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  • Bartle, Richard A.  (2)
  • Bell, Charles  (2)
  • Dannen, Chris  (2)
  • [Place of publication not identified] : Apress  (6)
  • Electronic books ; local  (6)
  • 1
    ISBN: 9781484234921
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Computer games ; Programming ; Blockchains (Databases) ; Computer algorithms ; Electronic books ; local ; Electronic books
    Abstract: Learn how to take your existing knowledge of Ethereum and Solidity to the next level. Hone your development skills and become more familiar with the syntax of the Solidity language by working through well-tested, well-documented intermediate-level sample projects. You will begin by covering the basics of Ethereum, Solidity, and gaming theory. From there, you will move onto sample projects that use smart contract engineering to create fun casino-style games that you can deploy and test on your friends and colleagues with real ether. All games are provably fair and auditable, so that players know the house won't always win! Ideal for any reader with exposure to Ethereum, the techniques this book teaches are applicable to game developers, software engineers, web developers, and cryptocurrency enthusiasts. What You'll Learn Use various features and best practices for smart contract programming in Ethereum and Solidity Develop and deploy games of chance, similar to the kind you'd find in a casino Create fun, easy projects with Ethereum lntegrate the Ethereum blockchain into games Who This Book Is For Entry-level programmers with some exposure to Ethereum; game developers, Blockchain and cryptocurrency enthusiasts looking to add Ethereum and Solidity development to their skill set; software engineers and Web developers
    Note: Includes bibliographical references. . - Description based on online resource; title from cover (Safari, viewed June 14, 2018)
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  • 2
    Online Resource
    Online Resource
    [Place of publication not identified] : Apress
    ISBN: 9781484238851
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: MySQL (Electronic resource) ; Database management ; Computer networks ; Management ; Electronic books ; local ; Electronic books
    Abstract: Set up, manage, and configure the new InnoDB Cluster feature in MySQL from Oracle. If you are growing your MySQL installation and want to explore making your servers highly available, this book provides what you need to know about high availability and the new tools that are available in MySQL 8.0.11 and later. Introducing InnoDB Cluster teaches you about the building blocks that make up InnoDB Cluster such as MySQL Group Replication for storing data redundantly, MySQL Router for the routing of inbound connections, and MySQL Shell for simplified setup and configuration, status reporting, and even automatic failover. You will understand how it all works together to ensure that your data are available even when your primary database server goes down. Features described in this book are available in the Community Edition of MySQL, beginning with the version 8.0.11 GA release, making this book relevant for any MySQL users in need of redundancy against failure. Tutorials in the book show how to configure a test environment and plan a production deployment. Examples are provided in the form of a walk-through of a typical MySQL high-availability setup. What You'll Learn Discover the newest high-availability features in MySQL Set up and use InnoDB Cluster as an HA solution Migrate your existing servers to MySQL 8 Employ best practices for using InnoDB Cluster Configure servers for optimal automatic failover to ensure that applications continue when a server fails Configure MySQL Router to load-balance inbound connections to the cluster Who This Book Is For Systems engineers, developers, and database professionals wanting to learn about the powerful high availability (HA) features, beginning with MySQL 8.0.11: MySQL Shell, MySQL Router, and MySQL Group Replication. The book is useful for those designing high-availability systems backed by a database, and for those interested in open source HA solutions.
    Note: Includes bibliographical references. - Description based on online resource; title from cover (Safari, viewed October 4, 2018)
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  • 3
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Electronic funds transfers ; Bitcoin ; Electronic commerce ; Mobile commerce ; Banks and banking ; Technological innovations ; Financial institutions ; Technological innovations ; Electronic books ; Electronic books ; local
    Abstract: Learn how to use Solidity and the Ethereum project - second only to Bitcoin in market capitalization. Blockchain protocols are taking the world by storm, and the Ethereum project, with its Turing-complete scripting language Solidity, has rapidly become a front-runner. This book presents the blockchain phenomenon in context; then situates Ethereum in a world pioneered by Bitcoin. See why professionals and non-professionals alike are honing their skills in smart contract patterns and distributed application development. You'll review the fundamentals of programming and networking, alongside its introduction to the new discipline of crypto-economics. You'll then deploy smart contracts of your own, and learn how they can serve as a back-end for JavaScript and HTML applications on the Web. Many Solidity tutorials out there today have the same flaw: they are written for "advanced" JavaScript developers who want to transfer their skills to a blockchain environment. Introducing Ethereum and Solidity is accessible to technology professionals and enthusiasts of all levels. You'll find exciting sample code that can move forward real world assets in both the academic and the corporate arenas. Find out now why this book is a powerful gateway for creative technologists of all types, from concept to deployment. What You'll Learn See how Ethereum (and other cryptocurrencies) work Compare distributed apps (dapps) to web apps Write Ethereum smart contracts in Solidity Connect Ethereum smart contracts to your HTML/CSS/JavaScript web applications Deploy your own dapp, coin, and blockchain Work with basic and intermediate smart contracts Who This Book Is For Anyone who is curious about Ethereum or has some familiarity with computer science Product managers, CTOs, and experienced JavaScript programmers Experts will find the advanced sample projects in this book rewarding because of the power of Solidity
    Note: Description based on online resource; title from cover (Safari, viewed April 18, 2017)
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  • 4
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Video games ; Fantasy games ; Electronic books ; Electronic books ; local
    Abstract: This is an astonishing collection of ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. MMOs from the Inside Out: The History, Design, Fun, and Art of Massively-Multiplayer Role-playing Games speaks to the designers and players of MMOs, taking it as axiomatic that such games are inspirational and boundless forces for good. The aim of this book is to enthuse an up-coming generation of designers, to inspire and educate players and designers-to-be, and to reinvigorate those already working in the field who might be wondering if it's still all worthwhile. Playing MMOs is about fun, immersion, and identity. Creating MMOs is about imagination, expression, and art. MMOs are so packed with potential that today's examples are little more than small, pioneering colonies on the shore of a vast, uncharted continent. What wonders wait beyond the horizon? What treasures will explorers bring back to amaze us? MMOs from the Inside Out is for people with a spark of creativity: it pours gasoline on that spark. It: Explains what MMOs are, what they once were, and what they could - and should - become. Delves into why players play, and why designers design. Encourages, enthuses, enrages, engages, enlightens, envisions, and enchants. Doesn't tell you what to think, it tells you to think.
