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  • 2005-2009  (3)
  • Safari, an O'Reilly Media Company  (2)
  • Aarnio, Tomi  (1)
  • [Erscheinungsort nicht ermittelbar] : Morgan Kaufmann  (2)
  • [Erscheinungsort nicht ermittelbar] : Pearson India  (1)
  • 1
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : Morgan Kaufmann | Boston, MA : Safari
    ISBN: 9780080959085
    Language: English
    Pages: 1 online resource (448 pages)
    Edition: 1st edition
    Keywords: Electronic books ; local ; Electronic books
    Abstract: Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey Will examine a comprehensive collection of current,unique, and foundational VR applications in a multitude of fields, such as business, science, medicine, art, entertainment, and public safety among others. An insider's view of what works, what doesn't work, and why, Developing Virtual Reality Applications explores core technical information and background theory as well as the evolution of key applications from their genesis to their most current form. Developmental techniques are cross-referenced between different applications linking information to describe overall VR trends and fundamental best practices. This synergy, coupled with the most up to date research being conducted, provides a hands-on guide for building applications, and an enhanced, panoramic view of VR development. Developing Virtual Reality Applications is an indispensable one-stop reference for anyone working in this burgeoning field. Dozens of detailed application descriptions provide practical ideas for VR development in ALL areas of interest! Development techniques are cross referenced between different application areas, providing fundamental best practices!
    Note: Online resource; Title from title page (viewed June 2, 2009)
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  • 2
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : Pearson India | Boston, MA : Safari
    Language: English
    Pages: 1 online resource (604 pages)
    Edition: 1st edition
    Keywords: Electronic books ; local
    Abstract: This book has been designed for the course on Programming and Data Structures for the undergraduate students of Anna University, Chennai. It integrates the core concepts of C Programming and Data Structures into a single comprehensive textbook. The contents of the book are student-friendly, example-driven and program-oriented. Based on the belief that expertise is achieved by practice, this comprehensive book is enriched with illustrations and about 400 solved programs. Each concept of C Programming and Data Structure is explained easily and the reader is then taken straight to the applications. A student can follow the fundamental concepts and run the programs as illustrated. It does not assume prior knowledge of C programming.
    Note: Online resource; Title from title page (viewed August 1, 2009)
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  • 3
    Online Resource
    Online Resource
    [Erscheinungsort nicht ermittelbar] : Morgan Kaufmann | Boston, MA : Safari
    ISBN: 9780123737274
    Language: English
    Pages: 1 online resource (464 pages)
    Edition: 1st edition
    Keywords: Electronic books ; local ; Electronic books
    Abstract: Graphics and game developers must learn to program for mobility. This book will teach you how. "This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come." - Lincoln Wallen, CTO, Electronic Arts, Mobile "This book is an escalator, which takes the field to new levels. This is especially true because the text ensures that the topic is easily accessible to everyone with some background in computer science...The foundations of this book are clear, and the authors are extremely knowledgeable about the subject. - Tomas Akenine-Möller, bestselling author and Professor of Computer Science at Lund University "This book is an excellent introduction to M3G. The authors are all experienced M3G users and developers, and they do a great job of conveying that experience, as well as plenty of practical advice that has been proven in the field." - Sean Ellis, Consultant Graphics Engineer, ARM Ltd The exploding popularity of mobile computing is undeniable. From cell phones to portable gaming systems, the global demand for multifunctional mobile devices is driving amazing hardware and software developments. 3D graphics are becoming an integral part of these ubiquitous devices, and as a result, Mobile 3D Graphics is arguably the most rapidly advancing area of the computer graphics discipline. Mobile 3D Graphics is about writing real-time 3D graphics applications for mobile devices. The programming interfaces explained and demonstrated in this must-have reference enable dynamic 3D media on cell phones, GPS systems, portable gaming consoles and media players. The text begins by providing thorough coverage of background essentials, then presents detailed hands-on examples, including extensive working code in both of the dominant mobile APIs, OpenGL ES and M3G. C/C++ and Java Developers, graphic artists, students, and enthusiasts would do well to have a programmable mobile phone on hand to try out the techniques described in this book. The authors, industry experts who helped to develop the OpenGL ES and M3G standards, distill their years of accumulated knowledge within these pages, offering their insights into everything from sound mobile design principles and ...
    Note: Online resource; Title from title page (viewed November 19, 2007) , Mode of access: World Wide Web.
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