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  • Online-Ressource  (7)
  • Englisch  (7)
  • 2015-2019  (7)
  • 1980-1984
  • Amsterdam : Amsterdam University Press  (6)
  • Cambridge, UK : Cambridge University Press
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  • 1
    ISBN: 9789048535200 , 9048535204 , 9462984522 , 9789462984523
    Sprache: Englisch
    Seiten: 1 Online-Ressource (431 pages) , illustrations, map
    Paralleltitel: Erscheint auch als The playful citizen
    DDC: 070.4
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    Schlagwort(e): Political participation ; Play Political aspects ; SOCIAL SCIENCE / Media Studies ; Political participation ; Play ; Political aspects ; Electronic books ; Aufsatzsammlung ; Electronic books. ; Aktivistin ; Aktivist ; Politisches Engagement ; Politisierung ; Zivilgesellschaft ; Digitalisierung
    Kurzfassung: 1.The playful citizen: an introduction /René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries --Part I. Ludo-literacies.Introduction to part I /René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries --2.Engagement in play, engagement in politics: playing political video games /Joyce Neys and Jeroen Jansz --3.Analytical game design: game-making as a cultural technique in a gamified society /Stefan Werning --4.Re-thinking the social documentary /William Uricchio --5.Collapsus, or how to make players become ecological citizens /Joost Raessens --6.The broken toy tactics: clockwork worlds and activist games /Anne-Marie Schleiner --7.Video games and the engaged citizen: on the ambiguity of digital play /Ingrid Hoofd --Part II. Ludo-epistemologies.Introduction to part II /René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries --8.Public laboratory: play and civic engagement /Jessica Breen, Shannon Dosemagen, Don Blair, and Liz Barry --9.Sensing the air and experimenting with environmental citizenship /Jennifer Gabrys --10.Biohacking: playing with technology /Stephanie de Smale --11.Ludo-epistemology: playing with the rules in citizen science games /René Glas and Sybille Lammes --12.The playful scientist: stimulating playful communities for science practice /Ben Schouten, Erik van der Spek, Daniël Harmsen, and Ellis Bartholomeus --13.Laborious playgrounds: citizen science games as new modes of work/play in the digital age /Sonia Fizek and Anne Dippel --Part III. Ludo-politics.Introduction to part III /René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries --14.On participatory politics as a game changer and the politics of participation /Mercedes Bunz --15.Playing with politics: memory, orientation, and tactility /Sam Hind --16.Meaningful inefficiencies: resisting the logic of technological efficiency in the design of civic systems /Eric Gordon and Stephen Walter --17.Permanent revolution: occupying democracy /Douglas Rushkoff --18.The playful city: citizens making the smart city /Michiel de Lange --19.Dissent at a distance /The Janissary Collective (Mark Deuze and Lindsay Ems) --20.Playing with power: casual politicking as a new frame for political analysis /Alex Gekker.
