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  • Online Resource  (18)
  • 2005-2009  (18)
  • Electronic books  (18)
  • Computer Science  (18)
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  • Online Resource  (18)
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  • 1
    ISBN: 9780470534984 , 0470534982 , 9781282491908
    Language: English
    Pages: 1 Online-Ressource (xiii, 273 p.)
    DDC: 303.4833
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    Keywords: Gesellschaft ; Information society ; Internet / Social aspects ; Information technology / Social aspects ; Electronic books ; Electronic books
    Note: Includes bibliographical references and index
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 2
    Online Resource
    Online Resource
    Princeton : Princeton University Press
    ISBN: 9780691119878
    Language: English
    Pages: Online-Ressource (381 p)
    Parallel Title: Print version Digital Formations : IT and New Architectures in the Global Realm
    DDC: 303.48/33
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    Keywords: Electronic books ; Aufsatzsammlung
    Abstract: Computer-centered networks and technologies are reshaping social relations and constituting new social domains on a global scale, from virtually borderless electronic markets and Internet-based large-scale conversations to worldwide open source software development communities, transnational corporate production systems, and the global knowledge-arenas associated with NGO networks. This book explores how such "digital formations" emerge from the ever-changing intersection of computer-centered technologies and the broad range of social contexts that underlie much of what happens in cyberspace
    Description / Table of Contents: Cover; DIGITAL FORMATIONS; Title; Copyright; Contents; List of Illustrations; List of Illustrations; Acknowledgments; Introduction; Digital Formations: Constructing an Object of Study; SPACES OF KNOWLEDGE; Recombinant Technology and New Geographies of Association; Electronic Markets and Activist Networks: The Weight of Social Logics in Digital Formations; Sassen: Electronic Markets and Online Activist Networks: TABLE 1. Financial Assets of Institutional Investors, 1990 to 2001; TABLE 2. Cross-border Transactions in Bonds and Equities, 1975 to 2002
    Description / Table of Contents: TABLE 3. The Twelve Biggest Stock Markets in the World, 2000 and 2003TABLE 4. Foreign Listings in Major Stock Exchanges, 2000 and 2003; The New Mobility of Knowledge: Digital Information Systems and Global Flagship Networks; Ernst: The New Mobility of Knowledge: FIGURE 1. GFNs, DIS, and Knowledge Diffusion; NETWORKS OF COOPERATION; Cooperative Networks and the Rural-Urban Divide; Networks, Information, and the Rise of the Global Internet; Latham: Networks, Information, and the Rise of the Global Internet: FIGURE 1. Transboundary Internetworking Styles; FIGURE 2
    Description / Table of Contents: The Political Economy of Open Source Software and Why It MattersDESIGNS AND INSTITUTIONS; Designing Information Resources for Transboundary Conflict Early Warning Networks; Alker: Designing Information Resources for Transboundary Conflict Early Warning Networks: FIGURE 1. The Case of Chiapas in the CEWS Explorer; Discourse Architecture and Very Large-scale Conversation; Sack: Discourse Architecture and Very Large-scale Conversation: FIGURE 1. Mozilla News; FIGURE 2. soc.culture.palestine during the period August 1-7, 2001; FIGURE 3. soc.culture.palestine during the period August 4-11, 2001
    Description / Table of Contents: FIGURE 4. soc.culture.afghanistan during the period September 24-28, 2001FIGURE 5. alt.politics.election for the week prior to the 2000 U.S. election; FIGURE 6. The Same Conversation Map as Shown in Figure 5 with the Discussion Theme "Gore" Selected; FIGURE 7. A Partial List of the Terms Associated with Bush and/or Gore; FIGURE 8. A Sentence from the Newsgroup Associating a Term (Bush) with a Verb; FIGURE 9. Close Examination of the Structure of a Thread; FIGURE 10. alt.politics.election for the Week after the 2000 U.S. Election; Transnational Communication and the European Demos
    Description / Table of Contents: Cederman and Kraus: Transnational Communications and the European Demos: FIGURE 1. The Logic of National SubstantialismFIGURE 2. The Logic of Civic Voluntarism; FIGURE 3. The Logic of Bounded Institutionalism; Information Technology and State Capacity in China; Guthrie: Information Technology and State Sovereignty in China: TABLE 1. Access to Media of Information in China, 2000; TABLE 2. Growth of Information Technology in China, 2001; FIGURE 1. Number of Foreign Joint Ventures in Selected Industrie; TABLE 3. Foreign Capital Invested in China in the Reform Era, 1985 to 1999
    Description / Table of Contents: FIGURE 2. Gross Industrial Output by Ownership Type
    Note: Description based upon print version of record
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  • 3
    Online Resource
    Online Resource
    Wiesbaden : Vieweg + Teubner
    ISBN: 3834804509 , 9783834804501 , 9783834894984
    Language: German
    Pages: Online-Ressource (341 p.)
