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  • 2015-2019  (6)
  • Masters, Timothy  (3)
  • Meyer, Jeanine  (3)
  • [Place of publication not identified] : Apress  (6)
  • Electronic books  (6)
  • Geschichte
  • 1
    Online Resource
    Online Resource
    [Place of publication not identified] : Apress
    ISBN: 9781484237212
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Neural networks (Computer science) ; C++ (Computer program language) ; Electronic books ; local ; Electronic books
    Abstract: Discover the essential building blocks of a common and powerful form of deep belief network: convolutional nets. This book shows you how the structure of these elegant models is much closer to that of human brains than traditional neural networks; they have a 'thought process' that is capable of learning abstract concepts built from simpler primitives. These models are especially useful for image processing applications. At each step Deep Belief Nets in C++ and CUDA C: Volume 3 presents intuitive motivation, a summary of the most important equations relevant to the topic, and concludes with highly commented code for threaded computation on modern CPUs as well as massive parallel processing on computers with CUDA-capable video display cards. Source code for all routines presented in the book, and the executable CONVNET program which implements these algorithms, are available for free download. What You Will Learn Discover convolutional nets and how to use them Build deep feedforward nets using locally connected layers, pooling layers, and softmax outputs Master the various programming algorithms required Carry out multi-threaded gradient computations and memory allocations for this threading Work with CUDA code implementations of all core computations, including layer activations and gradient calculations Make use of the CONVNET program and manual to explore convolutional nets and case studies Who This Book Is For Those who have at least a basic knowledge of neural networks and some prior programming experience, although some C++ and CUDA C is recommended.
    Note: Description based on online resource; title from cover (Safari, viewed August 7, 2018)
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  • 2
    Online Resource
    Online Resource
    [Place of publication not identified] : Apress
    ISBN: 9781484236468
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Neural networks (Computer science) ; C++ (Computer program language) ; Machine learning ; Electronic books ; local ; Electronic books
    Abstract: Discover the essential building blocks of a common and powerful form of deep belief net: the autoencoder. You'll take this topic beyond current usage by extending it to the complex domain for signal and image processing applications. Deep Belief Nets in C++ and CUDA C: Volume 2 also covers several algorithms for preprocessing time series and image data. These algorithms focus on the creation of complex-domain predictors that are suitable for input to a complex-domain autoencoder. Finally, you'll learn a method for embedding class information in the input layer of a restricted Boltzmann machine. This facilitates generative display of samples from individual classes rather than the entire data distribution. The ability to see the features that the model has learned for each class separately can be invaluable. At each step this book provides you with intuitive motivation, a summary of the most important equations relevant to the topic, and highly commented code for threaded computation on modern CPUs as well as massive parallel processing on computers with CUDA-capable video display cards. What You'll Learn Code for deep learning, neural networks, and AI using C++ and CUDA C Carry out signal preprocessing using simple transformations, Fourier transforms, Morlet wavelets, and more Use the Fourier Transform for image preprocessing Implement autoencoding via activation in the complex domain Work with algorithms for CUDA gradient computation Use the DEEP operating manual Who This Book Is For Those who have at least a basic knowledge of neural networks and some prior programming experience, although some C++ and CUDA C is recommended.
    Note: Description based on online resource; title from cover (Safari, viewed June 22, 2018)
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  • 3
    Online Resource
    Online Resource
    [Place of publication not identified] : Apress
    ISBN: 9781484235911
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Neural networks (Computer science) ; C++ (Computer program language) ; Electronic books ; local ; Electronic books
    Abstract: Discover the essential building blocks of the most common forms of deep belief networks. At each step this book provides intuitive motivation, a summary of the most important equations relevant to the topic, and concludes with highly commented code for threaded computation on modern CPUs as well as massive parallel processing on computers with CUDA-capable video display cards. The first of three in a series on C++ and CUDA C deep learning and belief nets, Deep Belief Nets in C++ and CUDA C: Volume 1 shows you how the structure of these elegant models is much closer to that of human brains than traditional neural networks; they have a thought process that is capable of learning abstract concepts built from simpler primitives. As such, you'll see that a typical deep belief net can learn to recognize complex patterns by optimizing millions of parameters, yet this model can still be resistant to overfitting. All the routines and algorithms presented in the book are available in the code download, which also contains some libraries of related routines. What You Will Learn Employ deep learning using C++ and CUDA C Work with supervised feedforward networks Implement restricted Boltzmann machines Use generative samplings Discover why these are important Who This Book Is For Those who have at least a basic knowledge of neural networks and some prior programming experience, although some C++ and CUDA C is recommended.
    Note: Description based on online resource; title from cover (Safari, viewed May 21, 2018)
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  • 4
    ISBN: 9781484238646
    Language: English
    Pages: 1 online resource (1 volume) , illustrations, maps
    Edition: Second edition.
