Your email was sent successfully. Check your inbox.

An error occurred while sending the email. Please try again.

Proceed reservation?

Export
Filter
  • English  (14)
  • Doran, John P.  (7)
  • Krause, Jordan  (7)
  • Birmingham, UK : Packt Publishing  (14)
Datasource
Material
Language
  • English  (14)
Years
  • 1
    ISBN: 9781789809589 , 1789809584
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Second edition.
    Keywords: Microsoft Windows server ; Client/server computing ; Electronic books ; Electronic books ; local
    Abstract: Enhance and secure your datacenter with the newest Microsoft server platform Key Features Develop necessary skills to design and implement Microsoft Server 2019 in enterprise environment Provide support to your medium to large enterprise and leverage your experience in administering Microsoft Server 2019 Effectively administering Windows server 2019 with the help of practical examples Book Description Mastering Windows Server 2019 ? Second Edition covers all of the essential information needed to implement and utilize this latest-and-greatest platform as the core of your data center computing needs. You will begin by installing and managing Windows Server 2019, and by clearing up common points of confusion surrounding the versions and licensing of this new product. Centralized management, monitoring, and configuration of servers is key to an efficient IT department, and you will discover multiple methods for quickly managing all of your servers from a single pane of glass. To this end, you will spend time inside Server Manager, PowerShell, and even the new Windows Admin Center, formerly known as Project Honolulu. Even though this book is focused on Windows Server 2019 LTSC, we will still discuss containers and Nano Server, which are more commonly related to the SAC channel of the server platform, for a well-rounded exposition of all aspects of using Windows Server in your environment. We also discuss the various remote access technologies available in this operating system, as well as guidelines for virtualizing your data center with Hyper-V. By the end of this book, you will have all the ammunition required to start planning for, implementing, and managing Windows. What you will learn Work with the updated Windows Server 2019 interface, including Server Core and Windows Admin Center Secure your network and data with new technologies in Windows Server 2019 Learn about containers and understand the appropriate situations to use Nano Server Discover new ways to integrate your data center with Microsoft Azure Harden your Windows Servers to help keep the bad guys out Virtualize your data center with Hyper-V Who this book is for If you are a System Administrator or an IT professional interested in designing and deploying Windows Server 2019 then this book is for you. Previous experience of Windows Server operating systems and familiarity with networking concepts is required.
    Note: Previous edition published: 2016. - Description based on online resource; title from title page (Safari, viewed April 25, 2019)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 2
    ISBN: 9781789803372 , 1789803373
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Second edition.
    Keywords: Microsoft Visual studio ; Computer games ; Programming ; UnrealScript (Computer program language) ; C++ (Computer program language) ; Computer games ; Design ; Electronic books ; Electronic books ; local
    Abstract: Write efficient, reusable scripts to build custom characters, game environments, and control enemy AI Key Features Build captivating multiplayer games using Unreal Engine and C++ Incorporate existing C++ libraries into your game to add extra functionality such as hardware integration Practical solutions for memory management, error handling, inputs, and collision for your game codebase Book Description Unreal Engine 4 (UE4) is a popular and award-winning game engine that powers some of the most popular games. A truly powerful tool for game development, there has never been a better time to use it for both commercial and independent projects. With more than 100 recipes, this book shows how to unleash the power of C++ while developing games with Unreal Engine. This book takes you on a journey to jumpstart your C++ and UE4 development skills. You will start off by setting up UE4 for C++ development and learn how to work with Visual Studio, a popular code editor. You will learn how to create C++ classes and structs the Unreal way. This will be followed by exploring memory management, smart pointers, and debugging your code. You will then learn how to make your own Actors and Components through code and how to handle input and collision events. You will also get exposure to many elements of game development including creating user interfaces, artificial intelligence, and writing code with networked play in mind. You will also learn how to add on to the Unreal Editor itself. With a range of task-oriented recipes, this book provides actionable information about writing code for games with UE4 using C++. By the end of the book, you will be empowered to become a top-notch developer with UE4 using C++ as your scripting language! What you will learn Create C++ classes and structs that integrate well with UE4 and the Blueprints editor Discover how to work with various APIs that Unreal Engine already contains Utilize advanced concepts such as events, delegates, and interfaces in your UE4 projects Build user interfaces using Canvas and UMG through C++ Extend the Unreal Editor by creating custom windows and editors Implement AI tasks and services using C++, Blackboard, and Behavior Trees Write C++ code with networking in mind and replicate properties and functions Who this book is for If you are really passionate game developer looking for solutions to common scripting problems, then this is the book for you. Understanding of the fundamentals of game design ...