    Edition: 1. Aufl.
    Series Statement: Wissenschaft
    Parallel Title: Print version Web 2.0 - Eine empirische Bestandsaufnahme
    DDC: 025.042
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    Keywords: Electronic books ; Aufsatzsammlung ; World Wide Web 2.0 ; Wiki ; Informationsmanagement ; World Wide Web 2.0 ; Weblog ; Informationsqualität ; World Wide Web 2.0 ; Soziales Netzwerk
    Abstract: Anwendungen des Web 2.0 erfreuen sich großer Beliebtheit bei Benutzern und Investoren. Soziale Online-Netzwerke verfügen über Millionen von Mitgliedern, es werden über 100 Millionen Weblogs geführt, Millionen Menschen schauen sich täglich Videos und Bilder anderer Benutzer an. Trotz dieser beeindruckenden Nutzerzahlen ist die tatsächliche Bedeutung einzelner Anwendungen sowohl in quantitativer als auch in qualitativer Hinsicht oft noch unbekannt. Einzelne Fälle, in denen Aktivitäten im Web 2.0 dramatische Konsequenzen für Unternehmen oder einzelne Personen hatten, sind bekannt geworden. Handel
    Description / Table of Contents: CONTENTS; 1 Einleitung; I Weblogs; 2 Die Bedeutung privater Weblogs für das Issue-Management in Unternehmen; 3 Wer bloggt was? Eine Analyse der deutschen Top 100-Blogs mit Hilfevon Cluster-Verfahren; 4 Geschlechterunterschiede in der deutschsprachigen Blogosphäre; 5 Information Propagation and Self-Organized Consensus in the Blogosphere; II Wikis; 6 Viele Autoren, gute Autoren? Eine Untersuchung ausgezeichneter Artikelin der deutschen Wikipedia; 7 Auswahl und Aussage von Kenngrößen innerbetrieblicher Wiki-Arbeit
    Description / Table of Contents: 8 Analyse sozialer Informationsräume zur Förderung des selbstorganisiertenWissensmanagements9 Wikis in Organisationen: Von Kommunikation zu Kollaboration; III Soziale Netzwerke; 10 Nutzertypen junger Erwachsener in sozialen Online-Netzwerken inDeutschland; 11 (Selbst)marketing auf Hyves; 12 Web 2.0 as aPlatform for User Co-Creation: AView from SocialVirtual Worlds; 13 Das Leben on- und offline: europäische Länder im Vergleich; IV Social News; 14 Social News, die neue Form der Nachrichtenverteilung?; Autorenverzeichnis;
    Note: Description based upon print version of record
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  • 4
    Online Resource
    Online Resource
    Cheltenham : Edward Elgar
    ISBN: 9781848443846
    Language: English
    Pages: 1 Online-Ressource (xi, 215 p) , ill
    Series Statement: Edward Elgar E-Book Archive
    Parallel Title: Available in another form
    Parallel Title: Erscheint auch als Knowledge management and innovation in networks
    DDC: 658.4/038
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    Keywords: Wissensmanagement ; Wissenstransfer ; Innovation ; Unternehmensnetzwerk ; Knowledge management ; Knowledge management Case studies ; Business networks Case studies ; Business networks ; Unternehmenskooperation ; Netzwerkmanagement ; Innovation ; Wissensmanagement ; Aufsatzsammlung ; Electronic books ; Aufsatzsammlung ; Wissensmanagement ; Innovationsmanagement ; Unternehmenskooperation
    Abstract: As an ever-increasing amount of innovation takes place within networks, companies are collaborating in developing and marketing new products, services and practices. This in turn requires knowledge to flow across company boundaries. This book demonstrates how companies encourage this knowledge to flow in networks that can involve dozens of partners. Substantiated by five in-depth case studies of innovative networks, the authors identify and analyse the solutions implemented by companies in order to meet the key knowledge management challenges they encounter. Theoretical and management implications of the study are then defined
