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  • 2015-2019  (14)
  • 2005-2009  (7)
  • Ann Arbor, Michigan : ProQuest  (16)
  • Cham : Springer
  • Computer Science  (21)
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Language
Years
Year
  • 1
    Online Resource
    Online Resource
    Bonn : Rheinwerk Verlag | Ann Arbor, Michigan : ProQuest
    ISBN: 9783836282215
    Language: German
    Pages: 1 Online-Ressource (708 pages)
    Edition: 1st ed.
    DDC: 302.12
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    Keywords: SAP ILM
    Note: Description based on publisher supplied metadata and other sources
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  • 2
    Online Resource
    Online Resource
    Wiesbaden : Springer Vieweg. in Springer Fachmedien Wiesbaden GmbH | Ann Arbor, Michigan : ProQuest
    ISBN: 9783658269432
    Language: German
    Pages: 1 Online-Ressource (403 Seiten)
    DDC: 302.231
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    Keywords: World Wide Web 2.0 ; Digitale Spaltung ; Partizipation ; Soziale Ungleichheit ; Digital media ; Deutschland ; Hochschulschrift
    Note: Description based on publisher supplied metadata and other sources
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  • 3
    Online Resource
    Online Resource
    London : SAGE Publications | Ann Arbor, Michigan : ProQuest
    ISBN: 9781526451323
    Language: English
    Pages: 1 Online-Ressource (249 pages)
    Edition: 1st ed.
    DDC: 302.23019
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    Keywords: Künstliche Intelligenz ; Social Media ; Einfühlung
    Abstract: Combining established theory with original analysis, this book provides a clear account of the social benefits and drawbacks of new media trends and technologies such as emoji, wearables and chatbots and calls for a more critical approach to the rollout of emotional AI in public and private spheres..
    Note: Description based on publisher supplied metadata and other sources
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  • 4
    Online Resource
    Online Resource
    Marburg : Büchner Verlag | Ann Arbor, Michigan : ProQuest
    ISBN: 9783941310766
    Language: German
    Pages: 1 Online-Ressource (349 pages)
    DDC: 305.800943
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    Keywords: Mensch-Maschine-Kommunikation ; Mensch-Maschine-Schnittstelle ; Benutzeroberfläche ; Dialogverarbeitung ; Informatik ; Computer ; Kulturanthropologie ; Hochschulschrift ; Hochschulschrift ; Hochschulschrift
    Note: Description based on publisher supplied metadata and other sources
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  • 5
    ISBN: 9783319202761
    Language: English
    Pages: Online-Ressource (XI, 259 p. 54 illus., 50 illus. in color, online resource)
    Edition: 1st ed. 2015
    Series Statement: Advances in Game-Based Learning
    Series Statement: SpringerLink
    Series Statement: Bücher
    Parallel Title: Druckausg. Describing and studying domain specific serious games
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    Keywords: Educational technology ; Education ; Education ; Educational technology ; Mathematikunterricht ; Computerunterstütztes Lernen
    Abstract: This book describes research outcomes on domain-specific serious games. The first part of the book focuses on the design and major characteristics of actual (mainly math-related) serious games. The second part of the book presents recent empirical studies on these games, exploring topics such as the effectiveness of serious games for learning and increasing motivation and the influence of learners’ domain-specific and game competencies. The integration of serious games into the curriculum and subsequent performance and motivation outcomes are also presented
    Description / Table of Contents: Part 1: Game descriptionsChapter 1 Design of the game “Dudeman & Sidegirl: Operation clean world”, a numerical magnitude processing training -- Chapter 2 Description of the educational math game ‘Monkey Tales: the museum of Anything’ -- Chapter 3 Number Navigation Game (NNG): Design principles and game description -- Chapter 4 ‘Zeldenrust’: a mathematical game-based learning environment for prevocational students -- Chapter 5 Applying motivation theory to the design of game-based learning environments -- Chapter 6 DIESEL-X: A game-based tool for early risk detection of dyslexia in preschoolers -- Part 2: Empirical studies on serious games -- Chapter 7 Performance in educational math games: Is it a question of math knowledge? -- Chapter 8 Integration in the curriculum as a factor in math-game effectiveness -- Chapter 9 Developing adaptive number knowledge with the Number Navigation game-based learning environment -- Chapter 10 Number Navigation Game experience and motivational effects -- Chapter 11 The role of curiosity-triggering events in game-based learning for mathematics -- Chapter 12 Evaluating game-based learning environments for enhancing motivation in mathematics -- Chapter 13 Formal and informal learning environments: Using games to support early numeracy -- Index.
