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  • Online Resource  (13)
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  • English  (13)
  • Ifenthaler, Dirk  (8)
  • Steinberg, Shirley R.  (5)
  • Education  (13)
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  • Online Resource  (13)
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  • 1
    Online Resource
    Online Resource
    New York : Peter Lang Inc. | Bern : Peter Lang International Academic Publishers
    ISBN: 9781453915165
    Language: English
    Pages: 1 Online-Ressource
    Edition: 1st, New ed.
    Series Statement: Rethinking Childhood 16
    DDC: 305.23
    RVK:
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    Keywords: Postmoderne ; Kindheitsforschung ; Interdisziplinäre Forschung ; Sozioökonomischer Wandel ; Kind ; Entwicklung ; Globalisierung ; Erziehung ; Aufsatzsammlung
    Abstract: Kidworld contributes to an emerging field of childhood studies that challenges disciplinary boundaries, in such fields as early childhood education and developmental psychology, which are limited in their beliefs and relationships with younger human beings. One role of childhood studies is to recognize the historical-, political-, and even power-oriented contexts that construct childhood, giving voice to issues that have been previously ignored and disqualified. The authors of Kidworld employ their own diverse, global perspectives to reveal the existence of and problems with globalization and marketing of the universal, modernist child. Such questions as the following are addressed: How are market-driven motives influencing the lives of (poor) children? How does the political climate of a nation affect children’s cultural, linguistic, and educational rights? Can more just representation for children be accomplished?...
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  • 2
    Online Resource
    Online Resource
    New York : Peter Lang Inc., International Academic Publishers
    ISBN: 9781453916476
    Language: English
    Pages: 1 Online-Ressource (xii, 297 pages)
    Series Statement: Critical Qualitative Research 16
    Parallel Title: Erscheint auch als Critically researching youth
    DDC: 305.235
    RVK:
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    Keywords: Jugend ; Qualitative Sozialforschung
    Abstract: Critically Researching Youth addresses the unique possibilities and contexts involved in deepening a discourse around youth. Authors address both social theoretical and methodological approaches as they delve into a contemporary discipline, which supports research with – not on – young adults. This volume is a refreshing change in the literature on qualitative youth, embodying the understanding of what it means to be a young woman or man. It dismisses any consideration to pathologize youth, instead addressing what society can understand and how we can act in order to support and promote them
    Abstract: Contents: Awad Ibrahim: Preface – Shirley R. Steinberg: Contextualizing Corporate Kids: Kinderculture as Cultural Pedagogy – Michael B. MacDonald: Cipher5 as Method: Aesthetic Education, Critical Youth Studies Research, and Emancipation – Patricia Krueger-Henney: Trapped Inside a Poisoned Maze; Mapping Young People’s Geographies of Disposability in Neoliberal Times of School Disinvestment – Carl E. James: Resisting Marginalization: Students’ Conversations About Life in University – Tony Kruger/Jo Williams/Marcelle Cacciattolo: The Standpoint Project: Practitioner Research and Action When Working With Young People From Low-Income Families – Haidee Smith Lefebvre/Awad Ibrahim: Kinship Narratives: Beat Nation, Indigenous Peoples (Hip Hop), and the Politics of Unmasking Our Ignorance – John M. Richardson: «Too Much Drama»: The Effect of Smartphones on Teenagers’ Live Theater Experience – Awad Ibrahim/Adriana Alfano: Macklemore: Strong Poetry, Hip Hop Courage, and the Ethics of the Appointment – Handel Kashope Wright/Maryam Nabavi: Immigrant Canadian New Youth: Expressing and Exploring Youth Identities in a Multicultural Context – Mary Frances Agnello: Hispanic Youth Leadership in Texas: Creating a Mexican American College-Going Culture in West Texas – Elizabeth Quintero: Conocimiento: Mixtec Youths sin fronteras – George J. Sefa Dei: The Schooling of African Youth in Ontario Schools: What Have Indigenous African Proverbs Got to Do With It? – Mark Vicars/Tarquam McKenna: Making Sense of Non/Sense: Queer Youth and Educational Leadership – Audrey Hudson/Emmanuel Tabi: Where We @? Blackness, Indigeneity, and Hip Hop’s Expression of Creative Resistance – Paul R. Carr/Gina Thésée: Interracial Conscientization Through Epistemological Re-Construction: Developing Autobiographical Accounts of the Meaning of Being Black and White Together.