    Abstract: 1. Knowledge and innovation in networks : a conceptual framework / Ard-Pieter de Man ... [et al.] 2. Networks as the organization form of the knowledge economy / Ard-Pieter de Man -- 3. Organizing knowledge sharing in networks : the theory / Elco van Burg, Hans Berends and Erik van Raaij -- 4. Meeting Moore's law : high velocity knowledge development in the supplier network of ASML / Irene Lammers ... [et al.] -- 5. The future store initiative : shopping for knowledge/knowledge for shopping / Ard-Pieter de Man and Tim Graczewski -- 6. Pig-breeding as a knowledge-intensive sector / Ard-Pieter de Man -- 7. Making horticulture networks bloom / Ard-Pieter de Man and Erik van Raaij -- 8. The fibres that hold an innovation network : an analysis of knowledge-sharing in the glare network / Elco van Burg, Erik van Raaij and Hans Berends -- 9. Best practices : key lessons from the cases / Irene Lammers ... [et al.]. -- 10. A Management agenda / Ard-Pieter de Man
    Note: Includes bibliographical references and index
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  • 5
    Online Resource
    Online Resource
    Durham : Duke University Press
    ISBN: 9780822389002 , 0822389002
    Language: English
    Pages: xvi, 378 p , ill
    Series Statement: Experimental futures
    DDC: 303.48/33
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    Keywords: Information society ; Open source software / Social aspects ; Electronic books
    Abstract: Part I. The Internet. Geeks and recursive publics. Protestant reformers, polymaths, transhumanists -- Part II. Free software. The movement. Sharing source code. Conceiving open systems. Writing copyright licenses. Coordinating collaborations -- Part III. Modulations. "If we succeed, we will disappear" Reuse, modification, and the nonexistence of norms. Conclusion: the cultural consequences of free software
    Note: Includes bibliographical references and index
    URL: Volltext  (lizenzpflichtig)
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  • 6
    ISBN: 9780470285756 , 0470285753 , 1281204218 , 9781281204219 , 9786611204211 , 6611204210 , 9780470251553
    Language: English
    Pages: 1 online resource (xxi, 284 pages)
    Series Statement: Wrox professional guides
    Parallel Title: Erscheint auch als
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    Keywords: Cell phones Technological innovations ; Internet telephony ; iPhone (Smartphone) Programming ; iPod (Digital music player) Programming ; COMPUTERS ; Web ; Web Programming ; Internet telephony ; Internet software ; iPhone (Smartphone) ; iPod (Digital music player) ; Electronic books ; Electronic books
    Abstract: Provides information on designing and implementing mobile applications for the iPhone and the iPod touch.
    Note: Print version record , English.
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  • 7
    Online Resource
    Online Resource
    Port Townsend, WA : Feral House
    ISBN: 9781932595369 , 1932595368
    Language: English
    Pages: Online-Ressource (158 p) , ill. (cheifly col.)
    Edition: Online-Ausg. 2009 Electronic reproduction; Available via World Wide Web
    Parallel Title: Print version Porn & Pong : How Grand Theft Auto, Tomb Raider and other Sexy Games Changed Our Culture
    DDC: 306.487
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    Keywords: Popular culture ; Electronic games industry ; Pornography ; Electronic games industry ; Popular culture ; Pornography ; Electronic books
    Abstract: How the very male industries of video gaming and pornography grew and developed together
    Description / Table of Contents: Preliminaries; Contents; Historical Shorthand; The Pron Era; The Lara Croft Era; The Grand Theft Auto Era
    Note: Description based upon print version of record , Electronic reproduction; Available via World Wide Web
    URL: Volltext  (lizenzpflichtig)
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  • 8
    Online Resource
    Online Resource
    Indianapolis, IN : Wiley Pub.
