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  • Online Resource  (4)
  • English  (4)
  • 2020-2024  (4)
  • 1990-1994
  • Danesi, Marcel  (2)
  • Stein, Daniel  (2)
  • Electronic books  (4)
  • Deskribierung zurückgestellt
  • Internet
  • General works  (4)
Datasource
Material
  • Online Resource  (4)
Language
  • English  (4)
Years
  • 2020-2024  (4)
  • 1990-1994
Year
  • 1
    Online Resource
    Online Resource
    London, England : Zed Books | [London, England] : Bloomsbury Publishing
    ISBN: 9781350064201
    Language: English
    Pages: 1 online resource (304 pages)
    Edition: Second edition
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    Parallel Title: (print)
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    Parallel Title: (paperback)
    DDC: 302.23/01/4
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    Keywords: Mass media / Semiotics ; linguistics ; Electronic books
    Note: Includes bibliographical references and index , Also published in print , Mode of access: World Wide Web
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Online Resource
    Online Resource
    Abingdon, Oxon ; New York, NY : Routledge, Taylor & Francis Group
    ISBN: 1000224112 , 1000224163 , 100022421X , 1003035469 , 9781000224115 , 9781000224160 , 9781000224214 , 9781003035466
    Language: English
    Pages: 1 Online-Ressource , illustrations (black and white)
    Series Statement: Routledge advances in game studies
    Parallel Title: Erscheint auch als COMICS AND VIDEOGAMES.
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    Keywords: Jeux vidéo ; Récits numériques ; Comic books, strips, etc ; Comic books, strips, etc ; COMICS & GRAPHIC NOVELS ; Digital storytelling ; GAMES ; SOCIAL SCIENCE ; Video games ; Comic books, strips, etc Influence on mass media ; Comic books, strips, etc Social aspects ; Digital storytelling ; Video games Authorship ; Comic ; Computerspiel ; Electronic books ; Konferenzschrift 2018 ; Computerspiel ; Comic
    Abstract: This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection ofparadigmatic case studies from contemporary media culture. Theeditors havegathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics "between" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan. Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies
    URL: Volltext  (kostenfrei)
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  • 3
    Online Resource
    Online Resource
    Milton : Taylor & Francis Group | Ann Arbor, Michigan : ProQuest
    ISBN: 9781000224214
    Language: English
    Pages: 1 Online-Ressource (279 pages)
    Series Statement: Routledge Advances in Game Studies
    DDC: 794.8
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    Keywords: Comic ; Videospiel ; Computerspiel ; Electronic books
    Note: Description based on publisher supplied metadata and other sources
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  • 4
    Online Resource
    Online Resource
    London : Bloomsbury Academic, an imprint of Bloomsbury Publishing Plc
    ISBN: 9781474282024 , 9781474282017 , 9781474282000
    Language: English
    Pages: 1 Online-Ressource (viii, 197 Seiten) , Illustrationen, Diagrramme
    Series Statement: Bloomsbury advances in semiotics
    Parallel Title: Erscheint auch als Danesi, Marcel, 1946 - The semiotics of emoji
    DDC: 302.23/1
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    Keywords: Emoticons ; Social media Semiotics ; Visual communication Digital techniques ; Writing Interactive multimedia ; Language and the Internet ; linguistics ; Emoticons ; Language and the Internet ; Social media ; Semiotics ; Visual communication ; Digital techniques ; Writing ; Interactive multimedia ; Electronic books ; Smiley ; Semiotik ; Smiley ; Semiotik
    Abstract: Emoji and writing systems -- Emoji uses -- Emoji competence -- Emoji semantics -- Emoji grammar -- Emoji pragmatics -- Emoji variation -- Emoji spread -- Universal languages -- A communication revolution?
    Abstract: Emoji have gone from being virtually unknown to being a central topic in internet communication. What is behind the rise and rise of these winky faces, clinking glasses and smiling poos? Given the sheer variety of verbal communication on the internet and English's still-controversial role as lingua mundi for the web, these icons have emerged as a compensatory universal language. The Semiotics of Emoji looks at what is officially the world's fastest-growing form of communication. Emoji, the colourful symbols and glyphs that represent everything from frowning disapproval to red-faced shame, are fast becoming embedded into digital communication. Controlled by a centralized body and regulated across the web, emoji seems to be a language: but is it? The rapid adoption of emoji in such a short span of time makes it a rich study in exploring the functions of language. Professor Marcel Danesi, an internationally-known expert in semiotics, branding and communication, answers the pertinent questions. Are emoji making us dumber? Can they ultimately replace language? Will people grow up emoji literate as well as digitally native? Can there be such a thing as a Universal Visual Language? Read this book for the answers.--
    Note: Includes bibliographical references (pages [185]-193) and index
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