    Note: Previous edition published: 2016. - Includes bibliographical references. - Description based on online resource; title from title page (Safari, viewed May 15, 2019)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 3
    ISBN: 9781789135220 , 1789135222
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Parallel Title: Erscheint auch als
    Keywords: Microsoft Windows server Security measures ; Client/server computing
    Note: Description based on online resource; title from title page (Safari, viewed May 31, 2018)
    URL: Volltext  (URL des Erstveröffentlichers)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 4
    ISBN: 9781789130102 , 1789130107
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Microsoft Windows server ; Client/server computing ; Electronic books ; Electronic books ; local
    Abstract: This book contains more than 65 recipes that will equip you with what you need to know to work with Windows 2016 Server. This book will help you learn how to administrate your Windows Server for optimal performance. About This Book A focussed guide to help you with the core functionalities of Windows Server 2016 Explore tasks that will help you build a datacenter from scratch using Windows Server 2016 Step-by-step instructions for common Windows Server administration duties Who This Book Is For This book is for system administrators or IT professionals who want the skills to manage and maintain the core infrastructure of a Windows Server 2016 environment. Prior experience in Windows Server 2012 R2 environments will be helpful. What You Will Learn Become skilled in the navigation of Windows Server 2016, and explore the technologies and options that it provides Build the infrastructure required for a successful Windows Server network Move away from those open-source web server platforms and start migrating your websites to Server 2016's Internet Information Services today Provide a centralized point for users to access applications and data by confguring Remote Desktop Services Compose optimal Group Policies In Detail Windows Server 2016 is an operating system designed to run on servers. It supports enterprise-level data storage, communications, management, and applications. This book contains specially selected, detailed help on core, essential administrative tasks of Windows Server 2016. This book starts by helping you to navigate the interface of Windows Server 2016, and quickly shifts gears to implementing roles that are necessarily in any Microsoft-centric datacenter. This book will also help you leverage the web services platform built into Windows Server 2016, available to anyone who runs this latest and greatest Server operating system. Further, you will also learn to compose optimal Group Policies and monitor system performance and IP address management. This book will be a handy quick-reference guide for any Windows Server administrator, providing easy to read, step-by-step instructions for many common administrative tasks that will be part of any Server Administrator's job description as they administer their Windows Server 2016 powered servers. The material in the book has been selected from the content of Packt's Windows Server 2016 Cookbook by Jordan Krause to provide a specific focus on key Windows Server administration tasks. Sty...
    Note: Description based on online resource; title from title page (Safari, viewed June 5, 2018)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 5
    ISBN: 9781788390958 , 1788390954
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Third edition.
    Keywords: Unity (Electronic resource) ; Computer games ; Design ; Computer graphics ; Electronic books ; Electronic books ; local
    Abstract: Bring realism to your games by mastering post-processing effects and advanced shading techniques in Unity 2018 About This Book Learn the secrets of creating AAA quality shaders without writing long algorithms Master shader programming through easy-to-follow examples Create stunning visual effects that can be used in 3D games Who This Book Is For Unity Shaders and Effects Cookbook is for developers who want to create their first shaders in Unity 2018 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required to get the most from this book. What You Will Learn Understand physically based rendering to fit the aesthetic of your game Write shaders from scratch in ShaderLab and HLSL/Cg Combine shader programming with interactive scripts to add life to your materials Design efficient shaders for mobile platforms without sacrificing their realism Use state-of-the-art techniques, such as volumetric explosions and fur shading Master the math and algorithms behind the most used lighting models Understand how shader models have evolved and how you can create your own In Detail Since their introduction to Unity, shaders have been seen as notoriously difficult to understand and implement in games. Complex mathematics has always stood in the way of creating your own shaders and attaining the level of realism you crave. Unity 2018 Shaders and Effects Cookbook changes that by giving you a recipe-based guide to creating shaders using Unity. It will show you everything you need to know about vectors, how lighting is constructed with them, and how textures are used to create complex effects without the heavy math. This book starts by teaching you how to use shaders without writing code with the post-processing stack. Then, you'll learn how to write shaders from scratch, build up essential lighting, and finish by creating stunning screen effects just like those in high-quality 3D and mobile games. You'll discover techniques, such as normal mapping, image-based lighting, and animating your models inside a shader. We'll explore how to use physically based rendering to treat light the way it behaves in the real world. At the end, we'll even look at Unity 2018's new Shader Graph system. With this book, what seems like a dark art today will be second nature by tomorrow. Style and approach The recipes in this book contain step-by-step instructions, complemented with screenshots, code, and re...
