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  • Cham : Springer International Publishing  (2)
  • Computer science
  • Ethnology  (1)
  • Computer Science  (1)
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  • 1
    ISBN: 9783319585505
    Language: English
    Pages: Online-Ressource (XIII, 345 p. 86 illus., 77 illus. in color, online resource)
    Series Statement: Springer Series on Cultural Computing
    Series Statement: SpringerLink
    Series Statement: Bücher
    Parallel Title: Erscheint auch als Museum experience design
    RVK:
    Keywords: Computer science ; Computer Science ; Cultural heritage ; User interfaces (Computer systems) ; Application software ; Graphic design ; Computer science ; Cultural heritage ; User interfaces (Computer systems) ; Application software ; Graphic design ; Application software ; Computer Science ; Cultural heritage ; Graphic design ; User interfaces (Computer systems)
    Abstract: Foreword -- Future Museum Experience Design: Crowds, Ecosystems and Novel Technologies -- PART 1: ENGAGING THE PUBLIC -- Supporting Social Engagement for Young Audiences with Serious Games and Virtual Environments in Museums -- Design is not for us: Engaging a New Audience for the Design Museum by Changing Their Expectations -- Crowd Sourcing Ideas for Augmented Reality Museum Experiences with Children -- ArtBytes: A Mobile App for Mixing Art Appreciation with Art Creation -- PART 2: CROWDS - DIVERSE AUDIENCES -- Museum Exhibitions for a 21st Century Crowd: Tools for Future Engagement -- Crowd Mining Applied to Preservation of Digital Cultural Heritage.- BrainChain App: A Fully Crowdsourced Design Process For Museums.- Fostering Emotional Engagement with Integrity: Respectful Crowdsourcing for Cultural Heritage.- PART 3. OPPORTUNITIES THROUGH TECHNOLOGY.- Augmenting Experience of a Museum Visit with a Location-based App for an Associated Archaeological Site.- Mobile and Social Technology: Challenges and Opportunities for Museums and Heritage Institutions.- Using Mobile Technologies to Capture the Visitor Experience.- A Critical Reflection on Three Paradigms in Museum Technology and Experience Design.- PART 4. MUSEUMS AS PART OF AN ECOSYSTEM.- Becoming Vincent: A Multifaceted Story in a Multifaceted Ecosystem.- Designing Trajectories of Experiences: in Museums, around Museums or Including Museums.- The Museum as Ecosystem and Museums in Learning Ecosystems: An examination of Digital Learning Experience Design at the British Museum.
    Abstract: This state-of-the-art book explores the implications of contemporary trends that are shaping the future of museum experiences. In four separate sections, it looks into how museums are developing dialogical relationships with their audiences, reaching out beyond their local communities to involve more diverse and broader audiences. It examines current practices in involving crowds, not as passive audiences but as active users, co-designers and co-creators; it looks critically and reflectively at the design implications raised by the application of novel technologies, and by museums becoming parts of connected museum systems and large institutional ecosystems. Overall, the book chapters deal with aspects such as sociality, creation and sharing as ways of enhancing dialogical engagement with museum collections. They address designing experiences – including participatory exhibits, crowd sourcing and crowd mining – that are meaningful and rewarding for all categories of audiences involved. Museum Experience Design reflects on different approaches to designing with novel technologies and discusses illustrative and diverse roles of technology, both in the design process as well as in the experiences designed through those processes. The trend of museums becoming embedded in ecosystems of organisations and people is dealt with in chapters that theoretically reflect on what it means to design for ecosystems, illustrated by design cases that exemplify practical and methodological issues in doing so. Written by an interdisciplinary group of design researchers, this book is an invaluable source of inspiration for researchers, students and professionals working in this dynamic field of designing experiences for and around museums.