    Kurzfassung: In the last decade, digital media technologies and developments have given rise to exciting new forms of ludic, or playful, engagements of citizens in cultural and societal issues. From the Occupy movement to playful city-making to the gameful designs of the Obama 2008 and Trump 2016 presidential campaigns, and the rise of citizen science and ecological games, this book shows how play is a key theoretical, methodological, and practical principle for comprehending such new forms of civic engagement in a mediatized culture. 'The Playful Citizen' explores how and through what media we are becoming more playful as citizens and how this manifests itself in our ways of doing, living, and thinking. We offer a pluralistic answer to such questions by bringing together scholars from different fields such as game and play studies, social sciences, and media and culture studies
    Anmerkung: Includes bibliographical references and indexes
    URL: JSTOR
    URL: OAPEN
    URL: Image
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  • 2
    Online-Ressource
    Online-Ressource
    Amsterdam : Amsterdam University Press
    ISBN: 9789048532094 , 9048532094
    Sprache: Englisch
    Seiten: 1 Online-Ressource (238 Seiten)
    Serie: Recursions
    DDC: 302.23
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    Schlagwort(e): Mass media Technological innovations ; Mass media ; Technological innovations ; fast ; (OCoLC)fst01011322 ; PSYCHOLOGY / Social Psychology ; bisacsh ; SOCIAL SCIENCE / Media Studies ; bisacsh ; SOCIAL SCIENCE / Media Studies ; Mass media ; Technological innovations ; PSYCHOLOGY / Social Psychology ; Electronic books ; Aufsatzsammlung ; Neue Medien ; Geschichte
    Kurzfassung: 5. Cinema, Motion, Energy, and EntropyThomas Elsaesser; 6. Collector, Hoarder, Media Archaeologist; Walter Benjamin with Vivian Maier; Peter Buse; 7. Media Archaeology and Critical Theory of Technology; Ben Roberts; Part 3. Media Archaeology at the Interface; 8. The Cube; A Cinema Archaeology; Angela Piccini; 9. Inventing Pasts and Futures; Speculative Design and Media Archaeology; Jussi Parikka; Index
    Kurzfassung: Cover; Contents; Acknowledgements; Introduction; Ben Roberts and Mark Goodall; Part 1. Experimental Media Archaeology; 1. Media Archaeology as Laboratory for History Writing and Theory Making; Wanda Strauven; 2. Doing Experimental Media Archaeology; Epistemological and Methodological Reflections on Experiments with Historical Objects of Media Technologies; Andreas Fickers and Annie van den Oever; 3. The Ghosts of Media Archaeology; Mark Goodall; 4. (game)(code); re-playing program listings from 1980s British computer magazines; Alison Gazzard; Part 2. Media Archaeological Theory
    Anmerkung: Includes bibliographical references and index
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 3
    ISBN: 9789048535200
    Sprache: Englisch
    Seiten: 1 Online-Ressource (431 Seiten)
    Serie: Games and Play
    Paralleltitel: Erscheint auch als The playful citizen
    DDC: 323.042
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    Schlagwort(e): Electronic books ; Aufsatzsammlung ; Electronic books ; Aufsatzsammlung ; Electronic books ; Aufsatzsammlung ; Aktivistin ; Aktivist ; Politisches Engagement ; Politisierung ; Zivilgesellschaft ; Digitalisierung
    Kurzfassung: In the last decade, digital media technologies and developments have given rise to exciting new forms of ludic, or playful, engagements of citizens in cultural and societal issues. From the Occupy movement to playful city-making to the gameful designs of the Obama 2008 and Trump 2016 presidential campaigns, and the rise of citizen science and ecological games, this book shows how play is a key theoretical, methodological, and practical principle for comprehending such new forms of civic engagement in a mediatized culture.The Playful Citizen explores how and through what media we are becoming more playful as citizens and how this manifests itself in our ways of doing, living, and thinking. We offer a pluralistic answer to such questions by bringing together scholars from different fields such as game and play studies, social sciences, and media and culture studies.
    Kurzfassung: Cover -- Contents -- 1. The playful citizen: An introduction -- René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries -- Part I. Ludo-literacies -- Introduction to Part I -- René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries -- 2. Engagement in play, engagement in politics: Playing political video games -- Joyce Neys and Jeroen Jansz -- 3. Analytical game design: Game-making as a cultural technique in a gamified society -- Stefan Werning -- 4. Re-thinking the social documentary -- William Uricchio -- 5. Collapsus, or how to make players become ecological citizens -- Joost Raessens -- 6. The broken toy tactic: Clockwork worlds and activist games -- Anne-Marie Schleiner -- 7. Video games and the engaged citizen: On the ambiguity of digital play -- Ingrid Hoofd -- Part II. Ludo-epistemologies -- Introduction to Part II -- René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries -- 8. Public laboratory: Play and civic engagement -- Jessica Breen, Shannon Dosemagen, Don Blair, and Liz Barry -- 9. Sensing the air and experimenting with environmental citizenship -- Jennifer Gabrys -- 10. Biohacking: Playing with technology -- Stephanie de Smale -- 11. Ludo-epistemology: Playing with the rules in citizen science games -- René Glas and Sybille Lammes -- 12. The playful scientist: Stimulating playful communities for science practice -- Ben Schouten, Erik van der Spek, Daniël Harmsen, and Ellis Bartholomeus -- 13. Laborious playgrounds: Citizen science games as new modes of work/play in the digital age -- Sonia Fizek and Anne Dippel -- Part III. Ludo-politics -- Introduction to Part III -- René Glas, Sybille Lammes, Michiel de Lange, Joost Raessens, and Imar de Vries -- 14. On participatory politics as a game changer and the politics of participation -- Mercedes Bunz.
