-materialPaul Dourish3. Smart global futures: Designing affordable materialities for a better lifeDébora Lanzeni4. Envisioning the smart home: Reimagining a smart energy futureYolande StrengersPart Two Co-interventions5. Refiguring digital interventions for energy demand reduction: Designing for life in the digital-material homeSarah Pink, Kerstin Leder Mackley, Val Mitchell, Garrath T. Wilson and Tracy Bhamra6. Speculative design and digital materialities: Idiocy, threat and com-promiseMike Michael7. Ethnography and the quest to (co)design a mixed reality interactive slideJaume Ferrer, Elisenda Ardèvol and Narcís Parés8. Designing for the active human body in a digital-material worldFlorian 'Floyd' MuellerPart Three Insider Design9. Mobile intimacies: Everyday design and the aesthetics of mobile phonesHeather Horst10. Designing for the performance of memoryDavid Carlin11. Digital interventions in declining regionsIan McShane, Chris K. Wilson and Denise MeredythNotesBibliographyIndex
    Abstract: As the distinction between the digital and the material world becomes increasingly blurred, the ways in which we think about design are also shifting and evolving. How can the human, digital and material be brought together to intervene in the world? What constitutes our digital-material environments? How can we engage with digital technologies to make sustainable, healthy and meaningful decisions, both now and in the future? Digital Materialities presents twelve chapters by scholars and practitioners working at the intersection between design and digital research in the UK, Spain, Australia and the USA. By incorporating in-depth understandings of the digital-material world from both the social sciences and design, the book considers how this combined knowledge might advance our capacity to design for the future. Divided into three parts, the focus of the book moves from the theoretical to the practical: how different digital materialities are imagined and emerge, through software emulation, urban sensors and smart homes; how new digital designs are sparked through collaborations between social scientists and designers; and finally, how digital design emerges from the insider work of everyday designers. A fascinating, ground-breaking book for students and scholars of digital anthropology, media and communication, and anyone interested in the future of digital design
    Note: "First published 2016 by Bloomsbury Academic." , Literaturhinweise, Literaturverzeichnis: Seite 217-240, Register
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  • 69
    Online Resource
    Online Resource
    Bonn : Rheinwerk Verlag
    ISBN: 9783836239271
    Language: German
    Pages: 1 online resource (493 pages)
    Edition: 1st ed.
    Parallel Title: Erscheint auch als
    DDC: 302.231
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    Keywords: Electronic books ; Internet marketing.. ; Internet advertising ; YouTube (Electronic resource)
    Abstract: Intro -- 1 Vorhang auf! -- 1.1 YouTube - bewegte Bilder im 21. Jahrhundert -- 1.1.1 Wie alles begann -- 1.1.2 Die Bewegtbildlandschaft im Wandel -- 1.1.3 Das YouTube-Geschäftsmodell -- 1.2 Was bringt YouTube Ihrem Unternehmen? -- 1.2.1 Wie GoPro mit YouTube zum Milliardenunternehmen wurde -- 1.2.2 YouTube als Instrument im Marketing 3.0 -- 1.2.3 Mit YouTube junge Zielgruppen besser erreichen -- 1.2.4 Messbarkeit -- 1.2.5 Alle Gründe für einen YouTube-Kanal nochmal zusammengefasst -- 2 Ihre individuelle YouTube-Strategie -- 2.1 Worst Case: Wie YouTube-Marketing scheitert -- 2.2 Der Planungszyklus Ihrer YouTube-Strategie -- 2.3 Wo steht Ihr Unternehmen zurzeit? -- 2.3.1 Mit der SWOT-Analyse die aktuelle Lage prüfen -- 2.3.2 Trends und Entwicklungen beobachten -- 2.4 Welches Ziel haben Sie vor Augen? -- 2.4.1 Brand Awareness - die Markenbekanntheit steigern -- 2.4.2 Brand Loyality - treue Kunden binden -- 2.4.3 Leads generieren -- 2.4.4 Upselling - höherwertige Produkte schmackhaft machen -- 2.4.5 Service und Support bieten -- 2.4.6 Marktforschung und Produktoptimierung betreiben -- 2.4.7 Deutungshoheit im eigenen Segment gewinnen -- 2.5 Wie sieht Ihre Zielgruppe aus? -- 2.5.1 Ist Ihre Zielgruppe auf YouTube überhaupt vertreten? -- 2.5.2 Soziodemografische und psychografische Merkmale herausfinden -- 2.5.3 Persona entwickeln -- 2.6 Die Strategie entwickeln -- 2.6.1 YouTube in das Marketing integrieren -- 2.6.2 Die verschiedenen Phasen der Customer Journey Map -- 2.6.3 Zeichnen Sie eine Customer Journey Map -- 2.7 Ressourcen zuteilen -- 2.7.1 Wie groß ist Ihr Budget? -- 2.7.2 Wer übernimmt welche Aufgaben? -- 2.7.3 Wie pflegen Sie den Kontakt zur Community? -- 2.7.4 Erfolg kontrollieren und nachbessern -- 3 Das Kanalkonzept -- 3.1 Inhalte auf dem Kanal strukturieren -- 3.1.1 Inhalte planen mit dem Content Creation Framework von YouTube.
    Note: Description based on publisher supplied metadata and other sources
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  • 70
    Online Resource
    Online Resource
    Hoboken : Taylor and Francis
    ISBN: 9781138831742
    Language: English
    Pages: Online-Ressource (148 p)
    Series Statement: Routledge Studies in Anthropology
    Series Statement: Routledge Studies in Anthropology Ser.
    Parallel Title: Print version An Anthropology of Robots and AI : Annihilation Anxiety and Machines
    Parallel Title: Erscheint auch als Richardson, Kathleen An anthropology of robots and AI
    DDC: 629.8/92
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    Keywords: TECHNOLOGY & ENGINEERING / Robotics ; Electronic books ; Electronic books ; Robotik ; Künstliche Intelligenz
    Abstract: This book explores the making of robots in labs at the Massachusetts Institute of Technology (MIT). It examines the cultural ideas that go into the making of robots, and the role of fiction in co-constructing the technological practices of the robotic scientists. The book engages with debates in anthropological theorizing regarding the way that robots are reimagined as intelligent, autonomous and social and weaved into lived social realities. Richardson charts the move away from the "worker" robot of the 1920s to the "social" one of the 2000s, as robots are reimagined as companions, friends an
    Description / Table of Contents: Cover; Title; Copyright; Dedication; Contents; Acknowledgments; Introduction: Annihilation Anxiety and Machines; 1 Revolutionary Robots; 2 Out of Body Minds; 3 Social Robots; 4 The Gender of the Geek; 5 The Dissociated Robot; 6 Fantasy and Robots; Conclusion: Loving the Attachment Wounded Robot; Index
    Note: Description based upon print version of record
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  • 71
    Online Resource
    Online Resource
    New York : PublicAffairs
    ISBN: 9781610395281
    Language: English
    Pages: xvi, 334 p.
    Edition: 1. ed.
    Parallel Title: Erscheint auch als
    DDC: 303.483
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    Keywords: Electronic books ; Social change ; Technological innovations / Economic aspects ; Technological innovations / Social aspects ; Gesellschaft ; Technische Innovation ; Sozialer Wandel ; Technische Innovation ; Sozialer Wandel
    Abstract: INTRODUCTION; 1. No Laptop Left Behind; 2. The Law of Amplification; 3. Geek Myths Debunked; 4. Shrink-Wrapped Quick Fixes; 5. Technocratic Orthodoxy; 6. Amplifying People; 7. A Different Kind of Upgrade; 8. Hierarchy of Aspirations; 9. "Gross National Wisdom"; 10. Nurturing Change; Conclusion; APPENDIX: HIGHLIGHTED NONPROFITS; NOTES; REFERENCES; INDEX
    Abstract: In 2004, Kentaro Toyama, an award-winning computer scientist, moved to India to start a new research group for Microsoft. Its mission: to explore novel technological solutions to the world's persistent social problems. Together with his team, he invented electronic devices for under-resourced urban schools and developed digital platforms for remote agrarian communities. But after a decade of designing technologies for humanitarian causes, Toyama concluded that no technology, however dazzling, could cause social change on its own.Technologists and policy-makers love to boast about modern innova
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  • 72
    ISBN: 9462391416
    Language: English
    Pages: Online-Ressource (xxvi, 301 Seiten)
    Series Statement: Atlantis ambient and pervasive intelligence volume 10
    Series Statement: Atlantis ambient and pervasive intelligence
    Parallel Title: Print version The Shaping of Ambient Intelligence and the Internet of Things : Historico-epistemic, Socio-cultural, Politico-institutional and Eco-environmental Dimensions
    DDC: 004
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    Keywords: Science_xPhilosophy ; Science_xPhilosophy ; Electronic books ; Electronic books ; Ambient Intelligence ; Internet der Dinge
    Abstract: Recent advances in ICT have given rise to new socially disruptive technologies: AmI and the IoT, marking a major technological change which may lead to a drastic transformation of the technological ecosystem in all its complexity, as well as to a major alteration in technology use and thus daily living. Yet no work has systematically explored AmI and the IoT as advances in science and technology (ST) and sociotechnical visions in light of their nature, underpinning, and practices along with their implications for individual and social wellbeing and for environmental health. AmI and the IoT raise new sets of questions: In what way can we conceptualize such technologies? How can we evaluate their benefits and risks? How should science-based technology and society's politics relate? Are science-based technology and society converging in new ways? It is with such questions that this book is concerned. Positioned within the research field of Science and Technology Studies (STS), which encourages analyses whose approaches are drawn from a variety of disciplinary perspectives, this book amalgamates an investigation of AmI and the IoT technologies based on a unique approach to cross-disciplinary integration; their ethical, social, cultural, political, and environmental effects; and a philosophical analysis and evaluation of the implications of such effects.An interdisciplinary approach is indeed necessary to understand the complex issue of scientific and technological innovations that ST are not the only driving forces of the modern, high-tech society, as well as to respond holistically, knowledgeably, reflectively, and critically to the most pressing issues and significant challenges of the modern world.This book is the first systematic study on how AmI and the IoT applications of scientific discovery link up with other developments in the spheres of the European society, including culture, politics, policy, ethics and ecological philosophy. It situates AmI and the IoT developments and innovations as modernist science-based technology enterprises in a volatile and tense relationship with an inherently contingent, heterogeneous, fractured, conflictual, plural, and reflexive postmodern social world.The issue's topicality results in a book of interest to a wide readership in science, industry, politics, and policymaking, as well as of recommendation to anyone interested in learning the sociology, philosophy, and history of AmI and the IoT technologies, or to those who would like to better understand some of the ethical, environmental, social, cultural, and political dilemmas to what has been labeled the technologies of the 21st century. Simon E. Bibri is a PhD Candidate at the Norwegian University of Science and Technology (NTNU), Trondheim, Norway. He has a true passion for academic and lifelong learning and a natural thirst for knowledge. Having above all been intrigued by the relationship between scientific knowledge, technological systems, and society, he has wittingly and voluntarily chosen to pursue an unusual academic journey by embarking on studying a diverse range of subject areas - at the interaction of Science, Technology, and Society. His intellectual pursuits and endeavors have resulted, hitherto, in an educational background encompassing knowledge from, and meta-knowledge about, different academic disciplines. He holds a Bachelor of Science in computer engineering with a major in ICT strategy, a research-based Master of Science in computer science with a focus on Ambient Intelligence and ICT for sustainability, a Master of Science in computer science with a major in informatics, a Master of Science in entrepreneurship and innovation with a focus on new venture creation, a Master of Science in strategic leadership towards sustainability, a Master of Science in sustainable urban planning and development, a Master of Social Science with a major in business administration (MBA), a Master of Arts in communication and media for social change and a postgraduate degree in management and economics. In addition, he has a number of certificates, including innovation science, economics of innovation, teaching for sustainability, corporate entrepreneurship, project management, and policy in the European Union. He has received his Master's degrees and certificates from different universities in Sweden, namely Lund University, West University, Blekinge Institute of Technology, Malmö University, and Halmstad University.Before starting his Master studies' endeavor, Bibri worked as an ICT strategist. In 2004, he founded a small business and consulting firm where he served as a sustainability and green ICT strategist and consultant. Over the last few years, he has been involved in a number of research and consulting projects pertaining to the IoT, green ICT strategy, strategic sustainability innovations, circular business model innovation, clean and energy efficiency technology, sustainable urban planning, and sustainable urban models (eco-city, smart city, and compact city). Since his graduation in June 2014, he has been working as a freelance consultant in his areas of expertise and a research associate, giving lectures on specialized topics, and writing his second book.Bibri has a genuine interest in interdisciplinary and transdisciplinary research. In light of his varied academic background, his research interests include AmI, the IoT, social shaping of science-based technology, philosophy and sociology of scientific knowledge, sustainability transitions and innovations, urban sustainability, eco-city and smart city, governance of sociotechnical changes in technological innovation systems, green and knowledge-intensive innovation, clean and energy efficiency technology, green and circular economy, and ST and innovation policy.
