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  • Sebastopol, CA : O'Reilly  (10)
  • Reading, Mass. : Addison-Wesley Pub. Co.
  • Object-oriented programming (Computer science)
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  • 1
    Online Resource
    Online Resource
    Sebastopol, CA : O'Reilly
    Language: English
    Pages: 1 online resource (1 v.) , ill.
    Keywords: Data structures (Computer science) ; Object-oriented programming (Computer science) ; JavaScript (Computer program language) ; Electronic books ; Electronic books ; local
    Abstract: As an experienced JavaScript developer moving to server-side programming, you need to implement classic data structures and algorithms associated with conventional object-oriented languages like C# and Java. This practical guide shows you how to work hands-on with a variety of storage mechanisms-including linked lists, stacks, queues, and graphs-within the constraints of the JavaScript environment.
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed Mar. 24, 2014)
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  • 2
    Language: English
    Pages: 1 online resource (xxi, 363 p.) , ill.
    Edition: 6th ed.
    Parallel Title: Erscheint auch als
    Keywords: Perl (Computer program language) ; Object-oriented programming (Computer science) ; Electronic books ; lcgft ; Electronic books ; local
    Abstract: If you're just getting started with Perl, this is the book you want-whether you're a programmer, system administrator, or web hacker. Nicknamed "the Llama" by two generations of users, this bestseller closely follows the popular introductory Perl course taught by the authors since 1991. This 6th edition covers recent changes to the language up to version 5.14. Perl is suitable for almost any task on almost any platform, from short fixes to complete web applications. Learning Perl teaches you the basics and shows you how to write programs up to 128 lines long-roughly the size of 90% of the Perl programs in use today. Each chapter includes exercises to help you practice what you've just learned. Other books may teach you to program in Perl, but this book will turn you into a Perl programmer. Topics include: Perl data and variable types Subroutines File operations Regular expressions String manipulation (including Unicode) Lists and sorting Process management Smart matching Use of third party modules
    Note: "Covers Perl 5.14"--Cover. - Includes index. - Description based on print version record
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  • 3
    Online Resource
    Online Resource
    Sebastopol, CA : O'Reilly
    Language: English
    Pages: 1 online resource (v, 93 p.)
    Edition: 5th ed.
    Parallel Title: Erscheint auch als
    Keywords: Perl (Computer program language) ; Object-oriented programming (Computer science) ; Electronic books ; lcgft ; Electronic books ; local
    Abstract: If you have a Perl programming question, you'll find the answer quickly in this handy, easy-to-use quick reference. The Perl Pocket Reference condenses and organizes stacks of documentation down to the most essential facts, so you can find what you need in a heartbeat. Updated for Perl 5.14, the 5th edition provides a summary of Perl syntax rules and a complete list of operators, built-in functions, and other features. It's the perfect companion to O'Reilly's authoritative and in-depth Perl programming books, including Learning Perl , Programming Perl , and the Perl Cookbook. .
    Note: "Updated for Perl 5.14"--Cover. - "Programming tools"--Cover. - "Previous editions of this book were published as Perl 4 pocket reference and Perl 5 pocket reference."--T.p. verso. - Includes web bibliography (p. 86-87) and index. - Description based on print version record
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  • 4
    Online Resource
    Online Resource
    Sebastopol, CA : O'Reilly
    Language: English
    Pages: 1 online resource (1 v.) , ill.
    Edition: 1st ed.
    Keywords: UML (Computer science) ; Modeling languages (Computer science) ; Object-oriented programming (Computer science) ; Electronic books ; Electronic books ; local
    Abstract: Globe-trotting travelers have long resorted to handy, pocket-size dictionaries as an aid to communicating across the language barrier. Dan Pilone's UML 2.0 Pocket Reference is just such an aid for on-the-go developers who need to converse in the Unified Modeling Language (UML). Use this book to decipher the many UML diagrams you'll encounter on the path to delivering a modern software system. Updated to cover the very latest in UML, you'll find coverage of the following UML 2.0 diagram types: Class diagrams Component diagrams* Sequence diagrams* Communication diagrams* Timing diagrams* Interaction Overview diagrams* Package diagrams* Deployment diagrams* Use case diagrams Composite structure diagrams* Activity diagrams* Statechart diagrams* * New or expanded coverage in this edition Also new in this edition is coverage of UML's Object Constraint Language (OCL). Using OCL, you can specify more narrowly the functionality described in a given diagram by recording limits that are the result of business rules and other factors. The UML 2.0 Pocket Reference travels well to meetings and fits nicely into your laptop bag. It's near impossible to memorize all aspects of UML, and with this book along, you won't have to.
