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  • English  (3)
  • Jenkins, Henry  (3)
  • Ann Arbor, Michigan : ProQuest  (3)
  • General works  (3)
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  • English  (3)
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  • 1
    ISBN: 9781479829712
    Language: English
    Pages: 1 Online-Ressource (360 pages)
    Series Statement: Connected Youth and Digital Futures
    DDC: 305.23500000000001
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    Keywords: Neue Medien ; Soziologie ; Graswurzel-Journalismus ; Electronic books ; Electronic books
    Note: Description based on publisher supplied metadata and other sources
    URL: Volltext  (lizenzpflichtig)
    URL: Volltext  (lizenzpflichtig)
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  • 2
    Online Resource
    Online Resource
    New York : NYU Press | Ann Arbor, Michigan : ProQuest
    ISBN: 9780814743690
    Language: English
    Pages: 1 Online-Ressource (286 pages)
    Edition: 1st ed.
    DDC: 302.23
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    Keywords: Kultur ; Massenmedien ; Medienkonsum ; Fan ; Interaktive Medien ; Aufsatzsammlung ; Aufsatzsammlung
    Abstract: Henry Jenkins at Authors@Google (video) Henry Jenkins"s pioneering work in the early 1990s promoted the idea that fans are among the most active, creative, critically engaged, and socially connected consumers of popular culture and that they represent the vanguard of a new relationship with mass media. Though marginal and largely invisible to the general public at the time, today, media producers and advertisers, not to mention researchers and fans, take for granted the idea that the success of a media franchise depends on fan investments and participation. Bringing together the highlights of a decade and a half of groundbreaking research into the cultural life of media consumers, Fans, Bloggers, and Gamers takes readers from Jenkins's progressive early work defending fan culture against those who would marginalize or stigmatize it, through to his more recent work, combating moral panic and defending Goths and gamers in the wake of the Columbine shootings. Starting with an interview on the current state of fan studies, this volume maps the core theoretical and methodological issues in Fan Studies. It goes on to chart the growth of participatory culture on the web, take up blogging as perhaps the most powerful illustration of how consumer participation impacts mainstream media, and debate the public policy implications surrounding participation and intellectual property.
    Note: Description based on publisher supplied metadata and other sources
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  • 3
    Online Resource
    Online Resource
    New York : NYU Press | Ann Arbor, Michigan : ProQuest
    ISBN: 9780814743706
    Language: English
    Pages: 1 Online-Ressource (291 pages)
    Edition: 1st ed.
    DDC: 302.230973
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    Keywords: Popkultur ; Gefühl ; USA
    Abstract: Henry Jenkins at AuthorsGoogle (video) Vaudevillians used the term "the wow climax" to refer to the emotional highpoint of their actsa final moment of peak spectacle following a gradual building of audience's emotions. Viewed by most critics as vulgar and sensationalistic, the vaudeville aesthetic was celebrated by other writers for its vitality, its liveliness, and its playfulness. The Wow Climax follows in the path of this more laudatory tradition, drawing out the range of emotions in popular culture and mapping what we might call an aesthetic of immediacy. It pulls together a spirited range of work from Henry Jenkins, one of our most astute media scholars, that spans different media (film, television, literature, comics, games), genres (slapstick, melodrama, horror, exploitation cinema), and emotional reactions (shock, laughter, sentimentality). Whether highlighting the sentimentality at the heart of the Lassie franchise, examining the emotional experiences created by horror filmmakers like Wes Craven and David Cronenberg and avant garde artist Matthew Barney, or discussing the emerging aesthetics of video games, these essays get to the heart of what gives popular culture its emotional impact.
    Note: Description based on publisher supplied metadata and other sources
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