    Note: Description based upon print version of record
    URL: Cover
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  • 6
    ISBN: 9783319219547
    Language: English
    Pages: Online-Ressource
    Edition: Springer eBook Collection. Computer Science
    Series Statement: Human-Computer Interaction Series
    DDC: 005.437
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    Keywords: Computer science ; User interfaces (Computer systems) ; Application software ; Social sciences ; Ethnomethodologie ; Design Thinking ; Wissenschaftskritik
    Abstract: This book aims to deconstruct ethnography to alert systems designers, and other stakeholders, to the issues presented by new approaches that move beyond the studies of ‘work’ and ‘work practice’ within the social sciences (in particular anthropology and sociology). The theoretical and methodological apparatus of the social sciences distort the social and cultural world as lived in and understood by ordinary members, whose common-sense understandings shape the actual milieu into which systems are placed and used.  In Deconstructing Ethnography the authors show how ‘new’ calls are returning systems design to ‘old’ and problematic ways of understanding the social. They argue that systems design can be appropriately grounded in the social through the ordinary methods that members use to order their actions and interactions.  This work is written for post-graduate students and researchers alike, as well as design practitioners who have an interest in bringing the social to bear on design in a systematic rather than a piecemeal way. This is not a ‘how to’ book, but instead elaborates the foundations upon which the social can be systematically built into the design of ubiquitous and interactive systems
    Description / Table of Contents: IntroductionBuilding the Social into System Design -- Ethnography as Cultural Theory -- ‘New’ Ethnography and Ubiquitous Computing -- Interpretation, Reflexivity and Objectivity -- The Missing What of Ethnographic Studies -- Ethnography, Ethnomethodology and Design -- Members’ Not Ethnographers’ Methods.
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Cover
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  • 7
    Online Resource
    Online Resource
    Cham : Springer
    ISBN: 9783319227351
    Language: English
    Pages: Online-Ressource (xiii, 126 pages) , illustrations (some color)
    Edition: 1st ed. 2015
    Edition: Online-Ausg. Springer eBook Collection. Computer Science
    DDC: 302.30285
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    Keywords: Computer science ; Application software ; Graph theory ; Soziales Netzwerk ; Informatik ; Graphentheorie ; Anwender-Software ; Empfehlungssystem ; Verhaltensforschung
    Abstract: This book introduces novel techniques and algorithms necessary to support the formation of social networks. Concepts such as link prediction, graph patterns, recommendation systems based on user reputation, strategic partner selection, collaborative systems and network formation based on ‘social brokers’ are presented. Chapters cover a wide range of models and algorithms, including graph models and a personalized PageRank model. Extensive experiments and scenarios using real world datasets from GitHub, Facebook, Twitter, Google Plus and the European Union ICT research collaborations serve to enhance reader understanding of the material with clear applications. Each chapter concludes with an analysis and detailed summary. Social Network-Based Recommender Systems is designed as a reference for professionals and researchers working in social network analysis and companies working on recommender systems. Advanced-level students studying computer science, statistics or mathematics will also find this books useful as a secondary text
    Description / Table of Contents: Overview of Social Recommender SystemsLink Prediction for Directed Graphs -- Follow Recommendation in Communities -- Partner Recommendation -- Social Broker Recommendation -- Conclusion.
