Your email was sent successfully. Check your inbox.

An error occurred while sending the email. Please try again.

Proceed reservation?

Export
Filter
  • Baltimore : The Johns Hopkins University Press  (2)
  • Hoboken : Taylor and Francis
  • Mass media Technological innovations
Datasource
Material
Language
Years
Subjects(RVK)
  • 1
    Online Resource
    Online Resource
    Baltimore : The Johns Hopkins University Press
    ISBN: 9781421412252
    Language: English
    Pages: 1 Online-Ressource (XIII, 538 Seiten)
    Parallel Title: Erscheint auch als Johns Hopkins guide to digital media
    Parallel Title: Erscheint auch als
    DDC: 302.23/1
    RVK:
    Keywords: PSYCHOLOGY / Social Psychology ; Gesellschaft ; Massenmedien ; Digital media ; Mass media Technological innovations ; Social aspects ; Neue Medien ; Medienwissenschaft ; Bibliografie ; Bibliografie ; Neue Medien ; Medienwissenschaft
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 2
    ISBN: 9781421412252 , 142141225X
    Language: English
    Pages: Online Ressource
    Edition: Online-Ausg.
    Parallel Title: Print version Johns Hopkins guide to digital media
    DDC: 302.231
    Keywords: Mass media Technological innovations ; Social aspects ; Digital media ; Mass media Technological innovations ; Social aspects ; Digital media ; Mass media Technological innovations ; Social aspects ; PSYCHOLOGY ; Social Psychology ; Digital media ; Electronic books
    Abstract: Algorithm / Bethany Nowviskie -- Alternate reality gaming / Nicole Labitzke -- Analog versus digital / Jake Buckley -- Animated poetry / Philippe Bootz -- Animation/kineticism / Brian Kim Stefans -- Archive / Katherine Harris -- Artificial intelligence / David Elson -- Artificial life / Simon Penny -- Augmented reality / Jay David Bolter -- Authoring systems / Judy Malloy -- Avatars / Bjarke Liboriussen -- Biopoetry / Eduardo Kac -- Blogs / Ruth Page -- Book to e-text / Kirstyn Leuner -- Cave / John Cayley -- Cell phone novel / Larissa Hjorth -- Characteristics of digital media / David Golumbia -- Chatterbots / Ragnhild Tronstad -- Cheats / Julian Kücklich -- Code / Mark C. Marino -- Code aesthetics / David M. Berry -- Cognitive implications of new media / Anne Mangen and Jean-Luc Velay -- Collaborative narrative / Scott Rettberg -- Collective intelligence / John Duda -- Combinatory and automatic text generation / Philippe Bootz and Christopher Funkhouser -- Computational linguistics / Inderjeet Mani -- Conceptual writing / Darren Wershler -- Copyright / Benjamin J. Robertson -- Critical editions in the digital age / Claire Clivaz and David Hamidović -- Critical theory / David Golumbia -- Crowdsourcing / Klaus-Peter Speidel -- Cyberfeminism / Kate Mondloch -- Cybernetics / Bernard Geoghegan and Benjamin Peters -- Cyberpunk / Lisa Swanstrom -- Cyberspace / Marie-Laure Ryan -- Cyborg and posthuman / Raine Koskimaa -- Data / Matthew Fuller -- Database / Christine Paul -- Dialogue systems / Jichen Zhu -- Digital and net art / Roberto Simanowski -- Digital fiction / Maria Engberg -- Digital humanities / Mathew K. Gold -- Digital installation art / Kate Mondloch -- Digital poetry / Leonardo Flores -- Early digital art and writing (pre-1990) / Christopher Funkhouser -- Easter eggs / Laine Nooney -- E-books / Johanna Drucker -- Electronic literature / Scott Rettberg -- Electronic literature organization / Marjorie Luesebrink n-- E-mail novel / Jill Walker Rettberg -- Emergence / Ragnhild Tronstad -- Ethics in digital media / Charles Ess -- Fan fiction / Karen Hellekson -- Film and digital media / Jens Eder -- Flarf / Darren Wershler -- Flash/director / Brian Kim Stefans -- Free and open-source software / Luis Felipe Rosado Murillo -- Game genres / Andreas Rauscher -- Game history / Henry Lowood -- Game theory / Travis L. Ross -- Gameplay / Jesper Juul -- Games and education / Brian Magerko -- Games as art/literature / David Ciccoricco -- Games as stories / David Ciccoricco -- Gender and media use / Ruth Page -- Gender representation / Kim Knight -- Glitch aesthetics / Lori Emerson -- Graph theory / Marie Laure Ryan -- Graphic realism / Rune Klevjer -- Hacker / E. Gabriella Coleman -- History of computers / Jussi Parikka -- Hoaxes / Jill Walker Rettberg -- Holopoetry / Eduard Kac -- Hypertextuality / Astrid Ensslin -- Identity / Steven Edward Doran -- Immersion / Jan-Noël Thon -- Independent and art games / Celia Pearce -- Interactive cinema / Glorianna Davenport -- Interactive documentary / Sandra Gaudenzi -- Interactive drama / Brian Magerko -- Interactive fiction / Emily Short.
    Abstract: Interactive narrative / Marie-Laure Ryan -- Interactive television / Jens Jensen -- Interactivity / Peter Mechant and Jan Van Looy -- Interface / Carl Therrien -- Language use in online and mobile communication / Naomi S. Baron -- LIfe history / Ruth Page -- Linking strategies / Susana Pajares Tosca -- Location-based narrative / Scott Ruston -- Ludus and Paidia / Marie Laure Ryan -- Machinima / Michael Nitsche -- Markup languages / Kirstyn Leuner -- Mashup / Benjamin J. Robertson -- Materiality / Anna Munster -- Media ecology / Michael Goddard -- Mediality / Jan-Noël Thon -- Mobile games / Anastasia Salter -- MUDs and MOOs / Torill Mortensen -- Music / Aden Evens -- Narrativity / Jan-Noël Thon -- Networking / Mark Nunes -- N-gram / John Cayley -- Nonlinear writing / Astrid Ensslin -- NPC (nonplayer character) / Ragnhild Tronstad -- Old media/new media / Jessica Pressman -- Online game communities / Celia Pearce -- Online worlds / Lisbeth Klastrup -- Ontology (in games) / Jose Zagal -- Participatory culture / Melissa Brough -- Performance / Ragnhild Tronstad -- Platform / Nick Montfort and Ian Bogost -- Plot types and interactivity / Marie-Laure Ryan -- Politics and new media / Joss Hands -- Preservation / Matthew Kirschenbaum -- Procedural / Jonathan Lessard -- Quest narrative / Ragnhild Tronstad -- Race and ethnicity / Kim Knight -- Randomness / Marie-Laure Ryan -- Reading strategies / Adalaide Morris -- Relations between media / Philipp Schweighauser -- Remediation / Jay David Bolter -- Remix / Aaron Angello -- Role-playing games / Olivier Caïra and Susana Pajares Tosca -- Sampling / Benjamin J. Robertson -- Search / Yuk Hui -- Searle's Chinese Room / Inderjeet Mani -- Self-reflexivity in electronic art / Winfried Nöth -- Semantic web / Axel-Cyrille Ngonga Ngomo -- Simulation / Gonzalo Frasca -- Social Network Sites (SNSs) / Olga Goriunova and Chiara Bernardi -- Software studies / Matthew Fuller -- Sound / Aaron Angello -- Spatiality of digital media / Marie-Laure Ryan -- Story generation / Pablo Gervás -- Storyspace / Anja Rau -- Subversion (creative destruction) / Davin Heckman -- Temporality of digital works / John David Zuern -- Transmedial fiction / Christy Dena -- Turing test / Ragnhild Tronstad -- Twitter, Tumblr, and Microblogging / Brian Croxall -- Video / Patrick Vonderau -- Viral aesthetics / Jussi Parikka -- Virtual bodies / Marco Caracciolo -- Virtual economics / Edward Castronova and Travis L. Ross -- Virtual reality / Ken Hillis -- Virtuality / Michael Heim -- Walkthrough / Frederik De Grove and Jan Van Looy -- Web comics / Karin Kukkonen -- Wiki writing / Seth Perlow -- Windows / Jay David Bolter -- Word-image / Maria Engberg -- Worlds and maps / Bjarke Liboriussen -- Writing under constraint / Anastasia Salter.
