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  • Online Resource  (13)
  • 2000-2004  (13)
  • 2003  (13)
  • Computer Science  (13)
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  • 2000-2004  (13)
Year
  • 1
    Online Resource
    Online Resource
    Wiesbaden : VS Verlag fur Sozialwissenschaften GmbH | Ann Arbor, Michigan : ProQuest
    ISBN: 9783663095798
    Language: German
    Pages: 1 Online-Ressource (197 pages)
    Edition: 1st ed.
    DDC: 303.48/33/0943
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    Keywords: Demokratie ; Bürgerbeteiligung ; Politische Willensbildung ; Internet ; Political participation-Computer network resources-Germany ; Internet-Germany ; Democracy-Germany ; Electronic books
    Note: Description based on publisher supplied metadata and other sources
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  • 2
    Online Resource
    Online Resource
    San Francisco : Morgan Kaufmann Publishers
    ISBN: 9780080515908 , 0080515908
    Language: English
    Pages: 1 online resource
    Series Statement: Morgan Kaufmann series in computer graphics and geometric modeling
    Parallel Title: Erscheint auch als
    Parallel Title: Erscheint auch als
    DDC: 006.6/93
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    Keywords: DirectX. ; DirectX. ; COMPUTERS / Image Processing ; PHOTOGRAPHY / Techniques / Digital ; TECHNOLOGY & ENGINEERING / Imaging Systems ; COMPUTERS / Digital Media / Graphics Applications ; Computer graphics ; Real-time data processing ; Three-dimensional display systems ; Computer graphics ; 3-dimensional computer graphics ; Real-time data processing ; Three-dimensional display systems ; Dreidimensionale Computergrafik ; DirectX 9.0 ; Echtzeitverarbeitung ; Dreidimensionale Computergrafik ; Echtzeitverarbeitung ; DirectX 9.0
    Abstract: Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders. A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects. * Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9 * Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting * Includes a CD ROM containing all shader examples, source code, and tools, plus the DirectX SDK * Maintains an updated version of the detailed shader reference section at www.directx.com * Teaches the latest shader programming techniques for high-performance real-time 3D graphics
    Note: Title from title screen. - Includes link to companion web site , Includes bibliographical references and index. - Title from website (viewed Jan. 12, 2006)
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 3
    Online Resource
    Online Resource
    San Francisco : Morgan Kaufmann Publishers
    ISBN: 9780080509570 , 0080509576 , 9781558609006 , 1558609008 , 1281078204 , 9781281078209
    Language: English
    Pages: 1 online resource (xii, 833 pages) , illustrations
    Series Statement: Morgan Kaufmann Series in Data Management Systems Ser
    Parallel Title: Erscheint auch als
    DDC: 005.2/762
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    Keywords: COMPUTERS / Programming Languages / JavaScript ; COMPUTERS / Programming Languages / VBScript ; Web services ; Java (Computer program language) ; Computer architecture ; Computer architecture ; Java (Computer program language) ; Web services ; Java / Programmiersprache ; Web Services ; Web services ; Java (Computer program language) ; Computer architecture ; Web Services ; Java ; Web Services ; Java
    Abstract: Annotation
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 4
    ISBN: 9780080520094 , 008052009X
    Language: English
    Pages: 1 online resource (xxiv, 582 pages, 16 unnumbered pages of plates) , illustrations (some color)
    Series Statement: Morgan Kaufmann series in computer graphics and geometric modeling
    Parallel Title: Erscheint auch als
    Parallel Title: Erscheint auch als
    DDC: 004/.01/9
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    Keywords: Interaction homme-machine (Informatique) ; Réalité virtuelle ; COMPUTERS / Interactive & Multimedia ; COMPUTERS / Social Aspects / Human-Computer Interaction ; Human-computer interaction ; Virtual reality ; Human-computer interaction. Virtual reality ; Human-computer interaction ; Virtual reality ; Virtuelle Realität ; Virtuelle Realität
    Abstract: Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reality applications. The aim of this thorough, accessible exploration is to help you take advantage of this moment, equipping you with the understanding needed to identify and prepare for ways VR can be used in your field, whatever your field may be. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in the application design and implementation, including hardware requirements, system integration, interaction techniques, and usability. This book also counters both exaggerated claims for VR and the view that would reduce it to entertainment, citing dozens of real-world examples from many different fields and presenting (in a series of appendices) four in-depth application case studies. * Substantive, illuminating coverage designed for technical and business readers and well-suited to the classroom. * Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction, and other fields, and explains how they are being united in cohesive VR systems. * Via a companion Web site, provides additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system
    Note: Includes bibliographical references (pages 541-556) and index
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 5
    Online Resource
    Online Resource
    San Francisco, CA : Morgan Kaufmann Publishers
    ISBN: 9780080502373 , 0080502377
    Language: English
    Pages: 1 online resource (xxi, 503 pages) , illustrations
    Series Statement: Morgan Kaufmann series in computer graphics and geometric modeling
