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  • English  (3)
  • Wiesbaden : Springer VS  (3)
  • Social Sciences  (3)
  • Education  (2)
  • Computer Science  (1)
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  • 1
    ISBN: 9783658170165
    Language: German , English
    Pages: Online-Ressource (VII, 242 S. 10 Abb., 9 Abb. in Farbe, online resource)
    Series Statement: Soziale Arbeit als Wohlfahrtsproduktion 14
    Series Statement: SpringerLink
    Series Statement: Bücher
    Parallel Title: Druckausg. Soziale Bildungsarbeit - europäische Debatten und Projekte
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    Keywords: Jugendhilfe ; Junge Erwachsene ; Arbeitsmarktintegration ; Sozialpädagogik ; Bildungspolitik ; Armutsbekämpfung ; Deutschland ; EU-Staaten ; Social sciences ; Educational policy ; ducation and state ; Social work ; Social Sciences ; Social sciences ; Educational policy ; Education and state ; Social work ; Europa ; Bildungsarbeit ; Sozialpolitik ; Sozialpädagogik ; Bildungspolitik
    Abstract: In dem Band geht es um die Frage, wie Jugendliche und junge Erwachsene unterstützt werden können, um sich Zugänge zum Arbeitsmarkt, zu sozialer Teilhabe und Bildung zu erschließen. Es wird gezeigt, in welchen Rahmungen Angebote und Leistungen gestaltet werden müssen, damit Zugänge geöffnet und junge Menschen erreicht werden. Diskutiert werden aus sozialpädagogischer und sozialpolitischer Perspektive Ansätze und Projekte sozialer Bildungsarbeit in verschiedenen Ländern Europas. Der Inhalt • Reflexionen zu Problemlagen im Kontext von Armut • Armut - Innenansichten aus der Perspektive von jungen Menschen • Sozialpolitische Perspektiven und Reaktionen auf Armut in Europa • Sozialpädagogische Perspektiven Die Zielgruppen • Erziehungswissenschaftler • Bildungswissenschaftler • Sozialarbeitswissenschaftler • Politikwissenschaftler Die Herausgeber Dr. Joachim Schroeder ist Professor an der Fakultät für Erziehungswissenschaft an der Universität Hamburg. Dr. Louis Henri Seukwa und Dr. Ulrike Voigtsberger sind Professor_innen an der Fakultät Wirtschaft & Soziales an der HAW Hamburg
    Abstract: Reflexionen zu Problemlagen im Kontext von Armut -- Armut - Innenansichten aus der Perspektive von jungen Menschen -- Sozialpolitische Perspektiven und Reaktionen auf Armut in Europa -- Sozialpädagogische Perspektiven
    Note: Enthält 13 Beiträge. - Literaturangaben
    URL: Volltext  (lizenzpflichtig)
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  • 2
    Online Resource
    Online Resource
    Wiesbaden : Springer VS
    ISBN: 9783531189130 , 1283625156 , 9781283625159
    Language: English
    Pages: Online-Ressource (IX, 223 p. 2 illus, digital)
    Series Statement: Musik und Medien
    Series Statement: SpringerLink
    Series Statement: Bücher
    Parallel Title: Buchausg. u.d.T. Music and game
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    Keywords: Social sciences ; Social Sciences ; Social sciences ; Aufsatzsammlung ; Computerspiel ; Musik
    Abstract: This anthology examines the various facets of video game music. Contributors from the fields of science and practice document its historical development, discuss the musics composition techniques, interactivity and function as well as attending to its performative aspects.
    Abstract: Though battling virtual worlds in high fidelity started to spread from youth into mainstream culture decades ago the study of music in games is still a research desideratum of media studies and musicology. Particularly in German-speaking countries this issue has only been paid very little attention. This limited recognition is contradictory to a global game market worth 30 billion dollars, and as important for the production and distribution of music as other media sectors. Numbers of computer users have multiplied in recent years. Especially in the formative teenage years, games are just as i
    Description / Table of Contents: Contents; Foreword; History of Video Game Music; 1 Introduction; 2 …and a "bip" disrupted the silence; 3 The second crash and the golden age of 8-bit; 3.1 Personal computers; 3.2 Consoles; 3.3 Handhelds; 4 16-bit; 4.1 Personal computers; 4.2 Consoles; 5 Bit wars in the 1990s; 5.1 Personal computers; 5.2 Consoles; 6 Handhelds and mobile phones; 7 The first decade of the new millennium; 7.1 Consoles and PCs; 7.2 Handhelds and other platforms (smartphones); 8 Game music outside games (live concerts, radio stations, movies, TV series, education); 9 Bibliography
    Description / Table of Contents: Interactivity and Music in Computer Games1 Selection of paradigmatic music games; 2 Forms of music in computer games; 3 Non-gameplay related music and sound manipulators; 4 Interactivity in computer games; 5 Structure of music games; 6 Computer performance; 7 Player performance; 8 The role of the interface; 9 Bibliography; Droppin' Science: Video Game Audio Breakdown; 1 Introduction; 2 Branching and Layering; 3 Stingers and Overlays; 4 Transition Speed Quantization; 5 Transition Types; 6 Generative Scores; 7 Creative Composition and Editing; 8 Space Invaders: Interactive Beginnings