    Anmerkung: Description based on publisher supplied metadata and other sources
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  • 4
    Online-Ressource
    Online-Ressource
    Cambridge : Cambridge University Press | Cambridge, UK : Cambridge University Press
    ISBN: 9781108559553
    Sprache: Englisch
    Seiten: 1 Online-Ressource
    Serie: The Cambridge applied linguistics series
    DDC: 808.2/25014
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    Schlagwort(e): Fernsehserie ; Amerikanisches Englisch ; Dialog ; Diskursanalyse ; Konversationsanalyse ; Sprachstil ; USA
    Kurzfassung: This book offers a comprehensive linguistic analysis of contemporary US television series. Adopting an interdisciplinary and multimethodological approach, Monika Bednarek brings together linguistic analysis of the Sydney Corpus of Television Dialogue with analysis of scriptwriting manuals, interviews with Hollywood scriptwriters, and a survey undertaken with university students about their consumption of TV series. In so doing, she presents five new and original empirical studies. The focus on language use in a professional context (the television industry), on scriptwriting pedagogy, and on learning and teaching provides an applied linguistic lens on TV series. This is complemented by perspectives taken from media linguistics, corpus linguistics and sociocultural linguistics/sociolinguistics. Throughout the book, multiple dialogue extracts are presented from a wide variety of well-known fictional television series, including The Big Bang Theory, Grey's Anatomy and Bones. Researchers in applied linguistics, discourse analysis, critical discourse analysis, corpus linguistics, sociolinguistics and media linguistics will find the book both stimulating and unique in its approach.
    Anmerkung: Title from publisher's bibliographic system (viewed on 24 Sep 2018)
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  • 5
    Online-Ressource
    Online-Ressource
    Amsterdam : Amsterdam University Press
    ISBN: 9789048527106 , 9048527104 , 9789089648556 , 9089648550
    Sprache: Englisch
    Seiten: 1 Online-Ressource (516 pages)
    Serie: Film theory in media history
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    Schlagwort(e): Motion pictures Philosophy ; Motion pictures Aesthetics ; Motion pictures Social aspects ; Motion pictures and the arts ; Motion pictures History ; Film, TV and radio ; Films, cinema ; The arts ; PERFORMING ARTS ; Reference ; PERFORMING ARTS ; Film & Video ; General ; Intellectual life ; Motion pictures ; Motion pictures ; Aesthetics ; Motion pictures and the arts ; Motion pictures ; Philosophy ; Motion pictures ; Social aspects ; Italy ; Film theory and criticism ; History ; Italy Intellectual life 20th century ; Aufsatzsammlung
    Kurzfassung: This collection is the first to bring together scholars to explore the ways in which various people and groups in Italian society reacted to the advent of cinema. Looking at the responses of writers, scholars, clergymen, psychologists, philosophers, members of parliament, and more, the pieces collected here from that period show how Italians developed a common language to describe and discuss this invention that quickly exceeded all expectations and transcended existing categories of thought and artistic forms. The result is a close-up picture of a culture in transition, dealing with a 'scandalous' new technology that appeared poised to thoroughly change everyday life
