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  • Vermeeren, Arnold  (4)
  • Armstrong, Stuart  (1)
  • Computer science  (5)
  • Ethnology  (4)
  • Computer Science  (1)
  • 1
    ISBN: 9783319585505
    Language: English
    Pages: Online-Ressource (XIII, 345 p. 86 illus., 77 illus. in color, online resource)
    Series Statement: Springer Series on Cultural Computing
    Series Statement: SpringerLink
    Series Statement: Bücher
    Parallel Title: Erscheint auch als Museum experience design
    RVK:
    Keywords: Computer science ; Computer Science ; Cultural heritage ; User interfaces (Computer systems) ; Application software ; Graphic design ; Computer science ; Cultural heritage ; User interfaces (Computer systems) ; Application software ; Graphic design ; Application software ; Computer Science ; Cultural heritage ; Graphic design ; User interfaces (Computer systems)
    Abstract: Foreword -- Future Museum Experience Design: Crowds, Ecosystems and Novel Technologies -- PART 1: ENGAGING THE PUBLIC -- Supporting Social Engagement for Young Audiences with Serious Games and Virtual Environments in Museums -- Design is not for us: Engaging a New Audience for the Design Museum by Changing Their Expectations -- Crowd Sourcing Ideas for Augmented Reality Museum Experiences with Children -- ArtBytes: A Mobile App for Mixing Art Appreciation with Art Creation -- PART 2: CROWDS - DIVERSE AUDIENCES -- Museum Exhibitions for a 21st Century Crowd: Tools for Future Engagement -- Crowd Mining Applied to Preservation of Digital Cultural Heritage.- BrainChain App: A Fully Crowdsourced Design Process For Museums.- Fostering Emotional Engagement with Integrity: Respectful Crowdsourcing for Cultural Heritage.- PART 3. OPPORTUNITIES THROUGH TECHNOLOGY.- Augmenting Experience of a Museum Visit with a Location-based App for an Associated Archaeological Site.- Mobile and Social Technology: Challenges and Opportunities for Museums and Heritage Institutions.-  Using Mobile Technologies to Capture the Visitor Experience.- A Critical Reflection on Three Paradigms in Museum Technology and Experience Design.- PART 4. MUSEUMS AS PART OF AN ECOSYSTEM.- Becoming Vincent: A Multifaceted Story in a Multifaceted Ecosystem.- Designing Trajectories of Experiences: in Museums, around Museums or Including Museums.- The Museum as Ecosystem and Museums in Learning Ecosystems: An examination of Digital Learning Experience Design at the British Museum.
    Abstract: This state-of-the-art book explores the implications of contemporary trends that are shaping the future of museum experiences. In four separate sections, it looks into how museums are developing dialogical relationships with their audiences, reaching out beyond their local communities to involve more diverse and broader audiences. It examines current practices in involving crowds, not as passive audiences but as active users, co-designers and co-creators; it looks critically and reflectively at the design implications raised by the application of novel technologies, and by museums becoming parts of connected museum systems and large institutional ecosystems. Overall, the book chapters deal with aspects such as sociality, creation and sharing as ways of enhancing dialogical engagement with museum collections. They address designing experiences – including participatory exhibits, crowd sourcing and crowd mining – that are meaningful and rewarding for all categories of audiences involved. Museum Experience Design reflects on different approaches to designing with novel technologies and discusses illustrative and diverse roles of technology, both in the design process as well as in the experiences designed through those processes. The trend of museums becoming embedded in ecosystems of organisations and people is dealt with in chapters that theoretically reflect on what it means to design for ecosystems, illustrated by design cases that exemplify practical and methodological issues in doing so. Written by an interdisciplinary group of design researchers, this book is an invaluable source of inspiration for researchers, students and professionals working in this dynamic field of designing experiences for and around museums.