    ISBN: 9780470386071 , 047038607X , 9780470189481
    Language: English
    Pages: 1 online resource (xxiii, 309 pages) , illustrations
    Series Statement: Wrox guides
    DDC: 005.1/17
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    Keywords: Ruby on rails (Electronic resource) ; Ruby (Computer program language) ; Web site development ; Ruby on rails (Electronic resource) ; Ruby on rails (Electronic resource) ; COMPUTERS ; Programming ; Object Oriented ; Ruby (Computer program language) ; Web site development ; Electronic books ; Electronic books
    Abstract: Describes how to design and write Rails code to create a variety of applications.
    Note: Print version record
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  • 9
    Online Resource
    Online Resource
    Amsterdam ; : Elsevier/Morgan Kaufmann | Boston, Mass. :Safari Books Online,
    ISBN: 9780123742490 , 0123742498
    Language: English
    Pages: x, 244 p , 24 cm
    Series Statement: The Morgan Kaufmann series in systems on silicon
    Parallel Title: Erscheint auch als
    DDC: 621.39/2
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    Keywords: VHDL (Computer hardware description language) ; Electronic books ; local ; Electronic books ; Patentschrift ; Patentschrift
    Abstract: VHDL-2008: Just the New Stuff, as its title says, introduces the new features added to the latest revision of the IEEE standard for the VHDL hardware description language. Written by the Chair and Technical Editor of the IEEE working group, the book is an authoritative guide to how the new features work and how to use them to improve design productivity. It will be invaluable for early adopters of the new language version, for tool implementers, and for those just curious about where VHDL is headed. * First in the market describing the new features of VHDL 2008; * Just the new features, so existing users and implementers can focus on what's new; * Helps readers to learn the new features soon, rather than waiting for new editions of complete VHDL reference books. * Authoritative, written by experts in the area; * Tutorial style, making it more accessible than the VHDL Standard Language Reference Manual.
    Note: Includes index
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  • 10
    ISBN: 9780596517601 , 9780596550684
    Language: English
    Pages: 1 Online-Ressource (xxi, 334 Seiten) , Diagramme
    Edition: First edition
    Parallel Title: Erscheint auch als Segaran, Toby Programming collective intelligence
    DDC: 303.48/33
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    Keywords: Information technology ; Social aspects ; Programming ; Internet programming ; Electronic books ; World Wide Web 2.0 ; Schwarmintelligenz
    Abstract: Want to tap the power behind search rankings, product recommendations, social bookmarking, and online matchmaking? This fascinating book demonstrates how you can build Web 2.0 applications to mine the enormous amount of data created by people on the Internet. With the sophisticated algorithms in this book, you can write smart programs to access interesting datasets from other web sites, collect data from users of your own applications, and analyze and understand the data once you've found it. Programming Collective Intelligence takes you into the world of machine learning and statistics, and explains how to draw conclusions about user experience, marketing, personal tastes, and human behavior in general -- all from information that you and others collect every day. Each algorithm is described clearly and concisely with code that can immediately be used on your web site, blog, Wiki, or specialized application. This book explains: Collaborative filtering techniques that enable online retailers to recommend products or media Methods of clustering to detect groups of similar items in a large dataset Search engine features -- crawlers, indexers, query engines, and the PageRank algorithm Optimization algorithms that search millions of possible solutions to a problem and choose the best one Bayesian filtering, used in spam filters for classifying documents based on word types and other features Using decision trees not only to make predictions, but to model the way decisions are made Predicting numerical values rather than classifications to build price models Support vector machines to match people in online dating sites Non-negative matrix factorization to find the independent features in a dataset Evolving intelligence for problem solving -- how a computer develops its skill by improving its own code the more it plays a gameEach chapter includes exercises for extending the algorithms to make them more powerful. Go beyond simple database-backed applications and put the wealth of Internet data to work for you. "Bravo I cannot think of a better way for a developer to first learn these algorithms and methods, nor can I think of a better way for me (an old AI dog) to reinvigorate my knowledge of the details." -- Dan Russell, Google "Toby's book does a great job of breaking down the complex subject matter of machine-learning algorithms into practical, easy-to-understand examples that can be directly applied to analysis of social interaction across the Web today. If I had this book two years ago, it would have saved precious time going down some fruitless paths." -- Tim Wolters, CTO, Collective Intellect
    Abstract: Introduction to collective intelligence -- Making recommendations -- Discovering groups -- Searching and ranking -- Optimization -- Document filtering -- Modeling with decision trees -- Building price models -- Advanced classification : kernel methods and SVMs -- Finding independent features -- Evolving intelligence -- Algorithm summary.