    Kurzfassung: The Throb of the Cinematograph /Francesco Casetti --Section 1 --Cinema and Modern Life /Francesco Casetti --Cinematography /Edipi --The Philosophy of Cinematograph /Giovanni Papini --Summertime Spectacles: The Cinema /Gaio --Why I Love the Cinema /Maffio Maffii --The Movie Theatre Audience /Giovanni Fosse --The Art of Celluloid /Crainquebille --The Triumph of the Cinema /Ricciotto Canudo --The Death of the Word /Fausto Maria Martini --Section 2 --Film in Transition /Francesco Casetti --The Museum of the Fleeting Moment /Lucio d'Ambra --The Woman and the Cinema /Haydee --Darkness and Intelligence /Emanuele Toddi --A Spectatrix is Speaking to You /Matilde Serao --Motion Pictures in Provincial Towns /Emilio Scaglione --Cinematic Psychology /Edoardo Coli --The Cinematograph Doesn't Exist /Silvio d'Amico --The Cinema: School of the Will and of Energy /Giovanni Bertinetti --The Close-up /Alberto Orsi --The Soul of Titles /Ernesto Quadrone --Section 3 --Cinema at War /Luca Mazzei --The War, from Up Close /Nino Salvaneschi --That Poor Cinema /Renato Giovannetti --Families of Soldiers /Luigi Lucatelli --War for the Profit of Industry /Renato Giovannetti --The War and Cinematograph /g.pr. --Max Linder Dies in The War /Lucio d'Ambra --Cinema of War /Saverio Procida --Section 4 --Politics, Morality, Education /Silvio Alovisio --The Motion Pictures and Education /Domenico Orano --The Intuitive Method in Religious Education /Romano Costetti --The Cinema and Its Influence on the Education of the People /Giovanni Battista Avellone --The Cinematograph in the Schools /Francesco Orestano --Speech at the People's Theatre /Vittorio Emanuele Orlando --Cinema for the Cultivation of the Intellect /Angelina Buracci --Educational Cinema /Ettore Fabietti --Section 5 --Film, Body, Mind /Silvio Alovisio --Collective Psychology /Pasquale Rossi --About Some Psychological Observations Made During Film Screenings /Mario Ponzo --Concerning the Effects of Film Viewing on Neurotic Individuals /Giuseppe d'Abundo --The Ongoing Battle between Gesture and Word /Mariano Luigi Patrizi --The Cinematograph in the Field of Mental Illness and Criminality: Notes /Giuseppe Vidoni --Cinema and Juvenile Delinquency /Mario Ponzo --Section 6 --The Aesthetic Side /Luca Mazzei --Problems of Art: Expression and Movement in Sculpture /Corrado Ricci --Scenic Impressionism /Sebastiano Arturo Luciani --The Aesthetics of Cinema /Goffredo Bellonci --The Poetics of Cinema /Sebastiano Arturo Luciani --Manifesto for a Cinematic Revolution /Goffredo Bellonci --Theatre and the Cinema /Antonio Gramsci --The Futurist Cinematography /Remo Chiti --In the Beginning Was Sex /Antonio Gramsci --Rectangle-Film (25 x 19) /Emanuele Toddi --The Proscenium Arch of My Cinema /Anton Giulio Bragaglia --My Views on the Cinematograph /Lucio d'Ambra --Meditations in the Dark /Michele Biancale --Section 7 --Theory in a Narrative Form /Luca Mazzei --Colour Film /Roberto Tanfani --At the Cinema /Luigia Cortesi --A Phantom Pursued /Alberto Lumbroso --Miopetti's Duel /Aldo Borelli --Pamela-Films /Guido Gozzano --Feature Film /Pio Vanzi --Me, Riri, and Love in Slippers /Luciano Doria --A Cinematic Performance /Federigo Tozzi --Life, a Glass Theatre /Pier Maria Rosso di San Secondo --The Shears' Reflection /Guido Gozzano.