    Note: Includes bibliographical references
    URL: Volltext  (lizenzpflichtig)
    URL: Volltext  (lizenzpflichtig)
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  • 2
    ISBN: 9783319585499 , 3319585495
    Language: English
    Series Statement: Springer Series on Cultural Computing
    Parallel Title: Erscheint auch als Museum Experience Design
    Parallel Title: Elektronische Reproduktion
    RVK:
    Keywords: Computer science ; Cultural heritage ; User interfaces (Computer systems) ; Application software ; Graphic design ; Computer Science ; Application software ; Computer Science ; Cultural heritage ; Graphic design ; User interfaces (Computer systems) ; Aufsatzsammlung
    Note: Literaturangaben
    URL: Cover
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  • 3
    ISBN: 9783319585499 , 3319585495
    Language: English
    Series Statement: Springer Series on Cultural Computing
    Parallel Title: Erscheint auch als Museum Experience Design
    Parallel Title: Elektronische Reproduktion
    RVK:
    Keywords: Computer science ; Cultural heritage ; User interfaces (Computer systems) ; Application software ; Graphic design ; Computer Science ; Application software ; Computer Science ; Cultural heritage ; Graphic design ; User interfaces (Computer systems) ; Aufsatzsammlung
    Note: Literaturangaben
    URL: Cover
    Library Location Call Number Volume/Issue/Year Availability
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  • 4
    ISBN: 9783319585499 , 3319585495
    Language: English
    Series Statement: Springer Series on Cultural Computing
    Parallel Title: Erscheint auch als Museum Experience Design
    Parallel Title: Elektronische Reproduktion
    RVK:
    Keywords: Computer science ; Cultural heritage ; User interfaces (Computer systems) ; Application software ; Graphic design ; Computer Science ; Application software ; Computer Science ; Cultural heritage ; Graphic design ; User interfaces (Computer systems) ; Aufsatzsammlung
    Note: Literaturangaben
    URL: Cover
    Library Location Call Number Volume/Issue/Year Availability
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  • 5
    ISBN: 9783662540336
    Language: English
    Pages: 1 Online-Ressource (xii, 261 Seiten)
    Series Statement: The Frontiers Collection
    Parallel Title: Erscheint auch als The technological singularity
    Parallel Title: Print version Callaghan, Victor The Technological Singularity : Managing the Journey
    DDC: 100
    RVK:
    Keywords: Computer science ; Electronic books ; Einzigkeit ; Technischer Fortschritt ; Wissenschaftsethik ; Künstliche Intelligenz ; Risikomanagement
    Abstract: Foreword -- References -- Acknowledgements -- Contents -- 1 Introduction to the Technological Singularity -- 1.1 Why the "Singularity" Is Important -- 1.2 Superintelligence, Superpowers -- 1.3 Danger, Danger! -- 1.4 Uncertainties and Safety -- References -- Risks of, and Responses to, the Journey to the Singularity -- 2 Risks of the Journey to the Singularity -- 2.1 Introduction -- 2.2 Catastrophic AGI Risk -- 2.2.1 Most Tasks Will Be Automated -- 2.2.2 AGIs Might Harm Humans -- 2.2.3 AGIs May Become Powerful Quickly -- 2.2.3.1 Hardware Overhang -- 2.2.3.2 Speed Explosion -- 2.2.3.3 Intelligence Explosion -- References -- 3 Responses to the Journey to the Singularity -- 3.1 Introduction -- 3.2 Post-Superintelligence Responses -- 3.3 Societal Proposals -- 3.3.1 Do Nothing -- 3.3.1.1 AI Is Too Distant to Be Worth Our Attention -- 3.3.1.2 Little Risk, no Action Needed -- 3.3.1.3 Let Them