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  • 11
    Online Resource
    Online Resource
    Amsterdam ; : Elsevier/Morgan Kaufmann | Boston, Mass. :Safari Books Online,
    ISBN: 9780123740373 , 0123740371
    Language: English
    Pages: 443 p , ill. (chiefly col.) , 24 cm
    DDC: 658.5/752
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    Keywords: Industrial design ; Electronic books ; local ; Electronic books
    Abstract: Sketching User Experiences approaches design and design thinking as something distinct that needs to be better understood-by both designers and the people with whom they need to work- in order to achieve success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers, and business executives. There is an emphasis on balancing the back-end concern with usability and engineering excellence (getting the design right) with an up-front investment in sketching and ideation (getting the right design). Overall, the objective is to build the notion of informed design: molding emerging technology into a form that serves our society and reflects its values. Grounded in both practice and scientific research, Bill Buxton's engaging work aims to spark the imagination while encouraging the use of new techniques, breathing new life into user experience design. Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart" appliances, and things you only imagine in your dreams Thorough coverage of the design sketching method which helps easily build experience prototypes-without the effort of engineering prototypes which are difficult to abandon Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others Full of case studies, examples, exercises, and projects, and access to video clips that demonstrate the principles and methods
    Note: Includes bibliographical references (p. 422-435) and index
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  • 12
    Online Resource
    Online Resource
    Amsterdam ; : Morgan Kaufmann | Boston, Mass. :Safari Books Online,
    ISBN: 9780123740342 , 0123740347
    Language: English
    Pages: xiv, 353 p , ill., maps , 24 cm
    Parallel Title: Erscheint auch als
    DDC: 004.67/8
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    Keywords: Web 2.0 ; Internet ; History ; Interactive computer systems ; Internet ; Social aspects ; Web services ; Electronic books ; local ; Electronic books
    Abstract: The emergence of Web 2.0 is provoking challenging questions for developers: What products and services can our company provide to customers and employees using Rich Internet Applications, mash-ups, Web feeds or Ajax? Which business models are appropriate and how do we implement them? What are best practices and how do we apply them? If you need answers to these and related questions, you need Unleashing Web 2.0 -a comprehensive and reliable resource that guides you into the emerging and unstructured landscape that is Web 2.0. Gottfried Vossen is a professor of Information Systems and Computer Science at the University of Muenster in Germany. He is the European Editor-in-Chief of Elsevier's Information Systems-An International Journal. Stephan Hagemann is a PhD. Student in Gottfried's research group focused on Web technologies. Presents a complete view of Web 2.0 including services and technologies Discusses potential new products and services and the technology and programming ability needed to realize them Offers 'how to' basics presenting development frameworks and best practices Compares and contrasts Web 2.0 with the Semantic Web
    Note: Includes bibliographical references (p. 337-344) and index
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  • 13
    ISBN: 9780226817439
    Language: English
    Pages: 1 Online-Ressource (x, 327 Seiten) , Illustrationen , 24 cm
    Edition: Electronic reproduction; Available via World Wide Web
    Parallel Title: Erscheint auch als Turner, Fred, 1961 - From counterculture to cyberculture
    Parallel Title: Erscheint auch als Turner, Fred, 1961 - From counterculture to cyberculture
    DDC: 303.48/33
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    Keywords: Brand, Stewart ; Brand, Stewart ; Brand Stewart ; Whole earth catalog (New York, N.Y.) ; Whole earth catalog ; Technology Social aspects ; Subculture History 20th century ; Computer networks Social aspects ; Information technology History 20th century ; Computers and civilization ; Counterculture History 20th century ; Computer networks Social aspects ; Computers and civilization ; Counterculture United States ; History ; 20th century ; Information technology History ; 20th century ; Subculture California ; San Francisco ; History ; 20th century ; Technology Social aspects ; California, Northern ; Electronic books ; Aufsatzsammlung ; Informationstechnik ; Geschichte ; Gegenkultur ; Informationsgesellschaft ; Brand, Stewart 1938- ; Informationstechnik ; Geschichte ; Subkultur ; Gegenkultur ; Informationsgesellschaft ; Neue Medien ; USA ; Informationsgesellschaft ; Geschichte 1900- ; Brand, Stewart 1938-
    Abstract: In the early 1960s, computers haunted the American popular imagination. Bleak tools of the cold war, they embodied the rigid organization and mechanical conformity that made the military-industrial complex possible. But by the 1990s-and the dawn of the Internet-computers started to represent a very different kind of world: a collaborative and digital utopia modeled on the communal ideals of the hippies who so vehemently rebelled against the cold war establishment in the first place. From Counterculture to Cyberculture is the first book to explore this extraordinary and ironic transformation. F
    Description / Table of Contents: AcknowledgmentsIntroduction1.The shifting politics of the computational metaphor2.Stewart Brand meets the cybernetic counterculture3.The Whole Earth Catalog as information technology4.Taking the whole earth digital5.Virtuality and community on the WELL6.Networking the new economy7.Wired8.The triumph of the network modeNotesBibliographyIndex.
