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  • English  (6)
  • Birmingham, AL, USA : EBSCO Industries, Inc.
  • Wiesbaden : Springer VS
  • Computer Science  (6)
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  • 1
    ISBN: 9783658223335
    Language: German , English
    Pages: 1 Online-Ressource (VIII, 207 Seiten) , Illustrationen, Diagramme
    Parallel Title: Erscheint auch als
    DDC: 306.36
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    Keywords: Sociology of Work ; Organizational Studies, Economic Sociology ; Knowledge - Discourse ; Industrial sociology ; Economic sociology ; Sociology ; Industrie 4.0 ; Digitalisierung ; Wissenssoziologie ; Wirtschaft ; Informationsgesellschaft ; Wirtschaftssoziologie ; Digitale Revolution ; Aufsatzsammlung ; Konferenzschrift 2017 ; Aufsatzsammlung ; Konferenzschrift 2017 ; Konferenzschrift ; Konferenzschrift ; Aufsatzsammlung ; Konferenzschrift 2017 ; Aufsatzsammlung ; Konferenzschrift 2017 ; Wissenssoziologie ; Digitalisierung ; Industrie 4.0 ; Wirtschaftssoziologie ; Wirtschaft ; Digitale Revolution ; Informationsgesellschaft ; Industrie 4.0 ; Wirtschaftssoziologie
    Note: "Die Beiträge sind zum Teil das Resultat der Tagung "Meilensteine und Perspektiven der wissensbasierten Wirtschaft", die von den Herausgebern organisiert wurde und die am 14. und 15. September 2017 an der Technischen Universität Chemnitz stattfand." - Einleitung , Beiträge überwiegend deutsch, teilweise englisch
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 2
    ISBN: 3658186593 , 9783658186593
    Language: English
    Pages: 220 Seiten , Illustrationen , 21 cm x 14.8 cm
    Parallel Title: Elektronische Reproduktion
    Dissertation note: Dissertation Ruhr University Bochum 2015
    DDC: 300
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    Keywords: Hochschulschrift
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  • 3
    ISBN: 3658043644 , 9783658043643
    Language: German , English
    Pages: 253 Seiten , Illustrationen , 210 mm x 148 mm
    Series Statement: Medienkulturen im digitalen Zeitalter
    DDC: 302.23
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    Keywords: Web 2.0 Social aspects ; Body image Social aspects ; Mass media Social aspects ; Social capital (Sociology) ; Aufsatzsammlung ; Aufsatzsammlung ; Aufsatzsammlung ; Aufsatzsammlung ; Aufsatzsammlung ; Aufsatzsammlung ; Aufsatzsammlung ; Medienkultur ; Körper ; Inszenierung
    Note: Literaturangaben , Beitr. teilw. dt., teilw. engl.
    URL: Cover
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  • 4
    Online Resource
    Online Resource
    Wiesbaden : Springer VS
    ISBN: 9783531189130 , 1283625156 , 9781283625159
    Language: English
    Pages: Online-Ressource (IX, 223 p. 2 illus, digital)
    Series Statement: Musik und Medien
    Series Statement: SpringerLink
    Series Statement: Bücher
    Parallel Title: Buchausg. u.d.T. Music and game
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    Keywords: Social sciences ; Social Sciences ; Social sciences ; Aufsatzsammlung ; Computerspiel ; Musik
    Abstract: This anthology examines the various facets of video game music. Contributors from the fields of science and practice document its historical development, discuss the musics composition techniques, interactivity and function as well as attending to its performative aspects.