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed Feb. 18, 2014)
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  • 5
    Online Resource
    Online Resource
    Sebastopol, CA : O'Reilly | Boston, MA :Safari,
    Language: English
    Pages: xxv, 620 p. , ill. ; , 23 cm
    Edition: 1st ed.
    DDC: 005.4/469
    Keywords: Mac OS ; Cocoa (Application development environment) ; Object-oriented programming (Computer science) ; Electronic books ; local
    Abstract: Cocoa is an object-oriented development environment available in Apple's Mac OS X environment. Mac OS X, a unified operating system and graphical operating environment, is the fastest growing Unix variant on the market today. Hard-core Unix programmers, developers who cut their teeth on classic Mac operating systems, and developers who cherished NeXTSTEP, the decade-old system on which today's Cocoa is based -- all are flocking to Cocoa, and they need a lot more practical information than is currently available from Apple. There is a lot to learn. Building Cocoa Applications is an ideal book for serious developers who want to write programs for the Mac OS X using Cocoa. It's a no-nonsense, hands-on text that's filled with examples -- not only simple and self-contained examples of individual Cocoa features, but extended examples of complete applications with enough sophistication and complexity that readers can put them to immediate use in their own environments. Building Cocoa Applications takes a step-by-step approach to teaching developers how to build real graphics applications using Cocoa. By showing the basics of an application in one chapter and then layering additional functionality onto that application in subsequent chapters, the book keeps readers interested and motivated. Readers will see immediate results, and then go on to build onto what they've already achieved. The book is divided into four major parts: Part I introduces the Mac OS X graphical user interface (Aqua) from a developer's point of view, Cocoa developer tools (such as the Interface Builder, Project Builder, and gdb debugger), object-oriented concepts, the Objective-C language in which Cocoa is written, and the basics of Cocoa programming itself. Part II focuses on building the first complete application, Calculator, a simple four-function calculator. The chapters in this part of the book extend the application, piece by piece, by introducing such features as nibs, icons, delegation, resizing, events, and responders. Part III focuses on building an application called MathPaper, which is similar to a word processor but which instead solves mathematical expressions the user supplies. The chapters in this part of the book extend MathPaper by developing both the front and back ends using a variety of Cocoa classes and methods. They introduce Cocoa'sdocument-based architecture, tasks, pipes, Rich Text format, handling document files, and using Quartz to draw in windows. Pa...
    Note: Includes bibliographical references and index
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  • 6
    Online Resource
    Online Resource
    Sebastopol, CA : O'Reilly | Boston, MA :Safari,
    Language: English
    Pages: xv, 258 p. , ill. ; , 24 cm
    Edition: 1st ed.
    DDC: 005.2/76
    Keywords: Internet programming ; Java (Computer program language) ; Object-oriented programming (Computer science) ; Simple Object Access Protocol (Computer network protocol) ; Electronic books ; local
    Abstract: Java and SOAP provides Java developers with an in-depth look at SOAP (the Simple Object Access Protocol). Of course, it covers the basics: what SOAP is, why it's soared to a spot on the Buzzwords' Top Ten list, and what its features and capabilities are. And it shows you how to work with some of the more common Java APIs in the SOAP world: Apache SOAP and GLUE.In addition to covering the basics such as the structure of a SOAP message, SOAP encoding, and building simple services using RPC and messaging, Java and SOAP covers many topics that are essential to real-world development. Although SOAP has native support for an impressive number of object types, the nature of modern programming means that whatever SOAP gives you is not enough. When do you need to add support for your own object types, and how do you do it? How do you handle errors, and how do you add your own information to Fault messages? How do you handle attachments?In an ideal world, you could live entirely within Java, and ignore the SOAP messages being send back and forth: you'd be able to write Java code and let the SOAP APIs work behind the scenes. However, we're not yet in that ideal world, and won't be for some time. Therefore, Java and SOAP pays particular attention to how SOAP messages are encoded. It doesn't just explain the document types, but shows how the documents are used in practice as they are generated by the different APIs. If you ever have to debug interoperability problems, you'll find that this information is indispensable.We've always found that the best software is written by people who understand what's happening under the hood. SOAP is no different. Let's say you need to write a custom serializer to create a SOAP representation of a structure. How do you know that your encoding is efficient? There's one definitive answer: look at the SOAP documents it produces! Java and SOAP also discusses interoperability between the major SOAP platforms, including Microsoft's .NET, SOAP messaging, SOAP attachments, message routing, and a preview of the forthcoming AXIS APIs and server. If you're a Java developer who would like to start working with SOAP, this is the book you need to get going.