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed November 21, 2016)
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  • 5
    Online Resource
    Online Resource
    [Place of publication not identified] : Apress
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Microsoft Windows (Computer file) ; Internet of things ; Electronic books ; Electronic books ; local
    Abstract: Manage and control Internet-connected devices from Windows and Raspberry Pi. Master the Windows IoT Core application programming interface and feature set to develop Internet of Things applications on the Raspberry Pi using your Windows and .NET programming skills. Windows 10 for the Internet of Things presents a set of example projects covering a wide range of techniques designed specifically to jump start your own Internet of Things creativity. You'll learn everything you need to know about Windows IoT Core in order to develop Windows and IoT applications that run on the Pi. Microsoft's release of Windows IoT Core is groundbreaking in how it makes the Raspberry Pi and Internet of Things programming accessible to Windows developers. Now it's possible to develop for the Raspberry Pi using native Windows and all the related programming skills that Windows programmers have learned from developing desktop and mobile applications. Windows 10 becomes a gateway by which many can experience hardware and Internet of Things development who may never have had the opportunity otherwise. However, even savvy Windows programmers require help to get started with hardware development. This book, Windows 10 for the Internet of Things , provides just the help you need to get started in putting your Windows skills to use in a burgeoning new world of development for small devices that are ubiquitously connected to the Internet. What You Will Learn Learn Windows 10 on the Raspberry Pi Read sensor data and control actuators Connect to and transmit data into the cloud Remotely control your devices from any web browser Develop IOT applications under Windows using C# and Python Store your IOT data in a database for later analysis Who This Book Is For Developers and enthusiasts wanting to take their skills in Windows development and jump on board one of the largest and fastest growing trends to hit the technology world in years - that of connecting everyday devices to the Internet. This book shows how to develop for Microsoft's operating-system for devices, Windows 10 IoT Core. Readers learn to develop in C# and Python using Visual Studio, for deployment on devices such as the Raspberry Pi and the Ardunio.
    Note: Description based on online resource; title from cover page (Safari, viewed September 29, 2017)
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  • 6
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Video games ; Social aspects ; Video games ; Law and legislation ; Video games ; Psychology ; Fantasy games ; Electronic books ; Electronic books ; local
    Abstract: This follow-up volume to MMOs from the Inside Out is a further collection of bold ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. Whereas its predecessor looked at how MMOs can change the world, MMOs from the Outside In: How Psychology, Law, Culture and Real Life see Massively-Multiplayer Role-playing Games looks at how the world can change MMOs - and not always for the better. The aim of this book is to inform an up-coming generation of designers, to alert and educate players and designers-to-be, and to caution those already working in the field who might be growing complacent about society's acceptance of their chosen career. Playing and creating MMOs does not happen in a bubble. MMOs are so packed with potential that those who don't understand them can be afraid, and those who do understand them can neglect their wider impact. Today's examples are little more than small, pioneering colonies on the shore of a vast, uncharted continent. What monsters lurk beyond the horizon? What horrors will explorers bring back to torment us? MMOs from the Outside In is for people with a spark of curiosity: it pours gasoline on that spark. It:• Explains how MMOs are perceived, how they could - and perhaps should - be perceived, and how the can contribute to wider society.• Delves into what researchers think about why players play.• Encourages, enthuses, enrages, engages, enlightens, envisions, and enchants.• Doesn't tell you what to think, it tells you to think. What You Will Learn:• The myriad challenges facing MMOs - and to decide for yourself how to address these challenges.• What MMOs bring to the world that it didn't have before.• How MMOs are regarded, and what this means for how they will be regarded in future.• That playing and designing MMOs has implications for those who don't play or design them. Whom This Book is For: MMOs from the Outside In is a book for those who wish to know more about the wider influence of game design in general and MMO design in particular. It's for people who play MMOs, for people who design MMOs, and for people who study MMOs. It's for people with a yearning to see beyond the worlds of their imagination and to change the world around them.
    Note: Includes index. - Description based on online resource; title from title page (Safari, viewed November 21, 2016)
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