    Description / Table of Contents: Preface: A Study in Science, Technology,and Society (STS); Acknowledgments; Contents; About the Author; 1 Introduction; Abstract; 1.1 AmI and the IoT in Modern Society: Socio-Politico-Cultural Specificity and Historico-Epistemic Conditionality; 1.1.1 Sociotechnical Imaginaries---Visions of a Next Wave in ICT with Societal Implications; 1.1.2 Introducing and Describing the Concepts of `AmI' and the `IoT'; 1.1.3 Socio-Politico-Cultural Specificity and Historical Contingency of Science-Based AmI and the IoT Technologies
    Description / Table of Contents: 1.1.4 Underpinnings, Inconsistencies, and Ends of Sociotechnical Visions---AmI and the IoT1.2 Opportunities and Risks of AmI and the IoT; 1.2.1 Benefits and Application Areas; 1.2.2 Threats and Challenges Pertaining to AmI and the IoT; 1.3 The What of the STS Research in This Book; 1.4 The Structure of the Book and Its Contents; References; 2 Understanding the Research and Academic Field of STS; Abstract; 2.1 Key Emphases, Aims, and Premises of STS; 2.2 Michel Foucault and Thomas Kuhn's Contribution to STS; 2.3 Methodological and Analytical Orientations; 2.4 Multi-disciplinary Perspectives
    Description / Table of Contents: 2.5 Interdisciplinary Approach---Justification and Characterization2.6 STS in Higher Education; References; 3 Conceptual Background, Theoretical Framework, Academic Discourses, and Research Methodologies; Abstract; 3.1 Introduction; 3.2 Background Definition of Thematic Notions and Related Fields and Subfields; 3.2.1 Information and Communication Technology (ICT); 3.2.2 Computing; 3.2.3 Computer Science, Computer Engineering, and Artificial Intelligence; 3.2.4 Defining Characteristics of and Overlaps Between AmI and the IoT
    Description / Table of Contents: 3.2.5 Human-Directed Sciences in AmI and the IoT: Fields, Subfields, and Their Relationships3.2.5.1 Cognitive Psychology; 3.2.5.2 Cognitive Science; 3.2.5.3 Neuroscience and Cognitive Neuroscience; 3.2.5.4 Linguistics: Single and Interdisciplinary Subfields; 3.2.5.5 Human Communication; 3.2.5.6 Philosophy; 3.2.5.7 Sociology and Anthropology (Social, Cultural, and Cognitive); 3.3 Theoretical Framework: Concepts, Theories, and Discourses; 3.3.1 Discourse; 3.3.2 Statements and the Governing Rules of Construction; 3.3.3 Discursive Truth; 3.3.4 Power as Productive and Constitutive Force
    Description / Table of Contents: 3.3.5 The Relationship Between Power, Knowledge, and Truth3.3.6 Discourse Subjects; 3.3.7 Discursivity of Social Practice; 3.3.8 Interdiscursivity; 3.3.9 Episteme and Historical a Priori (or Positivities); 3.3.10 Paradigm and Paradigm Shift; 3.3.11 Social Constructionism and Its Key Premises and Relation to Discourse; 3.3.12 Constructivism and Its Key Premises; 3.3.13 The Link Between Constructivism, Paradigm, and Discourse; 3.3.14 Relevant Academic Discourses; 3.3.14.1 Sustainability Discourse: Environmental, Economic, and Social Dimensions; 3.3.14.2 Sustainable Development Discourse
    Description / Table of Contents: 3.3.14.3 Ecological Modernization Discourse
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  • 73
    ISBN: 9780262284257
    Language: English
    Pages: 1 online resource (330 pages)
    Series Statement: The MIT Press Ser
    Parallel Title: Erscheint auch als Stefik, Mark The internet edge
    DDC: 306.4/6
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    Keywords: Internet -- Social aspects ; Computers and civilization ; Information society ; Computers and civilization ; Information society ; Internet ; Social aspects ; Electronic books ; Internet ; Sozialer Wandel
    Abstract: This book is an eagle's eye view of the Internet edge. It is about the experiences of those who encountered similar issues as they built precursors to the Net such as videotext, teletext, and the Source.
    Abstract: The Internet Edge -- Contents -- Acknowledgments -- Introduction -- The Internet Edge: Change and Connections -- The Portable Network: Away from the -- Desktop and into the World -- The Digital Wallet and the Copyright Box: -- The Coming Arms Race in Trusted Systems -- The Bit and the Pendulum: Balancing the -- Interests of Stakeholders in Digital Publishing -- Focusing the Light: Making Sense in the -- Information Explosion -- The Next Knowledge Medium: Networks -- and Knowledge Ecologies -- The Edge of Chaos: Coping with Rapid -- Change -- The Digital Keyhole: Privacy Rights and -- Trusted Systems -- Strangers in the Net: Access, Diversity, and -- Borders -- Indistinguishable from Magic: The Real, the -- Magic, and the Virtual -- Epilogue: The Next Edge and Discovering -- Ourselves -- About the Author -- References -- Suggestions for Further Reading -- Credits -- Index.
    Note: Description based on publisher supplied metadata and other sources
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  • 74
    ISBN: 9781783471294
    Language: English
    Pages: 1 Online-Ressource (xix, 316 pages) , diagrams, illustrations, maps
    Series Statement: NECTAR series on transportation and communications networks research
    Series Statement: Edward Elgar E-Book Archive
    Parallel Title: Erscheint auch als ICT for transport
    DDC: 388/.0285
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    Keywords: Transportgewerbe ; Verkehrsökonomik ; Informationstechnik ; IT-gestützte Logistik ; Communication and technology ; Transportation Data processing ; Intelligent transportation systems ; Information technology ; Electronics in transportation ; Transportation Information technology ; Electronic books ; Informationstechnik ; Transport
    Abstract: As the importance and value of information increases, Information and Communication Technology (ICT) is rapidly evolving and taking centre stage in everyday life in the 21st century. This is particularly evident in the transport sector, where ICT is greatly influencing our mobility and travel choices as well as travel experience. In this context, ICT for Transport examines the opportunities, threats, underlying principles and practical issues faced when deploying ICT for transport applications, especially in the quest to achieve sustainable transport. Focusing on infrastructure, people and processes, the contributors to this book use diverse case studies from around the world to illustrate the challenges faced by academics, practitioners and policy makers alike. The contents and bibliography provide up-to-date knowledge and expertise drawn from state of the art research in Europe, America, Asia and Africa. ICT for Transport is a valuable source of information for those aiming to be at the forefront of the evolving field of ICT for transport. This analysis of the various threats and opportunities will assist them in making more informed decisions about the future use of ICT for transport and for the benefit of society.