    Keywords: HTML (Document markup language) ; JavaScript (Computer program language) ; Application software ; Development ; Interactive multimedia ; Electronic books ; local ; Electronic books
    Abstract: Build on your basic knowledge of HTML5 and JavaScript to create substantial HTML5 applications. Through the many interesting projects you can create in this book, you'll develop HTML5 skills for future projects, and extend the core skills you may have learned with its companion book, The Essential Guide to HTML5 . HTML5 and JavaScript Projects is fully updated as a second edition and covers important programming techniques and HTML, CSS, and JavaScript features to help you build projects with images, animation, video, audio and line drawings. You'll learn how to build games, quizzes and other interactive projects; incorporate the use of the Google Maps API and localStorage; and address the challenges of Responsive Design and Accessibility. Each project starts out with a description of the example's operation, often with full-color illustrations. You'll then review the HTML5 and JavaScript concepts that relate to the project followed by a step-by-step explanation of the programming used. Tables are used to show the relationship of functions and provide comments for each line of code so that you can easily apply the techniques to your own HTML5 projects.​ What You'll Learn Enhance your HTML5 and JavaScript programming skills. Poduce applications combining Canvas drawings, photos, and videos Incorporate Google Maps and geolocation into your projects Build applications requiring persistent data, storing the information locally or on a database on the server Who This Book Is For Developers who have some knowledge of programming and want to build more substantial applications by combining basic features and combining JavaScript with other technologies.
    Note: Description based on online resource; title from cover (Safari, viewed September 17, 2018)
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  • 5
    Online Resource
    Online Resource
    [Place of publication not identified] : Apress
    ISBN: 9781484236970
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Processing (Computer program language) ; Computer programming ; Programming languages (Electronic computers) ; Electronic books ; local ; Electronic books
    Abstract: Understand the importance of programming, even if you've never programmed before! This book will teach you the basics of programming using the Processing programming language. You will create your own Processing sketches, using personal images, themes, or hobbies that you enjoy. The chapters in the book will demonstrate the process of programming, starting with formulating an idea, planning, building on past projects, and refining the work, similar to writing an essay or composing a song. This approach will guide you to make use of logic and mathematics to produce beautiful effects. The term for program in Processing is sketch , though the sketches featured in this book are far more than static drawings; they incorporate interaction, animation, video, audio, and accessing files on the local computer and on the Web. Technical features are introduced and explained in the context of complete examples: games (Snake, Hangman, jigsaw, slingshot), making a collage of family images and video clips, preparing directions for folding an origami model, rotating objects in 3D, and others. Programming is a fun, creative, expressive pursuit. It requires attention to details and can be frustrating, but there is very little that compares to the satisfaction of building a program out of nothing and making it work (or taking an existing program and fixing a problem, or adding a feature and making it better). Programming 101 is your gateway to making this happen. What You Will Learn Gain basic programming skills Build fun and creative programs Use files for making a holiday card Combine videos, images, and graphics in a Processing sketch Who This Book Is For Anyone who has been thinking about trying programming, or has tried, but needs more motivation; anyone who wants to learn about the Processing language.
    Note: Description based on online resource; title from cover (Safari, viewed July 10, 2018)
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  • 6
    Online Resource
    Online Resource
    [Place of publication not identified] : Apress
    ISBN: 9781484241554
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Second edition.
    Keywords: HTML (Document markup language) ; JavaScript (Computer program language) ; Application software ; Development ; Computer games ; Programming ; Computer games ; Design ; Interactive multimedia ; Electronic books ; local ; Electronic books
    Abstract: Gain a deep, practical knowledge of HTML and JavaScript that will provide an introduction to programming and enable you to build interactive websites. This completely updated second edition explains HTML, JavaScript and CSS in the context of working examples and contains full-color screen shots of the programs in action. You'll begin at an introductory level, learning the essentials of HTML5 and JavaScript and programming techniques. Each chapter features either a familiar game such as Hangman, Rock-Paper-Scissors, Craps, Memory, and Blackjack, or a simple type of game, such as a quiz, a maze, or animated simulations. You'll develop solid programming skills that will help when learning other programming languages. Each chapter contains tables revealing the structure of the program with comments for each line of code. These examples demonstrate the features introduced with HTML5. You'll see how to use canvas elements for line drawing. You can include your own audio and video clips, directly controlled by your JavaScript code. For example, the reward for correct completion of a quiz can be the playing of an audio clip and a video clip. You'll also learn how to use localStorage to store high scores or game preferences on a user's computer for retrieval next time they play. T he Essential Guide to HTML5 explores all of this and more. What You'll Learn Understand HTML 5 concepts with the help of easy-to-grasp, appealing examples Use HTML5 to explore new avenues for application and game development on the web Review important new elements of HTML 5 Build, test, and upload simple games to a web site. Who This Book Is For Both absolute beginners and users with some knowledge of HTML who want to learn the new HTML5 features
    Note: Description based on online resource; title from cover (Safari, viewed January 9, 2019)
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