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  • 3
    Online Resource
    Online Resource
    New York : Peter Lang Inc., International Academic Publishers
    ISBN: 9781453916476
    Language: English
    Pages: 1 Online-Ressource (309 Seiten)
    Edition: 1st, New ed
    Parallel Title: Erscheint auch als
    Parallel Title: Erscheint auch als
    Parallel Title: Erscheint auch als
    RVK:
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    Keywords: Jugend ; Qualitative Sozialforschung ; Aufsatzsammlung ; Jugend ; Qualitative Sozialforschung
    Description / Table of Contents: Critically Researching Youth addresses the unique possibilities and contexts involved in deepening a discourse around youth. Authors address both social theoretical and methodological approaches as they delve into a contemporary discipline, which supports research with - not on - young adults. This volume is a refreshing change in the literature on qualitative youth, embodying the understanding of what it means to be a young woman or man. It dismisses any consideration to pathologize youth, instead addressing what society can understand and how we can act in order to support and promote them
    Note: Online resource; title from title screen (viewed June 10, 2019)
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 4
    ISBN: 9781461431787
    Language: English
    Pages: Online-Ressource (XXV, 405 p. 96 illus., 43 illus. in color, online resource)
    Series Statement: SpringerLink
    Series Statement: Bücher
    Parallel Title: Erscheint auch als Digital knowledge maps in education
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    Keywords: Education ; Education ; Education Psychology
    Abstract: Digital knowledge maps are ‘at a glance’ visual representations that enable enriching, imaginative and transformative ways for teaching and learning, with the potential to enhance positive educational outcomes. The use of such maps has generated much attention and interest among tertiary education practitioners and researchers over the last few years as higher education institutions around the world begin to invest heavily into new technologies designed to provide online spaces within which to build resources and conduct activities. The key elements of this edited volume will comprise original and innovative contributions to existing scholarship in this field, with examples of pedagogical possibilities as they are currently practiced across a range of contexts. It will contain chapters that address, theory, research and practical issues related to the use of digital knowledge maps in all aspects of tertiary education and draws predominantly on international perspectives with a diverse group of invited contributors. Reports on empirical studies as well as theoretical/conceptual chapters that engage deeply with pertinent questions and issues raised from a pedagogical, social, cultural, philosophical, and/or ethical standpoint are included. Systematic literature reviews dealing with digital knowledge mapping in education are also an integral part of the volume
    Description / Table of Contents: PART I- Digital Knowledge Maps in Open, Distance, and Flexible Learning ContextsChapter 1 - Digital Knowledge Mapping In Educational Contexts -- Chapter 2 - Making Sense Of Knowledge Integration Maps -- Chapter 3 - Concept Maps For Comprehension And Navigation Of Hypertexts -- Chapter 4 - Using Digital Knowledge Maps For Supporting Tutors Giving Effective Explanations -- Chapter 5 - Investigating Through Concept Mapping Pre-Service Teachers’ Thinking Progression About ‘Elearning’ And Its Integration Into Teaching -- Chapter 6 - Concept Mapping In Graduate Education -- PART II - Digital Knowledge Maps in Collaborative Learning Contexts -- Chapter 7 - Collaborative Work With Digital Knowledge Maps On Improving Esl Learners’ Reading Skills -- Chapter 8 - Researching Individual And Collaborative Pair Learning In Primary School Students Using Digital Knowledge Maps For Science Education -- Chapter 9 - Towards A Cultural-Historical Theory Of Knowledge Mapping: Collaboration And Activity In The Zone Of Proximal Development -- Chapter 10 - Developing Australian Undergraduate Students’science Communication Skills Through Collaboratively Created Digital Knowledge Maps -- Chapter 11 - Using Novakian Concept Maps To Foster Peer Collaboration In Higher Education -- PART III - Advances in Assessment Using Digital Knowledge Maps.-Chapter 12 - Assessment For Learning Using Digital Knowledge Maps -- Chapter 13 - Sequentially Analyzing And Modeling Causal Mapping Processes That Support Causal Understanding And Systems Thinking -- Chapter 14 - Gainfully Guided Misconception - How Automatically Generated Knowledge Maps can Help Companies Within and Across Their Projects -- Chapter 15 - Digital Concept Mapping for Formative Assessment -- Chapter 16 - Digital Knowledge Maps: The Foundation For Learning Analytics Through Instructional Games -- PART IV - Case Studies Investigating Digital Knowledge Maps -- Chapter 17 - Digital Knowledge Mapping As An Instructional Strategy To Enhance Knowledge Convergence - A Case Study -- Chapter 18 - Shared Cognitions In A Field Of Informal Education - Knowledge Maps Towards Money Management Of Young Adults -- Chapter 19 - Predispositions To Concept Mapping: Case Studies Of Four Disciplines In Higher Education.