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  • 75
    ISBN: 9780470544600
    Language: English
    Pages: 1 Online-Resource (xiv, 308 pages) , col. illustrations, portraits (some color)
    Parallel Title: Erscheint auch als
    DDC: OS 609./05
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    Keywords: Technological forecasting ; Twenty-first century Forecasts ; Engineering Forecasting ; Künstliche Intelligenz ; Evolution ; Computersimulation ; Prognose ; Technischer Fortschritt ; Evolutionärer Algorithmus ; Electronic books ; Technischer Fortschritt ; Prognose ; Künstliche Intelligenz ; Evolutionärer Algorithmus ; Computersimulation ; Künstliche Intelligenz ; Computersimulation ; Evolution
    Abstract: Featuring copious introductory material by distinguished scientist Dr. David B. Fogel, this formidable collection of 30 landmark papers spans the entire history of evolutionary computation--from today's investigations back to its very origins more than 40 years ago. Chapter by chapter, Fogel highlights how early ideas have developed into current thinking and how others have been lost and await rediscovery. The introductions to each chapter reflect Fogel's one-on-one conversations with the authors and their colleagues, conducted over a period of four years. Evolutionary Computation: The Fossil Record provides in-depth historical information and technical detail that is simply unmatched in the field. This volume is complete with an extensive bibliography of related literature. Evolutionary Computation: The Fossil Record will be of particular interest to researchers and students in need of a comprehensive resource on this fascinating area of computer science. Historians will also find the book thoroughly engaging
    Note: Includes index , Description based on PDF viewed 12/21/2015
    URL: Volltext  (URL des Erstveröffentlichers)
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    URL: Volltext  (An electronic book accessible through the World Wide Web; click for information)
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  • 76
    Online Resource
    Online Resource
    Bielefeld : transcript | Berlin : Walter de Gruyter GmbH
    ISBN: 9783839429822
    Language: German
    Pages: 1 Online-Ressource (277 Seiten)
    Series Statement: Edition Medienwissenschaft
    DDC: 306.4870285
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    Keywords: Computerspiel ; Medienästhetik ; Computer games ; Games ; Spiel ; Electronic books
    Note: Literaturverzeichnis: Seite 251-277
    URL: Cover
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  • 77
    ISBN: 9783319219530
    Language: English
    Pages: Online-Ressource (186 p)
    Series Statement: Human–Computer Interaction Series
    Series Statement: Human-Computer Interaction Ser.
    Parallel Title: Print version Deconstructing Ethnography : Towards a Social Methodology for Ubiquitous Computing and Interactive Systems Design
    DDC: 004
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    Keywords: Social sciences_xData processing ; Electronic books ; Electronic books ; Ethnomethodologie ; Design Thinking ; Wissenschaftskritik
    Abstract: Intro -- Acknowledgements -- Contents -- About the Authors -- Chapter 1: Introduction -- 1.1 Ethnography Considered Harmful -- 1.2 Deconstructing Ethnography -- 1.3 Volume Structure and Content -- References -- Chapter 2: Building the Social into Systems Design -- 2.1 Systems Design and Social Science -- 2.2 The Turn to Ethnography -- 2.3 Why Should Systems Designers Care? -- References -- Chapter 3: Ethnography as Cultural Theory -- 3.1 New Calls, Old Ways -- 3.2 The Beginnings of Ethnography in Anthropology -- 3.3 Social Structure and Culture -- 3.4 Consequences -- 3.5 Social Science Is Not Privileged -- References -- Chapter 4: 'New' Ethnography and Ubiquitous Computing -- 4.1 Ethnography as Cultural Tourism -- 4.2 Old and New Visions for Ubiquitous Computing -- 4.3 Messiness and Infrastructure -- References -- Chapter 5: Interpretation, Reflexivity and Objectivity -- 5.1 Observation and Interpretation -- 5.2 Reflexivity in Ethnographic Observation -- 5.3 Objectivity and Realism -- References -- Chapter 6: The Missing What of Ethnographic Studies -- 6.1 Scenic Description -- 6.2 The Missing Interactional What -- 6.3 The Ongoing Relevance of the Missing What -- References -- Chapter 7: Ethnography, Ethnomethodology and Design -- 7.1 Ethnography and Ethnomethodology -- 7.2 Social Science and Common-Sense -- 7.3 Common-Sense in Its Own Right -- 7.4 Anchoring Systems Design in the Social -- References -- Chapter 8: Members' Not Ethnographers' Methods -- 8.1 Ethnomethodology and Design -- 8.2 Members' Methods as a Design Resource -- 8.3 Members' Methods and Ubiquitous Computing -- 8.4 Conclusion: Eyeless in Gaza -- References.
    Description / Table of Contents: Acknowledgements; Contents; About the Authors; Chapter 1: Introduction; 1.1 Ethnography Considered Harmful; 1.2 Deconstructing Ethnography; 1.3 Volume Structure and Content; References; Chapter 2: Building the Social into Systems Design; 2.1 Systems Design and Social Science; 2.2 The Turn to Ethnography; 2.3 Why Should Systems Designers Care?; References; Chapter 3: Ethnography as Cultural Theory; 3.1 New Calls, Old Ways; 3.2 The Beginnings of Ethnography in Anthropology; 3.3 Social Structure and Culture; 3.4 Consequences; 3.5 Social Science Is Not Privileged; References
    Description / Table of Contents: Chapter 4: 'New' Ethnography and Ubiquitous Computing4.1 Ethnography as Cultural Tourism; 4.2 Old and New Visions for Ubiquitous Computing; 4.3 Messiness and Infrastructure; References; Chapter 5: Interpretation, Reflexivity and Objectivity; 5.1 Observation and Interpretation; 5.2 Reflexivity in Ethnographic Observation; 5.3 Objectivity and Realism; References; Chapter 6: The Missing What of Ethnographic Studies; 6.1 Scenic Description; 6.2 The Missing Interactional What; 6.3 The Ongoing Relevance of the Missing What; References; Chapter 7: Ethnography, Ethnomethodology and Design
    Description / Table of Contents: 7.1 Ethnography and Ethnomethodology7.2 Social Science and Common-Sense; 7.3 Common-Sense in Its Own Right; 7.4 Anchoring Systems Design in the Social; References; Chapter 8: Members' Not Ethnographers' Methods; 8.1 Ethnomethodology and Design; 8.2 Members' Methods as a Design Resource; 8.3 Members' Methods and Ubiquitous Computing; 8.4 Conclusion: Eyeless in Gaza; References
    Note: Description based upon print version of record
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  • 78
    Online Resource
    Online Resource
    Cambridge, Massachusetts : MIT Press
    ISBN: 9780262328876
    Language: English
    Pages: 1 Online-Ressource (xii, 228 pages)
    Parallel Title: Erscheint auch als
    DDC: 302.23/12
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    Keywords: Gesellschaft ; Online chat groups ; Electronic discussion groups ; Blogs / Social aspects ; Internet / Social aspects ; Computerunterstützte Kommunikation ; Internet ; Social Media ; Chatten ; Soziologie ; Electronic books ; Internet ; Soziologie ; Chatten ; Computerunterstützte Kommunikation ; Social Media
    Abstract: Online comment can be informative or misleading, entertaining or maddening. Haters and manipulators often seem to monopolize the conversation. Some comments are off-topic, or even topic-less. In this book, Joseph Reagle urges us to read the comments. Conversations "on the bottom half of the Internet," he argues, can tell us much about human nature and social behavior.Reagle visits communities of Amazon reviewers, fan fiction authors, online learners, scammers, freethinkers, and mean kids. He shows how comment can inform us (through reviews), improve us (through feedback), manipulate us (through fakery), alienate us (through hate), shape us (through social comparison), and perplex us. He finds pre-Internet historical antecedents of online comment in Michelin stars, professional criticism, and the wisdom of crowds. He discusses the techniques of online fakery (distinguishing makers, fakers, and takers), describes the emotional work of receiving and giving feedback, and examines the culture of trolls and haters, bullying, and misogyny. He considers the way comment -- a nonstop stream of social quantification and ranking -- affects our self-esteem and well-being. And he examines how comment is puzzling -- short and asynchronous, these messages can be slap-dash, confusing, amusing, revealing, and weird, shedding context in their passage through the Internet, prompting readers to comment in turn, "WTF?!?"
    Note: Includes bibliographical references and index. - Mode of access: World Wide Web
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  • 79
    Online Resource
    Online Resource
    Berlin/Boston : De Gruyter
    ISBN: 9783110401363
    Language: German
    Pages: 1 Online-Ressource (x,212 s.)
    Series Statement: Ideen & Argumente
    Parallel Title: Erscheint auch als
    Parallel Title: Erscheint auch als
    DDC: 303/.3
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    Keywords: Computer simulation ; Sozialwissenschaften, Soziologie, Anthropologie ; Technikphilosophie ; Computersimulation ; Mathematische Modellierung ; Modellierung ; Hochschulschrift ; Hochschulschrift ; Electronic books ; Hochschulschrift ; Electronic books. ; Computersimulation ; Modellierung ; Mathematische Modellierung ; Technikphilosophie
    Note: How have computers and simulation models changed scientific practice? Johannes Lenhard examines the methodology and epistemic nature of computer simulations. The conception of mathematical modeling that has so dominated modern science is undergoing redefinition: theory and technology are becoming inseparably connected, thereby resulting in a convergence of the natural and engineering sciences
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    URL: Cover
    URL: Cover
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  • 80
    Online Resource
    Online Resource
    Lanham : Lexington Books
    ISBN: 9780739192658
    Language: English
    Pages: 1 online resource (143 pages)
    Parallel Title: Erscheint auch als
    DDC: 302.231
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    Keywords: Social media ; Electronic books
    Abstract: Social Media: Principles and Applications thoroughly examines social media in interpersonal, mass-mediated, educational, organizational, and political settings. Sheldon provides a must-have survival tool for communication, psychology, and social media scholars.
    Abstract: Intro -- Contents -- Introduction -- I: Principles of Social Media -- Chapter One: Social Media and Traditional Interpersonal Communication Theories -- Chapter Two: Social Media and Theories of Mass Communication -- Chapter Three: Psychology of Social Media -- II: Applications of Social Media -- Chapter Four: Social Media in Politics -- Chapter Five: Social Media Privacy and Security -- Chapter Six: Social Media in Education -- Chapter Seven: Social Media and Disaster Communication -- Chapter Eight: Social Media and Advertising -- Chapter Nine: Social Media Addiction -- Appendix -- Index -- About the Author.
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  • 81
    Online Resource
    Online Resource
    Bielefeld : transcript
    ISBN: 9783839404294
    Language: German
    Pages: 1 online resource (317 pages)
    Edition: 1st ed.