    Note: Includes bibliographical references
    URL: Volltext  (lizenzpflichtig)
    URL: Volltext  (lizenzpflichtig)
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  • 2
    ISBN: 9783319016672
    Language: English
    Pages: Online-Ressource (VIII, 79 p. 11 illus, online resource)
    Series Statement: SpringerBriefs in Education
    Series Statement: SpringerLink
    Series Statement: Bücher
    Parallel Title: Druckausg. Grand Challenges in Technology Enhanced Learning
    RVK:
    Keywords: Computer science ; Education ; Education ; Computer science ; Computer science ; Education ; Konferenzschrift 2013 ; E-Learning ; E-Learning
    Abstract: This book presents a key piece of the vision and strategy developed in STELLAR. It sets out a new mid-term agenda by defining Grand Challenges for research and development in technology-enhanced learning. Other than mere technology prizes, STELLAR Grand Challenges deal with problems at the interface of social and technical sciences. They pose problems that can be solved only in interdisciplinary collaboration. The descriptions of the Grand Challenge Problems were sent out to a number of stakeholders from industry, academia, and policy-making who responded with insightful, creative and critical comments bringing in their specific perspectives. This book will inspire everyone interested in TEL and its neighboring disciplines in their future projects. All of the listed problems, first hints with respect to the approach, measurable success indicators and funding sources are outlined. The challenges focus on what noted experts regard as important upcoming, pending, and innovative fields of research, the solution of which is within reach in a timeframe of a mere 2 to 15 years of work
    Description / Table of Contents: Grand Challenge Problems from the Alpine Rendez-Vous - an Introduction1.1 The Concept of Grand Challenge Problems -- 1.2 Development of the Grand Challenge Problems at the Alpine Rendez-Vous -- 2 -- 2.1.1 GCP1: Open Collaboration in Formal Education -- 2.1.2 GCP2: Technology-Supported Representation-Fitness -- 2.1.3 GCP3: Rich-Media Assignments -- 2.1.4 GCP4: Supporting an Open Culture of Design for TEL -- 2.1.5 GCP5: Multi-Level Evaluations of TEL -- Guest Commentaries on Connecting Learners -- 2.1.6 Guest Commentary by Roy Peas -- 2.1.7 Guest Commentary by Michelle Selinger.- 2.2 Grand Challenge Problems Focusing on Orchestrating Learning -- 2.2.1 GCP6: Emotion-Adaptive TEL -- 2.2.2 GCP7: Assessment and Automated Feedback -- 2.2.3 GCP8: One Informed Tutor per Child -- 2.2.4 GCP9: Improving Educational Practices through Data-supported Information Systems -- 2.2.5 GCP10: Semiotic Recommender Systems for Learning -- 2.2.6 GCP11: Enhancing Learning with Improved Information Retrieval.- 2.2.7 GCP12: Open TEL Practices -- Guest Commentaries on Orchestrating Learning -- 2.2.8 Guest Commentary -- 2.2.9 Guest Commentary by Florian Schulz-Pernice -- 2.2.10 Guest Commentary by Jim Slotta -- 2.3 Grand Challenge Problems Focusing on Contextualising Learning -- 2.3.1 GCP13: Learning Reading at Home (Authors: Andrew Manches, Ros Sutherland and Sarah Eagle) -- 2.3.2 GCP14: Technology for Young Children’s Expression of Scientific Ideas (Authors: Andrew Manches & Ros Sutherland) -- 2.3.3 GCP15: Evaluating Informal TEL (Author: Denise M. Whitelock) -- 2.3.4 GCP16: Engaging the Brains Reward System.- 2.3.5 GCP17: Drop-Out Prevention through Attrition Analytics -- 2.3.6 GCP18: New Forms of Assessment for Social TEL Environments -- 2.3.7 GCP19: Guidance for Technology Use in Early Years -- 2.3.8 GCP20: TEL Plasticity -- 2.3.9 GCP21: European TEL DataMart -- Guest Commentaries on Contextualising Learning -- 2.3.10 Guest Commentary by Charles Crook -- 2.3.11 Guest Commentary by Allison Littlejohn -- 2.3.12 Guest Commentary by Yves Punie -- 2.3.13 Guest Commentary by Karen Velasco -- GCP22: Open Research Methodology Infrastructure for CSCL.- General Conclusions -- References.
    Note: Description based upon print version of record
    URL: Volltext  (lizenzpflichtig)
    URL: Cover
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