    Note: Includes index
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  • 7
    Online Resource
    Online Resource
    Sebastopol, CA : O'Reilly | Boston, MA :Safari,
    Language: English
    Pages: xvii, 916 p. , ill. ; , 24 cm
    Edition: 4th ed.
    DDC: 005.2/762
    Keywords: JavaScript (Computer program language) ; Object-oriented programming (Computer science) ; Web servers ; Electronic books ; local
    Abstract: JavaScript is a powerful, object-based scripting language; JavaScript programs can be embedded directly in HTML web pages. When combined with the Document Object Model (DOM) defined by a web browser, JavaScript allows you to create Dynamic HTML content and interactive client-side web applications. JavaScript syntax is based on the popular programming languages C, C++, and Java, which makes it familiar and easy to learn for experienced programmers. At the same time, JavaScript is an interpreted scripting language, providing a flexible, forgiving programming environment in which new programmers can learn. JavaScript: The Definitive Guide provides a thorough description of the core JavaScript language and both the legacy and standard DOMs implemented in web browsers. The book includes sophisticated examples that show you how to handle common tasks, like validating form data, working with cookies, and creating portable DHTML animations. The book also contains detailed reference sections that cover the core JavaScript API, the legacy client-side API, and the W3C standard DOM API, documenting every JavaScript object, method, property, constructor, constant, function, and event handler in those APIs. This fourth edition of the bestselling JavaScript book has been carefully updated to cover JavaScript 1.5 (ECMAScript version 3). The book also provides complete coverage of the W3C DOM standard (Level 1 and Level 2), while retaining material on the legacy Level 0 DOM for backward compatibility. JavaScript: The Definitive Guide is a complete programmer's guide and reference manual for JavaScript. It is particularly useful for developers working with the latest standards-compliant web browsers, like Internet Explorer 6, Netscape 6, and Mozilla. HTML authors can learn how to use JavaScript to build dynamic web pages. Experienced programmers can quickly find the information they need to start writing sophisticated JavaScript programs. This book is an indispensable reference for all JavaScript programmers, regardless of experience level.
    Note: Includes index
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  • 8
    Online Resource
    Online Resource
    Sebastopol, CA : O'Reilly | Boston, MA :Safari,
    Language: English
    Pages: xi, 204 p. ; , 23 cm
    Edition: 1st ed.
    Keywords: Object-oriented programming (Computer science) ; Ruby (Computer program language) ; Electronic books ; local
    Abstract: Ruby is an absolutely pure object-oriented scripting language written in C and designed with Perl and Python capabilities in mind. While its roots are in Japan, Ruby is slowly but surely gaining ground in the US. The goal of Yukihiro Matsumoto, creator of Ruby and author of this book, is to incorporate the strengths of languages like Perl, Python, Lisp and Smalltalk. Ruby is a genuine attempt to combine the best of everything in the scripting world. Since 1993, Ruby mailing lists have been established, Web pages have formed, and a community has grown around it. The language itself is very good at text processing and is notable for its broad object orientation. Ruby is portable and runs under GNU/Linux (and other Unices) as well as DOS, MS Windows and Mac.With Ruby in a Nutshell , Matsumoto offers a practical reference to the features of this new language including the command-line options, syntax, built-in variables, functions, and many commonly used classes and modules. This guide covers the current stable version of Ruby (1.6), yet is applicable to the development version 1.7 and the next planned stable version 1.8. You will find a thorough description of Ruby's language syntax, and a description of the core functionality built into the standard Ruby interpreter, which has more than 800 built-in methods in 42 classes and modules.Ruby finds its power through its built-in libraries, and this handy volume take you through the many useful libraries that come with the standard Ruby distribution--from network access via HTTP and CGI programming, to data persistence using the DBM library. This book concludes with coverage of the unique tools that come with Ruby, including the debugger, profiler, and irb (or interactive ruby.)Find out how Ruby combines the strengths of other languages, and why it has captured the interest of so many open source programmers. As part of the successful "in a nutshell" series of books from O'Reilly & Associates, Ruby in a Nutshell is for readers who want a single desktop reference for all their needs.