    Series Statement: Kultur- und Medientheorie
    Parallel Title: Erscheint auch als
    DDC: 303.48340000000002
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    Keywords: Computers and civilization ; Electronic books
    Abstract: Cover Der Computer als Medium -- INHALT -- EINLEITUNG: ÜBER-SETZUNGEN -- DIFFERÄNZ: NOTATION PROZESSIERENDER ÜBERSETZUNGEN -- Computer: Medium der Übersetzung -- Notation: Zeichen und Wahrnehmung -- Übersetzung: Schrift wird Notation -- Medium: Mittler und Mittleres -- Interaktion mit dem Technisch-Unbewussten -- GESCHICHTE DES MEDIALEN RAUMES -- Schrift -- Bild -- Technische Medien als Griffel der Natur -- Film -- Telegrafie -- BILDWENDEN -- Was ist ein Bild? -- Vom perspektivischen Sehen zum Aspekt-Sehen -- Die neue Bildlichkeit des Computers als Medium -- Denken mit dem Auge -- FORMUNGEN DES COMPUTERS ALS MEDIUM -- Internet -- Hypertext und Hypermedia -- Programmiersprachen -- Simulation -- Komposition von Realitäten -- FAZIT: DAS RAUM-ZEIT DISPOSITIV VON ÜBERSETZUNGEN -- LITERATUR.
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  • 82
    ISBN: 9783826696657 , 9783826686986 , 3826686985 , 3826696646 , 9783826696640
    Language: German
    Pages: 1 Online Ressource (238 Seiten) , Illustrationen
    Edition: 1. Auflage
    Series Statement: Ciando library
    Parallel Title: Erscheint auch als Hadnagy, Christopher Social Engineering enttarnt
    DDC: 303.372
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    Keywords: Social engineering ; Nonverbal communication ; Electronic books ; Social Engineering ; Nichtverbale Kommunikation ; Faktor Mensch
    Abstract: Der Fachmann für die menschliche Seite der IT Sicherheit, Christopher Hadnagy, und der weltbekannte Experte für nonverbale Kommunikation, Paul Ekman, haben sich in diesem Buch zusammengetan, um zu demonstrieren, wie man den Social Engineer und damit letzlich den Menschen überhaupt besser deuten, 'lesen' lernt, also besser versteht, was das Gegenüber gerne verschweigen, verstecken möchte und gerade nicht, wenigstens nicht explizit, sagen möchte. Christopher Hadnagy ist bekannt geworden als Verfasser des Buches 'Social Engineering: The Art of Human Hacking' (deutsche Ausgabe bei mitp: 'Die Kunst des Human Hacking'); Paul Ekman, Professor emeritus für Psychologie an der Universität von San Francisco, gilt weltweit als der Experte für nonverbale Kommunikation und hat sich intensiv mit der Entdeckung von Lügen bzw. der Entlarvung von Lügnern beschäftigt.
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  • 83
    Online Resource
    Online Resource
    [San Rafael, California] : Morgan & Claypool Publishers
    ISBN: 9781608457724
    Language: English
    Pages: 1 Online-Ressource (xvi, 113 Seiten) , Illustrationen, Diagramme
    Series Statement: Synthesis lectures on human-centered informatics #22
    Series Statement: Synthesis lectures on human-centered informatics
    Parallel Title: Erscheint auch als
    DDC: 303.4834
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    Keywords: Gesellschaft ; Computers Social aspects ; Human-computer interaction ; Product design ; Ubiquitous Computing ; Mensch-Maschine-Kommunikation ; Design ; Benutzerfreundlichkeit ; Electronic books ; Design ; Mensch-Maschine-Kommunikation ; Benutzerfreundlichkeit ; Ubiquitous Computing
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 84
    Online Resource
    Online Resource
    Marburg : Tectum Verlag
    ISBN: 9783828858596
    Language: German
    Pages: Online-Ressource (1 online resource (451 p.))
    Edition: Online-Ausg.
    Series Statement: EBL-Schweitzer
    Parallel Title: Druckausg. Wagner, Cosima Robotopia Nipponica
    DDC: 629892
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    Keywords: Robot industry - Japan ; Robotics - Japan ; Robotics ; Popkulur ; Puppen ; Technologie ; Gesellschaft ; Medizin ; Electronic books ; Japan ; Robotik ; Akzeptanz ; Pop-Kultur ; Roboter ; Leitbild
    Abstract: Japan ist seit den 1980ern als Land bekannt, das eine bemerkenswerte Roboterkultur hervorgebracht hat. Während jedoch die Diskussion um den Einsatz sogenannter „sozialer" Roboter in der Pflege noch vor kurzem im Westen den Mythos vom „Roboterland Japan" bestärkt hat, brachte die Dreifachkatastrophe von Fukushima im März 2011 allgemeine Ernüchterung: japanische Roboter konnten hier kaum helfen. Cosima Wagner unternimmt auf der Basis originalsprachlichen Quellenmaterials nun erstmalig eine umfassende Erörterung der Robotopia Nipponica und bietet Erklärungsmodelle für den „Japanese Way of Robotic
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  • 85
    ISBN: 130645199X , 9781118608654 , 9781306451994
    Language: English
    Pages: Online-Ressource (224 pages)
    Parallel Title: Druckausg.
    Parallel Title: Druckausg. Hadnagy, Christopher Unmasking the social engineer
    DDC: 303.3/72
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    Keywords: Christian sociology ; Social problems ; Computer hackers ; Computer security ; Social engineering ; Christian sociology ; Social problems ; Electronic books ; Electronic books ; Soziologie ; Körpersprache ; Datenschutz ; Soziologie ; Körpersprache ; Datenschutz
    Abstract: Learn to identify the social engineer by non-verbal behavior Unmasking the Social Engineer: The Human Element of Security focuses on combining the science of understanding non-verbal communications with the knowledge of how social engineers, scam artists and con men use these skills to build feelings of trust and rapport in their targets. The author helps readers understand how to identify and detect social engineers and scammers by analyzing their non-verbal behavior. Unmasking the Social Engineer shows how attacks work, explains nonverbal communications, and demonstrates with visuals the connection of non-verbal behavior to social engineering and scamming. Clearly combines both the practical and technical aspects of social engineering securityReveals the various dirty tricks that scammers usePinpoints what to look for on the nonverbal side to detect the social engineer Sharing proven scientific methodology for reading, understanding, and deciphering non-verbal communications, Unmasking the Social Engineer arms readers with the knowledge needed to help protect their organizations.
    Abstract: Cover -- Title Page -- Copyright -- Contents -- Foreword -- Acknowledgments and Preface -- Introduction -- The Scholar and the Student -- Using This Book as a Social Engineer -- Part I Building the Foundation -- Chapter 1 What Is Nonverbal Communication? -- The Different Aspects of Nonverbal Communication -- Kinesics -- Proxemics -- Touch -- Eye Contact -- Olfactics -- Adornment -- Facial Expressions -- How to Use This Information -- Summary -- Chapter 2 What Is Social Engineering? -- Information Gathering -- Pretexting -- Elicitation -- Rapport -- Influence/Manipulation -- Framing -- Nonverbal Communications -- The Three Basic Forms of Social Engineering -- Become Phishers of Men -- When The Phone Is More Dangerous Than Malware -- I Am Not the Social Engineer You Are Looking For -- Using Social Engineering Skills -- The Good -- The Bad -- The Ugly -- Summary -- Part II Decoding the Language of the Body -- Chapter 3 Understanding the Language of the Hands -- Communicating with Your Hands -- Origin -- Coding -- Usage -- High-Confidence Hand Displays -- Low-Confidence and Stress Hand Displays -- Getting a Handle on the Hands -- Summary -- Chapter 4 The Torso, Legs, and Feet -- Legs and Feet -- Torso and Arms -- Summary -- Chapter 5 The Science Behind the Face -- Just the FACS -- What Is a Truth Wizard? -- Emotions versus Feelings -- Fear -- Surprise -- Sadness -- Contempt -- Disgust -- Anger -- Happiness -- Perfect Practice Makes Perfect -- Summary -- Chapter 6 Understanding Nonverbal Displays of Comfort and Discomfort -- Neck and Face Pacifying -- What to Watch For -- Mouth Covers -- What to Watch For -- Lips -- What to Watch For -- Eye Blocking -- What to Watch For -- Self-Comforting and Head Tilts -- What to Watch For -- Summary -- Part III Deciphering the Science -- Chapter 7 The Human Emotional Processor -- Introducing the Amygdala.
