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  • 2005-2009  (11)
  • Ann Arbor, Michigan : ProQuest  (11)
  • Hoboken : Taylor and Francis
  • Computer Science
  • Engineering
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Language
Years
Year
  • 1
    Online Resource
    Online Resource
    Göttingen : Cuvillier Verlag | Ann Arbor, Michigan : ProQuest
    ISBN: 9783736928978
    Language: German
    Pages: 1 Online-Ressource (337 pages)
    Edition: 1st ed.
    DDC: 302.2
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    Keywords: Technikunterricht ; Fachdidaktik
    Note: Description based on publisher supplied metadata and other sources
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  • 2
    Online Resource
    Online Resource
    London : Taylor and Francis | Ann Arbor, Michigan : ProQuest
    ISBN: 9780203891650
    Language: English
    Pages: 1 Online-Ressource (553 pages)
    Edition: 1st ed.
    DDC: 306.487
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    Keywords: Computerspiel ; Soziales Lernen ; Lernspiel ; Aufsatzsammlung
    Abstract: Serious Games provides a thorough exploration of the claim that playing games can provide learning that is deep, sustained and transferable to the real world. "Serious games" is defined herein as any form of interactive computer-based game software for one or multiple players to be used on any platform and that has been developed to provide more than entertainment to players. With this volume, the editors address the gap in exisiting scholarship on gaming, providing an academic overview on the mechanisms and effects of serious games. Contributors investigate the psychological mechanisms that take place not only during gaming, but also in game selection, persistent play, and gaming impact. The work in this collection focuses on the desirable outcomes of digital game play. The editors distinguish between three possible effects -- learning, development, and change -- covering a broad range of serious games' potential impact. Contributions from internationally recognized scholars focus on five objectives: Define the area of serious games Elaborate on the underlying theories that explain suggested psychological mechanisms elicited through serious game play, addressing cognitive, affective and social processes Summarize the empirical evidence on the effectiveness of serious games, Introduce innovative research methods as a response to methodological challenges imposed through interactive media Discuss the possibilities and limitations of selected applications for educational purposes. Anchored primarily in social science research, the reader will be introduced to approaches that focus on the gaming process and the users' experiences. Additional perspectives will be provided in the concluding chapters, written from non-social science approaches by experts in academic game design and representatives of the gaming industry. The editors acknowledge the...
    Abstract: necessity for a broader interdisciplinary study of the phenomena and work to overcome the methodological divide in games research to look ahead to a more integrated and interdisciplinary study of digital games. This timely and singular volume will appeal to scholars, researchers, and graduate students working in media entertainment and game studies in the areas of education, media, communication, and psychology.
    Note: Description based on publisher supplied metadata and other sources
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  • 3
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : Beuth Verlag GmbH | Ann Arbor, Michigan : ProQuest
    ISBN: 9783410179313
    Language: German
    Pages: 1 Online-Ressource (42 pages)
    Edition: 2nd ed.
    Series Statement: Beuth Pocket
    DDC: 305.26
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    Keywords: DIN 77800 ; Alter ; Betreutes Wohnen
    Abstract: Betreutes Wohnen hat sich als ein zukunftsweisendes Wohnkonzept erwiesen; allerdings existieren weder ein Gesetz noch eine Institution, die verbindliche Mindeststandards der Betreuungs- und Pflegeleistungen definieren bzw. sicherstellen. Mit der in dem vorliegenden Titel vorgestellten DIN-Norm 77800 wurde ein einheitliches Instrument zur freiwilligen Qualitätssicherung auf dem Markt des Betreuten Wohnens geschaffen. Die Norm definiert Mindestqualitätsstandards, die für Anbieter eine Orientierung schaffen, welche Leistungsangebote sie bereitstellen sollten. Gleichzeitig wird für die Verbraucher damit die Leistungstransparenz des Wohnangebotes gewährleistet.
    Note: Description based on publisher supplied metadata and other sources
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  • 4
    Online Resource
    Online Resource
    Berlin : transcript Verlag | Ann Arbor, Michigan : ProQuest
    ISBN: 9783839410059
    Language: German
    Pages: 1 Online-Ressource (257 pages)
    Edition: 1st ed.
    Series Statement: Kultur- und Medientheorie
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    Keywords: Wohnen ; Soziale Situation ; Lebensform ; Randgruppe ; Kreativität ; Alter ; Deutschland
    Note: Description based on publisher supplied metadata and other sources
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  • 5
    Online Resource
    Online Resource
    Thousand Oaks : SAGE Publications | Ann Arbor, Michigan : ProQuest
    ISBN: 9781452245225
    Language: English
    Pages: 1 Online-Ressource (214 pages)
    Edition: 1st ed.
    DDC: 302.231
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    Keywords: Internet ; Online-Recherche ; Aufsatzsammlung
    Abstract: This collection of dialogues is the only textbook of its kind. Internet Inquiry: Conversations About Method takes students into the minds of top internet researchers as they discuss how they have worked through critical challenges as they research online social environments. Editors Annette N. Markham and Nancy K. Baym illustrate that good research choices are not random but are deliberate, studied, and internally consistent. Rather than providing single "how to" answers, this book presents distinctive and divergent viewpoints on how to think about and conduct qualitative internet studies.