    Note: Description based on online resource; title from title page (Safari, viewed July 27, 2018)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 6
    ISBN: 9781789345438 , 178934543X
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Microsoft Windows server ; Client/server computing ; Information technology ; Management ; Electronic books ; local ; Electronic books
    Abstract: Improve and reimagine your organization's security stance, desktop standards, and server administration with centralized management via Group Policy. Key Features Explore advanced filtering techniques for Group Policy Objects Interact with Group Policy through GPMC and PowerShell Practical guide covering the daily and advanced administration of group policy Book Description This book begins with a discussion of the core material any administrator needs to know in order to start working with Group Policy. Moving on, we will also walk through the process of building a lab environment to start testing Group Policy today. Next we will explore the Group Policy Management Console (GPMC) and start using the powerful features available for us within that interface. Once you are well versed with using GPMC, you will learn to perform and manage the traditional core tasks inside Group Policy. Included in the book are many examples and walk-throughs of the different filtering options available for the application of Group Policy settings, as this is the real power that Group Policy holds within your network. You will also learn how you can use Group Policy to secure your Active Directory environment, and also understand how Group Policy preferences are different than policies, with the help of real-world examples. Finally we will spend some time on maintenance and troubleshooting common Group Policy-related issues so that you, as a directory administrator, will understand the diagnosing process for policy settings. By the end of the book, you will be able to jump right in and use Group Policy to its full potential. What you will learn Become familiar with the Group Policy Management Console Create, link, and filter new policies Secure your users and devices using Group Policy Maintain and troubleshoot Group Policy Administer Group Policy via PowerShell Control your Active Directory environment efficiently with Group Policy settings Who this book is for If you are an IT professional who works with Windows Servers or are interested in an Active Directory environment then this book is for you. General knowledge of Microsoft Windows, how Windows Server fits into an enterprise's infrastructure and also some existing knowledge of an Active Directory domain environment is expected.
    Note: Description based on online resource; title from title page (Safari, viewed February 1, 2019)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 7
    ISBN: 9781787126961 , 178712696X
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Computer games ; Programming ; Electronic books ; Electronic books ; local
    Abstract: Utilize proven solutions to solve common problems in game development About This Book Untangle your game development workflow, make cleaner code, and create structurally solid games Implement key programming patterns that will enable you to make efficient AI and remove duplication Optimize your game using memory management techniques Who This Book Is For If you are a game developer who wants to solve commonly-encountered issues or have some way to communicate to other developers in a standardized format, then this book is for you. Knowledge of basic game programming principles and C++ programming is assumed. What You Will Learn Learn what design patterns are and why you would want to use them Reduce the maintenance burden with well-tested, cleaner code Employ the singleton pattern effectively to reduce your compiler workload Use the factory pattern to help you create different objects with the same creation logic and reduce coding time Improve game performance with Object Pools Allow game play to interact with physics or graphics in an abstract way Refractor your code to remove common code smells In Detail You've learned how to program, and you've probably created some simple games at some point, but now you want to build larger projects and find out how to resolve your problems. So instead of a coder, you might now want to think like a game developer or software engineer. To organize your code well, you need certain tools to do so, and that's what this book is all about. You will learn techniques to code quickly and correctly, while ensuring your code is modular and easily understandable. To begin, we will start with the core game programming patterns, but not the usual way. We will take the use case strategy with this book. We will take an AAA standard game and show you the hurdles at multiple stages of development. Similarly, various use cases are used to showcase other patterns such as the adapter pattern, prototype pattern, flyweight pattern, and observer pattern. Lastly, we'll go over some tips and tricks on how to refactor your code to remove common code smells and make it easier for others to work with you. By the end of the book you will be proficient in using the most popular and frequently used patterns with the best practices. Style and approach This book takes a step-by-step real-life case studies approach. Every pattern is first explained using a bottleneck. We will show you a problem in your everyday workflow, and then introduce...