    Description / Table of Contents: Cover; Title Page; Copyright; Contents; Foreword; Acknowledgments and Preface; Introduction; The Scholar and the Student; Using This Book as a Social Engineer; Part I Building the Foundation; Chapter 1 What Is Nonverbal Communication?; The Different Aspects of Nonverbal Communication; Kinesics; Proxemics; Touch; Eye Contact; Olfactics; Adornment; Facial Expressions; How to Use This Information; Summary; Chapter 2 What Is Social Engineering?; Information Gathering; Pretexting; Elicitation; Rapport; Influence/Manipulation; Framing; Nonverbal Communications
    Description / Table of Contents: The Three Basic Forms of Social EngineeringBecome Phishers of Men; When The Phone Is More Dangerous Than Malware; I Am Not the Social Engineer You Are Looking For; Using Social Engineering Skills; The Good; The Bad; The Ugly; Summary; Part II Decoding the Language of the Body; Chapter 3 Understanding the Language of the Hands; Communicating with Your Hands; Origin; Coding; Usage; High-Confidence Hand Displays; Low-Confidence and Stress Hand Displays; Getting a Handle on the Hands; Summary; Chapter 4 The Torso, Legs, and Feet; Legs and Feet; Torso and Arms; Summary
    Description / Table of Contents: Chapter 5 The Science Behind the FaceJust the FACS; What Is a Truth Wizard?; Emotions versus Feelings; Fear; Surprise; Sadness; Contempt; Disgust; Anger; Happiness; Perfect Practice Makes Perfect; Summary; Chapter 6 Understanding Nonverbal Displays of Comfort and Discomfort; Neck and Face Pacifying; What to Watch For; Mouth Covers; What to Watch For; Lips; What to Watch For; Eye Blocking; What to Watch For; Self-Comforting and Head Tilts; What to Watch For; Summary; Part III Deciphering the Science; Chapter 7 The Human Emotional Processor; Introducing the Amygdala
    Description / Table of Contents: How the Amygdala Processes InformationHijacking the Amygdala; Human See, Human Do; Reading Other People's Expressions; Your Own Emotional Content; Nonverbal Social Proof; Using Amygdala Hijacking as a Social Engineer; Summary; Chapter 8 The Nonverbal Side of Elicitation; Artificial Time Constraints; Sympathy/Assistance Themes; Ego Suspension; Ask How, When, and Why Questions; Conversational Signals; Action Unit 1: Inner Brow Raiser; Action Unit 2: Outer Brow Raiser; Action Unit 4: Brow Lowerer; Conversational Signals of Emotions; Breaking Down Conversational Signals; Batons; Underliner
    Description / Table of Contents: PunctuationQuestion Mark; Word Search; Nonverbal Conversational Signals; Conversational Signals as a Social Engineer; Summary; Part IV Putting It All Together; Chapter 9 Nonverbal Communication and the Human Being; Applying This Information as a Professional Social Engineer; Using This Book to Defend; Becoming a Critical Thinker; Summary; Index
    Note: Description based upon print version of record
    URL: Volltext  (lizenzpflichtig)
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  • 86
    Online Resource
    Online Resource
    München : De Gruyter Oldenbourg
    ISBN: 9783486781458
    Language: German
    Pages: Online-Ressource (PDF-Dateien: 321 S.) , Ill., graph. Darst
    Edition: [Elektronische Ressource]
    Parallel Title: Print version Informatik und Gesellschaft
    DDC: 004.0711
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    Keywords: Computer science Social aspects ; Information technology Social aspects ; Information society ; Soziologie Informatik und Gesellschaft ; Computer science and society, sociology, informatics ; Electronic books ; Techniksoziologie
    Abstract: A networked information society generates complex interactions between information technology and society, which are the focus of a new interdisciplinary field presented in Computer Science and Society. The eleven chapters are designed to complement a university course on computer science and society. Learning objectives, examples, and review questions facilitate rapid and effective mastery of this future-oriented area of study. Prof. Dr. Andrea Kienle, Fachhochschule Dortmund Dr. Gabriele Kunau, Fachhochschule Dortmund
    Abstract: A networked information society generates complex interactions between information technology and society, which are the focus of a new interdisciplinary field presented in Computer Science and Society. The eleven chapters are designed to complement a university course on computer science and society. Learning objectives, examples, and review questions facilitate rapid and effective mastery of this future-oriented area of study
    Description / Table of Contents: VI.III Organisation technischer Maßnahmen auf gesellschaftlicher Ebene
    Description / Table of Contents: Enth. Literaturangaben und Index
    Note: Description based upon print version of record , Unterschiede zwischen dem gedruckten Dokument und der elektronischen Ressource können nicht ausgeschlossen werden , Differences between the printed and electronic version of the document are possible , T Titelei; Geleitwort; Vorwort der Autorinnen; Inhaltsverzeichnis; Abbildungsverzeichnis; Legende; I Einordnung; Einleitung; Lernziele; I.I Informatik; I.I.I Entwicklung der Informatik als Disziplin; I.I.II Was ist Informatik?; I.I.III Die Teildisziplinen der Informatik; I.II Informatik und Gesellschaft; I.III Verwandte Disziplinen; I.III.I Soziologie und die Gesellschaft; I.III.II Psychologie und der Mensch; I.IV Zusammenfassung; I.V Fragen zur Wiederholung; I.VI Zum Nachdenken , II.I Drei Arten von KommunikationII.II Die Begriffe Verhalten und (soziales) Handeln; II.III Kommunikationsmodelle; II.III.I Nachrichtentechnische Perspektive auf Kommunikation; II.III.II Psychologische Perspektive auf Kommunikation; II.III.III Soziologische Perspektive auf Kommunikation; II.IV Das kontext-orientierte Kommunikationsmodell; II.V Zusammenfassung; II.VI Fragen zur Wiederholung; II.VII Zum Nachdenken , III.II Sozio-technische Systeme in der InformatikIII.III Der allgemeine Systembegriff; III.IV Technische Systeme; III.V Soziale Systeme; III.VI Sozio-technische Systeme; III.VII Zusammenfassung; III.VIII Fragen zur Wiederholung; III.IX Zum Nachdenken , IV.V Technikaneignung als sozialer ProzessIV.VI Vorgehensmodelle in der Softwareentwicklung; IV.VII Das Vorgehensmodell STEPS; IV.VIII Generisches Vorgehensmodell zur sozio-technischen Systemgestaltung; IV.IX Zusammenfassung; IV.X Fragen zur Wiederholung; IV.XI Zum Nachdenken , V.VI Modellierung sozio-technischer SystemeV.VII Vor- und Nachbereitung von STWT-Workshops; V.VIII Durchführung von STWT-Workshops; V.IX STWT - Beispiele; V.IX.I STWT zu Projektbeginn; V.IX.II STWT Workshops in der Prototypingphase; V.X Zusammenfassung; V.XI Fragen zur Wiederholung; V.XII Zum Nachdenken , Systemvoraussetzungen: Internet-Zugriff, Adobe Acrobat Reader.
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  • 87
    Online Resource
    Online Resource
    Boca Raton : CRC Press
    ISBN: 9781466503298 , 1466503297 , 9781466503281
    Language: English
    Pages: 1 online resource (xix, 455 pages)
    Edition: Second edition.
    Parallel Title: Erscheint auch als
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    Keywords: Information storage and retrieval systems Geography ; Geographic information systems ; TECHNOLOGY & ENGINEERING ; Remote Sensing & Geographic Information Systems ; SCIENCE ; Earth Sciences ; Geography ; TRAVEL ; Budget ; TRAVEL ; Hikes & Walks ; TRAVEL ; Museums, Tours, Points of Interest ; TRAVEL ; Parks & Campgrounds ; Geographic information systems ; Information storage and retrieval systems ; Geography ; Geografie ; Datenverarbeitung ; Geoinformatik ; Electronic books ; Geographic information systems ; Geographic information systems ; Electronic books
    Abstract: "This newly updated edition covers cutting-edge topics in computational geography, addressing a domain in both geographic and computer sciences. With an extended introduction that reviews directional changes and major advances in the field since the first edition, this book includes ten new topics as well as substantial modifications to existing chapters. Written by recognized international experts and up-and-coming researchers, the text introduces the subject matter by providing readable accounts of current developments. In addition, the authors examine possibilities for future developments through the year 2061"--
    Note: Includes bibliographical references and index. - Print version record
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  • 88
    ISBN: 9783864901362
    Language: German
    Pages: 1 Online-Ressource
    Edition: 5., überarbeitete Auflage
    Parallel Title: Erscheint auch als Saake, Gunter, 1960 - Algorithmen und Datenstrukturen
    DDC: 005.133
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    Keywords: Algorithms ; Java (Computer program language) ; Data structures (Computer science) ; Java (Computer program language) ; Data structures (Computer science) ; Algorithms ; Electronic books ; Electronic books ; local ; Lehrbuch ; Datenstruktur ; Algorithmus ; Java ; Algorithmus ; Datenstruktur
    Abstract: Solides Lehrbuch - grundlegend und umfassend * Java als Implementierungssprache, unter Berücksichtigung der Spezifika von Java mit Netzanschluss: Programmbeispiele/Animationen Autoren sind sehr angesehen und kompetent
    Note: Includes bibliographical references and index. - Description based on online resource; title from title page (Safari, viewed Feb. 12, 2014)
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  • 89
    ISBN: 9783846750865
    Language: German
    Pages: 1 Online-Ressource (238 Seiten)
    Series Statement: Schriften des Internationalen Kollegs für Kulturtechnikforschung und Medienphilosophie Band 18
    Series Statement: Schriften des Internationalen Kollegs für Kulturtechnikforschung und Medienphilosophie
    Parallel Title: Erscheint auch als PhantomGesichter
    DDC: 006.2/4
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    Keywords: Biometric identification ; Image processing ; Images, Photographic ; Electronic books ; Aufsatzsammlung ; Überwachungstechnik ; Gesicht ; Bilderkennung ; Biometrie ; Porträtfotografie ; Biometrie
    Abstract: Intro -- PHANTOMGESICHTER: Zur Sicherheit und Unsicherheit im biometrischen Überwachungsbild -- INHALT -- Vorwort -- EINLEITUNG: Zum Programm einer zukünftigen Bildtheorie der Sicherheitstechnik -- A - TECHNIK UND KONSTRUKTION -- Das biometrische Dokumenten-Foto -- Der automatische Bildvergleich -- Kontrollpolitische Automatisierung der Personenidentifizierung an den Grenzen -- Werkzeug, Maschine, System.Bemerkungen zu »Biometrischen Bildern« und Biometischer Überwachung aus technikphilosophischer Sicht -- B - BILD (KUNST) UND KOMPOSITION -- »A surprising air of reality« - Kompositfotografie zwischen wissenschaftlicher Evidenzbehauptung und künstlerischer Subversion -- Die unscharfe Allgemeinheit des Bildes. Wittgensteins Begriff der Familienähnlichkeit und das biometrische Kompositbild -- Interconnected Pictures -- C - IDENTITӒT UND GESELLSCHAFT -- Die automatische Zukunft der Kameraaugen -- »Schau mir auf die Augen« - Der vergebliche, aber folgenreiche Wunsch mit Biometrie verstehen zu können -- Im Bann der Kriminalbilder. Zur Rolle von Videoüber wachungs material in den britischen Medien -- D - MEDIUM UND GESICHT -- »Das Antlitz spricht« - Phänomenologie des (Film-) Gesichts -- Neurologische Gesichtsblindheit und biometrische Gesichtserkennung - ein Januskopf ? -- Autorinnen und Autoren.
