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  • English  (17)
  • Steger, Manfred B.  (10)
  • Doran, John P.  (7)
  • Oxford : Oxford University Press  (9)
  • Birmingham, UK : Packt Publishing  (7)
  • Abingdon, Oxon [u.a.] : Routledge  (1)
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  • English  (17)
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  • 1
    Book
    Book
    Oxford : Oxford University Press
    ISBN: 9780198849452
    Language: English
    Pages: xxviii, 151 Seiten , Illustrationen, Karten, Diagramme
    Edition: Fifth edition
    Series Statement: Very short introductions
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    Keywords: Globalisierung ; Globalisierung ; Globalization ; Globalisierung
    Abstract: We live today in an interconnected world in which ordinary people can became instant online celebrities to fans thousands of miles away, in which religious leaders can influence millions globally, in which humans are altering the climate and environment, and in which complex social forces intersect across continents. This is globalization.In the fifth edition of his bestselling Very Short Introduction Manfred B. Steger considers the major dimensions of globalization: economic, political, cultural, ideological, and ecological. He looks at its causes and effects, and engages with the hotly contested question of whether globalization is, ultimately, a good or a bad thing. From climate change to the Ebola virus, Donald Trump to Twitter, trade wars to China's growing global profile, Steger explores today's unprecedentedlevels of planetary integration as well as the recent challenges posed by resurgent national populism.ABOUT THE SERIES:The Very Short Introductions series from Oxford University Press contains hundreds of titles in almost every subject area. These pocket-sized books are the perfect way to get ahead in a new subject quickly. Our expert authors combine facts, analysis, perspective, new ideas, and enthusiasm to make interesting and challenging topics highly readable.
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  • 2
    Book
    Book
    Oxford : Oxford University Press
    ISBN: 9780198849452
    Language: English
    Pages: xxviii, 151 Seiten , Illustrationen, Diagramme, Karten
    Edition: Fifth edition
    Series Statement: Very short introductions 86
    Series Statement: Very short introductions
    RVK:
    RVK:
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    Keywords: Globalisierung ; Globalisierung
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  • 3
    Image
    Image
    Oxford : Oxford University Press
    ISBN: 9780198849452
    Language: English
    Pages: xxviii, 151 Seiten , Illustrationen, Diagramme, Karten , 18 cm
    Edition: Fifth edition
    Series Statement: Very short introductions 86
    Series Statement: Very short introductions
    DDC: 303.482
    Keywords: Globalization ; Einführung ; Globalisierung
    Note: Tabellen, Literaturverzeichnis: Seiten 137-143, Index , "Fully updated new edition" - Cover
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  • 4
    ISBN: 9781789803372 , 1789803373
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Second edition.
    Keywords: Microsoft Visual studio ; Computer games ; Programming ; UnrealScript (Computer program language) ; C++ (Computer program language) ; Computer games ; Design ; Electronic books ; Electronic books ; local
    Abstract: Write efficient, reusable scripts to build custom characters, game environments, and control enemy AI Key Features Build captivating multiplayer games using Unreal Engine and C++ Incorporate existing C++ libraries into your game to add extra functionality such as hardware integration Practical solutions for memory management, error handling, inputs, and collision for your game codebase Book Description Unreal Engine 4 (UE4) is a popular and award-winning game engine that powers some of the most popular games. A truly powerful tool for game development, there has never been a better time to use it for both commercial and independent projects. With more than 100 recipes, this book shows how to unleash the power of C++ while developing games with Unreal Engine. This book takes you on a journey to jumpstart your C++ and UE4 development skills. You will start off by setting up UE4 for C++ development and learn how to work with Visual Studio, a popular code editor. You will learn how to create C++ classes and structs the Unreal way. This will be followed by exploring memory management, smart pointers, and debugging your code. You will then learn how to make your own Actors and Components through code and how to handle input and collision events. You will also get exposure to many elements of game development including creating user interfaces, artificial intelligence, and writing code with networked play in mind. You will also learn how to add on to the Unreal Editor itself. With a range of task-oriented recipes, this book provides actionable information about writing code for games with UE4 using C++. By the end of the book, you will be empowered to become a top-notch developer with UE4 using C++ as your scripting language! What you will learn Create C++ classes and structs that integrate well with UE4 and the Blueprints editor Discover how to work with various APIs that Unreal Engine already contains Utilize advanced concepts such as events, delegates, and interfaces in your UE4 projects Build user interfaces using Canvas and UMG through C++ Extend the Unreal Editor by creating custom windows and editors Implement AI tasks and services using C++, Blackboard, and Behavior Trees Write C++ code with networking in mind and replicate properties and functions Who this book is for If you are really passionate game developer looking for solutions to common scripting problems, then this is the book for you. Understanding of the fundamentals of game design ...
