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  • English  (12)
  • Doran, John P.  (7)
  • Bonaccorso, Giuseppe  (5)
  • Birmingham, UK : Packt Publishing  (12)
  • 1
    ISBN: 9781789803372 , 1789803373
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Second edition.
    Keywords: Microsoft Visual studio ; Computer games ; Programming ; UnrealScript (Computer program language) ; C++ (Computer program language) ; Computer games ; Design ; Electronic books ; Electronic books ; local
    Abstract: Write efficient, reusable scripts to build custom characters, game environments, and control enemy AI Key Features Build captivating multiplayer games using Unreal Engine and C++ Incorporate existing C++ libraries into your game to add extra functionality such as hardware integration Practical solutions for memory management, error handling, inputs, and collision for your game codebase Book Description Unreal Engine 4 (UE4) is a popular and award-winning game engine that powers some of the most popular games. A truly powerful tool for game development, there has never been a better time to use it for both commercial and independent projects. With more than 100 recipes, this book shows how to unleash the power of C++ while developing games with Unreal Engine. This book takes you on a journey to jumpstart your C++ and UE4 development skills. You will start off by setting up UE4 for C++ development and learn how to work with Visual Studio, a popular code editor. You will learn how to create C++ classes and structs the Unreal way. This will be followed by exploring memory management, smart pointers, and debugging your code. You will then learn how to make your own Actors and Components through code and how to handle input and collision events. You will also get exposure to many elements of game development including creating user interfaces, artificial intelligence, and writing code with networked play in mind. You will also learn how to add on to the Unreal Editor itself. With a range of task-oriented recipes, this book provides actionable information about writing code for games with UE4 using C++. By the end of the book, you will be empowered to become a top-notch developer with UE4 using C++ as your scripting language! What you will learn Create C++ classes and structs that integrate well with UE4 and the Blueprints editor Discover how to work with various APIs that Unreal Engine already contains Utilize advanced concepts such as events, delegates, and interfaces in your UE4 projects Build user interfaces using Canvas and UMG through C++ Extend the Unreal Editor by creating custom windows and editors Implement AI tasks and services using C++, Blackboard, and Behavior Trees Write C++ code with networking in mind and replicate properties and functions Who this book is for If you are really passionate game developer looking for solutions to common scripting problems, then this is the book for you. Understanding of the fundamentals of game design ...
    Note: Previous edition published: 2016. - Includes bibliographical references. - Description based on online resource; title from title page (Safari, viewed May 15, 2019)
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  • 2
    ISBN: 9781789349276 , 1789349273
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Python (Computer program language) ; Artificial intelligence ; Machine learning ; Electronic books ; Electronic books ; local
    Abstract: Discover the skill-sets required to implement various approaches to Machine Learning with Python Key Features Explore unsupervised learning with clustering, autoencoders, restricted Boltzmann machines, and more Build your own neural network models using modern Python libraries Practical examples show you how to implement different machine learning and deep learning techniques Book Description Unsupervised learning is about making use of raw, untagged data and applying learning algorithms to it to help a machine predict its outcome. With this book, you will explore the concept of unsupervised learning to cluster large sets of data and analyze them repeatedly until the desired outcome is found using Python. This book starts with the key differences between supervised, unsupervised, and semi-supervised learning. You will be introduced to the best-used libraries and frameworks from the Python ecosystem and address unsupervised learning in both the machine learning and deep learning domains. You will explore various algorithms, techniques that are used to implement unsupervised learning in real-world use cases. You will learn a variety of unsupervised learning approaches, including randomized optimization, clustering, feature selection and transformation, and information theory. You will get hands-on experience with how neural networks can be employed in unsupervised scenarios. You will also explore the steps involved in building and training a GAN in order to process images. By the end of this book, you will have learned the art of unsupervised learning for different real-world challenges. What you will learn Use cluster algorithms to identify and optimize natural groups of data Explore advanced non-linear and hierarchical clustering in action Soft label assignments for fuzzy c-means and Gaussian mixture models Detect anomalies through density estimation Perform principal component analysis using neural network models Create unsupervised models using GANs Who this book is for This book is intended for statisticians, data scientists, machine learning developers, and deep learning practitioners who want to build smart applications by implementing key building block unsupervised learning, and master all the new techniques and algorithms offered in machine learning and deep learning using real-world examples. Some prior knowledge of machine learning concepts and statistics is desirable.
