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  • 2015-2019  (12)
  • 1935-1939
  • Doran, John P.  (6)
  • Schwartz, Marco  (6)
  • Birmingham, UK : Packt Publishing  (12)
  • 1
    ISBN: 9781789803372 , 1789803373
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Second edition.
    Keywords: Microsoft Visual studio ; Computer games ; Programming ; UnrealScript (Computer program language) ; C++ (Computer program language) ; Computer games ; Design ; Electronic books ; Electronic books ; local
    Abstract: Write efficient, reusable scripts to build custom characters, game environments, and control enemy AI Key Features Build captivating multiplayer games using Unreal Engine and C++ Incorporate existing C++ libraries into your game to add extra functionality such as hardware integration Practical solutions for memory management, error handling, inputs, and collision for your game codebase Book Description Unreal Engine 4 (UE4) is a popular and award-winning game engine that powers some of the most popular games. A truly powerful tool for game development, there has never been a better time to use it for both commercial and independent projects. With more than 100 recipes, this book shows how to unleash the power of C++ while developing games with Unreal Engine. This book takes you on a journey to jumpstart your C++ and UE4 development skills. You will start off by setting up UE4 for C++ development and learn how to work with Visual Studio, a popular code editor. You will learn how to create C++ classes and structs the Unreal way. This will be followed by exploring memory management, smart pointers, and debugging your code. You will then learn how to make your own Actors and Components through code and how to handle input and collision events. You will also get exposure to many elements of game development including creating user interfaces, artificial intelligence, and writing code with networked play in mind. You will also learn how to add on to the Unreal Editor itself. With a range of task-oriented recipes, this book provides actionable information about writing code for games with UE4 using C++. By the end of the book, you will be empowered to become a top-notch developer with UE4 using C++ as your scripting language! What you will learn Create C++ classes and structs that integrate well with UE4 and the Blueprints editor Discover how to work with various APIs that Unreal Engine already contains Utilize advanced concepts such as events, delegates, and interfaces in your UE4 projects Build user interfaces using Canvas and UMG through C++ Extend the Unreal Editor by creating custom windows and editors Implement AI tasks and services using C++, Blackboard, and Behavior Trees Write C++ code with networking in mind and replicate properties and functions Who this book is for If you are really passionate game developer looking for solutions to common scripting problems, then this is the book for you. Understanding of the fundamentals of game design ...
    Note: Previous edition published: 2016. - Includes bibliographical references. - Description based on online resource; title from title page (Safari, viewed May 15, 2019)
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  • 2
    ISBN: 9781788390958 , 1788390954
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Third edition.
    Keywords: Unity (Electronic resource) ; Computer games ; Design ; Computer graphics ; Electronic books ; Electronic books ; local
    Abstract: Bring realism to your games by mastering post-processing effects and advanced shading techniques in Unity 2018 About This Book Learn the secrets of creating AAA quality shaders without writing long algorithms Master shader programming through easy-to-follow examples Create stunning visual effects that can be used in 3D games Who This Book Is For Unity Shaders and Effects Cookbook is for developers who want to create their first shaders in Unity 2018 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required to get the most from this book. What You Will Learn Understand physically based rendering to fit the aesthetic of your game Write shaders from scratch in ShaderLab and HLSL/Cg Combine shader programming with interactive scripts to add life to your materials Design efficient shaders for mobile platforms without sacrificing their realism Use state-of-the-art techniques, such as volumetric explosions and fur shading Master the math and algorithms behind the most used lighting models Understand how shader models have evolved and how you can create your own In Detail Since their introduction to Unity, shaders have been seen as notoriously difficult to understand and implement in games. Complex mathematics has always stood in the way of creating your own shaders and attaining the level of realism you crave. Unity 2018 Shaders and Effects Cookbook changes that by giving you a recipe-based guide to creating shaders using Unity. It will show you everything you need to know about vectors, how lighting is constructed with them, and how textures are used to create complex effects without the heavy math. This book starts by teaching you how to use shaders without writing code with the post-processing stack. Then, you'll learn how to write shaders from scratch, build up essential lighting, and finish by creating stunning screen effects just like those in high-quality 3D and mobile games. You'll discover techniques, such as normal mapping, image-based lighting, and animating your models inside a shader. We'll explore how to use physically based rendering to treat light the way it behaves in the real world. At the end, we'll even look at Unity 2018's new Shader Graph system. With this book, what seems like a dark art today will be second nature by tomorrow. Style and approach The recipes in this book contain step-by-step instructions, complemented with screenshots, code, and re...
