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  • 2005-2009  (8)
  • Safari, an O'Reilly Media Company.  (8)
  • Aggarwal, Charu
  • [Erscheinungsort nicht ermittelbar] : Morgan Kaufmann  (7)
  • [Erscheinungsort nicht ermittelbar] : Chapman and Hall/CRC  (1)
Datasource
Material
Language
Years
Year
  • 1
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : Chapman and Hall/CRC | Boston, MA : Safari
    Language: English
    Pages: 1 online resource (418 pages)
    Edition: 1st edition
    Keywords: Electronic books ; local
    Abstract: Providing key information on how to work with research data, Introduction to Data Technologies presents ideas and techniques for performing critical, behind-the-scenes tasks that take up so much time and effort yet typically receive little attention in formal education. With a focus on computational tools, the book shows readers how to improve thei
    Note: Online resource; Title from title page (viewed February 23, 2009) , Mode of access: World Wide Web.
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  • 2
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : Morgan Kaufmann | Boston, MA : Safari
    ISBN: 9780123743978
    Language: English
    Pages: 1 online resource (544 pages)
    Edition: 2nd edition
    Keywords: Electronic books ; local ; Electronic books
    Abstract: Computers as Components, Second Edition, updates the first book to bring essential knowledge on embedded systems technology and techniques under a single cover. This edition has been updated to the state-of-the-art by reworking and expanding performance analysis with more examples and exercises, and coverage of electronic systems now focuses on the latest applications. It gives a more comprehensive view of multiprocessors including VLIW and superscalar architectures as well as more detail about power consumption. There is also more advanced treatment of all the components of the system as well as in-depth coverage of networks, reconfigurable systems, hardware-software co-design, security, and program analysis. It presents an updated discussion of current industry development software including Linux and Windows CE. The new edition's case studies cover SHARC DSP with the TI C5000 and C6000 series, and real-world applications such as DVD players and cell phones. Researchers, students, and savvy professionals schooled in hardware or software design, will value Wayne Wolf's integrated engineering design approach. * Uses real processors (ARM processor and TI C55x DSP) to demonstrate both technology and techniques...Shows readers how to apply principles to actual design practice. * Covers all necessary topics with emphasis on actual design practice...Realistic introduction to the state-of-the-art for both students and practitioners. * Stresses necessary fundamentals which can be applied to evolving technologies...helps readers gain facility to design large, complex embedded systems that actually work.
    Note: Online resource; Title from title page (viewed July 8, 2008) , Mode of access: World Wide Web.
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  • 3
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : Morgan Kaufmann | Boston, MA : Safari
    ISBN: 9780123737274
    Language: English
    Pages: 1 online resource (464 pages)
    Edition: 1st edition
    Keywords: Electronic books ; local ; Electronic books
    Abstract: Graphics and game developers must learn to program for mobility. This book will teach you how. "This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come." - Lincoln Wallen, CTO, Electronic Arts, Mobile "This book is an escalator, which takes the field to new levels. This is especially true because the text ensures that the topic is easily accessible to everyone with some background in computer science...The foundations of this book are clear, and the authors are extremely knowledgeable about the subject. - Tomas Akenine-Möller, bestselling author and Professor of Computer Science at Lund University "This book is an excellent introduction to M3G. The authors are all experienced M3G users and developers, and they do a great job of conveying that experience, as well as plenty of practical advice that has been proven in the field." - Sean Ellis, Consultant Graphics Engineer, ARM Ltd The exploding popularity of mobile computing is undeniable. From cell phones to portable gaming systems, the global demand for multifunctional mobile devices is driving amazing hardware and software developments. 3D graphics are becoming an integral part of these ubiquitous devices, and as a result, Mobile 3D Graphics is arguably the most rapidly advancing area of the computer graphics discipline. Mobile 3D Graphics is about writing real-time 3D graphics applications for mobile devices. The programming interfaces explained and demonstrated in this must-have reference enable dynamic 3D media on cell phones, GPS systems, portable gaming consoles and media players. The text begins by providing thorough coverage of background essentials, then presents detailed hands-on examples, including extensive working code in both of the dominant mobile APIs, OpenGL ES and M3G. C/C++ and Java Developers, graphic artists, students, and enthusiasts would do well to have a programmable mobile phone on hand to try out the techniques described in this book. The authors, industry experts who helped to develop the OpenGL ES and M3G standards, distill their years of accumulated knowledge within these pages, offering their insights into everything from sound mobile design principles and ...
    Note: Online resource; Title from title page (viewed November 19, 2007) , Mode of access: World Wide Web.
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  • 4
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : Morgan Kaufmann | Boston, MA : Safari
    Language: English
    Pages: 1 online resource (624 pages)
    Edition: 2nd edition
    Keywords: Electronic books ; local
    Abstract: Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! Companion site with animation clips drawn from research & entertainment and code samples Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique
    Note: Online resource; Title from title page (viewed November 1, 2007) , Mode of access: World Wide Web.