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  • 90
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : W. W. Norton & Company, Incorporated
    ISBN: 9780393241259
    Language: English
    Pages: 1 online resource (220 pages)
    Parallel Title: Erscheint auch als
    Parallel Title: Erscheint auch als Brynjolfsson, Erik, 1962 - The second machine age
    DDC: 303.48/3
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    Keywords: Electronic Commerce ; Industrialisierung ; Informationstechnik ; Künstliche Intelligenz ; Technischer Fortschritt ; Fortschritt ; Vermögen ; Digitale Spaltung ; Soziale Schicht ; Technischer Fortschritt ; Auswirkung ; Informationstechnik ; Kommunikationstechnik ; Gerät ; Technikbewertung ; Arbeitswelt ; Wohlstand ; Lebensbedingungen ; Electronic books ; Informationstechnik ; Sozioökonomischer Wandel ; Technischer Fortschritt ; Wirtschaftssystem ; Technologie ; Fortschritt ; Informationstechnik ; Technischer Fortschritt ; Sozioökonomischer Wandel
    Abstract: A New York Times Bestseller. A "fascinating" (Thomas L. Friedman, New York Times) look at how digital technology is transforming our work and our lives.
    Abstract: Cover -- Title -- Dedication -- Contents -- Introduction -- Chapter 1. The Big Stories -- Chapter 2. The Skills of the New Machines: Technology Races Ahead -- Chapter 3. Moore's Law and the Second Half of the Chessboard -- Chapter 4. The Digitization of Just About Everything -- Chapter 5. Innovation: Declining or Recombining? -- Chapter 6. Artificial and Human Intelligence in the Second Machine Age -- Chapter 7. Computing Bounty -- Chapter 8. Beyond Gdp -- Chapter 9. The Spread -- Chapter 10. The Biggest Winners: Stars and Superstars -- Chapter 11. Implications of the Bounty and the Spread -- Chapter 12. Learning to Race With Machines: Recommendations for Individuals -- Chapter 13. Policy Recommendations -- Chapter 14. Long-Term Recommendations -- Chapter 15. Technology and the Future (Which Is Very Different from "Technology Is the Future") -- Acknowledgments -- Notes -- Illustration Sources -- Index -- Also by Erik Brynjolfsson and Andrew McAfee -- Now Available -- Praise for THE SECOND MACHINE AGE -- Copyright.
    Note: Description based on publisher supplied metadata and other sources
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  • 91
    Online Resource
    Online Resource
    Berlin, Germany : Springer Spektrum
    ISBN: 9783662434024
    Language: German
    Pages: Online-Ressource (303 pages) , illustrations
    Edition: Online-Ausg.
    Parallel Title: Print version Zum frühstück gibt's Apps : der tägliche Kampf mit der digitalen ambivalenz
    DDC: 302.4
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    Keywords: Social networks ; Social networks ; Electronic books
    Abstract: Wie wir in der neuen digitalen Welt die Orientierung verlieren - und wiedergewinnen Smartphone, Smart Home, Social Media: Das Internet ist allgegenwärtig und voller Verheißungen - intelligente Kommunikation, höchste Bequemlichkeit, unendlicher Spaß. Doch gleichzeitig wächst das Gefühl: Wir werden immer mehr zu Sklaven unserer Handys, Tablets und PCs, die gierig unsere Zeit verschlingen. Beginnen wir die reale Welt aus den Augen zu verlieren? Wir pendelnzwischen Oberflächlichkeit und Tiefe, zwischen Freiheit und Versklavung, zwischen Lust und Frust. Wohin der Blick am Bildschirm schweift - wir begegnen täglich der Digitalen Ambivalenz: Informationen überall und jederzeit, Freundschaften rund um den Globus, laufend spannende Ideen, die Wirtschaft und Gesellschaft auf den Kopf stellen- welch ein Segen!E-Mail-Terror, Smartphones im Dauereinsatz, Geheimdienste und Konzerne, die alle Daten absaugen- welch ein Fluch!Gewinnen Sie Ihre Orientierung im digitalen Dschungel zurück! Dieses Buch liefert praktische Tipps, wie Sie die neuen Medien bewusster einsetzen. So nutzen Sie die Digitalität, um Ziele und Ideen in der realen Welt zu verwirklichen. Geschichten aus dem Alltag illustrieren, wo Fallen im Netz lauern - und wie Sie ihnen ausweichen. So schaffen Sie sogar mehr Freiraum für 'echte' Kommunikation. Handfeste Informationen in unterhaltsamer Form: Zum Frühstück gibt´s Apps ist der Kompass für die neue digitale Welt. -----E-Mail-Fluten, Handy-Wahn, Shopping-Glück und Basisdemokratie im Netz - so vielfältig die digitale Welt ist, so facettenreich sind auch die Themen in Zum Frühstück gibt´s Apps. Die 18 Kapitel sind ein spannender Streifzug durch unseren Alltag, den Smartphone und Co. immer mehr beherrschen. Der rote Faden ist die Frage nach der Digitalen Ambivalenz. Was bringt die 'schöne neue Welt'? Segen oder Fluch? Gewinn oder Verlust? Aufbruch oder Absturz? Mit diesen Fragen im Gepäck reisen die Autoren durch digitale Landschaften: Sie überlegen, wie viel Multitasking eine Hausarbeit an der Uni verträgt, ob die digitale Transformation in Unternehmen zu mehr Demokratie führt oder warum 3-Jährige auch gut ohne Tablets spielen können. Verlernen wir durch IT im Unterricht das Lernen? Schmeichelt Facebook nur der eigenen Eitelkeit? Wie schützen wir uns vor Shitstorms und Cybermobbing? Wer in der Digitalen Ambivalenz Orientierung finden will, dem bietet dieses Buch: Geschichten aus dem digitalen Alltag, die uns über die eigene Naivität schmunzeln lassen.Quergedachtes zu den Verführungen der IT-Industrie, die allzu oft das Blaue vom Himmel verspricht.Sofort umsetzbare Tipps, die für Beruf und Familie Wege im digitalen Dschungel aufzeigen. Zum Frühstück gibt´s Appsist ein Appell zum bewussten Handeln in der digitalen Welt. Ein Buch, das die Widersprüche des Daten-Zeitalters aufzeigt! Humorvoll und mit analytischer Tiefe! Dipl.-Volkswirt Ingo Leipner (links) gründete 2005 die Textagentur EcoWords (www.ecowords.de). Schwerpunkte seiner Arbeit sind Unternehmenskultur, Ökonomie/Ökologie und Erneuerbare Energie. Heute schreibt er u. a. für die Online-Ausgaben der Frankfurter Rundschauund Berliner Zeitungsowie die Zeitschrift forum Nachhaltig Wirtschaften. Der Wirtschaftsjournalist stößt immer wieder auf das Thema 'Digitale Ambivalenz', da er die digitale Transformation der Wirtschaft kritisch verfolgt. Prof. Gerald Lembke (rechts) gilt als 'eine der wichtigsten Anlaufstellen in allen Fragen der Digitalität' (Wirtschaftswoche). Er ist Studiengangsleiter für Digitale Medien an der Dualen Hochschule Baden-Württemberg (DHBW) und Präsident des Bundesverbandes für Medien und Marketing (BVMM). Lembke ist ein gefragter Keynote-Speaker und nimmt die digitale Welt kritisch und unterhaltsam aufs Korn. Zu seinen erfolgreichen Fachpublikationen zählen Social Media Marketingund Digitale Medien in Unternehmen.
    Description / Table of Contents: Inhaltsverzeichnis; 1 Prolog; Liebe Vegetarier … halten Sie sich bitte jetzt die Nase zu!; Literatur; 2 Märchen vom Multitasking; Digitale Ambivalenz; Tipps zum (Über-)Leben in der Digitalen Ambivalenz; Literatur; 3 Rummelplatz der virtuellen Eitelkeiten; Digitale Ambivalenz; Tipps zum (Über-)Leben in der Digitalen Ambivalenz; Literatur; 4 Das digitale Partner(un-)glück; Digitale Ambivalenz; Tipps zum (Über-)Leben in der Digitalen Ambivalenz; Literatur; 5 Like-Wahn; Digitale Ambivalenz; Tipps zum (Über-)Leben in der Digitalen Ambivalenz; Literatur; 6 Shopping-Himmel; Digitale Ambivalenz
    Description / Table of Contents: Tipps zum (Über-)Leben in der Digitalen AmbivalenzLiteratur; 7 Gefahr leichtsinniger Kommentare; Digitale Ambivalenz; Tipps zum (Über-)Leben in der Digitalen Ambivalenz; Literatur; 8 Virtuelles NSA-Gefängnis; Digitale Ambivalenz; Tipps zum (Über-)Leben in der Digitalen Ambivalenz; Literatur; 9 Terror durch E-Mails; Digitale Ambivalenz; Tipps zum (Über-)Leben in der Digitalen Ambivalenz; Literatur; 10 Hardware-Gläubige; Digitale Ambivalenz; Tipps zum (Über-)Leben in der Digitalen Ambivalenz; Literatur; 11 Digitale Bildungswelt; Digitale Ambivalenz
    Description / Table of Contents: Tipps zum (Über-)Leben in der Digitalen AmbivalenzLiteratur; 12 Tobender Mob im Netz; Digitale Ambivalenz; Tipps zum (Über-)Leben in der Digitalen Ambivalenz; Literatur; 13 IT-Angriff auf Kinder; Digitale Ambivalenz; Tipps zum (Über-)Leben in der Digitalen Ambivalenz; Literatur; 14 Community der Star-Wars-Jünger; Digitale Ambivalenz; Tipps zum (Über-)Leben in der Digitalen Ambivalenz; Literatur; 15 Kühlschrank und Toaster im Gespräch; Digitale Ambivalenz; Tipps zum (Über-)Leben in der Digitalen Ambivalenz; Literatur; 16 Apps gegen Stress; Digitale Ambivalenz
    Description / Table of Contents: Tipps zum (Über-)Leben in der Digitalen AmbivalenzLiteratur; 17 Digitale Transformation von Unternehmen; Digitale Ambivalenz; Tipps zum (Über-)Leben in der Digitalen Ambivalenz; Literatur; 18 Epilog; Literatur; Sachverzeichnis; Sachverzeichnis
    Note: Includes index
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  • 92
    ISBN: 1447154932 , 9781447154938
    Language: English
    Pages: Online-Ressource (vii, 269 pages)
    Edition: Online-Ausg.
    Series Statement: History of computing
    Series Statement: History of Computing Ser.