    Note: Description based on online resource; title from title page (Safari, viewed July 27, 2018)
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  • 3
    ISBN: 9781787283558 , 1787283550
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Electronic apparatus and appliances ; Design and construction ; Wireless LANs ; Internet of things ; Electronic books ; Electronic books ; local
    Abstract: Exploring the low cost WiFi module About This Book Leverage the ESP8266's on-board processing and storage capability Get hand- on experience of working on the ESP8266 Arduino Core and its various libraries A practical and enticing recipe-based book that will teach you how to make your environment smart using the ESP8266 Who This Book Is For This book is targeted at IOT enthusiasts who are well versed with electronics concepts and have a very basic familiarity with the ESP8266. Some experience with programming will be an advantage. What You Will Learn Measure data from a digital temperature and humidity sensor using the ESP8266 Explore advanced ESP8266 functionalities Control devices from anywhere in the world using MicroPython Troubleshoot issues with cloud data monitoring Tweet data from the Arduino board Build a cloud-connected power-switch with the ESP8266 Create an ESP8266 robot controlled from the cloud In Detail The ESP8266 Wi-Fi Module is a self contained System on Chip (SOC) with an integrated TCP/IP protocol stack and can give any microcontroller access to your Wi-Fi network. It is capable of either hosting an application or offloading all Wi-Fi networking functions from another application processor. This book contains practical recipes that will help you master all ESP8266 functionalities. You will start by configuring and customizing the chip in line with your requirements. Then you will focus on core topics such as on-board processing, sensors, GPIOs, programming, networking, integration with external components, and so on. We will also teach you how to leverage Arduino using the ESP8266 and you'll learn about its libraries, file system, OTA updates, and so on. The book also provide recipes on web servers, testing, connecting with the cloud, and troubleshooting techniques. Programming aspects include MicroPython and how to leverage it to get started with the ESP8266. Towards the end, we will use these concepts and create an interesting project (IOT). By the end of the book, readers will be proficient enough to use the ESP8266 board efficiently. Style and approach This recipe-based book will teach you to build projects using the ESP8266.
    Note: Includes index. - Description based on online resource; title from cover (viewed May 16, 2017)
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  • 4
    ISBN: 9781787126961 , 178712696X
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Computer games ; Programming ; Electronic books ; Electronic books ; local
    Abstract: Utilize proven solutions to solve common problems in game development About This Book Untangle your game development workflow, make cleaner code, and create structurally solid games Implement key programming patterns that will enable you to make efficient AI and remove duplication Optimize your game using memory management techniques Who This Book Is For If you are a game developer who wants to solve commonly-encountered issues or have some way to communicate to other developers in a standardized format, then this book is for you. Knowledge of basic game programming principles and C++ programming is assumed. What You Will Learn Learn what design patterns are and why you would want to use them Reduce the maintenance burden with well-tested, cleaner code Employ the singleton pattern effectively to reduce your compiler workload Use the factory pattern to help you create different objects with the same creation logic and reduce coding time Improve game performance with Object Pools Allow game play to interact with physics or graphics in an abstract way Refractor your code to remove common code smells In Detail You've learned how to program, and you've probably created some simple games at some point, but now you want to build larger projects and find out how to resolve your problems. So instead of a coder, you might now want to think like a game developer or software engineer. To organize your code well, you need certain tools to do so, and that's what this book is all about. You will learn techniques to code quickly and correctly, while ensuring your code is modular and easily understandable. To begin, we will start with the core game programming patterns, but not the usual way. We will take the use case strategy with this book. We will take an AAA standard game and show you the hurdles at multiple stages of development. Similarly, various use cases are used to showcase other patterns such as the adapter pattern, prototype pattern, flyweight pattern, and observer pattern. Lastly, we'll go over some tips and tricks on how to refactor your code to remove common code smells and make it easier for others to work with you. By the end of the book you will be proficient in using the most popular and frequently used patterns with the best practices. Style and approach This book takes a step-by-step real-life case studies approach. Every pattern is first explained using a bottleneck. We will show you a problem in your everyday workflow, and then introduce...