    Note: Description based on online resource; title from title page (viewed May 16, 2017)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 8
    ISBN: 9781787286771 , 1787286770
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Parallel Title: Erscheint auch als
    Keywords: Unity (Electronic resource) ; Computer games Programming ; Computer games Design ; Mobile computing
    Note: Description based on online resource; title from title page (Safari, viewed January 12, 2018)
    URL: Volltext  (URL des Erstveröffentlichers)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 9
    ISBN: 9781787124790 , 1787124797
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Series Statement: Learning path
    Keywords: Computer games ; Development ; Computer games ; Programming ; Computer graphics ; Electronic books ; Electronic books ; local
    Abstract: Develop fantastic games and solve common development problems with Unreal Engine 4. About This Book Investigate the big world of Unreal Engine, computer graphics rendering and Material editor to implement in your games Construct a top-notch game by using the assets offered by Unreal Engine, thereby reducing the time to download, create assets on your own. Understand when and why to use different features and functionalities of Unreal Engine 4 to create your own games Learn to use Unreal 4 by making a first person puzzle game, Blockmania, for Android. Who This Book Is For This path is ideal for those who have a strong interest in game development and some development experience. An intermediate understanding of C++ is recommended. What You Will Learn Explore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game level Get clued up about working with Slate, Unreal's UI solution through the UMG Editor Put together your own content and materials to build cutscenes and learn how to light scenes effectively Get tips and tricks on how to create environments using terrain for outdoor areas and a workflow for interiors as well using brushes Explore the ways to package your game for Android Devices and porting it to the Google Playstore Know inside out about creating materials, and applying them to assets for better performance Understand the differences between BSP and static meshes to make objects interactive In Detail Unreal Engine technology powers hundreds of games. This Learning Path will help you create great 2D and 3D games that are distributed across multiple platforms. The first module, Learning Unreal Engine Game Development, starts with small, simple game ideas and playable projects. It starts by showing you the basics in the context of an individual game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. This module aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this module, you will be able to put into practise your own content.After getting familiar with Unreal Engine's core concepts, it's time that you dive into the field of game development. In this second module, Unreal Engine Game Development Cookbook we show you how to solve development problems using Unreal Engine, which you can work through as you build your own unique project. Every recipe provides step-by-step instr...
    Note: Authors from front matter. - Includes bibliographical references and index. - Description based on online resource; title from title page (viewed September 19, 2016)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 10
    ISBN: 9781785882999 , 1785882996
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Second edition.
    Keywords: Microsoft Windows server ; Client/server computing ; Electronic books ; Electronic books ; local
    Abstract: Sauté your way through more than 100 hands-on recipes designed to prepare any server administrator to work with Windows Server 2016 About This Book Get the first book on the market to unleash the power of Windows Server 2016, which improves the lives of thousands of enterprise users Be the first to leverage the advent of Containers and Nano Server on Windows Server 2016, which utilizes the resources efficiently and increases productivity. This practical, recipe-based approach helps you to delivering global-scale cloud services into your infrastructure using Windows Server 2016 Who This Book Is For This book is for system administrators and IT professionals with experience in Windows Server 2012 R2 environments who are looking to acquire the skills and knowledge necessary to manage and maintain the core infrastructure required for a Windows Server 2016 environment. What You Will Learn Build the infrastructure required for a successful Windows network Navigate the new Server 2016 interface efficiently Implement solid networking and security practices into your Windows Server environment Design your own PKI and start issuing certificates today Explore the brand-new Nano Server functionality Enable nested virtualization on Hyper-V and Server Connect your remote laptops back to the corporate network using Microsoft's own remote access technologies, including DirectAccess Provide a centralized point for users to access applications and data by configuring Remote Desktop Services Compose optimal Group Policies Facilitate task automation with PowerShell 5.0 scripting In Detail This hands-on Cookbook is stuffed full of practical recipes that will help you handle the essential administrative tasks in Windows Server 2016. You'll start by familiarizing yourself with the look and feel of Windows Server 2016, and will then learn how to navigate through some daily tasks using the graphical interface. You will see how to compose optimal Group Policies and facilitate task automation with PowerShell 5.0 scripting. We will also take a look at the functions available to provide remote network access to your traveling users, and explore the much anticipated Nano Server and Hyper-V built-in integration support that is brand new in Windows Server 2016. By the end of this book, you will know how to take your Windows Server 2016-powered server and turn it into any common infrastructure role that might be required in your company. Style and approach The book follows a ...
