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  • Joshi, Prateek  (10)
  • Horton, John  (9)
  • Birmingham, UK : Packt Publishing  (17)
  • London : Routledge  (2)
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  • 1
    ISBN: 9781789800753 , 1789800757
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Second edition.
    Keywords: Python (Computer program language) ; Machine learning ; Electronic books ; Electronic books ; local
    Abstract: Discover powerful ways to effectively solve real-world machine learning problems using key libraries including scikit-learn, TensorFlow, and PyTorch Key Features Learn and implement machine learning algorithms in a variety of real-life scenarios Cover a range of tasks catering to supervised, unsupervised and reinforcement learning techniques Find easy-to-follow code solutions for tackling common and not-so-common challenges Book Description This eagerly anticipated second edition of the popular Python Machine Learning Cookbook will enable you to adopt a fresh approach to dealing with real-world machine learning and deep learning tasks. With the help of over 100 recipes, you will learn to build powerful machine learning applications using modern libraries from the Python ecosystem. The book will also guide you on how to implement various machine learning algorithms for classification, clustering, and recommendation engines, using a recipe-based approach. With emphasis on practical solutions, dedicated sections in the book will help you to apply supervised and unsupervised learning techniques to real-world problems. Toward the concluding chapters, you will get to grips with recipes that teach you advanced techniques including reinforcement learning, deep neural networks, and automated machine learning. By the end of this book, you will be equipped with the skills you need to apply machine learning techniques and leverage the full capabilities of the Python ecosystem through real-world examples. What you will learn Use predictive modeling and apply it to real-world problems Explore data visualization techniques to interact with your data Learn how to build a recommendation engine Understand how to interact with text data and build models to analyze it Work with speech data and recognize spoken words using Hidden Markov Models Get well versed with reinforcement learning, automated ML, and transfer learning Work with image data and build systems for image recognition and biometric face recognition Use deep neural networks to build an optical character recognition system Who this book is for This book is for data scientists, machine learning developers, deep learning enthusiasts and Python programmers who want to solve real-world challenges using machine-learning techniques and algorithms. If you are facing challenges at work and want ready-to-use code solutions to cover key tasks in machine learning and the deep learning domain, then this book is w...
    Note: Previous edition published: 2016. - Includes bibliographical references. - Description based on online resource; title from title page (Safari, viewed May 15, 2019)
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  • 2
    ISBN: 9781838641269 , 1838641262
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Series Statement: Learning path
    Keywords: Computer vision ; OpenCV (Computer program language) ; Image processing ; Computer algorithms ; Electronic books ; Electronic books ; local
    Abstract: Delve into practical computer vision and image processing projects and get up to speed with advanced object detection techniques and machine learning algorithms Key Features Discover best practices for engineering and maintaining OpenCV projects Explore important deep learning tools for image classification Understand basic image matrix formats and filters Book Description OpenCV is one of the best open source libraries available and can help you focus on constructing complete projects on image processing, motion detection, and image segmentation. This Learning Path is your guide to understanding OpenCV concepts and algorithms through real-world examples and activities. Through various projects, you'll also discover how to use complex computer vision and machine learning algorithms and face detection to extract the maximum amount of information from images and videos. In later chapters, you'll learn to enhance your videos and images with optical flow analysis and background subtraction. Sections in the Learning Path will help you get to grips with text segmentation and recognition, in addition to guiding you through the basics of the new and improved deep learning modules. By the end of this Learning Path, you will have mastered commonly used computer vision techniques to build OpenCV projects from scratch. This Learning Path includes content from the following Packt books: Mastering OpenCV 4 - Third Edition by Roy Shilkrot and David Millan Escriva Learn OpenCV 4 By Building Projects - Second Edition by David Millan Escriva, Vinicius G. Mendonca, and Prateek Joshi What you will learn Stay up-to-date with algorithmic design approaches for complex computer vision tasks Work with OpenCV's most up-to-date API through various projects Understand 3D scene reconstruction and Structure from Motion (SfM) Study camera calibration and overlay augmented reality (AR) using the ArUco module Create CMake scripts to compile your C++ application Explore segmentation and feature extraction techniques Remove backgrounds from static scenes to identify moving objects for surveillance Work with new OpenCV functions to detect and recognize text with Tesseract Who this book is for If you are a software developer with a basic understanding of computer vision and image processing and want to develop interesting computer vision applications with OpenCV, this Learning Path is for you. Prior knowledge of C++ and familiarity with mathematical concepts will help you better ...
    Note: Includes bibliographical references. - Description based on online resource; title from title page (Safari, viewed May 15, 2019)
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  • 3
    ISBN: 9781789531039 , 1789531039
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Second edition.