    Note: Description based on online resource; title from title page (viewed May 16, 2017)
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  • 5
    ISBN: 9781787286771 , 1787286770
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Parallel Title: Erscheint auch als
    Keywords: Unity (Electronic resource) ; Computer games Programming ; Computer games Design ; Mobile computing
    Note: Description based on online resource; title from title page (Safari, viewed January 12, 2018)
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 6
    ISBN: 9781786469861 , 1786469863
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Raspberry Pi (Computer) ; Programming ; Home automation ; Electronic books ; Electronic books ; local
    Abstract: Build revolutionary and incredibly useful home automation projects with the all-new Pi Zero About This Book Create and program home automation projects using the Raspberry Pi Zero board Connect your Raspberry Pi Zero to a cloud API, and then build a cloud dashboard to control your devices Integrate all the projects into a complex project to automate key aspects of your home: data monitoring, devices control, and security Who This Book Is For This book is for enthusiasts and programmers who want to build powerful and inexpensive home automation projects using the Raspberry Pi zero, and to transform their home into a smart home. It is for those who are new to the field of home automation, or who already have experience with other platforms such as Arduino. What You Will Learn Learn how to measure and store data using the Raspberry Pi Zero board Control LED lights, lamps, and other electrical applications Send automated notifications by e-mail, SMS, or push notifications Connect motion detectors, cameras, and alarms Create automated alerts using Raspberry Pi Zero boards Control devices using cloud-based services Build a complete home automation system using Pi Zero In Detail The release of the Raspberry Pi Zero has completely amazed the tech community. With the price, form factor, and being high on utility - the Raspberry Pi Zero is the perfect companion to support home automation projects and makes IoT even more accessible. With this book, you will be able to create and program home automation projects using the Raspberry Pi Zero board. The book will teach you how to build a thermostat that will automatically regulate the temperature in your home. Another important topic in home automation is controlling electrical appliances, and you will learn how to control LED Lights, lamps, and other electrical applications. Moving on, we will build a smart energy meter that can measure the power of the appliance, and you'll learn how to switch it on and off. You'll also see how to build simple security system, composed of alarms, a security camera, and motion detectors. At the end, you will integrate everything what you learned so far into a more complex project to automate the key aspects of your home. By the end, you will have deepened your knowledge of the Raspberry Pi Zero, and will know how to build autonomous home automation projects. Style and approach This book takes a step-by-step approach to automate your home like never before!
