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  • Online Resource  (7)
  • 2010-2014  (6)
  • 1980-1984  (1)
  • Computer
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  • Education  (1)
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  • 1
    Online Resource
    Online Resource
    Bielefeld : transcript
    ISBN: 9783839415559
    Language: German
    Pages: 1 Online-Ressource (402 S.)
    Edition: 1. Aufl
    Parallel Title: Erscheint auch als
    DDC: 303.48301
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    Keywords: Geschichte ; Wissenschaftlich-technischer Fortschritt ; Computer ; Kybernetik ; Diskursanalyse ; Biopolitik ; Hochschulschrift ; Wissenschaftlich-technischer Fortschritt ; Kybernetik ; Computer ; Biopolitik ; Diskursanalyse ; Geschichte
    Note: Biographical note: Rainer C. Becker (Dr. phil.) lehrt am Institut für Philosophie der Technischen Universität Darmstadt. Seine Forschungsschwerpunkte sind politische Theorie, Technik- und Medienphilosophie, Poststrukturalismus, Epistemologie , Long description: Erst riesig, dann grau, in Zukunft 'ubiquitär' und unsichtbar: Computer sind aus unserem Alltag kaum mehr wegzudenken. Dennoch ist 'der' Computer keine Naturnotwendigkeit oder in quasi technologischer 'Evolution' entstanden. In Rekurs auf frühe Texte der 'Universalwissenschaft' Kybernetik erzählt Rainer C. Becker die Geschichte einer sozialen Maschine. Er rekonstruiert Einzeltechnologien eines Rationalitäts- und Anordnungstyps im Umfeld der neuen, 'universellen' Norm-Architektur. Diskursanalytisch werden Grundsedimente eines zwischen 1943 und 1952 entstehenden biopolitischen Dispositivs sozialer Kybernetisierung sichtbar, dessen Effekte bis hinein in die informatisierten Technik- und Biowissenschaften reichen.; Review quote: Besprochen in: GMK-Newsletter, 3 (2012) weave, 2 (2012)
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  • 2
    ISBN: 1447154932 , 9781447154938
    Language: English
    Pages: Online-Ressource (vii, 269 pages)
    Edition: Online-Ausg.
    Series Statement: History of computing
    Series Statement: History of Computing Ser.
    Parallel Title: Print version Hacking Europe
    Parallel Title: Druckausg. Hacking Europe
    DDC: 303.48/34
    RVK:
    Keywords: Microcomputers ; Computers Social aspects ; History ; Computer crimes ; Electronic books ; Fallstudiensammlung ; Aufsatzsammlung ; Aufsatzsammlung ; Fallstudiensammlung ; Aufsatzsammlung ; USA ; Europa ; Individuelle Datenverarbeitung ; Computerfreak ; Computer ; Gegenkultur ; Subkultur ; Geschichte 1975-2005
    Abstract: Hacking Europetraces the user practices of chopping games in Warsaw, hacking software in Athens, creating chaos in Hamburg, producing demos in Turku, and partying with computing in Zagreb and Amsterdam. Focusing on several European countries at the end of the Cold War, the book shows the digital development was not an exclusively American affair. Local hacker communities appropriated the computer and forged new cultures around it like the hackers in Yugoslavia, Poland and Finland, who showed off their tricks and creating distinct 'demoscenes.' Together the essays reflect a diverse palette of cultural practices by which European users domesticated computer technologies. Each chapter explores the mediating actors instrumental in introducing and spreading the cultures of computing around Europe. More generally, the 'ludological' element--the role of mischief, humor, and play--discussed here as crucial for analysis of hacker culture, opens new vistas for the study of the history of technology.