    Note: Includes bibliographical references and index. - Description based on print version record
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 3
    Online Resource
    Online Resource
    Hoboken : Taylor and Francis
    ISBN: 9780415524155
    Language: English
    Pages: Online-Ressource (319 p)
    Series Statement: Routledge Research in Information Technology and Society
    Parallel Title: Print version Frontiers in New Media Research
    Parallel Title: Druckausg. Frontiers in new media research
    DDC: 302.23/1
    RVK:
    Keywords: Internet Social aspects ; Social media ; Digital media ; Mass media Technological innovations ; Social aspects ; Mass media ; Technological innovations ; Social aspects ; Internet ; Social aspects ; Social media ; Digital media ; Electronic books ; Aufsatzsammlung ; Electronic books ; Aufsatzsammlung ; Nachrichtenverkehr ; Politische Kommunikation ; Internet ; Social Media ; World Wide Web 2.0 ; Online-Medien
    Abstract: This volume puts together the works of a group of distinguished scholars and active researchers in the field of media and communication studies to reflect upon the past, present, and future of new media research. The chapters examine the implications of new media technologies on everyday life, existing social institutions, and the society at large at various levels of analysis. Macro-level analyses of changing techno-social formation - such as discussions of the rise of surveillance society and the "fifth estate" - are combined with studies on concrete and specific new media phenomena, such as
    Description / Table of Contents: Cover; Frontiers in New Media Research; Title Page; Copyright Page; Table of Contents; List of Figures; List of Tables; Preface; 1 Introduction: Challenges for New Media Research; PART I Techno-Social Formations; 2 What's the Use of the Public Sphere in the Age of the Internet?; 3 The Internet and Democratic Accountability: The Rise of the Fifth Estate; 4 Surveillance Technologies and Social Transformation: Emerging Challenges of Socio-Technical Change; 5 The Probability Archive: From Essence to Uncertainty in the Mediation of Knowledge; 6 The Internet and Social Mobilization in China
    Description / Table of Contents: PART II Recurring Issues7 Online Social Network Sites and the Concept of Social Capital; 8 A Retrospective on Convergence, Moral Panic, and the Internet; 9 The Emerging Ecology of Online News; 10 Who Would Miss Getting News Online and Why (Not)?; 11 The Influence of Third-Person Effects on Support for Restrictions of Internet Pornography among College Students in Shanghai and Hong Kong; PART III Emerging Media; 12 A Networked Self: Identity Performance and Sociability on Social Network Sites; 13 The Internet in Flux: Twitter and the Interpretative Flexibility of Microblogging
    Description / Table of Contents: 14 Exploring the Pro-Am Interface between Production and Produsage15 Fanatical Labor and Serious Leisure: A Case of Fansubbing in China; 16 From TV to the Internet to Mobile Phones: A National Study of U.S. College Students' Multiplatform Video Use and Satisfaction; Contributors; Index;
    Description / Table of Contents: pt. I. Techno-social formations -- pt. II. Recurring issues -- pt. III. Emerging media.
    Note: Description based upon print version of record
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
Close ⊗
This website uses cookies and the analysis tool Matomo. More information can be found here...