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  • English  (2)
  • Balakrishnan Nair, Suryakumar  (1)
  • Doran, John P.  (1)
  • Krause, Jordan
  • Birmingham, UK : Packt Publishing  (2)
  • Boston, MA : Safari
  • Video games ; Design  (2)
  • 1
    ISBN: 9781783554775 , 1783554770
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Edition: Second edition.
    Series Statement: Community experience distilled
    Keywords: Video games ; Design ; Computer games ; Programming ; Cross-platform software development ; Java (Computer program language) ; Electronic books ; Electronic books ; local
    Abstract: Wield the power of the LibGDX framework to create a cross-platform game In Detail LibGDX is a multiplatform game development framework, and is one of the most popular frameworks for building games, providing a comprehensive set of development capabilities and features to use and incorporate into games. This book starts off by introducing you to LibGDX and how to use its project setup tool to build an application that can support multiple platforms, before gradually moving on to configuring your game. Then, you will learn to organize resources, create a scene, actors, and a menu system. You will also enhance the visual appearance of your game and manage its transitions, along with music and sound effects. You will then move on to cover the advanced programming techniques and create and manage different kinds of animations. Finally, you will be introduced to the basics of 3D programming and the 3D physics engine. By the end of this book, you will be able to start developing your very own cross-platform games using the LibGDX framework. What You Will Learn Set up a cross-platform project using Gradle and test the base code required for game building Speed up your overall productivity with the stunning JVM Code Hot Swapping feature Use Scene2D to create and organize complex menu structures Automate the creation of texture atlases using TexturePacker Manage and play audio files and add special effects to your game to improve its look and feel Learn 2D physics simulation using Box2D Understand more about 3D programming using the new LibGDX 3D API Use the LibGDX Bullet wrapper for 3D physics simulation
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed February 24, 2015)
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  • 2
    ISBN: 9781785284434 , 1785284436
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    Keywords: Unity (Electronic resource) ; Video games ; Design ; Electronic books ; Electronic books ; local
    Abstract: Create a high-quality first person shooter game using the Unity game engine and the popular UFPS and Probuilder frameworks About This Book Learn how to use Unity in conjunction with UFPS and ProBuilder to create a high-quality game quickly Create both interior and exterior environments A step-by step guide to building a project with clear examples and instructions to create a number of interesting scenarios Who This Book Is For This book is for those who want to create an FPS game in Unity and gain knowledge on how to customize it to be their very own. If you are familiar with the basics of Unity, you will have an easier time, but it should make it possible for someone with no prior experience to learn Unity at an accelerated pace. What You Will Learn Use UFPS to build custom weapons with custom meshes and behaviors Explore level design as you prototype levels, making use of Prototype to build levels out quickly Build environments that are realistic as possible while keeping peak performance and repetitiveness down Review tips and tricks on how to create environments using both terrain for outdoor areas and a modular workflow for interiors Develop a number of different encounters that your players can fight against, from a simple turret enemy to complex AI characters from Shooter AI Discover how to create unique objects such as exploding barrels and objects you can interact with Create a custom GUI to help your game stand out from the crowd Package your game for release, create an installer, and get your game out into the world In Detail Unity, available in free and pro versions, is one of the most popular third-party game engines available. It is a cross-platform game engine, making it easy to write your game once and then port it to PC, consoles, and even the web, making it a great choice for both indie and AAA developers. Building an FPS Game in Unity takes readers on an exploration of how to use Unity to create a 3D first person shooter (FPS) title, leveraging the powerful UFPS framework by VisionPunk and Prototype/ProBuilder 2.0 by ProCore3D. After some setting up, you will start by learning how to create custom weapons, prototype levels, create exterior and interior environments, and breathe life into our levels. We will then add polish to the levels. Finally, we will create a custom GUI and menus for our title to create a complete package. Style and approach An easy-to-follow guide with each project containing step-by-step explanations,...
    Note: Includes index. - Description based on online resource; title from cover page (Safari, viewed November 30, 2015)
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