    Note: Previous edition published: 2016. - Includes bibliographical references. - Description based on online resource; title from title page (Safari, viewed May 15, 2019)
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  • 5
    ISBN: 9781788390958 , 1788390954
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Third edition.
    Keywords: Unity (Electronic resource) ; Computer games ; Design ; Computer graphics ; Electronic books ; Electronic books ; local
    Abstract: Bring realism to your games by mastering post-processing effects and advanced shading techniques in Unity 2018 About This Book Learn the secrets of creating AAA quality shaders without writing long algorithms Master shader programming through easy-to-follow examples Create stunning visual effects that can be used in 3D games Who This Book Is For Unity Shaders and Effects Cookbook is for developers who want to create their first shaders in Unity 2018 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required to get the most from this book. What You Will Learn Understand physically based rendering to fit the aesthetic of your game Write shaders from scratch in ShaderLab and HLSL/Cg Combine shader programming with interactive scripts to add life to your materials Design efficient shaders for mobile platforms without sacrificing their realism Use state-of-the-art techniques, such as volumetric explosions and fur shading Master the math and algorithms behind the most used lighting models Understand how shader models have evolved and how you can create your own In Detail Since their introduction to Unity, shaders have been seen as notoriously difficult to understand and implement in games. Complex mathematics has always stood in the way of creating your own shaders and attaining the level of realism you crave. Unity 2018 Shaders and Effects Cookbook changes that by giving you a recipe-based guide to creating shaders using Unity. It will show you everything you need to know about vectors, how lighting is constructed with them, and how textures are used to create complex effects without the heavy math. This book starts by teaching you how to use shaders without writing code with the post-processing stack. Then, you'll learn how to write shaders from scratch, build up essential lighting, and finish by creating stunning screen effects just like those in high-quality 3D and mobile games. You'll discover techniques, such as normal mapping, image-based lighting, and animating your models inside a shader. We'll explore how to use physically based rendering to treat light the way it behaves in the real world. At the end, we'll even look at Unity 2018's new Shader Graph system. With this book, what seems like a dark art today will be second nature by tomorrow. Style and approach The recipes in this book contain step-by-step instructions, complemented with screenshots, code, and re...
    Note: Description based on online resource; title from title page (Safari, viewed July 27, 2018)
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  • 6
    Online Resource
    Online Resource
    New York : Oxford University Press | Oxford : Oxford University Press
    ISBN: 9780190630607
    Language: English
    Pages: 1 Online-Ressourcece.
    Series Statement: Oxford handbooks online
    DDC: 303.482
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    Keywords: Globalisierung ; Forschung ; Weltgesellschaft ; Aufsatzsammlung ; Aufsatzsammlung ; Aufsatzsammlung
    Abstract: Since the end of the Cold War, globalization has been reshaping the modern world, and an array of new scholarship has risen to make sense of it in its various transnational manifestations-including economic, social, cultural, ideological, technological, environmental, and in new communications. The chapters discuss various aspects in the field through a broad range of approaches. This handbook focuses on global studies more than on the phenomenon of globalization itself, although the various aspects of globalization are central to understanding how the field is currently being shaped.
