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  • Online Resource  (2)
  • Amsterdam : Amsterdam University Press  (2)
  • Aktivistin  (2)
  • Political Science  (2)
  • Art History
  • 1
    ISBN: 9789048535200
    Language: English
    Pages: 1 Online-Ressource (431 Seiten)
    Series Statement: Games and Play
    Parallel Title: Erscheint auch als The playful citizen
    DDC: 323.042
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    Keywords: Electronic books ; Aufsatzsammlung ; Electronic books ; Aufsatzsammlung ; Aktivistin ; Aktivist ; Politisches Engagement ; Politisierung ; Zivilgesellschaft ; Digitalisierung
    Abstract: In the last decade, digital media technologies and developments have given rise to exciting new forms of ludic, or playful, engagements of citizens in cultural and societal issues. From the Occupy movement to playful city-making to the gameful designs of the Obama 2008 and Trump 2016 presidential campaigns, and the rise of citizen science and ecological games, this book shows how play is a key theoretical, methodological, and practical principle for comprehending such new forms of civic engagement in a mediatized culture.The Playful Citizen explores how and through what media we are becoming more playful as citizens and how this manifests itself in our ways of doing, living, and thinking. We offer a pluralistic answer to such questions by bringing together scholars from different fields such as game and play studies, social sciences, and media and culture studies.
    Abstract: Cover -- Contents -- 1. The playful citizen: An introduction -- René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries -- Part I. Ludo-literacies -- Introduction to Part I -- René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries -- 2. Engagement in play, engagement in politics: Playing political video games -- Joyce Neys and Jeroen Jansz -- 3. Analytical game design: Game-making as a cultural technique in a gamified society -- Stefan Werning -- 4. Re-thinking the social documentary -- William Uricchio -- 5. Collapsus, or how to make players become ecological citizens -- Joost Raessens -- 6. The broken toy tactic: Clockwork worlds and activist games -- Anne-Marie Schleiner -- 7. Video games and the engaged citizen: On the ambiguity of digital play -- Ingrid Hoofd -- Part II. Ludo-epistemologies -- Introduction to Part II -- René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries -- 8. Public laboratory: Play and civic engagement -- Jessica Breen, Shannon Dosemagen, Don Blair, and Liz Barry -- 9. Sensing the air and experimenting with environmental citizenship -- Jennifer Gabrys -- 10. Biohacking: Playing with technology -- Stephanie de Smale -- 11. Ludo-epistemology: Playing with the rules in citizen science games -- René Glas and Sybille Lammes -- 12. The playful scientist: Stimulating playful communities for science practice -- Ben Schouten, Erik van der Spek, Daniël Harmsen, and Ellis Bartholomeus -- 13. Laborious playgrounds: Citizen science games as new modes of work/play in the digital age -- Sonia Fizek and Anne Dippel -- Part III. Ludo-politics -- Introduction to Part III -- René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries -- 14. On participatory politics as a game changer and the politics of participation -- Mercedes Bunz.
    Note: Description based on publisher supplied metadata and other sources
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    ISBN: 9789048535200 , 9048535204 , 9462984522 , 9789462984523
    Language: English
    Pages: 1 Online-Ressource (431 pages) , illustrations, map
    Parallel Title: Erscheint auch als The playful citizen
    DDC: 070.4
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    Keywords: Political participation ; Play Political aspects ; SOCIAL SCIENCE / Media Studies ; Political participation ; Play ; Political aspects ; Electronic books ; Aufsatzsammlung ; Electronic books ; Aufsatzsammlung ; Electronic books. ; Aktivistin ; Aktivist ; Politisches Engagement ; Politisierung ; Zivilgesellschaft ; Digitalisierung
    Abstract: 1.The playful citizen: an introduction /René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries --Part I. Ludo-literacies.Introduction to part I /René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries --2.Engagement in play, engagement in politics: playing political video games /Joyce Neys and Jeroen Jansz --3.Analytical game design: game-making as a cultural technique in a gamified society /Stefan Werning --4.Re-thinking the social documentary /William Uricchio --5.Collapsus, or how to make players become ecological citizens /Joost Raessens --6.The broken toy tactics: clockwork worlds and activist games /Anne-Marie Schleiner --7.Video games and the engaged citizen: on the ambiguity of digital play /Ingrid Hoofd --Part II. Ludo-epistemologies.Introduction to part II /René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries --8.Public laboratory: play and civic engagement /Jessica Breen, Shannon Dosemagen, Don Blair, and Liz Barry --9.Sensing the air and experimenting with environmental citizenship /Jennifer Gabrys --10.Biohacking: playing with technology /Stephanie de Smale --11.Ludo-epistemology: playing with the rules in citizen science games /René Glas and Sybille Lammes --12.The playful scientist: stimulating playful communities for science practice /Ben Schouten, Erik van der Spek, Daniël Harmsen, and Ellis Bartholomeus --13.Laborious playgrounds: citizen science games as new modes of work/play in the digital age /Sonia Fizek and Anne Dippel --Part III. Ludo-politics.Introduction to part III /René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries --14.On participatory politics as a game changer and the politics of participation /Mercedes Bunz --15.Playing with politics: memory, orientation, and tactility /Sam Hind --16.Meaningful inefficiencies: resisting the logic of technological efficiency in the design of civic systems /Eric Gordon and Stephen Walter --17.Permanent revolution: occupying democracy /Douglas Rushkoff --18.The playful city: citizens making the smart city /Michiel de Lange --19.Dissent at a distance /The Janissary Collective (Mark Deuze and Lindsay Ems) --20.Playing with power: casual politicking as a new frame for political analysis /Alex Gekker.
    Abstract: In the last decade, digital media technologies and developments have given rise to exciting new forms of ludic, or playful, engagements of citizens in cultural and societal issues. From the Occupy movement to playful city-making to the gameful designs of the Obama 2008 and Trump 2016 presidential campaigns, and the rise of citizen science and ecological games, this book shows how play is a key theoretical, methodological, and practical principle for comprehending such new forms of civic engagement in a mediatized culture. 'The Playful Citizen' explores how and through what media we are becoming more playful as citizens and how this manifests itself in our ways of doing, living, and thinking. We offer a pluralistic answer to such questions by bringing together scholars from different fields such as game and play studies, social sciences, and media and culture studies
    Note: Includes bibliographical references and indexes
    URL: JSTOR
    URL: OAPEN
    URL: Image
    Library Location Call Number Volume/Issue/Year Availability
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