    Note: Includes bibliographical references. - Description based on online resource; title from title page (Safari, viewed April 18, 2019)
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  • 3
    ISBN: 9781788625906 , 1788625900
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Machine learning ; Computer algorithms ; Electronic books ; Electronic books ; local
    Abstract: Explore and master the most important algorithms for solving complex machine learning problems. About This Book Discover high-performing machine learning algorithms and understand how they work in depth. One-stop solution to mastering supervised, unsupervised, and semi-supervised machine learning algorithms and their implementation. Master concepts related to algorithm tuning, parameter optimization, and more Who This Book Is For This book is an ideal and relevant source of content for data science professionals who want to delve into complex machine learning algorithms, calibrate models, and improve the predictions of the trained model. A basic knowledge of machine learning is preferred to get the best out of this guide. What You Will Learn Explore how a ML model can be trained, optimized, and evaluated Understand how to create and learn static and dynamic probabilistic models Successfully cluster high-dimensional data and evaluate model accuracy Discover how artificial neural networks work and how to train, optimize, and validate them Work with Autoencoders and Generative Adversarial Networks Apply label spreading and propagation to large datasets Explore the most important Reinforcement Learning techniques In Detail Machine learning is a subset of AI that aims to make modern-day computer systems smarter and more intelligent. The real power of machine learning resides in its algorithms, which make even the most difficult things capable of being handled by machines. However, with the advancement in the technology and requirements of data, machines will have to be smarter than they are today to meet the overwhelming data needs; mastering these algorithms and using them optimally is the need of the hour. Mastering Machine Learning Algorithms is your complete guide to quickly getting to grips with popular machine learning algorithms. You will be introduced to the most widely used algorithms in supervised, unsupervised, and semi-supervised machine learning, and will learn how to use them in the best possible manner. Ranging from Bayesian models to the MCMC algorithm to Hidden Markov models, this book will teach you how to extract features from your dataset and perform dimensionality reduction by making use of Python-based libraries such as scikit-learn. You will also learn how to use Keras and TensorFlow to train effective neural networks. If you are looking for a single resource to study, implement, and solve end-to-end machine learning problems...
    Note: Description based on online resource; title from title page (Safari, viewed June 29, 2018)
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  • 4
    ISBN: 9781789345483 , 1789345480
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Second edition.
    Keywords: Machine learning ; Computer algorithms ; Electronic books ; Electronic books ; local
    Abstract: An easy-to-follow, step-by-step guide for getting to grips with the real-world application of machine learning algorithms Key Features Explore statistics and complex mathematics for data-intensive applications Discover new developments in EM algorithm, PCA, and bayesian regression Study patterns and make predictions across various datasets Book Description Machine learning has gained tremendous popularity for its powerful and fast predictions with large datasets. However, the true forces behind its powerful output are the complex algorithms involving substantial statistical analysis that churn large datasets and generate substantial insight. This second edition of Machine Learning Algorithms walks you through prominent development outcomes that have taken place relating to machine learning algorithms, which constitute major contributions to the machine learning process and help you to strengthen and master statistical interpretation across the areas of supervised, semi-supervised, and reinforcement learning. Once the core concepts of an algorithm have been covered, you'll explore real-world examples based on the most diffused libraries, such as scikit-learn, NLTK, TensorFlow, and Keras. You will discover new topics such as principal component analysis (PCA), independent component analysis (ICA), Bayesian regression, discriminant analysis, advanced clustering, and gaussian mixture. By the end of this book, you will have studied machine learning algorithms and be able to put them into production to make your machine learning applications more innovative. What you will learn Study feature selection and the feature engineering process Assess performance and error trade-offs for linear regression Build a data model and understand how it works by using different types of algorithm Learn to tune the parameters of Support Vector Machines (SVM) Explore the concept of natural language processing (NLP) and recommendation systems Create a machine learning architecture from scratch Who this book is for Machine Learning Algorithms is for you if you are a machine learning engineer, data engineer, or junior data scientist who wants to advance in the field of predictive analytics and machine learning. Familiarity with R and Python will be an added advantage for getting the best from this book. Downloading the example code for this book You can download the example code files for all Packt books you have purchased from your account at http://www.PacktPub.com. I...
    Note: Previous edition published: 2017. - Description based on online resource; title from title page (Safari, viewed October 2, 2018)
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  • 5
    ISBN: 9781788390958 , 1788390954
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Third edition.