    Note: Includes bibliographical references at the end of each chapters
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  • 8
    ISBN: 3319150774 , 9783319150772
    Language: English
    Pages: XIII, 194 S. , Illustrationen
    Parallel Title: Online-Ausg. Helbing, Dirk, 1965 - Thinking Ahead - Essays on Big Data, Digital Revolution, and Participatory Market Society
    DDC: 004#DNB
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    Keywords: Internet Political aspects ; Data mining ; Big data ; Internet Social aspects ; Big Data ; Informationsgesellschaft ; Informationswirtschaft ; Vernetzung ; Data Mining ; Social Media ; Sozialer Wandel
    URL: Cover
    URL: Cover
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  • 9
    ISBN: 9783110337297
    Language: German
    Pages: 1 Online-Ressource (292 pages)
    Series Statement: Age of Access? Grundfragen der Informationsgesellschaft v.6
    DDC: 303.4833
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    Keywords: Barrierefreiheit ; Informationssystem ; Aufsatzsammlung ; Aufsatzsammlung
    Abstract: In Zeiten, in denen soziale Einbindung immer häufiger mit digitaler Partizipation einhergeht, hat der barrierefreie Zugang zum Internet und zu zentralen Informationssystemen eine nicht zu unterschätzende Bedeutung für die gleichberechtigte Teilhabe an  der Gesellschaft. Dieser Band stellt die Grundlagen barrierefrei gestalteter Informationssysteme als zentralen Bestandteil einer inklusiven Informationsgesellschaft in Theorie und Praxis vor.
    Note: Description based on publisher supplied metadata and other sources
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  • 10
    Online Resource
    Online Resource
    Berlin, Heidelberg : Springer Berlin Heidelberg | Ann Arbor, Michigan : ProQuest
    ISBN: 9783662483831
    Language: German
    Pages: 1 Online-Ressource (230 pages)
    DDC: 306
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    Keywords: Mensch-Maschine-System ; Mensch-Maschine-Schnittstelle ; Assistenzsystem ; Mensch-Maschine-Kommunikation ; Akzeptanz ; Aufsatzsammlung
    Note: Description based on publisher supplied metadata and other sources
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  • 11
    Online Resource
    Online Resource
    Cambridge : The MIT Press | Ann Arbor, Michigan : ProQuest
    ISBN: 9780262328876
    Language: English
    Pages: 1 Online-Ressource (241 pages)
    DDC: 302.2312
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    Abstract: What we can learn about human nature from the informative, manipulative, confusing, and amusing messages at the bottom of the web.
    Note: Description based on publisher supplied metadata and other sources
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  • 12
    Online Resource
    Online Resource
    New York : Palgrave Macmillan | Ann Arbor, Michigan : ProQuest
    ISBN: 9781137460875
    Language: English
    Pages: 1 Online-Ressource (xx, 185 Seiten)
    Edition: First edition
    DDC: 302.30285
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    Keywords: Gedenken ; Geschichte ; Journalismus ; Social Media ; USA
    Abstract: 〈p 〉This volume examines journalism and memorialization in the age of social media, with a particular emphasis on communication in times of crisis. Recognizing that individuals are sharing more actively than ever before, this book investigates the implications of this emerging practice for journalism and mass communication.