    Description / Table of Contents: Preface; Contents; Chapter 1: Introduction: How European Players Captured the Computer and Created the Scenes ; 1.1 The Hacker Phenomenon; 1.2 Appropriating Computers and Making Technology; 1.3 Appropriating America and Making Europe; 1.4 European Diversity and Common Ground; Bibliography; Part I: Appropriating America: Making One's Own; Chapter 2: Transnational (Dis)Connection in Localizing Personal Computing in the Netherlands, 1975-1990; 2.1 Introduction ; 2.2 Personal Computing Pioneers: Bridging the Atlantic; 2.3 Resolving Design Differences: Basicode as Computer Esperanto
    Description / Table of Contents: 2.4 Alienation from Producers: Hobbyist Cracking Software2.5 Protected Educational Market: From Niche to Microsoft Monopoly; 2.6 Multiple American Appropriations; Bibliography; Chapter 3: "Inside a Day You Will Be Talking to It Like an Old Friend": The Making and Remaking of Sinclair Personal Computing in 1980s Britain; 3.1 The Challenge of the Chip; 3.2 The Making of an Educational Home Computer; 3.3 GOTO Education; 3.4 "Serious" Use; 3.5 Just a Toy Computer?; 3.6 Game Over; Bibliography; Chapter 4: Legal Pirates Ltd: Home Computing Cultures in Early 1980s Greece; 4.1 Introduction
    Description / Table of Contents: 4.2 When IBM Provided Nothing4.3 "You Can Make Your Own Version of Software"; 4.4 The Role of Mediators; 4.5 Conclusion; Bibliography; Part II: Bastard Sons of the Cold War: Creating Computer Scences; Chapter 5: Galaxy and the New Wave: Yugoslav Computer Culture in the 1980s; 5.1 Introduction; 5.2 History of Computing in Yugoslavia; 5.3 Research Institutes and Digital Computers; 5.4 Consumer Society; 5.5 "New Tendencies"; 5.6 Culture Shift and Generation Gap; 5.7 Illegal Imports and the Birth of a Scene; 5.8 Galaksija, Computers in Your Home, Revolution; 5.9 Ventilator 202
    Description / Table of Contents: 5.10 New Kids on the Block5.11 Conclusion; Bibliography; Chapter 6: Playing and Copying: Social Practices of Home Computer Users in Poland during the 1980s; 6.1 Introduction; 6.2 Private Importers; 6.3 Computer Bazaars; 6.4 Pewex and Baltona Retail Stores; 6.5 Computerization Movement; 6.6 Computer Magazines; 6.7 Communist Sanctioned Computer Clubs; 6.8 Social Networks, Gaming Culture, and Sneakernets ; 6.9 User Groups; 6.10 The Demoscene; 6.11 Conclusion; Bibliography; Chapter 7: Multiple Users, Diverse Users: Appropriation of Personal Computers by Demoscene Hackers; 7.1 Introduction
    Description / Table of Contents: 7.2 Technology Appropriation Within a Scene7.3 Scripting Technology; 7.4 Me and My Scene; The Scene as a Stage; Winners vs. Losers; 7.5 Me and My Computer; 7.6 Conclusions; Bibliography; Part III: Going Public: How to Change the World; Chapter 8: Heroes Yet Criminals of the German Computer Revolution; 8.1 Organizing Chaos Computer Club; 8.2 The Conscience of Hackers; 8.3 Going Public and Acting Up; 8.4 Hacking Germany's Bildschirmtext; 8.5 Revealing the Gaps in Btx; 8.6 Consumer Protection vs. Hacker Ethics; 8.7 Legislation for White-Collar Crimes; 8.8 The Legal Implications for Hacktivism
    Description / Table of Contents: 8.9 Conclusion
    Note: Includes bibliographical references and index
    URL: Volltext  (lizenzpflichtig)
    URL: Volltext  (lizenzpflichtig)
    URL: Cover
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  • 3
    Language: German
    Pages: 1 Online-Ressource (316 Seiten) , graph. Darst.