    Description / Table of Contents: Contents; Acknowledgments; Introduction; The Shifting Politics of the Computational Metaphor; Stewart Brand Meets the Cybernetic Counterculture; The Whole Earth Catalog as Information Technology; Taking the Whole Earth Digital; Virtuality and Community on the WELL; Networking the New Economy; Wired; The Triumph of the Network Mode; Notes; Bibliography; Index
    Note: Includes bibliographical references (p. 291-312) and index , Electronic reproduction; Available via World Wide Web
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  • 14
    Online Resource
    Online Resource
    Cambridge, MA : MIT Press
    ISBN: 9780262268929
    Language: English
    Pages: 1 Online-Ressource (XI, 243 Seiten)
    Series Statement: The MIT Press Ser
    Parallel Title: Erscheint auch als Bogost, Ian Unit operations
    DDC: 794.8
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    Keywords: Video games-Design ; Video games-Philosophy ; Video games-Sociological aspects ; Computer games - Sociological aspects ; Electronic books ; Computerspiel ; Gestaltung ; Computerspiel ; Philosophie ; Computerspiel ; Soziologie
    Abstract: Intro -- Contents -- Acknowledgments -- Introduction -- I From Systems to Units -- 1 Unit Operations -- 2 Structuralism and Computation -- 3 Humanism and Object Technology -- II Procedural Criticism -- 4 Comparative Videogame Criticism -- 5 Videogames and Expression -- 6 Encounters across Platforms -- III Procedural Subjectivity -- 7 Cellular Automata and Simulation -- 8 An Alternative to Fun -- 9 The Simulation Gap -- IV From Design to Configuration -- 10 Complex Networks -- 11 Complex Worlds -- 12 Critical Networks -- Notes -- Bibliography -- Index.
    Note: Description based on publisher supplied metadata and other sources
    URL: Volltext  (lizenzpflichtig)
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  • 15
    Online Resource
    Online Resource
    Cambridge [England] : Cambridge University Press
    ISBN: 0511128118 , 0521852889 , 9780521852883 , 9780511128110 , 9780511127588 , 0511127588
    Language: English
    Pages: viii, 426 p , ill , 25 cm
    Edition: Boulder, Colo NetLibrary 2005 Online-Ressource E-Books von NetLibrary
    Series Statement: EBSCOhost eBook Collection
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    Keywords: MATLAB. ; MATLAB MATLAB ; MATLAB. ; Engineering mathematics Data processing. ; Numerical analysis Data processing. ; Engineering mathematics Data processing ; Numerical analysis Data processing ; Engineering mathematics Data processing. ; Numerical analysis Data processing. ; Algorithmus ; MATLAB ; Numerisches Verfahren ; Electronic books. ; Electronic books. ; Electronic books ; Lehrbuch ; Numerisches Verfahren ; MATLAB ; Algorithmus
    Abstract: Cover; Half-title; Title; Copyright; Contents; Preface; 1 Introduction to MATLAB; 2 Systems of Linear Algebraic Equations; 3 Interpolation and Curve Fitting; 5 Numerical Differentiation; 6 Numerical Integration; 7 Initial Value Problems; 8 Two-Point Boundary Value Problems; 9 Symmetric Matrix Eigenvalue Problems; 10 Introduction to Optimization; Appendices; Index
    Abstract: Numerical Methods in Engineering with MATLAB® is a text for engineering students and a reference for practicing engineers. The numerous examples and applications were chosen for their relevance to real world problems, and where numerical solutions are most efficient. MATLAB® mfiles are available on the book web site
    Note: Includes index , Electronic reproduction, Boulder, Colo : NetLibrary, 2005
    URL: Volltext  (Deutschlandweit zugänglich)
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  • 16
    Online Resource
    Online Resource
    Hershey, PA : Information Science Pub
    ISBN: 1591405327
    Language: English
    Pages: xvii, 358 p. , ill , 27 cm
    Edition: Online_Ausgabe Boulder, Colo NetLibrary 2004 E-Books von NetLibrary Sonstige Standardnummer des Gesamttitels: 22382847