    Note: Literaturverzeichnis: Seite [151]-179 , Description based upon print version of record
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  • 13
    ISBN: 9783319250663 , 9783319250670
    Language: English
    Pages: XI, 262 Seiten , Illustrationen, Diagramme
    Series Statement: Lecture notes of the Institute for Computer Sciences, Social Informatics, and Telecommunications Engineering 155
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  • 14
    Online Resource
    Online Resource
    Saint Louis : Elsevier Science | Ann Arbor, Michigan : ProQuest
    ISBN: 9780128011317
    Language: English
    Pages: 1 Online-Ressource (232 pages)
    DDC: 302.3
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    Keywords: Social Media ; Data Mining ; Big Data
    Abstract: Increasingly, human beings are sensors engaging directly with the mobile Internet. Individuals can now share real-time experiences at an unprecedented scale. Social Sensing: Building Reliable Systems on Unreliable Data looks at recent advances in the emerging field of social sensing, emphasizing the key problem faced by application designers: how to extract reliable information from data collected from largely unknown and possibly unreliable sources. The book explains how a myriad of societal applications can be derived from this massive amount of data collected and shared by average individuals. The title offers theoretical foundations to support emerging data-driven cyber-physical applications and touches on key issues such as privacy. The authors present solutions based on recent research and novel ideas that leverage techniques from cyber-physical systems, sensor networks, machine learning, data mining, and information fusion. Offers a unique interdisciplinary perspective bridging social networks, big data, cyber-physical systems, and reliability Presents novel theoretical foundations for assured social sensing and modeling humans as sensors Includes case studies and application examples based on real data sets Supplemental material includes sample datasets and fact-finding software that implements the main algorithms described in the book.
    Note: Description based on publisher supplied metadata and other sources
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  • 15
    Online Resource
    Online Resource
    London : Taylor and Francis | Ann Arbor, Michigan : ProQuest
    ISBN: 9780203891650
    Language: English
    Pages: 1 Online-Ressource (553 pages)
    Edition: 1st ed.
    DDC: 306.487
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    Keywords: Computerspiel ; Soziales Lernen ; Lernspiel ; Aufsatzsammlung
    Abstract: Serious Games provides a thorough exploration of the claim that playing games can provide learning that is deep, sustained and transferable to the real world. "Serious games" is defined herein as any form of interactive computer-based game software for one or multiple players to be used on any platform and that has been developed to provide more than entertainment to players. With this volume, the editors address the gap in exisiting scholarship on gaming, providing an academic overview on the mechanisms and effects of serious games. Contributors investigate the psychological mechanisms that take place not only during gaming, but also in game selection, persistent play, and gaming impact. The work in this collection focuses on the desirable outcomes of digital game play. The editors distinguish between three possible effects -- learning, development, and change -- covering a broad range of serious games' potential impact. Contributions from internationally recognized scholars focus on five objectives: Define the area of serious games Elaborate on the underlying theories that explain suggested psychological mechanisms elicited through serious game play, addressing cognitive, affective and social processes Summarize the empirical evidence on the effectiveness of serious games, Introduce innovative research methods as a response to methodological challenges imposed through interactive media Discuss the possibilities and limitations of selected applications for educational purposes. Anchored primarily in social science research, the reader will be introduced to approaches that focus on the gaming process and the users' experiences. Additional perspectives will be provided in the concluding chapters, written from non-social science approaches by experts in academic game design and representatives of the gaming industry. The editors acknowledge the...
    Abstract: necessity for a broader interdisciplinary study of the phenomena and work to overcome the methodological divide in games research to look ahead to a more integrated and interdisciplinary study of digital games. This timely and singular volume will appeal to scholars, researchers, and graduate students working in media entertainment and game studies in the areas of education, media, communication, and psychology.
    Note: Description based on publisher supplied metadata and other sources
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  • 16
    Online Resource
    Online Resource
    Berlin, Heidelberg : Springer Berlin Heidelberg | Ann Arbor, Michigan : ProQuest
    ISBN: 9783540482505
    Language: German
    Pages: 1 Online-Ressource (607 pages)
    Edition: 4th ed.
    DDC: 303.48
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    Keywords: Mensch-Maschine-Kommunikation ; Zukunft ; Alltag ; Arbeitswelt
    Abstract: Mit einem Nachwort des Autors.