    Keywords: Android (Electronic resource) ; Application software ; Development ; Java (Computer program language) ; Mobile apps ; Electronic books ; Electronic books ; local
    Abstract: Learn all the Java and Android skills you need to start making powerful mobile applications with practical and actionable steps Key Features Kick-start your Android programming career, or just have fun publishing apps to the Google Play marketplace A first-principles introduction to Java, via Android, which means you'll be able to start building your own applications from scratch Learn by example and build four real-world apps and dozens of mini-apps throughout the book Book Description Are you trying to start a career in programming, but haven't found the right way in? Do you have a great idea for an app, but don't know how to make it a reality? Or maybe you're just frustrated that in order to learn Android, you must know Java. If so, then this book is for you. This new and expanded second edition of Android Programming for Beginners will be your companion to create Android Pie applications from scratch. We will introduce you to all the fundamental concepts of programming in an Android context, from the basics of Java to working with the Android API. All examples use the up-to-date API classes, and are created from within Android Studio, the official Android development environment that helps supercharge your application development process. After this crash course, we'll dive deeper into Android programming and you'll learn how to create applications with a professional-standard UI through fragments and store your user's data with SQLite. In addition, you'll see how to make your apps multilingual, draw to the screen with a finger, and work with graphics, sound, and animations too. By the end of this book, you'll be ready to start building your own custom applications in Android and Java. What you will learn Master the fundamentals of coding Java for Android Pie Install and set up your Android development environment Build functional user interfaces with the Android Studio visual designer Add user interaction, data captures, sound, and animation to your apps Manage your apps' data using the built-in Android SQLite database Find out about the design patterns used by professionals to make top-grade applications Build, deploy, and publish real Android applications to the Google Play marketplace Who this book is for This book is for you if you are completely new to Java, Android, or programming and want to make Android applications. This book also acts as a refresher for those who already have experience of using Java on Android to advance their ...
    Note: Previous edition published: 2015. - Description based on online resource; title from cover (Safari, viewed December 12, 2018)
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  • 4
    ISBN: 9781788836722 , 1788836723
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Second edition.
    Keywords: Android (Electronic resource) ; Mobile games ; Design ; Mobile games ; Development ; Application software ; Development ; Electronic books ; Electronic books ; local
    Abstract: Get ready for a fun-filled experience of learning Java by developing games for the Android platform Key Features Learn Java, Android, and object-oriented programming from scratch Build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and a 2D Scrolling Shooter Create and design your own games, such as an open-world platform game Book Description Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn't assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you've learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform. What you will learn Set up a game development environment in Android Studio Implement screen locking, screen rotation, pixel graphics, and play sound effects Respond to a player's touch, and program intelligent enemies who challenge the player in different ways Learn game development concepts, such as collision detection, animating sprite sheets, simple tracking and following, AI, parallax backgrounds, and particle explosions Animate objects at 60 frames per second (FPS) and manage multiple independent objects using Object-Oriented Programming (OOP) Understand the essentials of game programming, such as design patterns, object-oriented programming, Singleton, strategy, and entity-component patterns Learn how to use the Android API, including Activity lifecycle, detecting version number, SoundPool API, Paint, Canvas, and Bitmap classes Build a side-scrolling shooter and an open world 2D platformer using advanced OOP concepts and programming patterns Who this book is for Learning Java by Building Android Games is for you if ...
    Note: Previous edition published: 2015. - Includes index. - Description based on online resource; title from cover (Safari, viewed September 19, 2018)
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  • 5
    ISBN: 9781788396769 , 1788396766
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Second edition.
    Keywords: Python (Computer program language) ; OpenCV (Computer program language) ; Computer vision ; Application software ; Development ; Cloud computing ; Electronic books ; Electronic books ; local
    Abstract: Learn the techniques for object recognition, 3D reconstruction, stereo imaging, and other computer vision applications using examples on different functions of OpenCV. About This Book Learn how to apply complex visual effects to images with OpenCV 3.x and Python Extract features from an image and use them to develop advanced applications Build algorithms to help you understand image content and perform visual searches Get to grips with advanced techniques in OpenCV such as machine learning, artificial neural network, 3D reconstruction, and augmented reality Who This Book Is For This book is intended for Python developers who are new to OpenCV and want to develop computer vision applications with OpenCV and Python. This book is also useful for generic software developers who want to deploy computer vision applications on the cloud. It would be helpful to have some familiarity with basic mathematical concepts such as vectors, matrices, and so on. What You Will Learn Detect shapes and edges from images and videos How to apply filters on images and videos Use different techniques to manipulate and improve images Extract and manipulate particular parts of images and videos Track objects or colors from videos Recognize specific object or faces from images and videos How to create Augmented Reality applications Apply artificial neural networks and machine learning to improve object recognition In Detail Computer vision is found everywhere in modern technology. OpenCV for Python enables us to run computer vision algorithms in real time. With the advent of powerful machines, we have more processing power to work with. Using this technology, we can seamlessly integrate our computer vision applications into the cloud. Focusing on OpenCV 3.x and Python 3.6, this book will walk you through all the building blocks needed to build amazing computer vision applications with ease. We start off by manipulating images using simple filtering and geometric transformations. We then discuss affine and projective transformations and see how we can use them to apply cool advanced manipulations to your photos like resizing them while keeping the content intact or smoothly removing undesired elements. We will then cover techniques of object tracking, body part recognition, and object recognition using advanced techniques of machine learning such as artificial neural network. 3D reconstruction and augmented reality techniques are also included. The book covers popular Ope...