    Note: Includes bibliographical references and index
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  • 7
    ISBN: 9781787126961 , 178712696X
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Computer games ; Programming ; Electronic books ; Electronic books ; local
    Abstract: Utilize proven solutions to solve common problems in game development About This Book Untangle your game development workflow, make cleaner code, and create structurally solid games Implement key programming patterns that will enable you to make efficient AI and remove duplication Optimize your game using memory management techniques Who This Book Is For If you are a game developer who wants to solve commonly-encountered issues or have some way to communicate to other developers in a standardized format, then this book is for you. Knowledge of basic game programming principles and C++ programming is assumed. What You Will Learn Learn what design patterns are and why you would want to use them Reduce the maintenance burden with well-tested, cleaner code Employ the singleton pattern effectively to reduce your compiler workload Use the factory pattern to help you create different objects with the same creation logic and reduce coding time Improve game performance with Object Pools Allow game play to interact with physics or graphics in an abstract way Refractor your code to remove common code smells In Detail You've learned how to program, and you've probably created some simple games at some point, but now you want to build larger projects and find out how to resolve your problems. So instead of a coder, you might now want to think like a game developer or software engineer. To organize your code well, you need certain tools to do so, and that's what this book is all about. You will learn techniques to code quickly and correctly, while ensuring your code is modular and easily understandable. To begin, we will start with the core game programming patterns, but not the usual way. We will take the use case strategy with this book. We will take an AAA standard game and show you the hurdles at multiple stages of development. Similarly, various use cases are used to showcase other patterns such as the adapter pattern, prototype pattern, flyweight pattern, and observer pattern. Lastly, we'll go over some tips and tricks on how to refactor your code to remove common code smells and make it easier for others to work with you. By the end of the book you will be proficient in using the most popular and frequently used patterns with the best practices. Style and approach This book takes a step-by-step real-life case studies approach. Every pattern is first explained using a bottleneck. We will show you a problem in your everyday workflow, and then introduce...
    Note: Description based on online resource; title from title page (viewed May 16, 2017)
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  • 8
    Book
    Book
    Oxford : Oxford University Press
    ISBN: 9780198779551
    Language: English
    Pages: xxvi, 148 Seiten , Illustrationen, Karten, Diagramme
    Edition: Fourth edition
    Series Statement: Very short introductions
    RVK:
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    Keywords: Globalisierung ; Globalisierung ; Globalization ; Einführung ; Globalisierung
    Note: "Fully updated new edition"--Sticker on cover; Aufkleber fehlt auf Exemplar UB Erlangen-Nürnberg
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  • 9
    Book
    Book
    Oxford : Oxford University Press
    ISBN: 9780198779551
    Language: English
    Pages: xxvi, 148 Seiten , Illustrationen, Diagramme, Karten
    Edition: Fourth edition
    Series Statement: Very short introductions 86
    Series Statement: Very short introductions
    DDC: 303.482
    Keywords: Globalisierung ; Globalization. ; Einführung ; Globalisierung
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  • 10
    ISBN: 9781787286771 , 1787286770
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Parallel Title: Erscheint auch als
    Keywords: Unity (Electronic resource) ; Computer games Programming ; Computer games Design ; Mobile computing
    Note: Description based on online resource; title from title page (Safari, viewed January 12, 2018)
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 11
    ISBN: 9781787124790 , 1787124797
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Series Statement: Learning path
    Keywords: Computer games ; Development ; Computer games ; Programming ; Computer graphics ; Electronic books ; Electronic books ; local
    Abstract: Develop fantastic games and solve common development problems with Unreal Engine 4. About This Book Investigate the big world of Unreal Engine, computer graphics rendering and Material editor to implement in your games Construct a top-notch game by using the assets offered by Unreal Engine, thereby reducing the time to download, create assets on your own. Understand when and why to use different features and functionalities of Unreal Engine 4 to create your own games Learn to use Unreal 4 by making a first person puzzle game, Blockmania, for Android. Who This Book Is For This path is ideal for those who have a strong interest in game development and some development experience. An intermediate understanding of C++ is recommended. What You Will Learn Explore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game level Get clued up about working with Slate, Unreal's UI solution through the UMG Editor Put together your own content and materials to build cutscenes and learn how to light scenes effectively Get tips and tricks on how to create environments using terrain for outdoor areas and a workflow for interiors as well using brushes Explore the ways to package your game for Android Devices and porting it to the Google Playstore Know inside out about creating materials, and applying them to assets for better performance Understand the differences between BSP and static meshes to make objects interactive In Detail Unreal Engine technology powers hundreds of games. This Learning Path will help you create great 2D and 3D games that are distributed across multiple platforms. The first module, Learning Unreal Engine Game Development, starts with small, simple game ideas and playable projects. It starts by showing you the basics in the context of an individual game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. This module aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this module, you will be able to put into practise your own content.After getting familiar with Unreal Engine's core concepts, it's time that you dive into the field of game development. In this second module, Unreal Engine Game Development Cookbook we show you how to solve development problems using Unreal Engine, which you can work through as you build your own unique project. Every recipe provides step-by-step instr...