    Note: Description based upon print version of record
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    URL: Cover
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  • 5
    Online Resource
    Online Resource
    New York : Peter Lang Inc. | Bern : Peter Lang International Academic Publishers
    ISBN: 9781453913437
    Language: English
    Pages: 1 Online-Ressource
    Edition: 1st, New ed.
    Series Statement: Counterpoints 456
    DDC: 306.43
    RVK:
    Keywords: Schule ; Ethnozentrismus ; Westliche Welt
    Abstract: Language, Nation, and Identity in the Classroom critiques the normalizing aspects of schooling and the taken-for-granted assumptions in education about culture, identity, language, and learning. The text applies theories of postmodernism, postcolonialism, and other critical cultural theories from disciplines often overlooked in the field of education. The authors illustrate the potential of these theories for educators, offering a nuanced critical analysis of the role schools play in nationalistic enterprises and colonial projects. The book fills the current gap between simplified, ahistorical applications of multiculturalism and critical theory texts with only narrow applicability in the field. This clearly written alternative offers both an entry point to rigorous primary theoretical sources and broad applications of the scholarship to everyday practice in a range of PreK–12 classrooms and adult education settings globally. The text is designed for educators and advanced undergraduate or graduate students in the growing number of courses that address issues of cultural diversity, equity in education, multiculturalism, social and cultural foundations of education, literary studies, and educational policy.
    Abstract: «If you think you understand language learning, David Hemphill and Erin Blakely will challenge you to think again. This book insightfully shows how today’s schooling, far from exemplifying progress, is rooted in historic processes and practices that organize people into unjust hierarchies. Using marvelous examples to illustrate their keen analysis of the state of U.S. education today, the authors skillfully dislodge assumptions about language and literacy learning that commonly pass as truth.» (Christine Sleeter, Professor Emerita, College of Professional Studies, California State University Monterey Bay) «David Hemphill and Erin Blakely challenge us to re-engage social theory if we are to understand the persistent reproduction of inequality in our school system. They illuminate the perils of our ahistorical and decontextualized approach to teaching and teacher development, while reminding us of the legacy of colonialism in twenty-first century discussions about the role of schools in our society.» (Jeff Duncan-Andrade, Associate Professor, Raza Studies & Education, San Francisco State University)...