    Note: Previous edition published: 2015. - Description based on online resource; title from title page (Safari, viewed February 21, 2018)
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  • 6
    ISBN: 9781789347623 , 1789347629
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Second edition.
    Keywords: Computer vision ; OpenCV (Computer program language) ; Image processing ; Computer algorithms ; Electronic books ; Electronic books ; local
    Abstract: Explore OpenCV 4 to create visually appealing cross-platform computer vision applications Key Features Understand basic OpenCV 4 concepts and algorithms Grasp advanced OpenCV techniques such as 3D reconstruction, machine learning, and artificial neural networks Work with Tesseract OCR, an open-source library to recognize text in images Book Description OpenCV is one of the best open source libraries available, and can help you focus on constructing complete projects on image processing, motion detection, and image segmentation. Whether you're completely new to computer vision, or have a basic understanding of its concepts, Learn OpenCV 4 by Building Projects ? Second edition will be your guide to understanding OpenCV concepts and algorithms through real-world examples and projects. You'll begin with the installation of OpenCV and the basics of image processing. Then, you'll cover user interfaces and get deeper into image processing. As you progress through the book, you'll learn complex computer vision algorithms and explore machine learning and face detection. The book then guides you in creating optical flow video analysis and background subtraction in complex scenes. In the concluding chapters, you'll also learn about text segmentation and recognition and understand the basics of the new and improved deep learning module. By the end of this book, you'll be familiar with the basics of Open CV, such as matrix operations, filters, and histograms, and you'll have mastered commonly used computer vision techniques to build OpenCV projects from scratch. What you will learn Install OpenCV 4 on your operating system Create CMake scripts to compile your C++ application Understand basic image matrix formats and filters Explore segmentation and feature extraction techniques Remove backgrounds from static scenes to identify moving objects for surveillance Employ various techniques to track objects in a live video Work with new OpenCV functions for text detection and recognition with Tesseract Get acquainted with important deep learning tools for image classification Who this book is for If you are a software developer with a basic understanding of computer vision and image processing and want to develop interesting computer vision applications with OpenCV, Learn OpenCV 4 by Building Projects for you. Prior knowledge of C++ will help you understand the concepts covered in this book.
    Note: Previous edition published: 2016. - Includes bibliographical references. - Description based on online resource; title from title page (Safari, viewed February 1, 2019)
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  • 7
    ISBN: 9781786469670 , 1786469677
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Python (Computer program language) ; Artificial intelligence ; Data processing ; Application software ; Development ; Electronic books ; Electronic books ; local
    Abstract: Build real-world Artificial Intelligence applications with Python to intelligently interact with the world around you About This Book Step into the amazing world of intelligent apps using this comprehensive guide Enter the world of Artificial Intelligence, explore it, and create your own applications Work through simple yet insightful examples that will get you up and running with Artificial Intelligence in no time Who This Book Is For This book is for Python developers who want to build real-world Artificial Intelligence applications. This book is friendly to Python beginners, but being familiar with Python would be useful to play around with the code. It will also be useful for experienced Python programmers who are looking to use Artificial Intelligence techniques in their existing technology stacks. What You Will Learn Realize different classification and regression techniques Understand the concept of clustering and how to use it to automatically segment data See how to build an intelligent recommender system Understand logic programming and how to use it Build automatic speech recognition systems Understand the basics of heuristic search and genetic programming Develop games using Artificial Intelligence Learn how reinforcement learning works Discover how to build intelligent applications centered on images, text, and time series data See how to use deep learning algorithms and build applications based on it In Detail Artificial Intelligence is becoming increasingly relevant in the modern world where everything is driven by technology and data. It is used extensively across many fields such as search engines, image recognition, robotics, finance, and so on. We will explore various real-world scenarios in this book and you'll learn about various algorithms that can be used to build Artificial Intelligence applications. During the course of this book, you will find out how to make informed decisions about what algorithms to use in a given context. Starting from the basics of Artificial Intelligence, you will learn how to develop various building blocks using different data mining techniques. You will see how to implement different algorithms to get the best possible results, and will understand how to apply them to real-world scenarios. If you want to add an intelligence layer to any application that's based on images, text, stock market, or some other form of data, this exciting book on Artificial Intelligence will definitely be your guid...