    Note: Translated from Japanese. - Includes index
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  • 9
    Online Resource
    Online Resource
    Sebastopol, CA : O'Reilly | Boston, MA :Safari,
    Language: English
    Pages: xxvi, 724 p. , ill. ; , 24 cm
    Edition: 2nd ed.
    DDC: 005.265
    Keywords: BASIC (Computer program language) ; Macintosh (Computer) ; Programming ; Object-oriented programming (Computer science) ; Electronic books ; local
    Abstract: REALbasic is a programming language in the best Macintosh tradition: visual, intuitive, and easy to learn. It allows you to create interfaces in minutes and entire, compiled applications without having to learn a complicated language; the strong object orientation makes it very easy even for beginners to develop, maintain, and alter projects. Best of all, an REALbasic 3, a single button click generates your project as a Mac OS 8/9 application, a Mac OS X native ("Carbon") application, or a Windows executable. No other application framework lets you compile for users on so many platforms so quickly and easily. REALbasic: The Definitive Guide not only gives you a firm grasp of the program's essential concepts, but also tells you things you won't learn from the official documentation alone. If you've never programmed before, the book offers both a primer in REALbasic and an intuitive approach to the concepts of programming itself, as you quickly reach the ability to program every aspect of REALbasic. You start out drawing the interface much as you would do in a drawing program: by selecting buttons, menus, dialog boxes, and the like from a tools menu. Then you use the code editor to fill in the code that tells these pieces what to do.The widely hailed first edition of REALbasic: The Definitive Guide has been completely rewritten to encompass reader suggestions and the many improvements of REALbasic 3--like its ability to compile and run under OS X.The book is divided into three sections: Fundamentals: a detailed summary of the language that quickly shows you how to think about programming and accomplish your goals in less time User Interface: how to create a complete application using the rich classes and pre-defined tools that make life so much easier for the REALbasic programmer. Reaching Out: Internet communications, databases, multimedia, game programming and more!
    Note: Includes index
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  • 10
    Online Resource
    Online Resource
    Sebastopol, CA : O'Reilly
    Language: English
    Pages: 1 online resource (xx, 479 p.) , ill.
    Edition: 1st ed.
    Parallel Title: Erscheint auch als
    Keywords: Electronic data processing ; Distributed processing ; DCOM (Computer architecture) ; COM (Computer architecture) ; Object-oriented programming (Computer science) ; Electronic books ; lcgft ; Electronic books ; local
    Abstract: DCOM -- the Distributed Component Object Model -- is a recent upgrade of a time-honored and well-tested technology promoted by Microsoft for distributed object programming. Now that components are playing a larger and larger part in Windows 98, Windows NT 4.0, and Windows 2000, every Windows programmer will want to understand the technology. DCOM competes with CORBA as a rich and robust method for creating expandable and flexible components, allowing you to plug in new parts conveniently and upgrade without the need for code changes to every program that uses your component.This book introduces C++ programmers to DCOM and gives them the basic tools they need to write secure, maintainable programs. While using Visual C++ development tools and wizards where appropriate, the author never leaves the results up to magic. The C++ code used to create distributed components and the communications exchanged between systems and objects are described at a level where the reader understands their significance and can use the insights for such tasks as debugging and improving performance.The first few chapters explain both the remote procedure calls that underlie DCOM's communication and the way DCOM uses C++ classes. Readers become firmly grounded in the relation between components, classes, and objects, the ways objects are created and destroyed, how clients find servers, and the basics of security and threading.After giving you a grounding in how DCOM works, this book introduces you to the Microsoft tools that make it all easy. By showing what really happens each time you choose a button in a wizard, Learning DCOM makes it possible for you to choose what you need.This book is for anyone who wants to understand DCOM. While thoroughly practical in its goals, it doesn't stint on the background you need to make your programs safe, efficient, and easy to maintain.Topics include: MIDL (Microsoft Interface Definition Language, the language for defining COM interfaces) COM error and exception handling Custom, dispatch, and dual interfaces Standard and custom factories Management of in-process versus out-of-process servers Distributed memory management Pragmatic explanation of the DCOM wire protocol Standard, custom, handler, and automation marshaling Multithreading and apartments Security at the system configuration and programming level Active Template Library (ATL), ATL wizards -- and what they don't do Writing a component that can be invoked from Visual B...
