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  • 1
    Online-Ressource
    Online-Ressource
    Boston : Addison-Wesley
    ISBN: 9780134757681
    Sprache: Englisch
    Seiten: 1 online resource (1 volume) , illustrations.
    Ausgabe: Second edition.
    Serie: The Addison-Wesley signature series
    Schlagwort(e): Software reengineering ; Object-oriented programming (Computer science) ; Electronic books ; Electronic books ; local
    Kurzfassung: Fully Revised and Updated-Includes New Refactorings and Code Examples "Any fool can write code that a computer can understand. Good programmers write code that humans can understand." -M. Fowler (1999) For more than twenty years, experienced programmers worldwide have relied on Martin Fowler's Refactoring to improve the design of existing code and to enhance software maintainability, as well as to make existing code easier to understand. This eagerly awaited new edition has been fully updated to reflect crucial changes in the programming landscape. Refactoring, Second Edition, features an updated catalog of refactorings and includes JavaScript code examples, as well as new functional examples that demonstrate refactoring without classes. Like the original, this edition explains what refactoring is; why you should refactor; how to recognize code that needs refactoring; and how to actually do it successfully, no matter what language you use. Understand the process and general principles of refactoring Quickly apply useful refactorings to make a program easier to comprehend and change Recognize "bad smells" in code that signal opportunities to refactor Explore the refactorings, each with explanations, motivation, mechanics, and simple examples Build solid tests for your refactorings Recognize tradeoffs and obstacles to refactoring Includes free access to the canonical web edition, with even more refactoring resources. (See inside the book for details about how to access the web edition.)
    Anmerkung: Includes bibliographical references and index. - Description based on online resource; title from title page (Safari, viewed January 11, 2019)
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 2
    Online-Ressource
    Online-Ressource
    Boston : Addison-Wesley | Boston, MA :Safari,
    Sprache: Englisch
    Seiten: p. cm
    DDC: 005.1
    Schlagwort(e): Computer software ; Development ; Electronic books ; local
    Kurzfassung: "Even long-time Eclipse committers will be surprised by the breadth and depth of this book. A must-read for every new Eclipse extender." --Andre Weinand, Eclipse Committer Contributing to Eclipse offers A quick step-by-step tutorial. Have your first plug-in running in less than an hour. An introduction to test-driven plug-in development. Confidently create higher quality plug-ins. The Rules of Eclipse. Seamlessly integrate your contributions with the rest of Eclipse. A design pattern tour of Eclipse. A cook's tour of Eclipse with patterns. A comprehensive tutorial. See all the techniques necessary to write production-quality contributions. Erich Gamma and Kent Beck introduce you quickly, yet thoroughly, to Eclipse, the emerging environment for software development. Instead of simply walking you through the actions you should take, Contributing to Eclipse , with its many sidebars, essays, and forward pointers, guides you through Eclipse. You will not just do . You will also understand . Whether you need to get up to speed immediately or want to better understand the design rationale behind Eclipse, Contributing to Eclipse is the Eclipse resource for you. 0321205758B10142003
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 3
    Online-Ressource
    Online-Ressource
    Boston : Addison-Wesley | Boston, MA :Safari,
    Sprache: Englisch
    Seiten: xix, 220 p. , ill. ; , 24 cm
    DDC: 005.1/4
    Schlagwort(e): Computer programming ; Computer software ; Development ; Computer software ; Testing ; Electronic books ; local
    Kurzfassung: Clean code that works--now. This is the seeming contradiction that lies behind much of the pain of programming. Test-driven development replies to this contradiction with a paradox--test the program before you write it. A new idea? Not at all. Since the dawn of computing, programmers have been specifying the inputs and outputs before programming precisely. Test-driven development takes this age-old idea, mixes it with modern languages and programming environments, and cooks up a tasty stew guaranteed to satisfy your appetite for clean code that works--now. Developers face complex programming challenges every day, yet they are not always readily prepared to determine the best solution. More often than not, such difficult projects generate a great deal of stress and bad code. To garner the strength and courage needed to surmount seemingly Herculean tasks, programmers should look to test-driven development (TDD), a proven set of techniques that encourage simple designs and test suites that inspire confidence. By driving development with automated tests and then eliminating duplication, any developer can write reliable, bug-free code no matter what its level of complexity. Moreover, TDD encourages programmers to learn quickly, communicate more clearly, and seek out constructive feedback. Readers will learn to: Solve complicated tasks, beginning with the simple and proceeding to the more complex. Write automated tests before coding. Grow a design organically by refactoring to add design decisions one at a time. Create tests for more complicated logic, including reflection and exceptions. Use patterns to decide what tests to write. Create tests using xUnit, the architecture at the heart of many programmer-oriented testing tools. This book follows two TDD projects from start to finish, illustrating techniques programmers can use to easily and dramatically increase the quality of their work. The examples are followed by references to the featured TDD patterns and refactorings. With its emphasis on agile methods and fast development strategies, Test-Driven Development is sure to inspire readers to embrace these under-utilized but powerful techniques. 0321146530B10172002
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 4
    Online-Ressource
    Online-Ressource
    Boston : Addison-Wesley | Boston, MA :Safari,
    Sprache: Englisch
    Seiten: xvii, 139 p. , ill. ; , 24 cm
    DDC: 005.3
    Schlagwort(e): Computer software ; Development ; eXtreme programming ; Electronic books ; local
    Kurzfassung: "XP is the most important movement in our field today. I predict that it will be as essential to the present generation as the S.E.I. and its Capability Maturity Model were to the last." --From the foreword by Tom DeMarco The hallmarks of Extreme Programming--constant integration and automated testing, frequent small releases that incorporate continual customer feedback, and a teamwork approach--make it an exceptionally flexible and effective approach to software development. Once considered radical, Extreme Programming (XP) is rapidly becoming recognized as an approach particularly well-suited to small teams facing vague or rapidly changing requirements--that is, the majority of projects in today's fast-paced software development world. Within this context of flexibility and rapid-fire changes, planning is critical; without it, software projects can quickly fall apart. Written by acknowledged XP authorities Kent Beck and Martin Fowler, Planning Extreme Programming presents the approaches, methods, and advice you need to plan and track a successful Extreme Programming project. The key XP philosophy: Planning is not a one-time event, but a constant process of reevaluation and course-correction throughout the lifecycle of the project. You will learn how planning is essential to controlling workload, reducing programmer stress, increasing productivity, and keeping projects on track. Planning Extreme Programming also focuses on the importance of estimating the cost and time for each user story (requirement), determining its priority, and planning software releases accordingly. Specific topics include: Planning and the four key variables: cost, quality, time, and scope Deciding how many features to incorporate into a release Estimating scope, time, and effort for user stories Prioritizing user stories Balancing the business value and technical risk of user stories Rebuilding the release plan based on customer and programmer input Choosing the iteration length Tracking an iteration What to do when you're not going to make the date Dealing with bugs Making changes to the team Outsourcing Working with business contracts In addition, this book alerts you to the red flags that signal serious problems: customers who won't make decisions, growing defect reports, failing daily builds, and more. An entire chapter is devoted to war stories from the trenches that illustrate the real-world problems many programmers encounter and the solutions they've devised. ...
    Anmerkung: Includes index
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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