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  • 6
    ISBN: 9781461473664
    Language: English
    Pages: 1 Online-Ressource (xxvi, 444 Seiten) , Illustrationen
    Series Statement: SpringerLink
    Series Statement: Bücher
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    Keywords: Curriculum planning ; Education ; Education ; Curriculum planning ; Education Psychology ; Hochschule ; Informationstechnik ; Neue Medien ; E-Learning ; Curriculum
    Abstract: Changing student profiles and the increasing availability of mainstream and specialized learning technologies are stretching the traditional face-to-face models of teaching and learning in higher education. Institutions, too, are facing far-reaching systemic changes which are placing strains on existing resources and physical infrastructure and calling into question traditional ways of teaching through lectures and tutorials. And, with an ever-increasing scrutiny on teaching and teachers’ accountability for positive educational outcomes, the call for closer attention to learning, teaching and, most especially, to the design and delivery of the curriculum is given increasing relevance and importance. Research provides strong evidence of the potential for technologies to facilitate not only cognition and learning but also to become integral components in the redesign of current curriculum models. Some Universities and individual academics have moved along this pathway, developing new and innovative curriculum, blending pedagogies and technologies to suit their circumstances. Yet, there are others, unsure of the possibilities, the opportunities and constraints in these changing times. Curriculum Models for the 21st Century gives insights into how teaching and learning can be done differently. The focus is on a whole of curriculum approach, looking at theoretical models and examples of practice which capitalize on the potential of technologies to deliver variations and alternatives to the more traditional lecture-based model of University teaching
    Description / Table of Contents: Theoretical Considerations of Curriculum Mapping for the 21st CenturyCase Studies: moving beyond traditional practice, theoretical underpinnings fro change, issues and implications arising from experience, future development and directions -- Technological and pedagogical innovations influencing curriculum renewal: emerging concepts and examples of best practice -- Sustainable educational practice in technology-rich environments -- Transforming new ideas and practices into curriculum models -- Finding and developing resources for curriculum transformation -- Integrating innovation into mainstream practices -- Analysis of important challenges to accomplishing sustainable curriculum change.   .
    Note: Description based upon print version of record
    URL: Volltext  (lizenzpflichtig)
    URL: Cover
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  • 7
    ISBN: 9783319022642
    Language: English
    Pages: Online-Ressource (XIV, 347 p. 62 illus, online resource)
    Series Statement: SpringerLink
    Series Statement: Bücher
    Parallel Title: Druckausg. Digital systems for open access to formal and informal learning
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    Keywords: Education ; Education ; Education ; Aufsatzsammlung ; Open Access ; Wissensvermittlung ; Lernen ; Open Access ; Digitales System ; Lernen
    Abstract: Today, Digital Systems and Services for Technology Supported Learning and Education are recognized as the key drivers to transform the way that individuals, groups and organizations “learn” and the way to “assess learning” in 21st Century. These transformations influence: Objectives - moving from acquiring new “knowledge” to developing new and relevant “competences”; Methods - moving from “classroom” based teaching to “context-aware” personalized learning; and Assessment - moving from “life-long” degrees and certifications to “on-demand” and “in-context” accreditation of qualifications. Within this context, promoting Open Access to Formal and Informal Learning, is currently a key issue in the public discourse and the global dialogue on Education, including Massive Open Online Courses (MOOCs) and Flipped School Classrooms. This volume on Digital Systems for Open Access to Formal and Informal Learning contributes to the international dialogue between researchers, technologists, practitioners and policy makers in Technology Supported Education and Learning. It addresses emerging issues related with both theory and practice, as well as, methods and technologies that can support Open Access to Formal and Informal Learning. In the twenty chapters contributed by international experts who are actively shaping the future of Educational Technology around the world, topics such as: - The evolution of University Open Courses in Transforming Learning - Supporting Open Access to Teaching and Learning of People with Disabilities - Assessing Student Learning in Online Courses - Digital Game-based Learning for School Education - Open Access to Virtual and Remote Labs for STEM Education - Teachers’ and Schools’ ICT Competence Profiling - Web-Based Education and Innovative Leadership in a K-12 International School Setting are presented. An in-depth blueprint of the promise, potential, and imminent future of the field, Digital Systems for Open Access to Formal and Informal Learning is necessary reading for researchers and practitioners, as well as, undergraduate and postgraduate students, in educational technology
    Description / Table of Contents: Digital Systems for Open Access to Formal and Informal LearningI. Open Access to Formal and Informal Learning: Theory and Practice -- The Opem Discover Space Portal: A Socially-Powered and Open Ferderated Infrastructure -- The Evolution of University Open Courses in Transforming Learning: Experiences from Mainland China -- Massive Open Online Courses (MOOCs) and Massive Multiplayer Online Games (MMOGs): Synergies and Lessons to be Learned -- Supporting Open Access to Teaching and Learning of People with Disabilities -- Development of Visualization of Learning Outcomes Using Curriculum Mapping -- Assessing Student Learning Online -- Theorizing Why in Digital Learning -- II. Open Access to Formal and Informal Learning: Methods and Technologies -- Mobile Language Learners as Social Networkers -- A Mobile Location-Based SItuation Learning Frameworkf for Supporting Critical Thinking: A Requirements Analysis Study -- Developing Technological and Pedagogical Affordances to Support Collaborative Inquiry Science Processes -- Learning in or with Games? -- Digital Game-Based Learning in the Context of School Entrepreneurship Education: Proposing a Framework for Evaluating the Effectiveness of Digital Games -- Stimulating Learning via Tutoring and Collaborative Simulator Games -- A Methodology for Oraganizing Virtual and Remote Labs -- Creative Collaboration in a 3D Virtual World -- Active Creation of Digital Games as Learning Tools -- Augmented Reality and Learning in Science Museums -- From Teachers' to Schools' ICT Competence Profiles -- I2Flex: The Meeting Point of Web-Based Education and Innovative Leardership in a K-12 International School Setting.