    Parallel Title: Erscheint auch als
    Parallel Title: Erscheint auch als
    DDC: 006.6/96
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    Keywords: Maya (Computer file) ; Maya (Computer file) ; Maya (Computer file) ; COMPUTERS / Digital Media / Video & Animation ; Computer animation ; Computer graphics ; Three-dimensional display systems ; C++ (Computer program language) ; C++ (Computer program language) ; Computer animation ; Computer graphics ; Three-dimensional display systems ; Three-dimensional display systems ; Computer animation ; Computer graphics ; C++ (Computer program language) ; Maya ; Maya
    Abstract: Learning Maya, the world's leading 3D animation and effects package, is a challenge, especially for those who want to master Maya's versatile programming features in addition to its built-in tools. Finally, here is a practical, step-by-step guide that shows how to use Maya to its fullest potential, beginning with the basics. Readers of Complete Maya Programming will first gain a thorough understanding of Maya's inner workings, and then learn how to customize and extend Maya with scripts and plugins that take control and productivity to new levels. Users new to programming can apply Maya's easy scripting language MEL (Maya Embedded Language), while more advanced users can work with the C++ API (Application Progamming Interface). Both a fundamental tutorial for Maya beginners and a solid reference for experienced developers, Complete Maya Programming is every user's guide to Maya mastery. * Provides a multitude of real-world examples illustrating applications of Maya programming. * Demonstrates how to use MEL to control Maya, customize its interface, automate procedures, and more * Details how to use the C++ API to modify Maya functionality and develop tools and features to meet any need * Explains when to use MEL, when to use the C++ API, and how to use them together * Ideal for technical directors, developers, or anyone wishing to to master Maya * Provides a storehouse of MEL scripts and C++ source code, glossary, and list of resources, available at www.davidgould.com
    Note: Includes bibliographical references (pages 465-467) and index
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 6
    Online Resource
    Online Resource
    San Francisco, CA : Morgan Kaufmann Publishers
    ISBN: 9780080479941 , 0080479944 , 9781558606432
    Language: English
    Edition: Online-Ausg. Sebastopol, CA O'Reilly Media Inc. Online-Ressource Safari Tech Books Online [Online-Ausg.]
    Series Statement: Morgan Kaufmann series in interactive technologies
    DDC: 303.342
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    Keywords: Mensch-Maschine-Kommunikation ; Beeinflussung ; Gesellschaft
    Note: Online-Ausg.:
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  • 7
    Online Resource
    Online Resource
    Amsterdam : Morgan Kaufmann Publishers
    ISBN: 9780080479941 , 0080479944 , 9781281049278 , 1281049271
    Language: English
    Pages: 1 online resource (xxviii, 283 pages) , illustrations
    Series Statement: Morgan Kaufmann series in interactive technologies
    Parallel Title: Erscheint auch als
    Parallel Title: Erscheint auch als
    DDC: 153.8/520285
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    Keywords: Persuasion (Psychologie) / Informatique / Aspect social ; Interaction homme-machine (Informatique) ; Ordinateurs / Aspect social ; Ordinateurs / Aspect psychologique ; Web / Aspect social ; SELF-HELP / Motivational & Inspirational ; Human-computer interaction ; Persuasive Communication ; Persuasion (Psychology) Computer programs ; Human-computer interaction ; Mensch-Maschine-Kommunikation ; Mensch-Maschine-Kommunikation
    Abstract: Can computers change what you think and do? Can they motivate you to stop smoking, persuade you to buy insurance, or convince you to join the Army? "Yes, they can," says Dr. B.J. Fogg, director of the Persuasive Technology Lab at Stanford University. Fogg has coined the phrase "Captology"(an acronym for computers as persuasive technologies) to capture the domain of research, design, and applications of persuasive computers. In this thought-provoking book, based on nine years of research in captology, Dr. Fogg reveals how Web sites, software applications, and mobile devices can be used to change people's attitudes and behavior. Technology designers, marketers, researchers, consumersanyone who wants to leverage or simply understand the persuasive power of interactive technologywill appreciate the compelling insights and illuminating examples found inside. Persuasive technology can be controversialand it should be. Who will wield this power of digital influence? And to what end? Now is the time to survey the issues and explore the principles of persuasive technology, and B.J. Fogg has written this book to be your guide. * Filled with key term definitions in persuasive computing *Provides frameworks for understanding this domain *Describes real examples of persuasive technologies
    Note: Includes bibliographical references and index
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 8
    Online Resource
    Online Resource
    Cambridge : The MIT Press | Ann Arbor, Michigan : ProQuest
    ISBN: 9780262280020
    Language: English
    Pages: 1 Online-Ressource (271 Seiten)
    DDC: 303.483
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    Keywords: Rechnernetz ; Sozialer Wandel ; Datenautobahn ; Stadt ; Kulturwandel
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  • 9
    Online Resource
    Online Resource
    Florence : Taylor and Francis | Ann Arbor, Michigan : ProQuest
    ISBN: 9780203165270
    Language: English
    Pages: 1 Online-Ressource (281 pages)
    Edition: 1st ed.
