ISBN:
9781349958191
Sprache:
Englisch
Paralleltitel:
Erscheint auch als Alleyne, Brian Geek and hacker stories
Schlagwort(e):
Geeks (Computer enthusiasts) Social aspects
;
Hackers Social aspects
;
Computers Social aspects
;
Geeks (Computer enthusiasts)-Comic books, strips, etc
;
Geeks (Computer enthusiasts)-Comic books, strips, etc
;
Electronic books
;
Computerfreak
;
Hacker
;
Kultur
;
Erzählen
Kurzfassung:
Geeks, hackers and gamers share a common ‘geek culture’, whose members are defined and define themselves mainly in terms of technology and rationality. The members of geek culture produce and circulate stories to express who they are and to explain and justify what they do. Geek storytelling draws on plots and themes from the wider social and cultural context in which geeks live. The author surveys many stories of heated exchanges and techno-tribal conflicts that date back to the earliest days of personal computing, which construct the “self” and the “enemy”, and express and debate a range of political positions. Geek and Hacker Stories will be of interest to students of digital social science and media studies. Both geeky and non-technical readers will find something of value in this account.--
Kurzfassung:
Can We Be Ethical Consumer Geeks? I Want a Fairphone, September 2017Once We Were Psioneers; Being Linux; Being a Geek; References; Chapter 6: Afterword: Coda; Index
Kurzfassung:
Intro; Preface; Acknowledgements; Contents; Chapter 1: Initialise (Key Ideas); Introducing Geeks, Culture, and Storytelling; What Is Geek Culture?; Methodology; Sources; Summary; References; Chapter 2: Representing Geeks; Clever People and Social Misfits; The Hippie Who Changed Everything; The Breakthrough; The Gender of the Geek; The Geek's Journey; Start-up: Founders' Stories; Summary; References; Chapter 3: Platform War Stories; Plotting the Switch; When You Go Mac, You Never Go Back; Embrace the Penguin; Switching (Back) to Windows; The Year of the Linux Desktop
Kurzfassung:
Plotting Android as a Win for LinuxNarrating Self and Enemy; Plotting Market Share, Capturing Mind Share; The Microsoft Villain; Summary; References; Chapter 4: Geek Political Narrative; Politics and Geek Storytelling; Utopians, Communitarians, Anarchists, and Libertarians; Narrating the State and Democracy; Narrating Meritocracy and Its Discontents; Performing Politics in Geek Narrative; Summary; References; Chapter 5: Notes from a Geek Autobiography; Diary: December 17th, 2007; Becoming a Geek; Gadgets, Code, and Other Obsessions
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