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed November 4, 2016)
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  • 7
    ISBN: 9781785883316 , 1785883313
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Arduino (Programmable controller) ; Programming ; Arduino (Programmable controller) ; Internet of things ; Electronic books ; Electronic books ; local
    Abstract: Over 60 recipes will help you build smart IoT solutions and surprise yourself with captivating IoT projects you thought only existed in Bond movies About This Book This book offers key solutions and advice to address the hiccups faced when working on Arduino-based IoT projects in the real world Take your existing skills and capabilities to the next level by building challenging IoT applications with ease. Be the tech disruptor you always wanted to be with key recipes that help you solve Arduino IoT related problems smarter and faster. Put IoT to work through recipes on building Arduino-based devices that take control of your home, health, and life! Who This Book Is For This book is primarily for tech enthusiasts and early IoT adopters who would like to make the most of IoT and address the challenges encountered while developing IoT-based applications with Arduino. This book is also good for developers with basic electronics knowledge who need help to successfully build Arduino projects. What You Will Learn Monitor several Arduino boards simultaneously Tweet sensor data directly from your Arduino board Post updates on your Facebook wall directly from your Arduino board Create an automated access control with a fingerprint sensor Control your entire home from a single dashboard Make a GPS tracker that you can track in Google Maps Build a live camera that streams directly from your robot In Detail Arduino is a powerful and very versatile platform used by millions of people around the world to create DIY electronics projects. It can be connected to a wide variety of sensors and other components, making it the ideal platform to build amazing Internet of Things (IoT) projects on - the next wave in the era of computing. This book takes a recipe-based approach, giving you precise examples on how to build IoT projects of all types using the Arduino platform. You will come across projects from several fields, including the popular robotics and home automation domains. Along with being introduced to several forms of interactions within IoT, including projects that directly interact with well-known web services such as Twitter, Facebook, and Dropbox we will also focus on Machine-to-Machine (M2M) interactions, where Arduino projects interact without any human intervention. You will learn to build a few quick and easy-to-make fun projects that will really expand your horizons in the world of IoT and Arduino. Each chapter ends with a troubleshooting recipe t...
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed October 19, 2016)
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  • 8
    ISBN: 9781787124530 , 1787124533
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Learning path
    Keywords: LED lighting ; Arduino (Programmable controller) ; Programmable controllers ; Electronic books ; Electronic books ; local
    Abstract: Find out how to transform your Arduino device into an awesome secret agent gadget with this course, taking in everything from robotics to remote control cameras About This Book This course won't just teach you. It will help you apply your knowledge so you can get creative ? quickly! Find out how to make a computer interact with the real-world ? you'll be learning the basics of IoT without realizing it. Robots. A sound controlled Christmas tree. This course proves anything is possible with an Arduino! Who This Book Is For Seeking inspiration? This course will help you get creative with your Arduino quickly. What You Will Learn Find out how to explore the full potential of your tiny Arduino Find out how to bridge the gap between the real world and software, as you gather and visualize data from the environment Create simple servers to allow communication to occur Transform your Arduino into a GPS tracker Use the Arduino to monitor top secret data Build a complete spy robot! In Detail An Arduino might be a tiny computer but it can be used as the foundation for a huge range of projects. In this course, we'll show you how just some of the projects that are possible with an Arduino. From robotics to secret agent gadgets, we're pretty confident that this course will get you thinking creatively ? and inspire you to create your very own new projects using the Arduino hacking skills you learn. This course, combines both text and video content ? it's made up of three modules to help organize your learning. In the first module we'll show you how to build three different Arduino projects. All of these will not only get you up and running with something practical, they'll also help you better understand how the Arduino works. Find out how to develop a home automation system and even build a robot! In the second module we'll go one step further to help you get creative as you learn how to program LEDs with your Arduino. You'll find out how to build a mood lamp and a remote-controlled TV backlight, before going on to make a sound controlled LED Christmas tree that makes use of sound visualization. Finally, the third module takes you from stylish design into espionage, as you learn how to create neat secret agent gadgets with your Arduino. Find out how to build an alarm system, a fingerprint sensor, even open a lock with a text message. And that's not all ? but to find out more you'll have to dive in! This Learning Path combines some of the best that Packt has...