    Note: Description based upon print version of record
    URL: Volltext  (lizenzpflichtig)
    URL: Cover
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  • 8
    ISBN: 9781461433293 , 1283933543 , 9781283933544
    Language: English
    Pages: Online-Ressource (XXXIII, 294 p. 69 illus, digital)
    Series Statement: SpringerLink
    Series Statement: Bücher
    Parallel Title: Buchausg. u.d.T.
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    Keywords: Computer science ; Social sciences Data processing ; Education ; Education ; Computer science ; Social sciences Data processing
    Abstract: This edited volume includes the most up to date, expanded, and peer reviewed papers from the 2011 CELDA Conference, focusing on the conference theme: Ubiquitous and Mobile Informal and Formal Learning in thr Digital Age. The contributions are aggressively interdisciplinary and cover such timely topics as social web technologies, virtual worlds and games, and location-based and context-aware learning environments. Informal and formal learning settings are explored and a myriad of concrete examples provided to assit the reader in developing curricula, programs, and courses on the topic.
    Description / Table of Contents: Ubiquitous and mobile formal and informal learning in the digital age -- Challenges and new perspectives -- Social web technologies for new knowledge representations -- Social web technologies for knowledge retrieval, creation, and sharing in formal and informal educational settings -- Virtual worlds and formal learning -- Virtual worlds and informal learning -- Game-based learning and assessment -- Location-based environments for learning -- Context-aware environments for learning -- Formal and informal learning integration -- Conclusions and future directions.
    Note: Includes bibliographical references and index
    URL: Volltext  (lizenzpflichtig)
    URL: Cover
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  • 9
    ISBN: 1283444186 , 9781461415398 , 9781283444187
    Language: English
    Pages: Online-Ressource , v.: digital
    Edition: Online-Ausg. Springer eBook Collection. Humanities, Social Science and Law Electronic reproduction; Available via World Wide Web
    DDC: 371.33/44678
    RVK:
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    Keywords: Education ; Educational psychology ; Consciousness ; Computerunterstützter Unterricht
    Abstract: Towards Learning and instruction in Web 3.0, which includes selected expanded papers from CELDA (Cognition and Exploratory Learning in the Digital Age) 2010 (http://www.celda-conf.org/) addresses the main issues concerned with evolving learning processes, innovative pedagogies, and technology-based educational applications in the digital age. The convergence of these two disciplines continues to increase and in turn, affects the academic and professional spheres in numerous ways. Towards Learning and Instruction in Web 3.0 addresses paradigms such as just-in-time learning, constructivism, stud
    Description / Table of Contents: Towards Learningand Instruction in Web 3.0; Preface; Acknowledgements; Introduction:Is Web 3.0 Changing Learning and Instruction?; Introduction; Web Generations; Implications for Learning and Instruction; Future Perspectives; References; Contents; Contributors; Part I: Student-Centered Learning; Chapter 1: Facilitating Learning Through Dynamic Student Modelling of Learning Styles; 1 Introduction; 2 Architecture for Dynamic Student Modelling; 2.1 Static Student Modelling Module; 2.2 Notification Mechanism; 2.3 Dynamic Student Modelling Module; 2.4 Learning Style Calculation Module
