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  • Amsterdam : Morgan Kaufmann Publishers  (2)
  • Boston [u.a.] : Addison-Wesley  (1)
  • Java (Computer program language)  (2)
  • Ordinateurs / Aspect psychologique  (1)
  • Computer Science  (3)
  • 1
    Language: English
    DDC: 005.72
    RVK:
    Keywords: XML (Document markup language) ; Java (Computer program language) ; XML ; Java ; JAXP
    Note: Print. digitally on demand (in 2 Bde.) , Includes bibliographical references and index
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Online Resource
    Online Resource
    Amsterdam : Morgan Kaufmann Publishers
    ISBN: 9780080471594 , 0080471595
    Language: English
    Pages: 1 online resource (xix, 476 pages) , illustrations
    Parallel Title: Erscheint auch als
    Parallel Title: Erscheint auch als
    DDC: 005.13/3
    RVK:
    Keywords: COMPUTERS / Programming Languages / C♯ ; COMPUTERS / Programming Languages / Java ; COMPUTERS / Programming Languages / Pascal ; Java (Computer program language) ; Java (Computer program language) ; Java (Computer program language) ; Programmierung ; Java ; Programmierung ; Java
    Abstract: Groovy Programming is an introduction to the Java-based scripting language Groovy. Groovy has much in common with popular scripting languages such as Perl, Python, and Ruby, but is written in a Java-like syntax. And, unlike these other languages, Groovy is sanctioned by the Java community for use on the Java platform. Since it is based on Java, applications written in Groovy can make full use of the Java Application Programmer Interfaces (APIs). This means Groovy can integrate seamlessly with applications written in Java, while avoiding the complexities of the full Java language. This bare-bones structure also means Groovy can be used as an introduction to Java and to programming in general. Its simpler constructions and modern origins make it ideal as a first language and for introducing principles such as object-oriented programming. This book introduces all the major aspects of Groovy development and emphasizes Groovy's potential as a learning tool. Case studies and exercises are included, along with numerous programming examples. The book begins assuming only a general familiarity with Java programming, and progresses to discuss advanced topics such as GUI builders, Groovlets, Unit Testing, and Groovy SQL. * The first comprehensive book on Groovy programming that shows how writing applications and scripts for the Java platform is fast and easy * Written by leading software engineers and acclaimed computing instructors * Offers numerous programming examples, code samples, detailed case studies, exercises for self-study, and a companion website with a Windows-based Groovy editor
    Note: Includes bibliographical references (pages 469-470) and index
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 3
    Online Resource
    Online Resource
    Amsterdam : Morgan Kaufmann Publishers
    ISBN: 9780080479941 , 0080479944 , 9781281049278 , 1281049271
    Language: English
    Pages: 1 online resource (xxviii, 283 pages) , illustrations
    Series Statement: Morgan Kaufmann series in interactive technologies
    Parallel Title: Erscheint auch als
    Parallel Title: Erscheint auch als
    DDC: 153.8/520285
    RVK:
    RVK:
    Keywords: Persuasion (Psychologie) / Informatique / Aspect social ; Interaction homme-machine (Informatique) ; Ordinateurs / Aspect social ; Ordinateurs / Aspect psychologique ; Web / Aspect social ; SELF-HELP / Motivational & Inspirational ; Human-computer interaction ; Persuasive Communication ; Persuasion (Psychology) Computer programs ; Human-computer interaction ; Mensch-Maschine-Kommunikation ; Mensch-Maschine-Kommunikation
    Abstract: Can computers change what you think and do? Can they motivate you to stop smoking, persuade you to buy insurance, or convince you to join the Army? "Yes, they can," says Dr. B.J. Fogg, director of the Persuasive Technology Lab at Stanford University. Fogg has coined the phrase "Captology"(an acronym for computers as persuasive technologies) to capture the domain of research, design, and applications of persuasive computers. In this thought-provoking book, based on nine years of research in captology, Dr. Fogg reveals how Web sites, software applications, and mobile devices can be used to change people's attitudes and behavior. Technology designers, marketers, researchers, consumersanyone who wants to leverage or simply understand the persuasive power of interactive technologywill appreciate the compelling insights and illuminating examples found inside. Persuasive technology can be controversialand it should be. Who will wield this power of digital influence? And to what end? Now is the time to survey the issues and explore the principles of persuasive technology, and B.J. Fogg has written this book to be your guide. * Filled with key term definitions in persuasive computing *Provides frameworks for understanding this domain *Describes real examples of persuasive technologies
    Note: Includes bibliographical references and index
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
    Library Location Call Number Volume/Issue/Year Availability
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