    Note: Description based on online resource; title from cover (Safari, viewed March 3, 2017)
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  • 8
    ISBN: 9781787123847 , 1787123847
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Learning path
    Keywords: Computer vision ; Image processing ; Python (Computer program language) ; Electronic books ; Electronic books ; local
    Abstract: Get savvy with OpenCV and actualize cool computer vision applications About This Book Use OpenCV's Python bindings to capture video, manipulate images, and track objects Learn about the different functions of OpenCV and their actual implementations. Develop a series of intermediate to advanced projects using OpenCV and Python Who This Book Is For This learning path is for someone who has a working knowledge of Python and wants to try out OpenCV. This Learning Path will take you from a beginner to an expert in computer vision applications using OpenCV. OpenCV's application are humongous and this Learning Path is the best resource to get yourself acquainted thoroughly with OpenCV. What You Will Learn Install OpenCV and related software such as Python, NumPy, SciPy, OpenNI, and SensorKinect - all on Windows, Mac or Ubuntu Apply "curves" and other color transformations to simulate the look of old photos, movies, or video games Apply geometric transformations to images, perform image filtering, and convert an image into a cartoon-like image Recognize hand gestures in real time and perform hand-shape analysis based on the output of a Microsoft Kinect sensor Reconstruct a 3D real-world scene from 2D camera motion and common camera reprojection techniques Detect and recognize street signs using a cascade classifier and support vector machines (SVMs) Identify emotional expressions in human faces using convolutional neural networks (CNNs) and SVMs Strengthen your OpenCV2 skills and learn how to use new OpenCV3 features In Detail OpenCV is a state-of-art computer vision library that allows a great variety of image and video processing operations. OpenCV for Python enables us to run computer vision algorithms in real time. This learning path proposes to teach the following topics. First, we will learn how to get started with OpenCV and OpenCV3's Python API, and develop a computer vision application that tracks body parts. Then, we will build amazing intermediate-level computer vision applications such as making an object disappear from an image, identifying different shapes, reconstructing a 3D map from images , and building an augmented reality application, Finally, we'll move to more advanced projects such as hand gesture recognition, tracking visually salient objects, as well as recognizing traffic signs and emotions on faces using support vector machines and multi-layer perceptrons respectively. This Learning Path combines some of the best that Packt ...
    Note: Authors: Joseph Howse, Prateek Joshi, Michael Beyeler. Cf. Credits page. - Includes bibliographical references and index. - Description based on online resource; title from title page (Safari, viewed November 4, 2016)
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  • 9
    ISBN: 9781787120679 , 1787120678
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Python (Computer program language) ; Machine learning ; Electronic books ; Electronic books ; local
    Abstract: Learn to solve challenging data science problems by building powerful machine learning models using Python About This Book Understand which algorithms to use in a given context with the help of this exciting recipe-based guide This practical tutorial tackles real-world computing problems through a rigorous and effective approach Build state-of-the-art models and develop personalized recommendations to perform machine learning at scale Who This Book Is For This Learning Path is for Python programmers who are looking to use machine learning algorithms to create real-world applications. It is ideal for Python professionals who want to work with large and complex datasets and Python developers and analysts or data scientists who are looking to add to their existing skills by accessing some of the most powerful recent trends in data science. Experience with Python, Jupyter Notebooks, and command-line execution together with a good level of mathematical knowledge to understand the concepts is expected. Machine learning basic knowledge is also expected. What You Will Learn Use predictive modeling and apply it to real-world problems Understand how to perform market segmentation using unsupervised learning Apply your new-found skills to solve real problems, through clearly-explained code for every technique and test Compete with top data scientists by gaining a practical and theoretical understanding of cutting-edge deep learning algorithms Increase predictive accuracy with deep learning and scalable data-handling techniques Work with modern state-of-the-art large-scale machine learning techniques Learn to use Python code to implement a range of machine learning algorithms and techniques In Detail Machine learning is increasingly spreading in the modern data-driven world. It is used extensively across many fields such as search engines, robotics, self-driving cars, and more. Machine learning is transforming the way we understand and interact with the world around us. In the first module, Python Machine Learning Cookbook, you will learn how to perform various machine learning tasks using a wide variety of machine learning algorithms to solve real-world problems and use Python to implement these algorithms. The second module, Advanced Machine Learning with Python, is designed to take you on a guided tour of the most relevant and powerful machine learning techniques and you'll acquire a broad set of powerful skills in the area of feature selection and fea...