    Keywords: Unity (Electronic resource) ; Computer games ; Design ; Computer graphics ; Electronic books ; Electronic books ; local
    Abstract: Bring realism to your games by mastering post-processing effects and advanced shading techniques in Unity 2018 About This Book Learn the secrets of creating AAA quality shaders without writing long algorithms Master shader programming through easy-to-follow examples Create stunning visual effects that can be used in 3D games Who This Book Is For Unity Shaders and Effects Cookbook is for developers who want to create their first shaders in Unity 2018 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required to get the most from this book. What You Will Learn Understand physically based rendering to fit the aesthetic of your game Write shaders from scratch in ShaderLab and HLSL/Cg Combine shader programming with interactive scripts to add life to your materials Design efficient shaders for mobile platforms without sacrificing their realism Use state-of-the-art techniques, such as volumetric explosions and fur shading Master the math and algorithms behind the most used lighting models Understand how shader models have evolved and how you can create your own In Detail Since their introduction to Unity, shaders have been seen as notoriously difficult to understand and implement in games. Complex mathematics has always stood in the way of creating your own shaders and attaining the level of realism you crave. Unity 2018 Shaders and Effects Cookbook changes that by giving you a recipe-based guide to creating shaders using Unity. It will show you everything you need to know about vectors, how lighting is constructed with them, and how textures are used to create complex effects without the heavy math. This book starts by teaching you how to use shaders without writing code with the post-processing stack. Then, you'll learn how to write shaders from scratch, build up essential lighting, and finish by creating stunning screen effects just like those in high-quality 3D and mobile games. You'll discover techniques, such as normal mapping, image-based lighting, and animating your models inside a shader. We'll explore how to use physically based rendering to treat light the way it behaves in the real world. At the end, we'll even look at Unity 2018's new Shader Graph system. With this book, what seems like a dark art today will be second nature by tomorrow. Style and approach The recipes in this book contain step-by-step instructions, complemented with screenshots, code, and re...
    Note: Description based on online resource; title from title page (Safari, viewed July 27, 2018)
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  • 6
    ISBN: 9781789951721 , 1789951720
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Series Statement: Learning path
    Keywords: Python (Computer program language) ; Artificial intelligence ; Machine learning ; Electronic books ; Electronic books ; local
    Abstract: Demystify the complexity of machine learning techniques and create evolving, clever solutions to solve your problems Key Features Master supervised, unsupervised, and semi-supervised ML algorithms and their implementation Build deep learning models for object detection, image classification, similarity learning, and more Build, deploy, and scale end-to-end deep neural network models in a production environment Book Description This Learning Path is your complete guide to quickly getting to grips with popular machine learning algorithms. You'll be introduced to the most widely used algorithms in supervised, unsupervised, and semi-supervised machine learning, and learn how to use them in the best possible manner. Ranging from Bayesian models to the MCMC algorithm to Hidden Markov models, this Learning Path will teach you how to extract features from your dataset and perform dimensionality reduction by making use of Python-based libraries. You'll bring the use of TensorFlow and Keras to build deep learning models, using concepts such as transfer learning, generative adversarial networks, and deep reinforcement learning. Next, you'll learn the advanced features of TensorFlow1.x, such as distributed TensorFlow with TF clusters, deploy production models with TensorFlow Serving. You'll implement different techniques related to object classification, object detection, image segmentation, and more. By the end of this Learning Path, you'll have obtained in-depth knowledge of TensorFlow, making you the go-to person for solving artificial intelligence problems This Learning Path includes content from the following Packt products: Mastering Machine Learning Algorithms by Giuseppe Bonaccorso Mastering TensorFlow 1.x by Armando Fandango Deep Learning for Computer Vision by Rajalingappaa Shanmugamani What you will learn Explore how an ML model can be trained, optimized, and evaluated Work with Autoencoders and Generative Adversarial Networks Explore the most important Reinforcement Learning techniques Build end-to-end deep learning (CNN, RNN, and Autoencoders) models Who this book is for This Learning Path is for data scientists, machine learning engineers, artificial intelligence engineers who want to delve into complex machine learning algorithms, calibrate models, and improve the predictions of the trained model. You will encounter the advanced intricacies and complex use cases of deep learning and AI. A basic knowledge of programming in Python and some un...