    Note: Authors: Adith Jagdish Boloor, Samarth Shah, Utsav Shah, Marco Schwartz. Cf. Credits page. - Includes bibliographical references and index. - Description based on online resource; title from title page (Safari, viewed November 1, 2016)
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  • 9
    ISBN: 9781787124790 , 1787124797
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Series Statement: Learning path
    Keywords: Computer games ; Development ; Computer games ; Programming ; Computer graphics ; Electronic books ; Electronic books ; local
    Abstract: Develop fantastic games and solve common development problems with Unreal Engine 4. About This Book Investigate the big world of Unreal Engine, computer graphics rendering and Material editor to implement in your games Construct a top-notch game by using the assets offered by Unreal Engine, thereby reducing the time to download, create assets on your own. Understand when and why to use different features and functionalities of Unreal Engine 4 to create your own games Learn to use Unreal 4 by making a first person puzzle game, Blockmania, for Android. Who This Book Is For This path is ideal for those who have a strong interest in game development and some development experience. An intermediate understanding of C++ is recommended. What You Will Learn Explore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game level Get clued up about working with Slate, Unreal's UI solution through the UMG Editor Put together your own content and materials to build cutscenes and learn how to light scenes effectively Get tips and tricks on how to create environments using terrain for outdoor areas and a workflow for interiors as well using brushes Explore the ways to package your game for Android Devices and porting it to the Google Playstore Know inside out about creating materials, and applying them to assets for better performance Understand the differences between BSP and static meshes to make objects interactive In Detail Unreal Engine technology powers hundreds of games. This Learning Path will help you create great 2D and 3D games that are distributed across multiple platforms. The first module, Learning Unreal Engine Game Development, starts with small, simple game ideas and playable projects. It starts by showing you the basics in the context of an individual game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. This module aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this module, you will be able to put into practise your own content.After getting familiar with Unreal Engine's core concepts, it's time that you dive into the field of game development. In this second module, Unreal Engine Game Development Cookbook we show you how to solve development problems using Unreal Engine, which you can work through as you build your own unique project. Every recipe provides step-by-step instr...
    Note: Authors from front matter. - Includes bibliographical references and index. - Description based on online resource; title from title page (viewed September 19, 2016)
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  • 10
    ISBN: 9781786466679 , 1786466678
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Electronic apparatus and appliances ; Design and construction ; Wireless LANs ; Internet of things ; Electronic books ; Electronic books ; local
    Abstract: Build amazing Internet of Things projects using the ESP8266 Wi-Fi chip About This Book Get to know the powerful and low cost ESP8266 and build interesting projects in the field of Internet of Things Configure your ESP8266 to the cloud and explore the networkable modules that will be utilized in the IoT projects This step-by-step guide teaches you the basics of IoT with ESP8266 and makes your life easier Who This Book Is For This book is for those who want to build powerful and inexpensive IoT projects using the ESP8266 WiFi chip, including those who are new to IoT, or those who already have experience with other platforms such as Arduino. What You Will Learn Control various devices from the cloud Interact with web services, such as Twitter or Facebook Make two ESP8266 boards communicate with each other via the cloud Send notifications to users of the ESP8266, via email, text message, or push notifications Build a physical device that indicates the current price of Bitcoin Build a simple home automation system that can be controlled from the cloud Create your own cloud platform to control ESP8266 devices In Detail The Internet of Things (IoT) is the network of objects such as physical things embedded with electronics, software, sensors, and connectivity, enabling data exchange. ESP8266 is a low cost WiFi microcontroller chip that has the ability to empower IoT and helps the exchange of information among various connected objects. ESP8266 consists of networkable microcontroller modules, and with this low cost chip, IoT is booming. This book will help deepen your knowledge of the ESP8266 WiFi chip platform and get you building exciting projects. Kick-starting with an introduction to the ESP8266 chip, we will demonstrate how to build a simple LED using the ESP8266. You will then learn how to read, send, and monitor data from the cloud. Next, you'll see how to control your devices remotely from anywhere in the world. Furthermore, you'll get to know how to use the ESP8266 to interact with web services such as Twitter and Facebook. In order to make several ESP8266s interact and exchange data without the need for human intervention, you will be introduced to the concept of machine-to-machine communication. The latter part of the book focuses more on projects, including a door lock controlled from the cloud, building a physical Bitcoin ticker, and doing wireless gardening. You'll learn how to build a cloud-based ESP8266 home automation system and a clo...