    Note: "Distributed components on Windows"--Cover. - Includes bibliographical references (p. xvii-xix) and index. - Description based on print version record
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  • 11
    Online Resource
    Online Resource
    Reading, Mass. : Addison-Wesley Pub. Co. | Boston, Mass. :Safari Books Online
    ISBN: 9780321545190 , 0321545192
    Language: English
    Pages: xv, 318 p , 24 cm
    Parallel Title: Erscheint auch als
    Keywords: C++ (Computer program language) ; Object-oriented programming (Computer science) ; Electronic books ; local
    Abstract: More than 150,000 copies in print! Praise for Scott Meyers' first book, Effective C++ : "I heartily recommend Effective C++ to anyone who aspires to mastery of C++ at the intermediate level or above." - The C/C++ User's Journal From the author of the indispensable Effective C++ , here are 35 new ways to improve your programs and designs. Drawing on years of experience, Meyers explains how to write software that is more effective : more efficient, more robust, more consistent, more portable, and more reusable. In short, how to write C++ software that's just plain better. More Effective C++ includes: Proven methods for improving program efficiency, including incisive examinations of the time/space costs of C++ language features Comprehensive descriptions of advanced techniques used by C++ experts, including placement new, virtual constructors, smart pointers, reference counting, proxy classes, and double-dispatching Examples of the profound impact of exception handling on the structure and behavior of C++ classes and functions Practical treatments of new language features, including bool, mutable, explicit, namespaces, member templates, the Standard Template Library, and more. If your compilers don't yet support these features, Meyers shows you how to get the job done without them. More Effective C++ is filled with pragmatic, down-to-earth advice you'll use every day. Like Effective C++ before it, More Effective C++ is essential reading for anyone working with C++.
    Note: Includes index
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  • 12
    Online Resource
    Online Resource
    Reading, Mass. : Addison-Wesley Pub. Co. | Boston, MA :Safari,
    Language: English
    Pages: xix, 379 p. , ill. ; , 25 cm
    DDC: 005.1
    Keywords: Object-oriented programming (Computer science) ; Electronic books ; local
    Abstract: Upon completion of an object-oriented design, you are faced with a troubling question: "Is it good, bad, or somewhere in between?" Seasoned experts often answer this question by subjecting the design to a subconscious list of guidelines based on their years of experience. Experienced developer Arthur J. Riel has captured this elusive, subconscious list, and in doing so, has provided a set of metrics that help determine the quality of object-oriented models. Object-Oriented Design Heuristics offers insight into object-oriented design improvement. The more than sixty guidelines presented in this book are language-independent and allow you to rate the integrity of a software design. The heuristics are not written as hard and fast rules; they are meant to serve as warning mechanisms which allow the flexibility of ignoring the heuristic as necessary. This tutorial-based approach, born out of the author's extensive experience developing software, teaching thousands of students, and critiquing designs in a variety of domains, allows you to apply the guidelines in a personalized manner. The heuristics cover important topics ranging from classes and objects (with emphasis on their relationships including association, uses, containment, and both single and multiple inheritance) to physical object-oriented design. You will gain an understanding of the synergy that exists between design heuristics and the popular concept of design patterns; heuristics can highlight a problem in one facet of a design while patterns can provide the solution. Programmers of all levels will find value in this book. The newcomer will discover a fast track to understanding the concepts of object-oriented programming. At the same time, experienced programmers seeking to strengthen their object-oriented development efforts will appreciate the insightful analysis. In short, with Object-Oriented Design Heuristics as your guide, you have the tools to become a better software developer. 020163385XB04062001
    Note: Includes bibliographical references (p. 369-371) and index
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