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  • 5
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : Morgan Kaufmann | Boston, MA : Safari
    Language: English
    Pages: 1 online resource (512 pages)
    Edition: 1st edition
    Keywords: Electronic books ; local
    Abstract: This book describes, analyzes, and recommends traffic engineering (TE) and quality of service (QoS) optimization methods for integrated voice/data dynamic routing networks. These functions control a network's response to traffic demands and other stimuli, such as link failures or node failures. TE and QoS optimization is concerned with measurement, modeling, characterization, and control of network traffic, and the application of techniques to achieve specific performance objectives. The scope of the analysis and recommendations include dimensioning, call/flow and connection routing, QoS resource management, routing table management, dynamic transport routing, and operational requirements. Case studies are included which provide the reader with a concrete way into the technical details and highlight why and how to use the techniques described in the book. Includes Case Studies of MPLS and GMPLS Network Optimization Presents state-of-the-art traffic engineering and quality of service optimization methods and illustrates the tradeoffs between the various methods discussed Contains practical Case Studies based on large-scale service provider implementations and architecture plans Written by a highly respected and well known active expert in traffic engineering and quality of service
    Note: Online resource; Title from title page (viewed November 3, 2006) , Mode of access: World Wide Web.
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  • 6
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : Morgan Kaufmann | Boston, MA : Safari
    ISBN: 9780120958115
    Language: English
    Pages: 1 online resource (640 pages)
    Edition: 2nd edition
    Keywords: Electronic books ; local ; Electronic books
    Abstract: You just know that an improvement of the user interface will reap rewards, but how do you justify the expense and the labor and the time-guarantee a robust ROI!-ahead of time? How do you decide how much of an investment should be funded? And what is the best way to sell usability to others? In this completely revised and new edition of Cost-Justifying Usability , Randolph G. Bias (University of Texas at Austin, with 25 years' experience as a usability practitioner and manager) and Deborah J. Mayhew (internationally recognized usability consultant and author of two other seminal books including The Usability Engineering Lifecycle ) tackle these and many other problems. It has been updated to cover cost-justifying usability for Web sites and intranets, for the complex applications we have today, and for a host of products-offering techniques, examples, and cases that are unavailable elsewhere. No matter what type of product you build, whether or not you are a cost-benefit expert or a born salesperson, this book has the tools that will enable you to cost-justify the appropriate usability investment. Includes contributions by a host of experts involved in this work, including Aaron Marcus, Janice Rohn, Chauncey Wilson, Nigel Bevan, Dennis Wixon, Clare-Marie Karat, Susan Dray, Charles Mauro, and many others Includes actionable ideas for every phase of the software development process Includes case studies from inside a variety of companies Includes ideas from "the other side of the table," software executives who hold the purse strings, who offer thoughts on which proposals for usability support they've funded, and which ones they've declined
    Note: Online resource; Title from title page (viewed May 9, 2005) , Mode of access: World Wide Web.
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  • 7
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : Morgan Kaufmann | Boston, MA : Safari
    ISBN: 9780120887996
    Language: English
    Pages: 1 online resource (416 pages)
    Edition: 1st edition
    Keywords: Electronic books ; local ; Electronic books
    Abstract: Moving Objects Databases is the first uniform treatment of moving objects databases, the technology that supports GPS and RFID. It focuses on the modeling and design of data from moving objects - such as people, animals, vehicles, hurricanes, forest fires, oil spills, armies, or other objects - as well as the storage, retrieval, and querying of that very voluminous data. It includes homework assignments at the end of each chapter, exercises throughout the text that students can complete as they read, and a solutions manual in the back of the book. This book is intended for graduate or advanced undergraduate students. It is also recommended for computer scientists and database systems engineers and programmers in government, industry and academia; professionals from other disciplines, e.g., geography, geology, soil science, hydrology, urban and regional planning, mobile computing, bioterrorism and homeland security, etc. Focuses on the modeling and design of data from moving objects--such as people, animals, vehicles, hurricanes, forest fires, oil spills, armies, or other objects--as well as the storage, retrieval, and querying of that very voluminous data. Demonstrates through many practical examples and illustrations how new concepts and techniques are used to integrate time and space in database applications. Provides exercises and solutions in each chapter to enable the reader to explore recent research results in practice.
    Note: Online resource; Title from title page (viewed September 6, 2005) , Mode of access: World Wide Web.
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  • 8
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : Morgan Kaufmann | Boston, MA : Safari
    Language: English
    Pages: 1 online resource (480 pages)
    Edition: 1st edition
    Keywords: Electronic books ; local
    Abstract: Why Programs Fail is about bugs in computer programs, how to find them, how to reproduce them, and how to fix them in such a way that they do not occur anymore. This is the first comprehensive book on systematic debugging and covers a wide range of tools and techniques ranging from hands-on observation to fully automated diagnoses, and includes instructions for building automated debuggers. This discussion is built upon a solid theory of how failures occur, rather than relying on seat-of-the-pants techniques, which are of little help with large software systems or to those learning to program. The author, Andreas Zeller, is well known in the programming community for creating the GNU Data Display Debugger (DDD), a tool that visualizes the data structures of a program while it is running. Winner of a 2006 Jolt Productivity Award for Technical Books Shows how to reproduce software failures faithfully, how to isolate what is important about the failure, and to discover what caused it Describes how to fix the program in the best possible way, and shows how to create your own automated debugging tools Includes exercises and extensive references for further study
    Note: Online resource; Title from title page (viewed October 11, 2005) , Mode of access: World Wide Web.
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