    Abstract: Though battling virtual worlds in high fidelity started to spread from youth into mainstream culture decades ago the study of music in games is still a research desideratum of media studies and musicology. Particularly in German-speaking countries this issue has only been paid very little attention. This limited recognition is contradictory to a global game market worth 30 billion dollars, and as important for the production and distribution of music as other media sectors. Numbers of computer users have multiplied in recent years. Especially in the formative teenage years, games are just as i
    Description / Table of Contents: Contents; Foreword; History of Video Game Music; 1 Introduction; 2 …and a "bip" disrupted the silence; 3 The second crash and the golden age of 8-bit; 3.1 Personal computers; 3.2 Consoles; 3.3 Handhelds; 4 16-bit; 4.1 Personal computers; 4.2 Consoles; 5 Bit wars in the 1990s; 5.1 Personal computers; 5.2 Consoles; 6 Handhelds and mobile phones; 7 The first decade of the new millennium; 7.1 Consoles and PCs; 7.2 Handhelds and other platforms (smartphones); 8 Game music outside games (live concerts, radio stations, movies, TV series, education); 9 Bibliography
    Description / Table of Contents: Interactivity and Music in Computer Games1 Selection of paradigmatic music games; 2 Forms of music in computer games; 3 Non-gameplay related music and sound manipulators; 4 Interactivity in computer games; 5 Structure of music games; 6 Computer performance; 7 Player performance; 8 The role of the interface; 9 Bibliography; Droppin' Science: Video Game Audio Breakdown; 1 Introduction; 2 Branching and Layering; 3 Stingers and Overlays; 4 Transition Speed Quantization; 5 Transition Types; 6 Generative Scores; 7 Creative Composition and Editing; 8 Space Invaders: Interactive Beginnings
    Description / Table of Contents: 9 Koji Kondo and Super Mario Bros.10 Koji Kondo after Super Mario Bros.; 11 Def Jam: Icon; 12 Rez; 13 Vib-Ribbon; 14 EA's NBA Jam; 15 Bibliography; The Legacy of iMuse: Interactive Video Game Music in the 1990s; 1 Introduction; 2 MIDI syncopations: iMuse in Monkey Island 2: LeChuck's Revenge (1991); 3 Beyond MIDI - The Dig (1995); 4 Semiotic and semantic signals in interactive video game music; 5 Semantic clichés derived from film music; 6 Outlook: the problem of interactivity; 7 Bibliography; Scoring Play - Soundtracks and Video Game Genres; 1 Rhythm is it; 2 Adaptive Mickey Mousing
    Description / Table of Contents: 3 Dynamic Symphonies4 Performance and Parody; 5 Coda; 6 Bibliography; Resourceful Frames and Sensory Functions - Musical Transformations from Game to Film in Silent Hill; 1 Introduction; 2 Silent Hill; 3 Musical Style and Instrumentation; 4 The Function of Music within the Media Context; 5 Conclusion; 6 Bibliography; Mundane Sounds in Miraculous Realms: An Auditory Analysis of Fantastical Games; 1 Am I fantastic, or what?; 2 Prerequisites and central questions; 2.1 Music; 2.2 Sound effects; 2.3 Voice and dialogue; 2.4 Overall soundscape; 3 Listening to games: participant feedback
    Description / Table of Contents: 3.1 Dragon Age: Origins, played on a laptop PC for approx. 70 minutes3.2 Spore, played on a laptop PC for approx. 80 minutes11; 3.3 Dead Space, played on an Xbox 360 for approx. 75 minutes; 4 Of contemporary futures and scary sounds: a conclusion in progress; 5 Bibliography; 6 Acknowledgements; Atmospheres at Play: Aesthetical Considerations of Game Music; 1 Introduction: Homo Ludens; 2 Games and atmosphere; 3 Musical atmosphere in games; 4 Some examples; 5 Bibliography; Playing with Music - Featuring Sound in Games; 1 Rededications; 2 Acting, Performing and Composing
    Description / Table of Contents: Geeks on Stage? Investigations in the World of (Live) Chipmusic
    Note: Description based upon print version of record
    URL: Volltext  (lizenzpflichtig)
    URL: Cover
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  • 5
    Online Resource
    Online Resource
    London [u.a.] : Sage Publications | Birmingham, AL, USA : EBSCO Industries, Inc.
    ISBN: 9781446264454 , 1446264459 , 9781446250303 , 144625030X
    Language: English
    Pages: 1 Online-Ressource (x, 262 pages)
    DDC: 303.48/33
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    Keywords: Aufsatzsammlung
    Abstract: 'Virtual Culture' provides a unique analysis of a previously undocumented aspect of the cybersociety: the way in which under-represented groups are exploiting opportunities provided for social and political change.
    Note: Includes bibliographical references and index , Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.
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  • 6
    Online Resource
    Online Resource
    Washington, D.C. : National Academy Press | Birmingham, AL, USA : EBSCO Industries, Inc.
    ISBN: 058514446X , 9780585144467
    Language: English
    Pages: 1 Online-Ressource (viii, 173 pages) , Illustrations
    Series Statement: Series on technology and social priorities
    DDC: 303.4/834
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    Keywords: Gesellschaft ; Informationstechnik ; Sozialer Wandel ; Datenverarbeitung ; Electronic books ; Electronic books Conference proceedings ; Konferenzschrift
    Note: Papers presented at a symposium held in conjunction with the 1984 annual meeting of the National Academy of Engineering , Includes bibliographical references and index
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