    Note: Authors from front matter. - Includes bibliographical references and index. - Description based on online resource; title from title page (viewed September 19, 2016)
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  • 12
    ISBN: 9781785284434 , 1785284436
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    Keywords: Unity (Electronic resource) ; Video games ; Design ; Electronic books ; Electronic books ; local
    Abstract: Create a high-quality first person shooter game using the Unity game engine and the popular UFPS and Probuilder frameworks About This Book Learn how to use Unity in conjunction with UFPS and ProBuilder to create a high-quality game quickly Create both interior and exterior environments A step-by step guide to building a project with clear examples and instructions to create a number of interesting scenarios Who This Book Is For This book is for those who want to create an FPS game in Unity and gain knowledge on how to customize it to be their very own. If you are familiar with the basics of Unity, you will have an easier time, but it should make it possible for someone with no prior experience to learn Unity at an accelerated pace. What You Will Learn Use UFPS to build custom weapons with custom meshes and behaviors Explore level design as you prototype levels, making use of Prototype to build levels out quickly Build environments that are realistic as possible while keeping peak performance and repetitiveness down Review tips and tricks on how to create environments using both terrain for outdoor areas and a modular workflow for interiors Develop a number of different encounters that your players can fight against, from a simple turret enemy to complex AI characters from Shooter AI Discover how to create unique objects such as exploding barrels and objects you can interact with Create a custom GUI to help your game stand out from the crowd Package your game for release, create an installer, and get your game out into the world In Detail Unity, available in free and pro versions, is one of the most popular third-party game engines available. It is a cross-platform game engine, making it easy to write your game once and then port it to PC, consoles, and even the web, making it a great choice for both indie and AAA developers. Building an FPS Game in Unity takes readers on an exploration of how to use Unity to create a 3D first person shooter (FPS) title, leveraging the powerful UFPS framework by VisionPunk and Prototype/ProBuilder 2.0 by ProCore3D. After some setting up, you will start by learning how to create custom weapons, prototype levels, create exterior and interior environments, and breathe life into our levels. We will then add polish to the levels. Finally, we will create a custom GUI and menus for our title to create a complete package. Style and approach An easy-to-follow guide with each project containing step-by-step explanations,...