    Description / Table of Contents: 2.5 Data Extraction Module2.6 Dynamic Analysis Module; 2.7 Student Model; 3 Application of the Architecture in a Learning System; 3.1 Course Structure and Available Behaviour Patterns; 3.2 Providing Adaptive Feedback Based on Learning Styles; 4 Discussion and Conclusions; References; Chapter 2: SQAR: An Annotation-Based Study Process to Enhance the Learner's Personal Learning; 1 Introduction; 2 The Annotation Practice; 3 Learner's Personnel Annotation; 4 Web Annotation Tools; 5 SQAR Process: An Annotation Based Pedagogical Process; 5.1 Learner's Personal Annotation Formalism
    Description / Table of Contents: 5.2 Architecture of SQAR Process5.3 Modeling of SQAR Process; 6 Webannot a Prototype of PAML; 7 Experimentation; 7.1 Participants, Materials and Method; 8 Results; 9 Discussion; 10 Related Work; 11 Conclusion and Future Work; References; Chapter 3: Online Formative Assessment in a Medical PBL-Curriculum; 1 Introduction; 2 Method; 3 Results; 3.1 Current FAs; 3.2 Future Online FA: Students' and Lecturers' Expectations; 4 Discussion; 5 Outlook; 5.1 Requirements for Online FAs; 5.2 Creating a Didactic Metadata Layer; 6 Conclusion; References
    Description / Table of Contents: Chapter 4: The Effect of Project Based Web 2.0-Learning on Students' Outcomes1 Introduction; 2 Project-Based Learning and Informal Learning; 3 Community-Based Project Management Learning Model; 4 Web-Based Learning System: PHD-LAB as a Social Community Project Management System; 5 Learning Content and Activities via PHD-LAB; 6 Aim of this Study and Hypothesis; 6.1 Hypothesis 1: Learners' Performance Between Groups; 6.2 Hypothesis 2: Learners' Attitude Between Groups; 7 Method; 7.1 Research Design; 7.2 Data Collection; 7.3 Reliability of Rubrics; 7.4 Attitude Scale
    Description / Table of Contents: 7.5 Reliability of Attitude Scale8 Results and Discussion; 8.1 Hypothesis 1: Learner Performance Between Groups; 8.2 Hypothesis 2: Learners' Attitude Between Groups; 8.2.1 Attitude Towards CBPM Learning Model; 8.2.2 Outcomes of Learning: Writing of the Final Report; 8.2.3 Attitude Towards Future Work of PHD-LAB System; 9 Conclusion; References; Part II: Collaborative Learning; Chapter 5: Collaborative Language Learning Game as a Device Independent Application; 1 Introduction; 1.1 Pedagogical Concept; 2 Description of the Game; 2.1 Description of the Game States; 2.1.1 Wait/Idle State
    Description / Table of Contents: 2.1.2 Write State
    Note: Includes bibliographical references and index , Electronic reproduction; Available via World Wide Web
    URL: Volltext  (lizenzpflichtig)
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  • 10
    ISBN: 9781461435464
    Language: English
    Pages: Online-Ressource (XXVII, 461 p. 78 illus, digital)
    Series Statement: SpringerLink
    Series Statement: Bücher
    Parallel Title: Buchausg. u.d.T.
    RVK:
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    Keywords: Developmental psychology ; Education ; Education ; Developmental psychology ; Lerntechnik ; Schulleistungsmessung ; Aufsatzsammlung
    Abstract: The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning that is taking place in the virtual worlds or informal settings. accordingly, aligning learning and assessment is the core for creating a favorable and effective learning environment. The edited volume will cover the current state of research, methodology, assessment, and technology of game-based learning. There will be contributions from international distinguished researchers which will present innovative work in the areas of educational psychology, educational diagnostics, educational technology, and learning sciences. The edited volume will be divided into four major parts.