    Note: Description based on online resource; title from cover (Safari, viewed January 3, 2017)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 11
    ISBN: 1785881450 , 9781785881459
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Parallel Title: Erscheint auch als
    DDC: 005.4476
    Keywords: Microsoft Windows server ; Client/server computing
    Note: Description based on online resource; title from cover (Safari, viewed November 4, 2016). - Includes index
    URL: Volltext  (URL des Erstveröffentlichers)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 12
    ISBN: 9781785284434 , 1785284436
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    Keywords: Unity (Electronic resource) ; Video games ; Design ; Electronic books ; Electronic books ; local
    Abstract: Create a high-quality first person shooter game using the Unity game engine and the popular UFPS and Probuilder frameworks About This Book Learn how to use Unity in conjunction with UFPS and ProBuilder to create a high-quality game quickly Create both interior and exterior environments A step-by step guide to building a project with clear examples and instructions to create a number of interesting scenarios Who This Book Is For This book is for those who want to create an FPS game in Unity and gain knowledge on how to customize it to be their very own. If you are familiar with the basics of Unity, you will have an easier time, but it should make it possible for someone with no prior experience to learn Unity at an accelerated pace. What You Will Learn Use UFPS to build custom weapons with custom meshes and behaviors Explore level design as you prototype levels, making use of Prototype to build levels out quickly Build environments that are realistic as possible while keeping peak performance and repetitiveness down Review tips and tricks on how to create environments using both terrain for outdoor areas and a modular workflow for interiors Develop a number of different encounters that your players can fight against, from a simple turret enemy to complex AI characters from Shooter AI Discover how to create unique objects such as exploding barrels and objects you can interact with Create a custom GUI to help your game stand out from the crowd Package your game for release, create an installer, and get your game out into the world In Detail Unity, available in free and pro versions, is one of the most popular third-party game engines available. It is a cross-platform game engine, making it easy to write your game once and then port it to PC, consoles, and even the web, making it a great choice for both indie and AAA developers. Building an FPS Game in Unity takes readers on an exploration of how to use Unity to create a 3D first person shooter (FPS) title, leveraging the powerful UFPS framework by VisionPunk and Prototype/ProBuilder 2.0 by ProCore3D. After some setting up, you will start by learning how to create custom weapons, prototype levels, create exterior and interior environments, and breathe life into our levels. We will then add polish to the levels. Finally, we will create a custom GUI and menus for our title to create a complete package. Style and approach An easy-to-follow guide with each project containing step-by-step explanations,...
    Note: Includes index. - Description based on online resource; title from cover page (Safari, viewed November 30, 2015)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 13
    ISBN: 9781784394226 , 178439422X
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Quick answers to common problems
    Keywords: Microsoft Windows server ; Client/server computing ; Operating systems (Computers) ; Electronic books ; Electronic books ; local
    Abstract: Over 80 hands-on recipes to effectively administer and manage your Windows Server 2012 R2 infrastructure in enterprise environments In Detail This book will help you to understand the essential administrative tasks in Windows Server 2012, and will also introduce you to the new features in R2. Starting with familiarizing yourself with the look and feel of Windows Server 2012 R2, you will learn how to navigate through some daily tasks in R2 using the graphical interface, and then reflect on the most common infrastructure tasks needed to create a successful Windows Active Directory environment. You will learn how to compose optimal Group Policies and facilitate task automation with PowerShell scripting. By the end of this book, you will know how to take your Windows Server 2012 R2-powered server and turn it into any common infrastructure role that might be required in your company. What You Will Learn Build the infrastructure required for a successful Windows network Navigate the new Server 2012 R2 interface efficiently Implement solid networking and security practices into your Windows Server environment Design your own PKI and start issuing certificates today Connect your remote laptops back to the corporate network using Microsoft's own remote access technologies, including DirectAccess Provide a centralized point for users to access applications and data by configuring Remote Desktop Services Compose optimal Group Policies Facilitate task automation with PowerShell scripting
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed February 24, 2015)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 14
    ISBN: 9781783553662 , 1783553669
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    Keywords: Computer games ; Programming ; Computer games ; Design ; Three-dimensional display systems ; Electronic books ; Electronic books ; local
    Abstract: Explore the various enticing features of Unity and learn how to develop awesome games In Detail Unity 3D is a powerful and popular game development tool that has taken game developers by storm. It is a cross-platform game engine, enabling you to write your game once and then port it to PCs, consoles, and even the Web, making it a great choice for both indie and AAA developers. Unity combines serious power with a friendly, easy-to-use interface. Unity Game Development Blueprints takes you on an exciting journey where you'll learn how to use Unity to its best by building a project in 2D, then a 3D game with 2D gameplay, and finally a 3D title. An easy-to-follow guide with each project containing step-by-step explanations, diagrams, screenshots, and downloadable materials. Concepts in Unity and C# are explained. What You Will Learn Use Unity's new 2D tools to create a twin-stick shooter from scratch and learn what Unity has to offer Explore both of the available GUI systems built into Unity (including the new one introduced in 4.6) to learn about their pros and cons while creating dynamic healthbars and building a menu system that can be used in all of your future projects Create environments that are as realistic as possible, while maintaining peak performance and removing repetitiveness Get tips and tricks on how to create environments using Terrain for outdoor areas and a modular workflow for interiors as well Modify already existing code to fulfill your own game's unique mechanics Craft AI that will move around the world and interact with players Package your game for release, create an installer, and get your game out into the world
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed December 4, 2014)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
Close ⊗
This website uses cookies and the analysis tool Matomo. More information can be found here...