    Note: Description based on publisher supplied metadata and other sources
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  • 17
    Online Resource
    Online Resource
    Thousand Oaks : SAGE Publications | Ann Arbor, Michigan : ProQuest
    ISBN: 9781452245225
    Language: English
    Pages: 1 Online-Ressource (214 pages)
    Edition: 1st ed.
    DDC: 302.231
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    Keywords: Internet ; Online-Recherche ; Aufsatzsammlung
    Abstract: This collection of dialogues is the only textbook of its kind. Internet Inquiry: Conversations About Method takes students into the minds of top internet researchers as they discuss how they have worked through critical challenges as they research online social environments. Editors Annette N. Markham and Nancy K. Baym illustrate that good research choices are not random but are deliberate, studied, and internally consistent. Rather than providing single "how to" answers, this book presents distinctive and divergent viewpoints on how to think about and conduct qualitative internet studies.
    Note: Description based on publisher supplied metadata and other sources
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  • 18
    Online Resource
    Online Resource
    Berkshire : McGraw-Hill Education | Ann Arbor, Michigan : ProQuest
    ISBN: 9780335224876
    Language: English
    Pages: 1 Online-Ressource (182 pages)
    DDC: 306.46
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    Abstract: This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. The book:. Argues for the centrality of play in redefining reading, consuming and creating culture. Offers detailed research into the political economy of games to generate a model of new media production. Examines the dynamics of power in relation to both the production and consumption of computer games. This is key reading for students, academics and industry practitioners in the fields of cultural studies, new media, media studies and game studies, as well as human-computer interaction and cyberculture.
    Note: Description based on publisher supplied metadata and other sources
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  • 19
    Online Resource
    Online Resource
    Cary : Oxford University Press | Ann Arbor, Michigan : ProQuest
    ISBN: 9780198034803
    Language: English
    Pages: 1 Online-Ressource (182 pages)
    DDC: 303.4833
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    Keywords: Internet ; Organisation ; Politische Kontrolle
    Abstract: Aims to dismiss the fashionable talk of both a 'borderless' net and of a single governing 'code'. Examining policy puzzles from e-commerce to privacy, speech and pornography, intellectual property, and cybercrime, this book demonstrates that individual governments, rather than private or global bodies, will play that dominant role in regulation.
    Note: Description based on publisher supplied metadata and other sources
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  • 20
    Online Resource
    Online Resource
    Berlin/Boston : De Gruyter | Ann Arbor, Michigan : ProQuest
    ISBN: 9783110935349
    Language: English
    Pages: 1 Online-Ressource (352 pages)
    Edition: 2nd ed.
    DDC: 352
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    Keywords: Informationsgesellschaft
    Note: Description based on publisher supplied metadata and other sources
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  • 21
    Online Resource
    Online Resource
    Florence : Taylor and Francis | Ann Arbor, Michigan : ProQuest
    ISBN: 9780203981047
    Language: English
    Pages: 1 Online-Ressource (287 pages)
    DDC: 302.23
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    Keywords: Geschichte ; Prognose ; Informationstechnik ; Prognose
    Abstract: The Soft Edge is a one-of-a-kind history of the information revolution. In his lucid and direct style, Paul Levinson, historian and philosopher of media and communications, gives us more than just a history of information technologies. The Soft Edge is a book about theories on the evolution of technology, the effects that human choice has on this (r)evolution, and what's in store for us in the future. Paul Levinson's engaging voice guides us on a tour that explains how communications media have been responsible for major developments in history and for profound changes in our day-to-day lives. Levinson presents the intriguing argument that technology actually becomes more human. We see how information technologies are selected on the basis of how well they meet human needs. Why is email more like speech than print is? Why didn't the arrival of television destroy the radio? These and many more thought provoking questions are answered in The Soft Edge. Boldly extending and deepening the pathways blazed by McLuhan, Paul Levinson has provided us with a brilliant and exciting study of life with our old media, our new media, and the media still to come.
    Note: Description based on publisher supplied metadata and other sources
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