    Series Statement: Schriftenreihe Medienforschung der Landesanstalt für Medien Nordrhein-Westfalen 73
    Series Statement: Schriftenreihe Medienforschung
    Parallel Title: Erscheint auch als Medienintegration in Grundschulen
    DDC: 371.334468094355
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    Keywords: 070 ; 370 ; Computer ; Grundschulen ; Hardback ; Internet ; Medienintegration ; Medienkompetenz ; Mediennutzung ; Beispielsammlung ; Fallstudiensammlung ; Nordrhein-Westfalen ; Weiterführende Schule ; Medienkompetenz ; Nordrhein-Westfalen ; Medienkompetenz ; Grundschule
    Note: Literaturangaben
    URL: Vollzugriff  (kostenfrei)
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  • 4
    Online Resource
    Online Resource
    Dordrecht : Springer
    ISBN: 9789400765641
    Language: English
    Pages: Online-Ressource (XXV, 200 p. 22 illus, digital)
    Series Statement: Law, Governance and Technology Series 10
    Series Statement: SpringerLink
    Series Statement: Bücher
    Parallel Title: Druckausg. Pagallo, Ugo The laws of robots
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    Keywords: Ethics ; Artificial intelligence ; Computers Law and legislation ; Civil law ; Criminal Law ; Law ; Law ; Ethics ; Artificial intelligence ; Computers Law and legislation ; Civil law ; Criminal Law ; Computer ; Privatrecht ; Strafrecht ; Roboter ; Recht
    Abstract: This book explores how the design, construction, and use of robotics technology may affect today’s legal systems and, more particularly, matters of responsibility and agency in criminal law, contractual obligations, and torts. By distinguishing between the behaviour of robots as tools of human interaction, and robots as proper agents in the legal arena, jurists will have to address a new generation of “hard cases.” General disagreement may concern immunity in criminal law (e.g., the employment of robot soldiers in battle), personal accountability for certain robots in contracts (e.g., robo-traders), much as clauses of strict liability and negligence-based responsibility in extra-contractual obligations (e.g., service robots in tort law). Since robots are here to stay, the aim of the law should be to wisely govern our mutual relationships
    Description / Table of Contents: Preface; Acknowledgments; Contents; List of Figures; List of Tables; Chapter 1: Introduction; Chapter 2: On Law, Philosophy and Technology; 2.1 The Philosophy of Law and Robots; 2.1.1 The Law in Literature; 2.1.2 Sources, Concepts, and Legal Reasoning; 2.1.3 The Levels of Abstraction; 2.2 The Principle of Responsibility; 2.2.1 Immunity; 2.2.2 Strict Liability; 2.2.3 Personal Fault; 2.2.4 Responsibility for a Robot; 2.3 Agency and Accountability of Artificial Agents; 2.3.1 A Moral Threshold; 2.3.2 Agents Before the Law; 2.4 Who Pays?; Chapter 3: Crimes; 3.1 Sci-Fi Scenarios
    Description / Table of Contents: 3.2 The States of Mind and Criminal Acts3.3 Robots and Just Wars; 3.3.1 What Robots Might Change; 3.3.2 Just Causes of War; 3.3.3 Conditions of Just Wars; 3.3.4 Proportionality; 3.4 The Phenomenology of Picciotto Roboto; 3.4.1 Picciotto by Design; 3.4.2 Crimes of Intent; 3.4.3 Crimes of Negligence; 3.5 A Failure of Causation?; Chapter 4: Contracts; 4.1 Pacts, Clauses and Risk; 4.2 The Artificial Doctor; 4.2.1 Parties, Counterparties and Third Parties; 4.2.2 Producers, Users and Patients; 4.3 Robo-Traders; 4.3.1 Artificial Greediness; 4.3.2 The Robot and the Principal
    Description / Table of Contents: 4.3.3 A New Agent in Town4.4 Modern Robots, Ancient Slaves; 4.4.1 The Digital Peculium; 4.5 The UV Revolution; 4.5.1 AI Chauffeurs and Intelligent Car Sharing; 4.5.2 Unjust Damages; Chapter 5: Torts; 5.1 Bad Intentions; 5.2 Children, Pets and Negligence; 5.2.1 American Parents; 5.2.2 Italian Parents; 5.3 AI Employees and Strict Liability Rules; 5.3.1 The Digital Peculium Revisited; 5.4 Burdens of Proof; 5.4.1 The Precautionary Principle; 5.4.2 Robotic Openness; Chapter 6: Law as Meta-technology; 6.1 Robots as Legal Persons; 6.1.1 The Front of Robotic Liberation; 6.1.2 The Pragmatic Stance
    Description / Table of Contents: 6.2 Robots as Strict Agents6.3 Sources of Good and Evil; 6.4 Levels of Complexity; 6.4.1 Technologies of Social Control; 6.4.2 The Political Requirement; Conclusions; References