    Note: Includes bibliographical references and index. - Description based on online resource; title from cover (Safari, viewed December 6, 2016)
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  • 10
    ISBN: 9781786467683 , 1786467682
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Quick answers to common problems
    Keywords: Python (Computer program language) ; Machine learning ; Electronic books ; Electronic books ; local
    Abstract: 100 recipes that teach you how to perform various machine learning tasks in the real world About This Book Understand which algorithms to use in a given context with the help of this exciting recipe-based guide Learn about perceptrons and see how they are used to build neural networks Stuck while making sense of images, text, speech, and real estate? This guide will come to your rescue, showing you how to perform machine learning for each one of these using various techniques Who This Book Is For This book is for Python programmers who are looking to use machine-learning algorithms to create real-world applications. This book is friendly to Python beginners, but familiarity with Python programming would certainly be useful to play around with the code. What You Will Learn Explore classification algorithms and apply them to the income bracket estimation problem Use predictive modeling and apply it to real-world problems Understand how to perform market segmentation using unsupervised learning Explore data visualization techniques to interact with your data in diverse ways Find out how to build a recommendation engine Understand how to interact with text data and build models to analyze it Work with speech data and recognize spoken words using Hidden Markov Models Analyze stock market data using Conditional Random Fields Work with image data and build systems for image recognition and biometric face recognition Grasp how to use deep neural networks to build an optical character recognition system In Detail Machine learning is becoming increasingly pervasive in the modern data-driven world. It is used extensively across many fields such as search engines, robotics, self-driving cars, and more. With this book, you will learn how to perform various machine learning tasks in different environments. We'll start by exploring a range of real-life scenarios where machine learning can be used, and look at various building blocks. Throughout the book, you'll use a wide variety of machine learning algorithms to solve real-world problems and use Python to implement these algorithms. You'll discover how to deal with various types of data and explore the differences between machine learning paradigms such as supervised and unsupervised learning. We also cover a range of regression techniques, classification algorithms, predictive modeling, data visualization techniques, recommendation engines, and more with the help of real-world examples. Style and approach ...
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed July 12, 2016)
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  • 11
    ISBN: 9781787125780 , 1787125785
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Android (Electronic resource) ; Computer games ; Programming ; Computer games ; Development ; Electronic books ; Electronic books ; local
    Abstract: Extend your game development skills by harnessing the power of Android SDK About This Book Gain the knowledge to design and build highly interactive and amazing games for your phone and tablet from scratch Create games that run at super-smooth 60 frames per second with the help of these easy-to-follow projects Understand the internals of a game engine by building one and seeing the reasoning behind each of the components Who This Book Is For If you are completely new to Java, Android, or game programming, this book is for you. If you want to publish Android games for fun or for business and are not sure where to start, then this book will show you what to do, step by step, from the start. What You Will Learn Set up an efficient, professional game development environment in Android Studio Explore object-oriented programming (OOP) and design scalable, reliable, and well-written Java games or apps on almost any Android device Build simple to advanced game engines for different types of game, with cool features such as sprite sheet character animation and scrolling parallax backgrounds Implement basic and advanced collision detection mechanics Process multitouch screen input effectively and efficiently Implement a flexible and advanced game engine that uses OpenGL ES 2 to ensure fast, smooth frame rates Use animations and particle systems to provide a rich experience Create beautiful, responsive, and reusable UIs by taking advantage of the Android SDK Integrate Google Play Services to provide achievements and leaderboards to the players In Detail Gaming has historically been a strong driver of technology, whether we're talking about hardware or software performance, the variety of input methods, or graphics support, and the Android game platform is no different. Android is a mature, yet still growing, platform that many game developers have embraced as it provides tools, APIs, and services to help bootstrap Android projects and ensure their success, many of which are specially designed to help game developers. Since Android uses one of the most popular programming languages, Java, as the primary language to build apps of all types, you will start this course by first obtaining a solid grasp of the Java language and its foundation APIs. This will improve your chances of succeeding as an Android app developer. We will show you how to get your Android development environment set up and you will soon have your first working game. The course covers all...