    Note: Description based on online resource; title from cover (Safari, viewed February 22, 2019)
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  • 7
    ISBN: 9781785884511 , 1785884514
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Machine learning ; Computer algorithms ; Electronic books ; Electronic books ; local
    Abstract: Build strong foundation for entering the world of Machine Learning and data science with the help of this comprehensive guide About This Book Get started in the field of Machine Learning with the help of this solid, concept-rich, yet highly practical guide. Your one-stop solution for everything that matters in mastering the whats and whys of Machine Learning algorithms and their implementation. Get a solid foundation for your entry into Machine Learning by strengthening your roots (algorithms) with this comprehensive guide. Who This Book Is For This book is for IT professionals who want to enter the field of data science and are very new to Machine Learning. Familiarity with languages such as R and Python will be invaluable here. What You Will Learn Acquaint yourself with important elements of Machine Learning Understand the feature selection and feature engineering process Assess performance and error trade-offs for Linear Regression Build a data model and understand how it works by using different types of algorithm Learn to tune the parameters of Support Vector machines Implement clusters to a dataset Explore the concept of Natural Processing Language and Recommendation Systems Create a ML architecture from scratch. In Detail As the amount of data continues to grow at an almost incomprehensible rate, being able to understand and process data is becoming a key differentiator for competitive organizations. Machine learning applications are everywhere, from self-driving cars, spam detection, document search, and trading strategies, to speech recognition. This makes machine learning well-suited to the present-day era of Big Data and Data Science. The main challenge is how to transform data into actionable knowledge. In this book you will learn all the important Machine Learning algorithms that are commonly used in the field of data science. These algorithms can be used for supervised as well as unsupervised learning, reinforcement learning, and semi-supervised learning. A few famous algorithms that are covered in this book are Linear regression, Logistic Regression, SVM, Naive Bayes, K-Means, Random Forest, TensorFlow, and Feature engineering. In this book you will also learn how these algorithms work and their practical implementation to resolve your problems. This book will also introduce you to the Natural Processing Language and Recommendation systems, which help you run multiple algorithms simultaneously. On completion of the book you will...
    Note: Description based on online resource; title from title page (Safari, viewed August 17, 2017)
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  • 8
    ISBN: 9781787126961 , 178712696X
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Computer games ; Programming ; Electronic books ; Electronic books ; local
    Abstract: Utilize proven solutions to solve common problems in game development About This Book Untangle your game development workflow, make cleaner code, and create structurally solid games Implement key programming patterns that will enable you to make efficient AI and remove duplication Optimize your game using memory management techniques Who This Book Is For If you are a game developer who wants to solve commonly-encountered issues or have some way to communicate to other developers in a standardized format, then this book is for you. Knowledge of basic game programming principles and C++ programming is assumed. What You Will Learn Learn what design patterns are and why you would want to use them Reduce the maintenance burden with well-tested, cleaner code Employ the singleton pattern effectively to reduce your compiler workload Use the factory pattern to help you create different objects with the same creation logic and reduce coding time Improve game performance with Object Pools Allow game play to interact with physics or graphics in an abstract way Refractor your code to remove common code smells In Detail You've learned how to program, and you've probably created some simple games at some point, but now you want to build larger projects and find out how to resolve your problems. So instead of a coder, you might now want to think like a game developer or software engineer. To organize your code well, you need certain tools to do so, and that's what this book is all about. You will learn techniques to code quickly and correctly, while ensuring your code is modular and easily understandable. To begin, we will start with the core game programming patterns, but not the usual way. We will take the use case strategy with this book. We will take an AAA standard game and show you the hurdles at multiple stages of development. Similarly, various use cases are used to showcase other patterns such as the adapter pattern, prototype pattern, flyweight pattern, and observer pattern. Lastly, we'll go over some tips and tricks on how to refactor your code to remove common code smells and make it easier for others to work with you. By the end of the book you will be proficient in using the most popular and frequently used patterns with the best practices. Style and approach This book takes a step-by-step real-life case studies approach. Every pattern is first explained using a bottleneck. We will show you a problem in your everyday workflow, and then introduce...
    Note: Description based on online resource; title from title page (viewed May 16, 2017)
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  • 9
    ISBN: 9781787286771 , 1787286770
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Parallel Title: Erscheint auch als
    Keywords: Unity (Electronic resource) ; Computer games Programming ; Computer games Design ; Mobile computing
    Note: Description based on online resource; title from title page (Safari, viewed January 12, 2018)
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 10
    ISBN: 9781787124790 , 1787124797
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Series Statement: Learning path
    Keywords: Computer games ; Development ; Computer games ; Programming ; Computer graphics ; Electronic books ; Electronic books ; local
    Abstract: Develop fantastic games and solve common development problems with Unreal Engine 4. About This Book Investigate the big world of Unreal Engine, computer graphics rendering and Material editor to implement in your games Construct a top-notch game by using the assets offered by Unreal Engine, thereby reducing the time to download, create assets on your own. Understand when and why to use different features and functionalities of Unreal Engine 4 to create your own games Learn to use Unreal 4 by making a first person puzzle game, Blockmania, for Android. Who This Book Is For This path is ideal for those who have a strong interest in game development and some development experience. An intermediate understanding of C++ is recommended. What You Will Learn Explore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game level Get clued up about working with Slate, Unreal's UI solution through the UMG Editor Put together your own content and materials to build cutscenes and learn how to light scenes effectively Get tips and tricks on how to create environments using terrain for outdoor areas and a workflow for interiors as well using brushes Explore the ways to package your game for Android Devices and porting it to the Google Playstore Know inside out about creating materials, and applying them to assets for better performance Understand the differences between BSP and static meshes to make objects interactive In Detail Unreal Engine technology powers hundreds of games. This Learning Path will help you create great 2D and 3D games that are distributed across multiple platforms. The first module, Learning Unreal Engine Game Development, starts with small, simple game ideas and playable projects. It starts by showing you the basics in the context of an individual game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. This module aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this module, you will be able to put into practise your own content.After getting familiar with Unreal Engine's core concepts, it's time that you dive into the field of game development. In this second module, Unreal Engine Game Development Cookbook we show you how to solve development problems using Unreal Engine, which you can work through as you build your own unique project. Every recipe provides step-by-step instr...