    Note: Description based on publisher supplied metadata and other sources
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  • 6
    Online Resource
    Online Resource
    Berlin, Heidelberg : Springer Berlin Heidelberg | Ann Arbor, Michigan : ProQuest
    ISBN: 9783540482505
    Language: German
    Pages: 1 Online-Ressource (607 pages)
    Edition: 4th ed.
    DDC: 303.48
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    Keywords: Mensch-Maschine-Kommunikation ; Zukunft ; Alltag ; Arbeitswelt
    Abstract: Mit einem Nachwort des Autors.
    Note: Description based on publisher supplied metadata and other sources
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  • 7
    Online Resource
    Online Resource
    Berkshire : McGraw-Hill Education | Ann Arbor, Michigan : ProQuest
    ISBN: 9780335224876
    Language: English
    Pages: 1 Online-Ressource (182 pages)
    DDC: 306.46
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    Abstract: This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. The book:. Argues for the centrality of play in redefining reading, consuming and creating culture. Offers detailed research into the political economy of games to generate a model of new media production. Examines the dynamics of power in relation to both the production and consumption of computer games. This is key reading for students, academics and industry practitioners in the fields of cultural studies, new media, media studies and game studies, as well as human-computer interaction and cyberculture.
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  • 8
    Online Resource
    Online Resource
    Cary : Oxford University Press | Ann Arbor, Michigan : ProQuest
    ISBN: 9780198034803
    Language: English
    Pages: 1 Online-Ressource (182 pages)
    DDC: 303.4833
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    Keywords: Internet ; Organisation ; Politische Kontrolle
    Abstract: Aims to dismiss the fashionable talk of both a 'borderless' net and of a single governing 'code'. Examining policy puzzles from e-commerce to privacy, speech and pornography, intellectual property, and cybercrime, this book demonstrates that individual governments, rather than private or global bodies, will play that dominant role in regulation.
    Note: Description based on publisher supplied metadata and other sources
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  • 9
    Online Resource
    Online Resource
    New York : NYU Press | Ann Arbor, Michigan : ProQuest
    ISBN: 9780814723104
    Language: English
    Pages: 1 Online-Ressource (344 pages)
    Edition: 1st ed.
    DDC: 305.2350979409045
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    Keywords: Jugend ; Kraftwagen ; San Jose, Calif.
    Abstract: Bass booms from custom speakers, pick-up trucks boast lowered suspensions, chrome rims reflect stoplights, and bare arms dangle from open windows. Welcome to Santa Clara Street in San Jose, California, where every weekend kids come to cruise late at night, riding their cars slow and low. On the surrounding, less-traveled streets you can also find young men racing customized cars to see who has the "go," not just the "show." And, in the daylight hours, in a nearby suburb, you might find a brand new SUV parked in the driveway, a parents' Sweet 16 present. In Fast Cars, Cool Rides Amy Best provides a fascinating account of kids and car culture. Encompassing everything from learning to drive to getting one's license, from cruising to customizing, from racing to buying one's first car, Best shows that never before have cars played such an important role in the lives of America's youth as they do today. Drawing on interviews with over 100 young men and women, aged 15-24, and five years of research-cruising hot spots, sitting in on auto shop class, attending car shows-Best explores the fast-paced world of kids and their cars. She reveals a world where cars have incredible significance for kids today, as a means of transportation and thereby freedom to come and go, as status symbols and as a means to express their identities. But while having a fast car or a cool ride can carry tremendous importance for these kids, Best shows that the price, especially when it can cost 30,000, can be steep as working-class kids work jobs to make car payments and as college kids forgo moving out of Mom and Dad's house because they can't pay for rent, car payments, and car insurance. Fast Cars, Cool Rides offers a rare and rich portrait of the complex and surprising roles cars can play in the lives of young Americans. Fasten your seatbelts, it's going to be a cool ride.
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  • 10
    Online Resource
    Online Resource
    Berlin/Boston : De Gruyter | Ann Arbor, Michigan : ProQuest
    ISBN: 9783110935349
    Language: English
    Pages: 1 Online-Ressource (352 pages)
    Edition: 2nd ed.
    DDC: 352
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    Keywords: Informationsgesellschaft
    Note: Description based on publisher supplied metadata and other sources
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  • 11
    Online Resource
    Online Resource
    Florence : Taylor and Francis | Ann Arbor, Michigan : ProQuest
    ISBN: 9780203981047
    Language: English
    Pages: 1 Online-Ressource (287 pages)
    DDC: 302.23
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    Keywords: Geschichte ; Prognose ; Informationstechnik ; Prognose
    Abstract: The Soft Edge is a one-of-a-kind history of the information revolution. In his lucid and direct style, Paul Levinson, historian and philosopher of media and communications, gives us more than just a history of information technologies. The Soft Edge is a book about theories on the evolution of technology, the effects that human choice has on this (r)evolution, and what's in store for us in the future. Paul Levinson's engaging voice guides us on a tour that explains how communications media have been responsible for major developments in history and for profound changes in our day-to-day lives. Levinson presents the intriguing argument that technology actually becomes more human. We see how information technologies are selected on the basis of how well they meet human needs. Why is email more like speech than print is? Why didn't the arrival of television destroy the radio? These and many more thought provoking questions are answered in The Soft Edge. Boldly extending and deepening the pathways blazed by McLuhan, Paul Levinson has provided us with a brilliant and exciting study of life with our old media, our new media, and the media still to come.
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