Kill Us -- 3.3.1.4 "Do Nothing" Proposals-Our View -- 3.3.2 Integrate with Society -- 3.3.2.1 Legal and Economic Controls -- 3.3.2.2 Foster Positive Values -- 3.3.2.3 "Integrate with Society" Proposals-Our View -- 3.3.3 Regulate Research -- 3.3.3.1 Review Boards -- 3.3.3.2 Encourage Research into Safe AGI -- 3.3.3.3 Differential Technological Progress -- 3.3.3.4 International Mass Surveillance -- 3.3.3.5 "Regulate Research" Proposals-Our View -- 3.3.4 Enhance Human Capabilities -- 3.3.4.1 Would We Remain Human? -- 3.3.4.2 Would Evolutionary Pressures Change Us? -- 3.3.4.3 Would Uploading Help? -- 3.3.4.4 "Enhance Human Capabilities" Proposals-Our View -- 3.3.5 Relinquish Technology -- 3.3.5.1 Outlaw AGI -- 3.3.5.2 Restrict Hardware -- 3.3.5.3 "Relinquish Technology" Proposals-Our View -- 3.4 External AGI Constraints -- 3.4.1 AGI Confinement -- 3.4.1.1 Safe Questions -- 3.4.1.2 Virtual Worlds -- 3.4.1.3 Resetting the AGI -- 3.4.1.4 Checks and Balances
    Abstract: 3.4.1.5 "AI Confinement" Proposals-Our View -- 3.4.2 AGI Enforcement -- 3.4.2.1 "AGI Enforcement" Proposals-Our View -- 3.5 Internal Constraints -- 3.5.1 Oracle AI -- 3.5.1.1 Oracles Are Likely to Be Released -- 3.5.1.2 Oracles Will Become Authorities -- 3.5.1.3 "Oracle AI" Proposals-Our View -- 3.5.2 Top-Down Safe AGI -- 3.5.2.1 Three Laws -- 3.5.2.2 Categorical Imperative -- 3.5.2.3 Principle of Voluntary Joyous Growth -- 3.5.2.4 Utilitarianism -- 3.5.2.5 Value Learning -- 3.5.2.6 Approval-Directed Agents -- 3.5.2.7 "Top-Down Safe AGI" Proposals-Our View -- 3.5.3 Bottom-up and Hybrid Safe AGI -- 3.5.3.1 Evolutionary Invariants -- 3.5.3.2 Evolved Morality -- 3.5.3.3 Reinforcement Learning -- 3.5.3.4 Human-like AGI -- 3.5.3.5 "Bottom-up and Hybrid Safe AGI" Proposals-Our View -- 3.5.4 AGI Nanny -- 3.5.4.1 "AGI Nanny" Proposals-Our View -- 3.5.5 Motivational Scaffolding -- 3.5.6 Formal Verification -- 3.5.6.1 "Formal Verification" Proposals-Our View -- 3.5.7 Motivational Weaknesses -- 3.5.7.1 High Discount Rates -- 3.5.7.2 Easily Satiable Goals -- 3.5.7.3 Calculated Indifference -- 3.5.7.4 Programmed Restrictions -- 3.5.7.5 Legal Machine Language -- 3.5.7.6 "Motivational Weaknesses" Proposals-Our View -- 3.6 Conclusion -- Acknowledgementss -- References -- Managing the Singularity Journey -- 4 How Change Agencies Can Affect Our Path Towards a Singularity -- 4.1 Introduction -- 4.2 Pre-singularity: The Dynamic Process of Technological Change -- 4.2.1 Paradigm Shifts -- 4.2.2 Technological Change and Innovation Adoption -- 4.2.3 The Change Agency Perspective -- 4.2.3.1 Business Organisations as Agents of Change in Innovation Practice -- 4.2.3.2 Social Networks as Agents of Change -- 4.2.3.3 The Influence of Entrepreneurs as Agents of Change -- 4.2.3.4 Nation States as Agents of Change -- 4.3 Key Drivers of Technology Research and Their Impact
    Abstract: 4.4 The Anti-singularity Postulate -- 4.5 Conclusions -- References -- 5 Agent Foundations for Aligning Machine Intelligence with Human Interests: A Technical Research Agenda -- 5.1 Introduction -- 5.1.1 Why These Problems? -- 5.2 Highly Reliable Agent Designs -- 5.2.1 Realistic World-Models -- 5.2.2 Decision Theory -- 5.2.3 Logical Uncertainty -- 5.2.4 Vingean Reflection -- 5.3 Error-Tolerant Agent Designs -- 5.4 Value Specification -- 5.5 Discussion -- 5.5.1 Toward a Formal Understanding of the Problem -- 5.5.2 Why Start Now? -- References -- 6 Risk Analysis and Risk Management for the Artificial Superintelligence Research and Development Process -- 6.1 Introduction -- 6.2 Key ASI R&D Risk and