    Note: Authors from front matter. - Includes bibliographical references and index. - Description based on online resource; title from title page (viewed September 19, 2016)
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  • 11
    ISBN: 9781785284434 , 1785284436
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    Keywords: Unity (Electronic resource) ; Video games ; Design ; Electronic books ; Electronic books ; local
    Abstract: Create a high-quality first person shooter game using the Unity game engine and the popular UFPS and Probuilder frameworks About This Book Learn how to use Unity in conjunction with UFPS and ProBuilder to create a high-quality game quickly Create both interior and exterior environments A step-by step guide to building a project with clear examples and instructions to create a number of interesting scenarios Who This Book Is For This book is for those who want to create an FPS game in Unity and gain knowledge on how to customize it to be their very own. If you are familiar with the basics of Unity, you will have an easier time, but it should make it possible for someone with no prior experience to learn Unity at an accelerated pace. What You Will Learn Use UFPS to build custom weapons with custom meshes and behaviors Explore level design as you prototype levels, making use of Prototype to build levels out quickly Build environments that are realistic as possible while keeping peak performance and repetitiveness down Review tips and tricks on how to create environments using both terrain for outdoor areas and a modular workflow for interiors Develop a number of different encounters that your players can fight against, from a simple turret enemy to complex AI characters from Shooter AI Discover how to create unique objects such as exploding barrels and objects you can interact with Create a custom GUI to help your game stand out from the crowd Package your game for release, create an installer, and get your game out into the world In Detail Unity, available in free and pro versions, is one of the most popular third-party game engines available. It is a cross-platform game engine, making it easy to write your game once and then port it to PC, consoles, and even the web, making it a great choice for both indie and AAA developers. Building an FPS Game in Unity takes readers on an exploration of how to use Unity to create a 3D first person shooter (FPS) title, leveraging the powerful UFPS framework by VisionPunk and Prototype/ProBuilder 2.0 by ProCore3D. After some setting up, you will start by learning how to create custom weapons, prototype levels, create exterior and interior environments, and breathe life into our levels. We will then add polish to the levels. Finally, we will create a custom GUI and menus for our title to create a complete package. Style and approach An easy-to-follow guide with each project containing step-by-step explanations,...
    Note: Includes index. - Description based on online resource; title from cover page (Safari, viewed November 30, 2015)
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  • 12
    ISBN: 9781783553662 , 1783553669
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    Keywords: Computer games ; Programming ; Computer games ; Design ; Three-dimensional display systems ; Electronic books ; Electronic books ; local
    Abstract: Explore the various enticing features of Unity and learn how to develop awesome games In Detail Unity 3D is a powerful and popular game development tool that has taken game developers by storm. It is a cross-platform game engine, enabling you to write your game once and then port it to PCs, consoles, and even the Web, making it a great choice for both indie and AAA developers. Unity combines serious power with a friendly, easy-to-use interface. Unity Game Development Blueprints takes you on an exciting journey where you'll learn how to use Unity to its best by building a project in 2D, then a 3D game with 2D gameplay, and finally a 3D title. An easy-to-follow guide with each project containing step-by-step explanations, diagrams, screenshots, and downloadable materials. Concepts in Unity and C# are explained. What You Will Learn Use Unity's new 2D tools to create a twin-stick shooter from scratch and learn what Unity has to offer Explore both of the available GUI systems built into Unity (including the new one introduced in 4.6) to learn about their pros and cons while creating dynamic healthbars and building a menu system that can be used in all of your future projects Create environments that are as realistic as possible, while maintaining peak performance and removing repetitiveness Get tips and tricks on how to create environments using Terrain for outdoor areas and a modular workflow for interiors as well Modify already existing code to fulfill your own game's unique mechanics Craft AI that will move around the world and interact with players Package your game for release, create an installer, and get your game out into the world
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed December 4, 2014)
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