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  • 2015-2019  (8)
  • Safari, an O'Reilly Media Company.  (8)
  • Safari Tech Books Online
  • [Erscheinungsort nicht ermittelbar] : A K Peters/CRC Press  (8)
Datenlieferant
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  • 1
    Online-Ressource
    Online-Ressource
    [Erscheinungsort nicht ermittelbar] : A K Peters/CRC Press | Boston, MA : Safari
    ISBN: 9781351974271
    Sprache: Englisch
    Seiten: 1 online resource (1240 pages)
    Ausgabe: 3rd edition
    Schlagwort(e): Electronic books ; local
    Kurzfassung: In this new and improved third edition of the highly popular Game Engine Architecture , Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.
    Anmerkung: Online resource; Title from title page (viewed July 20, 2018) , Mode of access: World Wide Web.
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 2
    Online-Ressource
    Online-Ressource
    [Erscheinungsort nicht ermittelbar] : A K Peters/CRC Press | Boston, MA : Safari
    ISBN: 9781439867723
    Sprache: Englisch
    Seiten: 1 online resource (688 pages)
    Ausgabe: 1st edition
    Schlagwort(e): Electronic books ; local
    Kurzfassung: This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume focuses on practical, implementable tools for game de
    Anmerkung: Online resource; Title from title page (viewed April 19, 2016) , Mode of access: World Wide Web.
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 3
    Online-Ressource
    Online-Ressource
    [Erscheinungsort nicht ermittelbar] : A K Peters/CRC Press | Boston, MA : Safari
    ISBN: 9781439865491
    Sprache: Englisch
    Seiten: 1 online resource (540 pages)
    Ausgabe: 1st edition
    Schlagwort(e): Electronic books ; local
    Kurzfassung: This book provides an introduction to human visual perception suitable for readers studying or working in the fields of computer graphics and visualization, cognitive science, and visual neuroscience. It focuses on how computer graphics images are generated, rather than solely on the organization of the visual system itself; therefore, the text pro
    Anmerkung: Online resource; Title from title page (viewed April 19, 2016) , Mode of access: World Wide Web.
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 4
    Online-Ressource
    Online-Ressource
    [Erscheinungsort nicht ermittelbar] : A K Peters/CRC Press | Boston, MA : Safari
    ISBN: 9781439873243
    Sprache: Englisch
    Seiten: 1 online resource (218 pages)
    Ausgabe: 1st edition
    Schlagwort(e): Electronic books ; local
    Kurzfassung: This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epil
    Anmerkung: Online resource; Title from title page (viewed April 19, 2016) , Mode of access: World Wide Web.
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 5
    Online-Ressource
    Online-Ressource
    [Erscheinungsort nicht ermittelbar] : A K Peters/CRC Press | Boston, MA : Safari
    ISBN: 9781482232844
    Sprache: Englisch
    Seiten: 1 online resource (276 pages)
    Ausgabe: 2nd edition
    Schlagwort(e): Electronic books ; local
    Kurzfassung: A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition. Highlights of the Second Edition New chapters on level sets and vortex methods Emphasizes hybrid particle-voxel methods, now the industry standard approach Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation Adds new discussions on meshing, particles, and vortex methods The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson's experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.
    Anmerkung: Online resource; Title from title page (viewed September 25, 2015) , Mode of access: World Wide Web.
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 6
    Online-Ressource
    Online-Ressource
    [Erscheinungsort nicht ermittelbar] : A K Peters/CRC Press | Boston, MA : Safari
    ISBN: 9781482250954
    Sprache: Englisch
    Seiten: 1 online resource (624 pages)
    Ausgabe: 3rd edition
    Schlagwort(e): Electronic books ; local
    Kurzfassung: Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discus
    Anmerkung: Online resource; Title from title page (viewed September 15, 2015) , Mode of access: World Wide Web.
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 7
    Online-Ressource
    Online-Ressource
    [Erscheinungsort nicht ermittelbar] : A K Peters/CRC Press | Boston, MA : Safari
    ISBN: 9781498714051
    Sprache: Englisch
    Seiten: 1 online resource (208 pages)
    Ausgabe: 1st edition
    Schlagwort(e): Electronic books ; local
    Kurzfassung: Student Handbook for Discrete Mathematics with Ducks is a Student Reference, Review, Supplemental Learning, and Example Handbook (SRRSLEH) that mirrors the content of the author's popular textbook Discrete Mathematics with Ducks (DMwD). This handbook provides a review of key material, illustrative examples, and new problems with accompanying soluti
    Anmerkung: Online resource; Title from title page (viewed July 28, 2015) , Mode of access: World Wide Web.
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 8
    Online-Ressource
    Online-Ressource
    [Erscheinungsort nicht ermittelbar] : A K Peters/CRC Press | Boston, MA : Safari
    ISBN: 9781482250787
    Sprache: Englisch
    Seiten: 1 online resource (332 pages)
    Ausgabe: 2nd edition
    Schlagwort(e): Electronic books ; local
    Kurzfassung: Digital characters are a driving force in the entertainment industry today. Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for
    Anmerkung: Online resource; Title from title page (viewed October 7, 2015) , Mode of access: World Wide Web.
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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