    Parallel Title: Print version Hacking Europe
    Parallel Title: Druckausg. Hacking Europe
    DDC: 303.48/34
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    Keywords: Microcomputers ; Computers Social aspects ; History ; Computer crimes ; Electronic books ; Fallstudiensammlung ; Aufsatzsammlung ; Aufsatzsammlung ; Fallstudiensammlung ; Aufsatzsammlung ; USA ; Europa ; Individuelle Datenverarbeitung ; Computerfreak ; Computer ; Gegenkultur ; Subkultur ; Geschichte 1975-2005
    Abstract: Hacking Europetraces the user practices of chopping games in Warsaw, hacking software in Athens, creating chaos in Hamburg, producing demos in Turku, and partying with computing in Zagreb and Amsterdam. Focusing on several European countries at the end of the Cold War, the book shows the digital development was not an exclusively American affair. Local hacker communities appropriated the computer and forged new cultures around it like the hackers in Yugoslavia, Poland and Finland, who showed off their tricks and creating distinct 'demoscenes.' Together the essays reflect a diverse palette of cultural practices by which European users domesticated computer technologies. Each chapter explores the mediating actors instrumental in introducing and spreading the cultures of computing around Europe. More generally, the 'ludological' element--the role of mischief, humor, and play--discussed here as crucial for analysis of hacker culture, opens new vistas for the study of the history of technology.
    Description / Table of Contents: Preface; Contents; Chapter 1: Introduction: How European Players Captured the Computer and Created the Scenes ; 1.1 The Hacker Phenomenon; 1.2 Appropriating Computers and Making Technology; 1.3 Appropriating America and Making Europe; 1.4 European Diversity and Common Ground; Bibliography; Part I: Appropriating America: Making One's Own; Chapter 2: Transnational (Dis)Connection in Localizing Personal Computing in the Netherlands, 1975-1990; 2.1 Introduction ; 2.2 Personal Computing Pioneers: Bridging the Atlantic; 2.3 Resolving Design Differences: Basicode as Computer Esperanto
    Description / Table of Contents: 2.4 Alienation from Producers: Hobbyist Cracking Software2.5 Protected Educational Market: From Niche to Microsoft Monopoly; 2.6 Multiple American Appropriations; Bibliography; Chapter 3: "Inside a Day You Will Be Talking to It Like an Old Friend": The Making and Remaking of Sinclair Personal Computing in 1980s Britain; 3.1 The Challenge of the Chip; 3.2 The Making of an Educational Home Computer; 3.3 GOTO Education; 3.4 "Serious" Use; 3.5 Just a Toy Computer?; 3.6 Game Over; Bibliography; Chapter 4: Legal Pirates Ltd: Home Computing Cultures in Early 1980s Greece; 4.1 Introduction
    Description / Table of Contents: 4.2 When IBM Provided Nothing4.3 "You Can Make Your Own Version of Software"; 4.4 The Role of Mediators; 4.5 Conclusion; Bibliography; Part II: Bastard Sons of the Cold War: Creating Computer Scences; Chapter 5: Galaxy and the New Wave: Yugoslav Computer Culture in the 1980s; 5.1 Introduction; 5.2 History of Computing in Yugoslavia; 5.3 Research Institutes and Digital Computers; 5.4 Consumer Society; 5.5 "New Tendencies"; 5.6 Culture Shift and Generation Gap; 5.7 Illegal Imports and the Birth of a Scene; 5.8 Galaksija, Computers in Your Home, Revolution; 5.9 Ventilator 202
    Description / Table of Contents: 5.10 New Kids on the Block5.11 Conclusion; Bibliography; Chapter 6: Playing and Copying: Social Practices of Home Computer Users in Poland during the 1980s; 6.1 Introduction; 6.2 Private Importers; 6.3 Computer Bazaars; 6.4 Pewex and Baltona Retail Stores; 6.5 Computerization Movement; 6.6 Computer Magazines; 6.7 Communist Sanctioned Computer Clubs; 6.8 Social Networks, Gaming Culture, and Sneakernets ; 6.9 User Groups; 6.10 The Demoscene; 6.11 Conclusion; Bibliography; Chapter 7: Multiple Users, Diverse Users: Appropriation of Personal Computers by Demoscene Hackers; 7.1 Introduction
    Description / Table of Contents: 7.2 Technology Appropriation Within a Scene7.3 Scripting Technology; 7.4 Me and My Scene; The Scene as a Stage; Winners vs. Losers; 7.5 Me and My Computer; 7.6 Conclusions; Bibliography; Part III: Going Public: How to Change the World; Chapter 8: Heroes Yet Criminals of the German Computer Revolution; 8.1 Organizing Chaos Computer Club; 8.2 The Conscience of Hackers; 8.3 Going Public and Acting Up; 8.4 Hacking Germany's Bildschirmtext; 8.5 Revealing the Gaps in Btx; 8.6 Consumer Protection vs. Hacker Ethics; 8.7 Legislation for White-Collar Crimes; 8.8 The Legal Implications for Hacktivism
    Description / Table of Contents: 8.9 Conclusion
    Note: Includes bibliographical references and index
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  • 93
    ISBN: 9780262283137
    Language: English
    Pages: 1 online resource (306 pages)
    Series Statement: The MIT Press Ser
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    DDC: 303.48/33
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    Keywords: Information society ; Electronic commerce -- Social aspects ; International economic integration ; Information superhighway ; Internet -- Social aspects ; Telecommunication -- History ; Electronic books ; Electronic commerce ; Social aspects ; Information society ; Information superhighway ; International economic integration ; Internet ; Social aspects ; Telecommunication ; History
    Abstract: Schiller traces the transformation of the Internet from government, military, and educational tool to agent of "digital capitalism" through three critically important and interlinked realms.
    Note: Description based on publisher supplied metadata and other sources
    URL: Volltext  (lizenzpflichtig)
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  • 94
    ISBN: 9783110356977
    Language: German , English
    Pages: Online-Ressource (VIII, 212 S.) , Ill., graph. Darst.
    Edition: 2014
    Parallel Title: Druckausg. Gender-UseIT
    DDC: 306.42
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    Keywords: Information technology ; User interfaces (Computer systems) ; Human-computer interaction ; COMPUTERS / Social Aspects / General ; Electronic books ; Konferenzschrift 2014 ; Konferenzschrift ; Electronic books. ; Mensch-Maschine-Kommunikation ; Benutzeroberfläche ; Benutzerfreundlichkeit ; Geschlechterverhältnis ; Funktionalität ; Geschlechterforschung
    Abstract: Main description: Die systematische und interdisziplinäre Forschung zu Usability unter Berücksichtigung der Genderperspektive steht noch am Anfang. Dieser Tagungsband dokumentiert dieerste Fachtagung zu diesem Thema im Dt. Raum. Die Beiträge umfassen Beispiele aus Forschung und Praxis, Vorschläge für gendersensibles Softwaredesign und theoriegeleitete Ansätze zur Reflexion von Geschlecht im Usability-Engineering-Prozess und in der HCI-Forschung.
    Abstract: Main description: Systematic interdisciplinary research on usability that takes gender into account is still in its infancy. These conference proceedings document the first German language symposium devoted to this theme. The papers include examples from research and practice, recommendations for gender-sensitive software design, and theoretically grounded approaches for reflecting on gender in the usability engineering process and in HCI research.
    Abstract: Biographical note: Nicola Marsden,Hochschule Heilbronn; Ute Kempf, Kompetenzzentrum Technik-Diversity-Chancengleichheit e.V.
    Description / Table of Contents: Inhalt; Einleitung; I. Geschlecht im Gestaltungsprozess; Vergeschlechtlichte Anwender_innen-Erlebnisse und User Experience als soziomaterielles Konzept; Diffractive Design; Usability und Intersektionalitätsforschung - Produktive Dialoge; Doing Gender im IT-Design - Zur Problematik der (Re-)Konstruktion von Differenz; II Erweiterung bestehender Vorgehensweisen; Gender-/Diversity-Aspekte in der Informatikforschung: Das GERD-Modell; Geschlechter- und intersektionalitätskritische Perspektiven auf Konzepte der Softwaregestaltung; Personas und stereotype Geschlechterrollen
    Description / Table of Contents: III Geschlecht als Einschreibung in SoftwareMultidimensional Gendering Processes at the Human-Computer-Interface: The Case of Siri; Was ist Gewalt und wie heißt er? Semantische Gewalterkennung aus Sicht der Gender Studies; IV Diversity als Voraussetzung; Gendability - Gender und Diversity bewirken innovative Produkte; Viele Facetten. Geschlechter- und diversityfreundliche Mediengestaltung in technischen Bereichen; Integration von Gender und Diversity-Aspekten in die Informatik-Lehre - Ausgewählte Beispiele der FH Erfurt und der TU Ilmenau; V Nutzungsgruppen und Geschlecht
    Description / Table of Contents: Eine andere User Experience: Menschen mit depressiven ErkrankungenAssessing the influence of gender towards the adoption of technology-enabled self-service systems in retail environments; VI Personen und Anlässe; Die Fachtagung Gender-UseIT: Wissenschaft und Praxis im Dialog; Die Autorinnen und Autoren
    Note: Literaturangaben , FrontmatterGrußwortInhaltEinleitung , Vergeschlechtlichte Anwender_innen-Erlebnisse und User Experience als soziomaterielles Konzept , Diffractive Design , Usability und Intersektionalitätsforschung – Produktive Dialoge , Doing Gender im IT-Design – Zur Problematik der (Re-)Konstruktion von Differenz , Gender-/Diversity-Aspekte in der Informatikforschung: Das GERD-Modell , Geschlechter- und intersektionalitätskritische Perspektiven auf Konzepte der Softwaregestaltung , Personas und stereotype Geschlechterrollen , Multidimensional Gendering Processes at the Human-Computer-Interface: The Case of Siri , Was ist Gewalt und wie heißt er? Semantische Gewalterkennung aus Sicht der Gender Studies , Gendability – Gender und Diversity bewirken innovative Produkte , Viele Facetten. Geschlechter- und diversityfreundliche Mediengestaltung in technischen Bereichen , Integration von Gender und Diversity-Aspekten in die Informatik-Lehre – Ausgewählte Beispiele der FH Erfurt und der TU Ilmenau , Eine andere User Experience: Menschen mit depressiven Erkrankungen , Assessing the influence of gender towards the adoption of technology-enabled self-service systems in retail environments , Die Fachtagung Gender-UseIT: Wissenschaft und Praxis im Dialog , Die Autorinnen und Autoren. , Beitr. teilw. dt., teilw. engl.