Decision Issues -- 6.3 Risk Analysis Methods -- 6.3.1 Fault Trees -- 6.3.2 Event Trees -- 6.3.3 Estimating Parameters for Fault Trees and Event Trees -- 6.3.4 Elicitation of Expert Judgment -- 6.3.5 Aggregation of Data Sources -- 6.4 Risk Management Decision Analysis Methods -- 6.5 Evaluating Opportunities for Future Research -- 6.6 Concluding Thoughts -- Acknowledgements -- References -- 7 Diminishing Returns and Recursive Self Improving Artificial Intelligence -- 7.1 Introduction -- 7.2 Self-improvement -- 7.2.1 Evolutionary Algorithms -- 7.2.2 Learning Algorithms -- 7.3 Limits of Recursively Improving Intelligent Algorithms -- 7.3.1 Software Improvements -- 7.3.2 Hardware Improvements -- 7.4 The Takeaway -- References -- 8 Energy, Complexity, and the Singularity -- 8.1 A Contradiction -- 8.2 Challenges -- 8.2.1 Climate Change -- 8.2.2 Biodiversity and Ecosystem Services -- 8.2.3 Energy-or, Where's My Jetsons Car? -- 8.2.4 The Troubles with Science -- 8.3 Energy and Complexity -- 8.4 Exponentials and Feedbacks -- 8.5 Ingenuity, not Data Processing -- 8.6 In Summary -- Acknowledgements -- References
    Abstract: 9 Computer Simulations as a Technological Singularity in the Empirical Sciences -- 9.1 Introduction -- 9.2 The Anthropocentric Predicament -- 9.3 The Reliability of Computer Simulations -- 9.3.1 Verification and Validation Methods -- 9.4 Final Words -- References -- 10 Can the Singularity Be Patented? (And Other IP Conundrums for Converging Technologies) -- 10.1 Introduction -- 10.2 A Singular Promise -- 10.3 Intellectual Property -- 10.3.1 Some General IP Problems in Converging Technologies -- 10.3.2 Some Gaps in IP Relating to the Singularity -- 10.4 Limits to Ownership and Other Monopolies -- 10.5 Owning the Singularity -- 10.6 Ethics, Patents and Artificial Agents -- 10.7 The Open Alternative -- References -- 11 The Emotional Nature of Post-Cognitive Singularities -- 11.1 Technological Singularity: Key Concepts -- 11.1.1 Tools and Methods -- 11.1.2 Singularity: Main Hypotheses -- 11.1.3 Implications of Post-singularity Entities with Advanced, Meta-cognitive Intelligence Ruled by Para-emotions -- 11.2 Post-cognitive Singularity Entities and their Physical Nature -- 11.2.1 Being a Singularity Entity -- 11.2.1.1 Super-intelligent Entities -- 11.2.1.2 Transhumans -- 11.2.2 Post Singularity Entities as Living Systems? -- 11.3 Para-emotional Systems -- 11.4 Conclusions -- Acknowledgements -- References -- 12 A Psychoanalytic Approach to the Singularity: Why We Cannot Do Without Auxiliary Constructions -- 12.1 Introduction -- 12.2 AI and Intelligence -- 12.3 Consciousness -- 12.4 Reason and Emotion -- 12.5 Psychoanalysis -- 12.6 Conclusion -- References -- Reflections on the Journey -- 13 Reflections on the Singularity Journey -- 13.1 Introduction -- 13.2 Eliezer Yudkowsky -- 13.2.1 The Event Horizon -- 13.2.2 Accelerating Change -- 13.2.3 The Intelligence Explosion -- 13.2.4 MIRI and LessWrong -- 13.3 Scott Aaronson -- 13.4 Stuart Armstrong
    Abstract: 13.5 Too Far in the Future -- 13.6 Scott Siskind -- 13.6.1 Wireheading -- 13.6.2 Work on AI Safety Now -- 14 Singularity Blog Insights -- 14.1 Three Major Singularity Schools -- 14.2 AI Timeline Predictions: Are We Getting Better? -- 14.3 No Time Like the Present for AI Safety Work -- 14.4 The Singularity Is Far -- Appendix -- The Coming Technological Singularity: How to Survive in the Post-human Era (reprint) -- References -- References -- Titles in this Series
    URL: Volltext  (lizenzpflichtig)
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