    Anmerkung: Includes bibliographical references (pages 490-504) and indexes , Undetermined
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  • 6
    Online-Ressource
    Online-Ressource
    Amsterdam : Amsterdam University Press
    ISBN: 9789462982147 , 904853206X
    Sprache: Englisch
    Seiten: 1 Online-Ressource (331 pages)
    Serie: Recursions : theories of media, materiality, and cultural techniques
    Paralleltitel: Erscheint auch als
    DDC: 302
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    Schlagwort(e): Collective memory ; Archives ; Identity (Psychology) and mass media ; Digital media ; Aufsatzsammlung ; Aufsatzsammlung
    Kurzfassung: How should we understand social memory in the age of new media? Classic sociology described the ways in which social memory was enacted through ritual, language art, architecture and institution - phenomena whose persistence over time and whose capacity for a shared storing of the past was contrasted with fleeting individual memory. Society is memory, Émile Durkheim stated. However, today's new time technologies compel us to rethink this concept of memory and its emphasis on a shared past. For in the age of digital computing, instant updating and transfer functions and interconnection through real time networks give an unprecedented priority to the present and the future, while challenging the very distinction between individual and collective memory. New media technologies raise the question of the temporalities of memory to a principle, challenging not just the classic description of social memory, but also the social ontology that it presupposes. 'Memory in Motion: Archives, Technology and the Social' discusses the new technologies of memory from perspectives that explicitly investigate their impact on the very conceptualization of the social
    Anmerkung: "Non-Latin script record. - Includes bibliographical references and index
    URL: Volltext  (Kostenfrei)
    URL: Cover
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  • 7
    Online-Ressource
    Online-Ressource
    Amsterdam : Amsterdam University Press
    ISBN: 9789048532063
    Sprache: Englisch
    Seiten: 1 Online-Ressource (333 pages)
    Serie: Recursions
    Paralleltitel: Print version Røssaak, Eivind Memory in Motion : Archives, Technology and the Social
    DDC: 303.48201
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    Schlagwort(e): Collective memory ; Aufsatzsammlung ; Aufsatzsammlung
    Kurzfassung: Cover -- Table of Contents -- Acknowledgements -- Introduction: Rethinking Social Memory: Archives, Technology, and the Social / Ina Blom -- Oralities -- Chapter One: 'Electrified Voices': Non-Human Agencies of Socio‑Cultural Memory / Wolfgang Ernst -- Chapter Two: Can Languages be Saved? Linguistic Heritage and the Moving Archive / Sónia Matos -- Softwares -- Chapter Three: Big Diff, Granularity, Incoherence, and Production in the Github Software Repository / Matthew Fuller, Andrew Goffey, Adrian Mackenzie, Richard Mills, and Stuart Sharples -- Chapter Four: The Post-Archival Constellation: The Archive under the Technical Conditions of Computational Media / David M. Berry -- Lives -- Chapter Five: Planetary Goodbyes: Post-History and Future Memories of an Ecological Past / Jussi Parikka -- Chapter Six: Video Water, Video Life, Videosociality / Ina Blom -- Chapter Seven: FileLife: Constant, Kurenniemi, and the Question of Living Archives / Eivind Røssaak -- Images -- Chapter Eight: Mapping the World: Les Archives de la Planète and the Mobilization of Memory / Trond Lundemo -- Chapter Nine: Stills from a Film That Was Never Made: Cinema, Gesture, Memory / Pasi Väliaho -- Chapter Ten: The Archival Promise of the Biometric Passport / Liv Hausken -- Socialities -- Chapter Eleven: A Neomonadology of Social (Memory) Production / Tiziana Terranova -- Chapter Twelve: On the Synthesis of Social Memories / Yuk Hui -- Contributors -- Name index
    URL: Volltext  (kostenfrei)
    URL: Volltext  (URL des Erstveröffentlichers)
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