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  • Barron, E. N  (2)
  • Hoboken, N.J. : J. Wiley & Sons  (2)
  • Electronic books ; local  (2)
  • Deskribierung zurückgestellt
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  • Hoboken, N.J. : J. Wiley & Sons  (2)
Schlagwörter
  • 1
    Online-Ressource
    Online-Ressource
    Hoboken, N.J. : J. Wiley & Sons
    Sprache: Englisch
    Seiten: 1 online resource (1 v.) , ill.
    Ausgabe: 2nd ed.
    Paralleltitel: Erscheint auch als
    Schlagwort(e): Game theory ; Problems, exercises, etc ; Game theory ; Electronic books ; Electronic books ; local
    Kurzfassung: This solutions manual is a companion to Game Theory: An Introduction, Second Edition . It provides the statements and solutions of all the problems in the book. An Appendix contains the main definitions and theorems in the book.
    Anmerkung: Accompanies: Game theory : an introduction / E.N. Barron. Hoboken, N.J. : J. Wiley & Sons, 2013 . - Includes index. - Description based on print version record
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 2
    Online-Ressource
    Online-Ressource
    Hoboken, N.J. : J. Wiley & Sons
    ISBN: 9781118533895 , 1118533895
    Sprache: Englisch
    Seiten: 1 online resource (1 v.) , ill.
    Ausgabe: 2nd ed.
    Serie: Wiley series in operations research and management science
    Paralleltitel: Erscheint auch als
    Schlagwort(e): Game theory ; Electronic books ; Electronic books ; local
    Kurzfassung: An exciting new edition of the popular introduction to game theory and its applications The thoroughly expanded Second Edition presents a unique, hands-on approach to game theory. While most books on the subject are too abstract or too basic for mathematicians, Game Theory: An Introduction, Second Edition offers a blend of theory and applications, allowing readers to use theory and software to create and analyze real-world decision-making models. With a rigorous, yet accessible, treatment of mathematics, the book focuses on results that can be used to determine optimal game strategies. Game Theory: An Introduction, Second Edition demonstrates how to use modern software, such as Maple™, Mathematica, and Gambit, to create, analyze, and implement effective decision-making models. Coverage includes the main aspects of game theory including the fundamentals of two-person zero-sum games, cooperative games, and population games as well as a large number of examples from various fields, such as economics, transportation, warfare, asset distribution, political science, and biology. The Second Edition features: A new chapter on extensive games, which greatly expands the implementation of available models New sections on correlated equilibria and exact formulas for three-player cooperative games Many updated topics including threats in bargaining games and evolutionary stable strategies Solutions and methods used to solve all odd-numbered problems A companion website containing the related Maple and Mathematica data sets and code A trusted and proven guide for students of mathematics and economics, Game Theory: An Introduction, Second Edition is also an excellent resource for researchers and practitioners in economics, finance, engineering, operations research, statistics, and computer science. Note: The ebook version does not provide access to the companion files.
    Anmerkung: Includes bibliographical references and index. - Description based on print version record
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
    BibTip Andere fanden auch interessant ...
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