    Note: Includes index. - Description based on online resource; title from cover page (Safari, viewed November 30, 2015)
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  • 13
    Book
    Book
    Abingdon, Oxon [u.a.] : Routledge
    ISBN: 9781138887299
    Language: English
    Pages: XV, 151 S , graph. Darst
    Series Statement: Rethinking globalizations 59
    Series Statement: Rethinking globalizations
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  • 14
    ISBN: 9781783553662 , 1783553669
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    DDC: 794.8/1526
    Keywords: Computer games ; Programming ; Computer games ; Design ; Three-dimensional display systems ; Electronic books ; Electronic books ; local
    Abstract: Explore the various enticing features of Unity and learn how to develop awesome games In Detail Unity 3D is a powerful and popular game development tool that has taken game developers by storm. It is a cross-platform game engine, enabling you to write your game once and then port it to PCs, consoles, and even the Web, making it a great choice for both indie and AAA developers. Unity combines serious power with a friendly, easy-to-use interface. Unity Game Development Blueprints takes you on an exciting journey where you'll learn how to use Unity to its best by building a project in 2D, then a 3D game with 2D gameplay, and finally a 3D title. An easy-to-follow guide with each project containing step-by-step explanations, diagrams, screenshots, and downloadable materials. Concepts in Unity and C# are explained. What You Will Learn Use Unity's new 2D tools to create a twin-stick shooter from scratch and learn what Unity has to offer Explore both of the available GUI systems built into Unity (including the new one introduced in 4.6) to learn about their pros and cons while creating dynamic healthbars and building a menu system that can be used in all of your future projects Create environments that are as realistic as possible, while maintaining peak performance and removing repetitiveness Get tips and tricks on how to create environments using Terrain for outdoor areas and a modular workflow for interiors as well Modify already existing code to fulfill your own game's unique mechanics Craft AI that will move around the world and interact with players Package your game for release, create an installer, and get your game out into the world
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed December 4, 2014)
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  • 15
    Book
    Book
    Oxford : Oxford University Press
    ISBN: 9780199662661
    Language: English
    Pages: XVIII, 151 S. , Ill., graph. Darst. , 18 cm
    Edition: 3. ed.
    DDC: 337#n/a
    RVK:
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    Keywords: Globalization ; Globalisierung
    Abstract: Globalization: a contested concept -- Globalization and history: Is globalization a new phenomenon? -- The economic dimension of globalization -- The political dimension of globalization -- The cultural dimension of globalization -- The ecological dimension of globalization -- Ideologies of globalization: market globalism, justice globalism, religious globalisms -- Global crises and the future of globalization
    Note: Previous ed.: 2009 , Hier auch später erschienene, unveränderte Nachdrucke
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  • 16
    Online Resource
    Online Resource
    Oxford : Oxford University Press
    ISBN: 9780192803597
    Language: English
    Pages: Online-Ressource (177 p.)
    Edition: 2nd ed
    Parallel Title: Print version Globalization : A Very Short Introduction
    DDC: 303.48/2
    Keywords: Electronic books
    Abstract: This work offers a stimulating introduction to globalisation and its varying impacts across, between, and within societies. It is a readable book that contributes to a better understanding of the crucial aspects and dimensions of the developments and transformations that go by the name of globalisation
    Description / Table of Contents: Contents; Preface; Abbreviations; List of illustrations; List of maps; 1 Globalization: a contested concept; 2 Is globalization a new phenomenon?; 3 The economic dimension of globalization; 4 The political dimension of globalization; 5 The cultural dimension of globalization; 6 The ideological dimension of globalization; 7 Challenges to globalism; 8 Assessing the future of globalization; References; Index;
    Note: Description based upon print version of record
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  • 17
    Online Resource
    Online Resource
    Oxford : Oxford University Press
    ISBN: 019280359X , 9780192803597 , 9780191539381 , 0191539384
    Language: English
    Pages: Online Ressource (147 p.) , ill., maps.
    Edition: Online-Ausg.
    Series Statement: Very short introductions 86
    Parallel Title: Print version Globalization
    DDC: 303.482
    Keywords: Globalization ; Globalization ; POLITICAL SCIENCE ; Globalization ; Globalization ; Globalization ; Internationalisatie ; Electronic books ; Electronic books ; Einführung ; Einführung
    Abstract: This work offers a stimulating introduction to globalisation and its varying impacts across, between, and within societies. It is a readable book that contributes to a better understanding of the crucial aspects and dimensions of the developments and transformations that go by the name of globalisation
    Description / Table of Contents: Globalization: a contested concept.Is globalization a new phenomenon? -- The economic dimension of globalization. -- The political dimension of globalization. -- The cultural dimension of globalization. -- The ideological dimension of globalization. -- Challenges to globalism. -- Assessing the future of globalization.
    Note: Title from title screen. - Includes bibliographical references and index , Title from title screen
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