    Parallel Title: Reproduktion von The interaction society
    DDC: 303.4833
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    Keywords: aInformation society ; aInformation technology xSocial aspects ; aSocial interaction ; aTelecommunication xSocial aspects ; Gesellschaft ; Information society ; Information technology Social aspects ; Social interaction ; Telecommunication Social aspects ; Interaktion ; Informationsgesellschaft ; Electronic books ; Electronic books. ; Electronic books. ; Electronic books ; Online-Publikation ; Electronic books. ; Electronic books ; Informationsgesellschaft ; Interaktion
    Note: Includes bibliographical references and index
    URL: Full text  (Click to View (Currently Only Available on Campus))
    URL: Volltext  (Deutschlandweit zugänglich)
    URL: Volltext  (Deutschlandweit zugänglich)
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  • 17
    Online Resource
    Online Resource
    Berkeley, Calif. : New Riders Games | [Place of publication not identified] : HathiTrust Digital Library
    ISBN: 9780132582254 , 0132582252 , 0321278909
    Language: English
    Pages: 1 online resource (xviii, 366 pages) , illustrations
    DDC: 794.81526
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    Keywords: Computer games Design ; Fiction Authorship ; Storytelling ; Computer games ; Design ; Fiction ; Authorship ; Storytelling ; Computerspelen ; Computerkunst ; Vertelkunst ; Interactieve computersystemen ; Computerspiel ; Interaktion ; Narrativität ; Electronic books
    Abstract: "Unlike video games, interactive storytelling emphasizes human interaction, rather than mechanical conflict. "Chris Crawford, a pioneer in computer games, here offers his wisdom to developers entering this field of game design."
    Note: Includes bibliographical references and index. - Print version record , Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.
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  • 18
    Online Resource
    Online Resource
    Boca Raton [u.a.] : Chapman & Hall/CRC
    ISBN: 0203499891 , 9780203499894
    Language: English
    Pages: Online-Ressource
    Series Statement: EBSCOhost eBook Collection
    Parallel Title: Buchausg. u.d.T. Verzani, John Using R for introductory statistics
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    Keywords: Statistics Data processing ; R (Computer program language) ; Statistics Data processing ; R (Computer program language) ; R Computer program language ; Statistics Data processing. ; R ; Statistik ; Electronic books. ; Electronic books ; Lehrbuch ; R ; Statistik ; R ; Statistik
    Abstract: R is a free software package that has seen a huge increase in users within the last five years and now is used increasingly in introductory classes. There are few books covering introductory statistics using R, and this book fills a gap as a true ...beginner... book. With emphasis on data analysis and practical examples Using R for Introductory Statistics encourages understanding rather than focusing on learning the underlying language. It includes a large collection of problem sets with solutions and numerous practical examples from a broad range of scientific disciplines. It comes complete w
    Description / Table of Contents: Book Cover; Half-Title; Title; Copyright; Content; Preface; 1. Data; 2. Univariate Data; 3. Bivariate data; 4. Multivariate Data; 5. Describing Populations; 6. Simulation; 7. Confidence Intervals; 8. Significance Tests; 9. Goodness of Fit; 10. Linear Regression; 11. Analysis of Variance; 12. Two Extensions of the Linear Model; Appendix A Getting, Installing, and Running R; Appendix B Graphical User Interfaces and R; Appendix C Teaching with R; Appendix D More on Graphics with R; Appendix E Programming in R; Index;
    Note: Includes index , Electronic reproduction, Boulder, Colo : NetLibrary, 2006
    URL: Volltext  (Deutschlandweit zugänglich)
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