    Note: Includes bibliographical references
    URL: Volltext  (lizenzpflichtig)
    URL: Cover
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  • 5
    Online Resource
    Online Resource
    Cambridge, Mass : MIT Press
    ISBN: 1283148056 , 9781283148054 , 9780262295239
    Language: English
    Pages: Online-Ressource (xi, 290 p) , ill., map
    Series Statement: Software studies
    Parallel Title: Print version Kitchin, Rob Code/Space : Software and Everyday Life
    DDC: 303.48/34
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    Keywords: Computer software Social aspects ; Computers and civilization ; Computer ; Alltag ; Soziale Frage
    Note: Includes bibliographical references (p. [267]-284) and index
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  • 6
    Online Resource
    Online Resource
    Cambridge : The MIT Press
    ISBN: 9780262295239
    Language: English
    Pages: 1 Online-Ressource (xi, 290 Seiten)
    Series Statement: Software studies
    Parallel Title: Erscheint auch als Kitchin, Rob, 1970 - Code/space
    DDC: 303.48/34
    RVK:
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    Keywords: Software ; Alltag ; Software Engineering ; Information visualization ; Computer ; Alltag ; Soziale Frage
    Abstract: An analysis of the ways that software creates new spatialities in everyday life, from supermarket checkout lines to airline flight paths. After little more than half a century since its initial development, computer code is extensively and intimately woven into the fabric of our everyday lives. From the digital alarm clock that wakes us to the air traffic control system that guides our plane in for a landing, software is shaping our world: it creates new ways of undertaking tasks, speeds up and automates existing practices, transforms social and economic relations, and offers new forms of cultural activity, personal empowerment, and modes of play. In Code/Space, Rob Kitchin and Martin Dodge examine software from a spatial perspective, analyzing the dyadic relationship of software and space. The production of space, they argue, is increasingly dependent on code, and code is written to produce space. Examples of code/space include airport check-in areas, networked offices, and cafés that are transformed into workspaces by laptops and wireless access. Kitchin and Dodge argue that software, through its ability to do work in the world, transduces space. Then Kitchin and Dodge develop a set of conceptual tools for identifying and understanding the interrelationship of software, space, and everyday life, and illustrate their arguments with rich empirical material. And, finally, they issue a manifesto, calling for critical scholarship into the production and workings of code rather than simply the technologies it enables—a new kind of social science focused on explaining the social, economic, and spatial contours of software
    Note: English
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  • 7
    Online Resource
    Online Resource
    Chapel Hill : University of North Carolina Press
    ISBN: 0807815640 , 1469616300 , 9780807815649 , 9781469616308
    Language: English
    Pages: 1 Online-Ressource (xii, 264 pages)
    Parallel Title: Erscheint auch als
    Parallel Title: Erscheint auch als
    DDC: 303.4/834
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    Keywords: Ordinateurs et civilisation ; SOCIAL SCIENCE / General ; Computers and civilization ; Datenverarbeitung ; Kulturphilosophie ; Philosophie ; Technischer Fortschritt ; Computers and civilization ; Philosophische Anthropologie ; Zivilisation ; Kulturphilosophie ; Computer ; Datenverarbeitung ; Technischer Fortschritt ; Gesellschaft ; Philosophie ; Technischer Fortschritt ; Datenverarbeitung ; Kulturphilosophie ; Datenverarbeitung ; Philosophie ; Computer ; Zivilisation ; Computer ; Gesellschaft ; Philosophische Anthropologie
    Note: Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002 , Includes bibliographical references (pages 247-255) and index , Turing's Man: Western Culture in the Computer Age
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