    Note: Authors: John Horton, Raul Portales. Cf. Credits page. - Includes bibliographical references and index. - Description based on online resource; title from title page (Safari, viewed October 11, 2016)
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  • 12
    ISBN: 9781786467775 , 1786467771
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: C++ (Computer program language) ; Computer games ; Programming ; Electronic books ; Electronic books ; local
    Abstract: Learn C++ from scratch and get started building your very own games About This Book This book offers a fun way to learn modern C++ programming while building exciting 2D games This beginner-friendly guide offers a fast-paced but engaging approach to game development Dive headfirst into building a wide variety of desktop games that gradually increase in complexity It is packed with many suggestions to expand your finished games that will make you think critically, technically, and creatively Who This Book Is For This book is perfect for you if any of the following describes you: You have no C++ programming knowledge whatsoever or need a beginner level refresher course, if you want to learn to build games or just use games as an engaging way to learn C++, if you have aspirations to publish a game one day, perhaps on Steam, or if you just want to have loads of fun and impress friends with your creations. What You Will Learn Get to know C++ from scratch while simultaneously learning game building Learn the basics of C++, such as variables, loops, and functions to animate game objects, respond to collisions, keep score, play sound effects, and build your first playable game. Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game-worlds Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features like split-screen coop, immersive directional sound, and custom levels loaded from level-design files Get ready to go and build your own unique games! In Detail This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of...
    Note: Description based on online resource; title from cover (Safari, viewed November 11, 2016)
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  • 13
    ISBN: 9781785287077 , 1785287079
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    Keywords: Computer vision ; Image processing ; Electronic books ; Electronic books ; local
    Abstract: Enhance your understanding of Computer Vision and image processing by developing real-world projects in OpenCV 3 About This Book Get to grips with the basics of Computer Vision and image processing This is a step-by-step guide to developing several real-world Computer Vision projects using OpenCV 3 This book takes a special focus on working with Tesseract OCR, a free, open-source library to recognize text in images Who This Book Is For If you are a software developer with a basic understanding of Computer Vision and image processing and want to develop interesting Computer Vision applications with Open CV, this is the book for you. Knowledge of C++ is required. What You Will Learn Install OpenCV 3 on your operating system Create the required CMake scripts to compile the C++ application and manage its dependencies Get to grips with the Computer Vision workflows and understand the basic image matrix format and filters Understand the segmentation and feature extraction techniques Remove backgrounds from a static scene to identify moving objects for video surveillance Track different objects in a live video using various techniques Use the new OpenCV functions for text detection and recognition with Tesseract In Detail Open CV is a cross-platform, free-for-use library that is primarily used for real-time Computer Vision and image processing. It is considered to be one of the best open source libraries that helps developers focus on constructing complete projects on image processing, motion detection, and image segmentation. Whether you are completely new to the concept of Computer Vision or have a basic understanding of it, this book will be your guide to understanding the basic OpenCV concepts and algorithms through amazing real-world examples and projects. Starting from the installation of OpenCV on your system and understanding the basics of image processing, we swiftly move on to creating optical flow video analysis or text recognition in complex scenes, and will take you through the commonly used Computer Vision techniques to build your own Open CV projects from scratch. By the end of this book, you will be familiar with the basics of Open CV such as matrix operations, filters, and histograms, as well as more advanced concepts such as segmentation, machine learning, complex video analysis, and text recognition. Style and approach This book is a practical guide with lots of tips, and is closely focused on developing Computer vision application...