    URL: Volltext  (Open Access)
    URL: Volltext  (Open Access)
    URL: Volltext  (kostenfrei)
    URL: Cover
    URL: Cover
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  • 95
    ISBN: 3864144590 , 9783864144592
    Language: German
    Pages: Online-Ressource (PDF, 297 S.)
    Edition: 1. Aufl.
    Edition: Online-Ausg.
    Uniform Title: Big data 〈dt.〉
    Parallel Title: Druckausg. Mayer-Schönberger, Viktor, 1966 - Big Data
    DDC: 304
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    Keywords: Social change ; Big data Social aspects ; Technological innovations Social aspects ; Internet Social aspects ; Electronic information resources Social aspects ; Electronic books ; Informationsgesellschaft ; Datenmanagement ; Datenanalyse ; Sozialer Wandel ; Informationsgesellschaft ; Privatsphäre ; Datenschutz
    Abstract: Ob Kaufverhalten, Grippewellen oder welche Farbe am ehesten verrät, ob ein Gebrauchtwagen in einem guten Zustand ist - noch nie gab es eine solche Menge an Daten und noch nie bot sich die Chance, durch Recherche und Kombination in der Daten¬flut blitzschnell Zusammenhänge zu entschlüsseln. Big Data bedeutet nichts weniger als eine Revolution für Gesellschaft, Wirtschaft und Politik. Es wird die Weise, wie wir über Gesundheit, Erziehung, Innovation und vieles mehr denken, völlig umkrempeln. Und Vorhersagen möglich machen, die bisher undenkbar waren. Die Experten Viktor Mayer-Schönberger und Kenneth Cukier beschreiben in ihrem Buch, was Big Data ist, welche Möglichkeiten sich eröffnen, vor welchen Umwälzungen wir alle stehen - und verschweigen auch die dunkle Seite wie das Ausspähen von persönlichen Daten und den drohenden Verlust der Privatsphäre nicht. VIKTOR MAYER-SCHÖNBERGER gründete im Jahr 1986 die Software-Firma Ikarus und entwickelte Virus Utilities, eines der am meisten verkauften österreichischen Software-Produkte. Heute ist er am Oxford Internet Institute tätig und berät Unternehmen, Regierungen und internationale Organisationen. Er beschäftigt sich mit den gesellschaftlichen Folgen der Datennutzung und propagiert das Recht auf das Vergessenwerden. KENNETH CUKIER ist Daten-Editor bei The Economist und einer der prominentesten Experten für Entwicklungen im Bereich Big Data. Er hat 2010 einen der ersten Artikel über diese Entwicklung geschrieben.
    Abstract: Ob Kaufverhalten, Grippewellen oder welche Farbe am ehesten verrät, ob ein Gebrauchtwagen in einem guten Zustand ist - noch nie gab es eine solche Menge an Daten und noch nie bot sich die Chance, durch Recherche und Kombination in der Daten¬flut blitzschnell Zusammenhänge zu entschlüsseln. Big Data bedeutet nichts weniger als eine Revolution für Gesellschaft, Wirtschaft und Politik. Es wird die Weise, wie wir über Gesundheit, Erziehung, Innovation und vieles mehr denken, völlig umkrempeln. Und Vorhersagen möglich machen, die bisher undenkbar waren. Die Experten Viktor Mayer-Schönberger und Kenneth Cukier beschreiben in ihrem Buch, was Big Data ist, welche Möglichkeiten sich eröffnen, vor welchen Umwälzungen wir alle stehen - und verschweigen auch die dunkle Seite wie das Ausspähen von persönlichen Daten und den drohenden Verlust der Privatsphäre nicht. VIKTOR MAYER-SCHÖNBERGER gründete im Jahr 1986 die Software-Firma Ikarus und entwickelte Virus Utilities, eines der am meisten verkauften österreichischen Software-Produkte. Heute ist er am Oxford Internet Institute tätig und berät Unternehmen, Regierungen und internationale Organisationen. Er beschäftigt sich mit den gesellschaftlichen Folgen der Datennutzung und propagiert das Recht auf das Vergessenwerden. KENNETH CUKIER ist Daten-Editor bei The Economist und einer der prominentesten Experten für Entwicklungen im Bereich Big Data. Er hat 2010 einen der ersten Artikel über diese Entwicklung geschrieben.
    Note: Includes bibliographical references and index , Translation from the English, originally published in 2010 by Houghton Mifflin Harcourt
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  • 96
    Online Resource
    Online Resource
    Indianapolis, IN : Wiley
    ISBN: 9781118740002 , 9781118740033
    Language: English
    Pages: 1 Online-Ressource (XXI, 216 Seiten)
    Parallel Title: Erscheint auch als
    DDC: 306.46
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    Keywords: Electronic books ; Big data / Social aspects ; Data mining / Social aspects ; Electronic information resources / Social aspects ; Gesellschaft ; Big data ; Business intelligence ; Data mining ; Managementinformationssystem ; Wissensmanagement ; Großbetrieb ; Big Data ; Datenmanagement ; Electronic books ; Großbetrieb ; Big Data ; Wissensmanagement ; Datenmanagement ; Managementinformationssystem
    Note: Includes index
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  • 97
    Online Resource
    Online Resource
    Northampton, Mass : Edward Elgar Pub
    ISBN: 9781781953372
    Language: English
    Pages: Online-Ressource (vii, 231 p.) , ill.
    Edition: Online-Ausg.
    Series Statement: New horizons in regional science
    Parallel Title: Druckausg. Tranos, Emmanouil The geography of the Internet
    DDC: 302.231
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    Keywords: Internet Europe ; Infrastructure (Economics) Europe ; Electronic books ; Europa ; Internet ; Infrastruktur ; Europa ; Internet ; Infrastruktur
    Note: Includes bibliographical references and index. - Electronic reproduction; Palo Alto, Calif; ebrary; 2013; Available via World Wide Web; Access may be limited to ebrary affiliated libraries
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  • 98
    Online Resource
    Online Resource
    Frankfurt a.M. : Peter Lang GmbH, Internationaler Verlag der Wissenschaften
    ISBN: 9783653035568
    Language: German
    Pages: 1 Online-Ressource (119 pages)
    Series Statement: Electronic Business v.9
    Parallel Title: Erscheint auch als Demeter, Philipp Near Field Communication im Handel
    DDC: 395.52
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    Keywords: Handel ; Mobile Business ; Funktechnik ; Standard ; Delphi-Methode ; Inventory control Automation ; Near field communication Germany ; Radio frequency identification systems ; Smart cards ; Electronic books
    Abstract: Welche Geschaeftspotentiale besitzt Near Field Communication im Handel? Und welche Faktoren standen einer grossflaechigen Verbreitung bisher im Wege? Um diese Fragen zu beantworten werden im ersten Teil dieses Buches theoretische Grundlagen mittels eines interdisziplinaeren Ansatzes aus der Literatur abgeleitet, gefolgt von Exkursen zur oekonomischen Rolle von Standards und zur Kryptologie. Fuer den empirischen Teil wurde eine Expertenbefragung nach der Delphi-Methode durchgefuehrt. Ziel dieser Befragung war es, die theoretischen Ergebnisse des ersten Teils zu verifizieren und eine Prognose fuer die zukuenftige Entwicklung der Technik abzugeben.
    URL: Volltext  (lizenzpflichtig)
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  • 99
    Online Resource
    Online Resource
    Boca Raton, FL :CRC Press,
    ISBN: 978-1-4398-8327-3 , 978-1-4398-8329-7
    Language: English
    Pages: 1 Online-Ressource (xxii, 498 p.).
    Series Statement: Computational analysis, synthesis, and design of dynamic models series
    DDC: 303.48/33
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    Keywords: Datenverarbeitung ; Sozialwissenschaften ; Social sciences / Data processing ; Datenverarbeitung. ; Gesellschaft. ; Electronic books ; Aufsatzsammlung ; Aufsatzsammlung ; Datenverarbeitung ; Gesellschaft
    Note: Includes bibliographical references
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  • 100
    Online Resource
    Online Resource
    Shelter Island, NY : Manning Publications
    Language: English
    Pages: 1 online resource (1 v.) , ill.
    Parallel Title: Erscheint auch als
    Parallel Title: Erscheint auch als Jones, Don, 1971 - Learn PowerShell toolmaking in a month of lunches
    DDC: 005.2/82
    RVK:
    Keywords: Windows PowerShell (Computer program language) ; Scripting languages (Computer science) ; Electronic books ; Electronic books ; local ; Windows PowerShell
    Abstract: Summary Packed with hands-on labs to reinforce what you're learning, Learn PowerShell Toolmaking in a Month of Lunches is the best way to learn PowerShell scripting and toolmaking. Just set aside one hour a day-lunchtime would be perfect-for each self-contained lesson. You'll move quickly through core scripting concepts and start working on four real-world, practical tools. Each chapter adds more functionality, including custom formatting, error handling, parameterized input, input validation, help files and documentation, and more. About this Book You don't have to be a software developer to build PowerShell tools. With this book, a PowerShell user is a step away from becoming a proficient toolmaker. Learn PowerShell Toolmaking in a Month of Lunches is the best way to learn PowerShell scripting and toolmaking in just one hour a day. It's packed with hands-on labs to reinforce what you're learning. It's an easy-to-follow guide that covers core scripting concepts using four practical examples. Each chapter builds on the previous one as you add custom formatting, error handling, input validation, help files, and more. What's Inside Build your own administrative tools Learn by doing with hands-on labs Make scripts that feel like native PowerShell cmdlets This book does not assume you are a programmer. Experience using PowerShell as a command-line interface is helpful but not required. About the Authors Don Jones is a PowerShell MVP, speaker, and trainer. Jeffery Hicks is a PowerShell MVP and an independent consultant, trainer, and author. Don and Jeff coauthored Learn Windows PowerShell 3 in a Month of Lunches, Second Edition (Manning 2012) and PowerShell in Depth (Manning 2013).
    Note: Includes index. - Description based on print version record
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