    Description / Table of Contents: 9 Koji Kondo and Super Mario Bros.10 Koji Kondo after Super Mario Bros.; 11 Def Jam: Icon; 12 Rez; 13 Vib-Ribbon; 14 EA's NBA Jam; 15 Bibliography; The Legacy of iMuse: Interactive Video Game Music in the 1990s; 1 Introduction; 2 MIDI syncopations: iMuse in Monkey Island 2: LeChuck's Revenge (1991); 3 Beyond MIDI - The Dig (1995); 4 Semiotic and semantic signals in interactive video game music; 5 Semantic clichés derived from film music; 6 Outlook: the problem of interactivity; 7 Bibliography; Scoring Play - Soundtracks and Video Game Genres; 1 Rhythm is it; 2 Adaptive Mickey Mousing
    Description / Table of Contents: 3 Dynamic Symphonies4 Performance and Parody; 5 Coda; 6 Bibliography; Resourceful Frames and Sensory Functions - Musical Transformations from Game to Film in Silent Hill; 1 Introduction; 2 Silent Hill; 3 Musical Style and Instrumentation; 4 The Function of Music within the Media Context; 5 Conclusion; 6 Bibliography; Mundane Sounds in Miraculous Realms: An Auditory Analysis of Fantastical Games; 1 Am I fantastic, or what?; 2 Prerequisites and central questions; 2.1 Music; 2.2 Sound effects; 2.3 Voice and dialogue; 2.4 Overall soundscape; 3 Listening to games: participant feedback
    Description / Table of Contents: 3.1 Dragon Age: Origins, played on a laptop PC for approx. 70 minutes3.2 Spore, played on a laptop PC for approx. 80 minutes11; 3.3 Dead Space, played on an Xbox 360 for approx. 75 minutes; 4 Of contemporary futures and scary sounds: a conclusion in progress; 5 Bibliography; 6 Acknowledgements; Atmospheres at Play: Aesthetical Considerations of Game Music; 1 Introduction: Homo Ludens; 2 Games and atmosphere; 3 Musical atmosphere in games; 4 Some examples; 5 Bibliography; Playing with Music - Featuring Sound in Games; 1 Rededications; 2 Acting, Performing and Composing
    Description / Table of Contents: Geeks on Stage? Investigations in the World of (Live) Chipmusic
    Note: Description based upon print version of record
    URL: Volltext  (lizenzpflichtig)
    URL: Cover
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  • 3
    ISBN: 9783658012120
    Language: English
    Pages: Online-Ressource (IX, 235 p, digital)
    Series Statement: SpringerLink
    Series Statement: Bücher
    Parallel Title: Buchausg. u.d.T. Burger, Kaspar Early childhood care and education and equality of opportunity
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    Keywords: Social sciences ; Social Sciences ; Social sciences ; Kleinkinderziehung
    Abstract: Early childhood care and education has become a key issue in social science as well as in politics. In many countries, different actors increasingly use early childhood programs to tackle a variety of societal challenges. The studies collected in this book contribute theoretical and empirical dimensions to a body of research that has neglected a number of questions to date. They analyze (1) the effects of early childhood care and education on the development of children from different social backgrounds, (2) sociocultural disparities in the use of childcare services, (3) the history of childcare in France and the United States of America since the creation of the first formal daycare facilities, and (4) the interplay of desire for linguistic proficiency, acquisition of language, and educational processes in early childhood (this study is published in German). By examining different phenomena using various methodologies, these studies add pedagogical, sociological, and historical perspectives to the scholarly discourse on early childhood care and education. Contents· Equality of opportunity in view of social inequalities· New contributions to early childhood care and education research· Effects of early childhood care and education programs on intellectual development· History of childcare in France and in the United States· Desire, language, and education in early childhood· Multiple methodical approaches· Implications for practice and research Target groups· Researchers and students in educational science, sociology, and history AuthorDr. Kaspar Burger is lecturer and researcher in education and developmental psychology at the University Institute Kurt Bösch in Sion, Switzerland
    Description / Table of Contents: Equality of opportunity in view of social inequalities.- New contributions to early childhood care and education research -- Effects of early childhood care and education programs on intellectual development.- History of childcare in France and in the United States.- Desire, language, and education in early childhood.- Multiple methodical approaches -- Implications for practice and research.​.
    Description / Table of Contents: A social history of ideas pertaining to childcare in France and inthe United States131 A brief comparison of France and the U.S. today; 2 The beginnings of institutional childcare; 3 Initial reception of institutional childcare; 4 The evolution of institutional childcare; 5 Institutional childcare prior to the Great Depression; 6 Institutional childcare during the Depression and World War II; 7 Institutional childcare after World War II; 8 Conclusions; Begehren, Sprache und Bildung: Pädagogische Reflexionenüber «Die gerettete Zunge» von Elias Canetti14; 1 Autobiographie als Bildungsbiographie
    Note: Includes bibliographical references
    URL: Volltext  (lizenzpflichtig)
    URL: Cover
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