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed Feburary 9, 2016)
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  • 14
    ISBN: 9781785286193 , 1785286196
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    DDC: 005.3
    Keywords: Android (Electronic resource) ; Computer games ; Programming ; Computer games ; Development ; Electronic books ; Electronic books ; local
    Abstract: Harness the power of the Android SDK by building three immersive and captivating games Implement the critical main game loop and structure your games to enable an array of advanced features Animate your characters with sprite sheets, add multiple scrolling parallax backgrounds, and implement genuinely tough, playable levels in your games Build super-smooth 60 frames per second with the help of this easy-to-follow, projects-based guide In Detail Android gaming is a hot topic these days, but one of the few areas of technology that does not have an abundance of clear and useful documentation online. However, there is an ever-increasing demand for Android games. This book will help you get up to speed with the essentials of game development with Android. The book begins by teaching you the setup of a game development environment on a fundamental level. Moving on, the book deals with concepts such as building a home screen UI, implementing game objects, and painting the scene at a fixed resolution. Gradually, it builds up to the implementation of a flexible and advanced game engine that uses OpenGL ES 2 for fast, smooth frame rates. This is achieved by starting with a simple game and gradually increasing the complexity of the three complete games built step by step. By the end of the book, you will have successfully built three exciting games over the course of three engrossing and insightful projects. What You Will Learn Build simple to advanced game engines for different types of game, with cool features such as sprite sheet character animation and scrolling parallax backgrounds Design and implement genuinely challenging and playable levels Implement the critical main game loop Implement basic and advanced collision detection mechanics Bring to life a challenging enemy AI Make the math behind 2D rotation, velocity, and collisions simple Run your game designs at 60 frames per second or better Process multitouch screen input effectively and efficiently Implement a multitude of other game features such as pickups, firing weapons, HUDs, generating and playing sound FX, scenery, level transition, high scores, and more Implement a flexible and advanced game engine that uses OpenGL ES 2 for fast, smooth frame rates
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed July 20, 2015)
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  • 15
    ISBN: 9781785289873 , 178528987X
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    DDC: 005.133
    Keywords: Python (Computer program language) ; Computer vision ; Application software ; Development ; Cloud computing ; Electronic books ; Electronic books ; local
    Abstract: Build real-world computer vision applications and develop cool demos using OpenCV for Python About This Book Learn how to apply complex visual effects to images using geometric transformations and image filters Extract features from an image and use them to develop advanced applications Build algorithms to help you understand the image content and perform visual searches Who This Book Is For This book is intended for Python developers who are new to OpenCV and want to develop computer vision applications with OpenCV-Python. This book is also useful for generic software developers who want to deploy computer vision applications on the cloud. It would be helpful to have some familiarity with basic mathematical concepts such as vectors, matrices, and so on. What You Will Learn Apply geometric transformations to images, perform image filtering, and convert an image into a cartoon-like image Detect and track various body parts such as the face, nose, eyes, ears, and mouth Stitch multiple images of a scene together to create a panoramic image Make an object disappear from an image Identify different shapes, segment an image, and track an object in a live video Recognize an object in an image and build a visual search engine Reconstruct a 3D map from images Build an augmented reality application In Detail Computer vision is found everywhere in modern technology. OpenCV for Python enables us to run computer vision algorithms in real time. With the advent of powerful machines, we are getting more processing power to work with. Using this technology, we can seamlessly integrate our computer vision applications into the cloud. Web developers can develop complex applications without having to reinvent the wheel. This book will walk you through all the building blocks needed to build amazing computer vision applications with ease. We start off with applying geometric transformations to images. We then discuss affine and projective transformations and see how we can use them to apply cool geometric effects to photos. We will then cover techniques used for object recognition, 3D reconstruction, stereo imaging, and other computer vision applications. This book will also provide clear examples written in Python to build OpenCV applications. The book starts off with simple beginner's level tasks such as basic processing and handling images, image mapping, and detecting images. It also covers popular OpenCV libraries with the help of examples. The book is a prac...
    Note: Includes index. - Description based on online resource; title from cover page (Safari, viewed October 13, 2015)
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  • 16
    ISBN: 9781785889035 , 1785889036
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    DDC: 005.1
    Keywords: Android (Electronic resource) ; Application software ; Development ; Tablet computers ; Programming ; Smartphones ; Programming ; Electronic books ; Electronic books ; local
    Abstract: Learn all the Java and Android skills you need to start making powerful mobile applications About This Book Kick-start your Android programming career, or just have fun publishing apps to the Google Play marketplace A first-principles introduction to Java, via Android, which means you'll be able to start building your own applications from scratch Learn by example and build three real-world apps and over 40 mini apps throughout the book Who This Book Is For Are you trying to start a career in programming, but haven't found the right way in? Do you have a great idea for an app, but don't know how to make it a reality? Or maybe you're just frustrated that ?to learn Android, you must know java.? If so, Android Programming for Beginners is for you. You don't need any programming experience to follow along with this book, just a computer and a sense of adventure. What You Will Learn Master the fundamentals of coding Java for Android Install and set up your Android development environment Build functional user interfaces with the Android Studio visual designer Add user interaction, data captures, sound, and animation to your apps Manage your apps' data using the built-in Android SQLite database Find out about the design patterns used by professionals to make top-grade applications Build, deploy, and publish real Android applications to the Google Play marketplace In Detail Android is the most popular OS in the world. There are millions of devices accessing tens of thousands of applications. It is many people's entry point into the world of technology; it is an operating system for everyone. Despite this, the entry-fee to actually make Android applications is usually a computer science degree, or five years' worth of Java experience. Android Programming for Beginners will be your companion to create Android applications from scratch - whether you're looking to start your programming career, make an application for work, be reintroduced to mobile development, or are just looking to program for fun. We will introduce you to all the fundamental concepts of programming in an Android context, from the Java basics to working with the Android API. All examples are created from within Android Studio, the official Android development environment that helps supercharge your application development process. After this crash-course, we'll dive deeper into Android programming and you'll learn how to create applications with a professional-standard UI through frag...