    DDC: 303.4833
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    Keywords: Geografie ; Cyberspace ; Kartografie ; Computerkartografie ; Virtuelle Realität
    Abstract: Mapping Cyberspace is a ground-breaking geographic exploration and critical reading of cyberspace, and information and communication technologies. The book: * provides an understanding of what cyberspace looks like and the social interactions that occur there * explores the impacts of cyberspace, and information and communication technologies, on cultural, political and economic relations * charts the spatial forms of virutal spaces * details empirical research and examines a wide variety of maps and spatialisations of cyberspace and the information society * has a related website at http://www.MappingCyberspace.com. This book will be a valuable addition to the growing body of literature on cyberspace and what it means for the future.
    Note: Description based on publisher supplied metadata and other sources
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  • 10
    Language: German
    Uniform Title: 〈〈The〉〉 information age
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    Keywords: Informationstechnik. ; Informationsgesellschaft. ; Sozialer Wandel. ; Jugendbuch ; Kinderbuch ; Informationstechnik ; Informationsgesellschaft ; Sozialer Wandel
    Note: Erschienen: 1 - 3
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  • 11
    Online Resource
    Online Resource
    London : Springer London
    ISBN: 9781852338480
    Language: English
    Pages: 1 Online-Ressource (XII, 184 p)
    Edition: 1st ed. 2003
    Series Statement: Computer Supported Cooperative Work
    Parallel Title: Erscheint auch als
    Parallel Title: Erscheint auch als
    DDC: 004.0151
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    Keywords: Theory of Computation ; User Interfaces and Human Computer Interaction ; System Performance and Evaluation ; Computers and Society ; Computers ; User interfaces (Computer systems) ; Computer system failures ; Computers and civilization ; Mensch-Maschine-Kommunikation ; Ethnomethodologie ; Systementwurf ; Benutzerorientierung ; Computer Supported Cooperative Work ; Mensch-Maschine-Kommunikation ; Computer Supported Cooperative Work ; Systementwurf ; Benutzerorientierung ; Ethnomethodologie
    Abstract: Designing Collaborative Systems: A Practical Guide to Ethnography introduces a new 'ethnographic' approach that will enable designers to create collaborative and interactive systems, which are employed successfully in real-world settings. This new approach, adapted from the field of social research, considers both the social circumstances and the level and type of human interaction involved, thereby ensuring that future ethnographic systems are as user-friendly and as effective as possible. This book provides the practitioner with an invaluable introduction to this approach, and presents a unique set of practical strategies for incorporating it into the design process. Divided into four distinct sections with practical examples throughout, the book covers: - the requirements problem; - ethnographic practices for describing and analysing cooperative work; - the design process; and - the role of ethnography when evaluating systems supporting cooperative work. "Of the various perspectives that jostle together under the rubric of ethnography, ethnomethodology has often held the most appeal for designers. Yet, surprisingly, there has not been a systematic explication of ethnography and ethnomethodology for the purposes of system design. Andy Crabtree puts this to rights in a comprehensive, informative, and accessible practical guide which will be of great value to not only designers but also the ethnographers who work with them." (Graham Button, Lab. Director, Xerox Research Centre, Europe) "Not only is the book a must for those interested in bringing a social dimension to the system design process, it also makes a significant contribution to ethnomethodology." (Professor John A. Hughes, Lancaster University, UK)
    URL: Volltext  (URL des Eerstveröffentlichers)
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  • 12
    Online Resource
    Online Resource
    San Francisco, Calif. : Morgan Kaufmann Publishers
    ISBN: 9781429484541 , 1429484543 , 9780080497563 , 008049756X
    Language: English
    Pages: 1 online resource (xvi, 560 pages) , illustrations