    Note: Includes index. - Description based on online resource; title from cover (viewed August 25, 2016)
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  • 11
    ISBN: 9781785284434 , 1785284436
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    Keywords: Unity (Electronic resource) ; Video games ; Design ; Electronic books ; Electronic books ; local
    Abstract: Create a high-quality first person shooter game using the Unity game engine and the popular UFPS and Probuilder frameworks About This Book Learn how to use Unity in conjunction with UFPS and ProBuilder to create a high-quality game quickly Create both interior and exterior environments A step-by step guide to building a project with clear examples and instructions to create a number of interesting scenarios Who This Book Is For This book is for those who want to create an FPS game in Unity and gain knowledge on how to customize it to be their very own. If you are familiar with the basics of Unity, you will have an easier time, but it should make it possible for someone with no prior experience to learn Unity at an accelerated pace. What You Will Learn Use UFPS to build custom weapons with custom meshes and behaviors Explore level design as you prototype levels, making use of Prototype to build levels out quickly Build environments that are realistic as possible while keeping peak performance and repetitiveness down Review tips and tricks on how to create environments using both terrain for outdoor areas and a modular workflow for interiors Develop a number of different encounters that your players can fight against, from a simple turret enemy to complex AI characters from Shooter AI Discover how to create unique objects such as exploding barrels and objects you can interact with Create a custom GUI to help your game stand out from the crowd Package your game for release, create an installer, and get your game out into the world In Detail Unity, available in free and pro versions, is one of the most popular third-party game engines available. It is a cross-platform game engine, making it easy to write your game once and then port it to PC, consoles, and even the web, making it a great choice for both indie and AAA developers. Building an FPS Game in Unity takes readers on an exploration of how to use Unity to create a 3D first person shooter (FPS) title, leveraging the powerful UFPS framework by VisionPunk and Prototype/ProBuilder 2.0 by ProCore3D. After some setting up, you will start by learning how to create custom weapons, prototype levels, create exterior and interior environments, and breathe life into our levels. We will then add polish to the levels. Finally, we will create a custom GUI and menus for our title to create a complete package. Style and approach An easy-to-follow guide with each project containing step-by-step explanations,...
    Note: Includes index. - Description based on online resource; title from cover page (Safari, viewed November 30, 2015)
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  • 12
    ISBN: 9781849698238 , 1849698236
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    Keywords: LabVIEW ; Arduino (Programmable controller) ; Programming ; Electronic books ; Electronic books ; local
    Abstract: Build interactive and fun learning projects with Arduino using LabVIEW In Detail This book covers several projects that you can build using LabVIEW and Arduino. You will learn how to use LabVIEW to control your Arduino projects simply by dragging and dropping blocks in LabVIEW. The book starts with some basic projects that you will create in order to learn how to interface LabVIEW and Arduino. For example, you will learn how to control a motor from the LabVIEW interface. Then, the book dives into more complex projects, such as building a weather measurement station, making a simple alarm system, and controlling a mobile robot wirelessly via LabVIEW. Going through the projects of this book will allow you to automate your Arduino projects without writing a single line of code, therefore creating complex projects in little time. What You Will Learn Install LabVIEW and set it up to interface with Arduino Automate your Arduino projects with LabVIEW via a USB cable or XBee Control a servo motor and a smart power switch from LabVIEW Make a simple weather measurement station using Arduino and LabVIEW Build a simple wireless alarm system Manoeuvre an Arduino-based robot wirelessly via LabVIEW Collect feedback from the robot sensors using Arduino and LabVIEW
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed February 13, 2015)
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