    Note: Includes index. - Description based on online resource; title from title page (viewed January 25, 2016)
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  • 17
    ISBN: 9781784393847 , 1784393843
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    Keywords: Android (Electronic resource) ; Mobile games ; Design ; Mobile games ; Development ; Application software ; Development ; Electronic books ; Electronic books ; local
    Abstract: Get ready for a fun-filled experience of learning Java by developing games for the Android platform In Detail Android is the fastest growing operating system (OS) with one of the largest installed bases of any mobile OS. Android uses one of the most popular programming languages, Java, as the primary language for building apps of all types. So, you should first obtain a solid grasp of the Java language and its foundation APIs to improve the chances of succeeding as an Android app developer. This book will show you how to get your Android development environment set up and you will soon have your first working game. The difficulty level grows steadily with the introduction of key Java topics such as loops, methods, and OOP. You'll then use them in the development of games. You will learn how to build a math test game, a Simon-like memory game, a retro pong-style game, and for the grand finale, a Snake-style, retro arcade game with real Google Play leaderboards and achievements. The book has a hands-on approach and is packed with screenshots. What You Will Learn Set up an efficient, professional game development environment in Android Studio Build your very own Android UI using easy to-use tools in Android Studio Add real-time interaction with Java threads and implement locking/handling screen rotation, pixel graphics, clicks, animation, sound FX, and many other features in your games Explore object-oriented programming (OOP) and design scalable, reliable, and well-written Java games or apps on almost any Android device Build and deploy a graphical pong-style game using advanced OOP concepts Explore APIs and implement advanced features such as online leaderboards and achievements using Google game services Make your game compelling to be the next big hit on Google Play market with a content update strategy and in-game marketing
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed February 19, 2015)
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  • 18
    ISBN: 9780273719687 , 9780415740166
    Language: English
    Pages: xv, 325 Seiten , Illustrationen, Diagramme
    Parallel Title: Erscheint auch als Horton, John Cultural geographies
    DDC: 304.2
    RVK:
    Keywords: Human geography Textbooks ; Anthropogeographie ; Einführung ; Einführung ; Einführung ; Einführung ; Wirtschaftsgeografie ; Sozialgeografie
    Abstract: "Description Cultural geography is a major, vibrant subdiscipline of human geography. Cultural geographers have done some of the most important, exciting and thought-provokingly zesty work in human geography over the last half-century. This book exists to provide an introduction to the remarkably diverse, controversial, and sometimes-infuriating work of cultural geographers. The book outlines how cultural geography in its various forms provides a rich body of research about cultural practices and politics in diverse contexts. Cultural geography offers a major resource for exploring the importance of cultural materials, media, texts and representations in particular contexts and is one of the most theoretically adventurous subdisciplines within human geography, engaging with many important lines of social and cultural theory. The book has been designed to provide an accessible, wide-ranging and thought-provoking introduction for students studying cultural geography, or specific topics within this subdiscipline. Through a wide range of case studies and learning activities, it provides an engaging introduction to cultural geography"--
    Abstract: "Description Cultural geography is a major, vibrant subdiscipline of human geography. Cultural geographers have done some of the most important, exciting and thought-provokingly zesty work in human geography over the last half-century. This book exists to provide an introduction to the remarkably diverse, controversial, and sometimes-infuriating work of cultural geographers. The book outlines how cultural geography in its various forms provides a rich body of research about cultural practices and politics in diverse contexts. Cultural geography offers a major resource for exploring the importance of cultural materials, media, texts and representations in particular contexts and is one of the most theoretically adventurous subdisciplines within human geography, engaging with many important lines of social and cultural theory. The book has been designed to provide an accessible, wide-ranging and thought-provoking introduction for students studying cultural geography, or specific topics within this subdiscipline. Through a wide range of case studies and learning activities, it provides an engaging introduction to cultural geography"--
    Note: Includes bibliographical references and index
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  • 19
    ISBN: 9781315797489
    Language: English
    Pages: 1 Online-Ressource (xv, 325 Seiten) , Illustrationen, Diagramme
    Parallel Title: Erscheint auch als
    DDC: 304.2
    RVK:
    Keywords: Human geography Textbooks ; Einführung
    Abstract: pt. 1. Cultural processes and politics -- pt. 2. Several cultural geographies -- pt. 3. Key concepts for cultural geographers.
    Note: Includes bibliographical references (pages 298-315) and index
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