    Series Statement: Morgan Kaufmann series in interactive technologies
    Parallel Title: Erscheint auch als
    Parallel Title: Erscheint auch als
    Parallel Title: Erscheint auch als
    DDC: 004/.01/9
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    Keywords: Interaction homme-machine (Informatique) ; Interfaces utilisateurs (Informatique) ; COMPUTERS / Interactive & Multimedia ; COMPUTERS / Social Aspects / Human-Computer Interaction ; Human-computer interaction ; User interfaces (Computer systems) ; Computadores (ciências da computação) ; Homens (interação) ; Human-computer interaction ; User interfaces (Computer systems) ; Mensch-Maschine-Kommunikation ; Benutzerforschung ; Ergonomie ; Produktgestaltung ; Verbraucherforschung ; Industriedesign ; Produktgestaltung ; Ergonomie ; Industriedesign ; Verbraucherforschung ; Mensch-Maschine-Kommunikation ; Benutzerforschung
    Abstract: The gap between who designers and developers imagine their users are, and who those users really are can be the biggest problem with product development. Observing the User Experience will help you bridge that gap to understand what your users want and need from your product, and whether they'll be able to use what you've created. Filled with real-world experience and a wealth of practical information, this book presents a complete toolbox of techniques to help designers and developers see through the eyes of their users. It provides in-depth coverage of 13 user experience research techniques
    Note: Title from title screen , Includes bibliographical references and index. - Title from website (viewed Jan. 20, 2006)
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 13
    Online Resource
    Online Resource
    Dordrecht : Kluwer Academic Publishers
    ISBN: 9780306480881
    Language: English
    Pages: Online-Ressource (XXI, 285 p, online resource)
    Series Statement: Trends in Logic, Studia Logica Library 15
    Series Statement: SpringerLink
    Series Statement: Bücher
    Parallel Title: Druckausg. Logic for concurrency and synchronisation
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    Keywords: Philosophy (General) ; Information theory ; Logic, Symbolic and mathematical ; Philosophy ; Architecture, Computer. ; Computers. ; Logic ; Mathematical logic. ; Computer science. ; Computer systems. ; Logic ; Philosophy (General) ; Information theory ; Logic, Symbolic and mathematical ; Nebenläufigkeit ; Temporale Logik ; Beweistheorie ; Lineare Logik ; Modallogik ; Beweistheorie ; Lineare Logik ; Modallogik
    Abstract: Geometry of Deduction Via Graphs of Proofs -- Chu’s Construction: A Proof-Theoretic Approach -- Two Paradigms of Logical Computation in Affine Logic? -- Proof Systems for ?-Calculus Logics -- A Tutorial Introduction to Symbolic Model Checking -- Modal Logics for Finite Graphs -- Bisimulation and Language Equivalence.
    Abstract: The study of information-based actions and processes has been a vibrant - terface between logic and computer science for several decades now. Indeed, several natural perspectives come together here. On the one hand, logical s- tems may be used to describe the dynamics of arbitrary computational p- cesses – as in the many sophisticated process logics available today. But also, key logical notions such as model checking or proof search are themselves informational processes involving agents with goals. The interplay between these descriptive and dynamic aspects shows even in our ordinary language. A word like “proof” hdenotes both a static ‘certificate’ of truth, and an activity which humans or machines engage in. Increasing our understanding of l- ics of this sort tells us something about computer science, and about cognitive actions in general. The individual chapters of this book show the state of the art in current - vestigations of process calculi such as linear logic, and – with mainly two major paradigms at work, namely, linear logic and modal logic. These techniques are applied to the title themes of concurrency and synchronisation, but there are also many repercussions for topics such as the geometry of proofs, categorial semantics, and logics of graphs. Viewed - gether, the chapters also offer exciting glimpses of future integration, as the reader moves back and forth through the book.
    Note: Includes bibliographical references
    URL: Volltext  (lizenzpflichtig)
    URL: Cover
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