    Description / Table of Contents: Assessment in Game-Based Learning; Preface; Contents; About the Authors; Reviewers; Chapter 1: Assessment for Game-Based Learning; 1.1 Games: A Historical Synopsis; 1.2 Games and Learning; 1.3 Implementation of Assessment into Games; References; Part I: Foundations of Game-Based Assessment; Chapter 2: Are All Games the Same?; 2.1 Introduction; 2.2 Paradigms of Serious Games Research; 2.2.1 Games as Interventions; 2.2.2 Games as Interactive Tools; 2.2.3 Immersive Games; 2.3 Assessing Learning from Brainage 2; 2.4 Assessing Learning with Spore; 2.5 Assessing Learning in the World of Warcraft
    Description / Table of Contents: 2.6 Discussion and ConclusionReferences; Chapter 3: The Role of Construct De fi nition in the Creation of Formative Assessments in Game-Based Learning; 3.1 Introduction; 3.2 Formative Assessment; 3.2.1 The Role of Feedback in Formative Assessment; 3.2.2 The Role of Student Mindfulness; 3.3 Existing Work on Formative Assessment in Games; 3.4 Speci fi cation of Learning Goals; 3.4.1 The Role of Constructs; 3.4.2 Construct Validity; 3.4.2.1 Threats to Construct Validity; 3.4.2.2 Sources of Evidence for Construct Validity; 3.4.3 Reliability; 3.5 The Process of Construct De fi nition
    Description / Table of Contents: 3.5.1 Theory Speci fi cation3.5.2 Construct Generation; 3.5.3 Develop Test Items; 3.5.4 Construct Re fi nement; 3.6 The Role of Norming in the Avoidance of Arbitrariness of Scale; 3.7 Conclusion and Future Directions; 3.7.1 Format of Formative Assessments; 3.7.2 Student Response to Feedback; References; Chapter 4: Games, Learning, and Assessment; 4.1 Introduction; 4.2 Games; 4.2.1 Core Elements of Good Games; 4.2.2 Good Games as Transformative Learning Tools; 4.3 Evidence of Learning from Games; 4.3.1 Deep Learning in Civilization; 4.3.2 Gamestar Mechanic and Systems Thinking
    Description / Table of Contents: 4.3.3 Epistemic Games4.3.4 Taiga Park and Science Content Learning; 4.4 Assessment in Games; 4.4.1 Evidence-Centered Design; 4.4.2 Stealth Assessment; 4.5 Conclusion; References; Chapter 5: Three Things Game Designers Need to Know About Assessment; 5.1 Introduction; 5.2 Assessment Design Is Compatible with Game Design; 5.2.1 Principles of Learning; 5.2.2 Interaction Cycles; 5.2.3 The Bottom Line; 5.3 Assessment Is Not Really About Numbers; It Is About the Structure of Reasoning; 5.3.1 Evidence-Centered Assessment Design; 5.3.2 Reliability and Validity
    Description / Table of Contents: 5.3.3 Implications of Assessment Principles for Design5.3.4 The Bottom Line; 5.4 Address Key Assessment Constraints from the Beginning; 5.4.1 The Site Design Study; 5.4.2 Implications for the Design Process; 5.4.3 The Bottom Line; 5.5 Discussion; References; Part II: Technological and Methodological Innovations for Assessing Game-Based Learning; Chapter 6: Patterns of Game Playing Behavior as Indicators of Mastery; 6.1 There Is No Digital Games Science; 6.2 The Serious Games Confusion; 6.3 The Art of Context; 6.4 Patterns of Experience Exempli fi ed; 6.5 Patterns of Game Playing Experience
    Description / Table of Contents: 6.6 Fundamentals of a Playing Science
    Note: Description based upon print version of record , pt. 1.Foundations of game-based assessment.Are All Games the Same? , The Role of Construct Definition in the Creation of Formative Assessments in Game-Based Learning , Games, Learning, and Assessment , Three Things Game Designers Need to Know About Assessment , Assessment for Game-Based Learning , pt. 2.Technological and methodological innovations for assessing game-based learning.Patterns of Game Playing Behavior as Indicators of Mastery , Taking Activity-Goal Alignment into Open-Ended Environments: Assessment and Automation in Game-Based Learning , Information Trails: In-Process Assessment of Game-Based Learning , Timed Report Measures Learning: Game-Based Embedded Assessment , Driving Assessment of Students' Explanations in Game Dialog Using Computer-Adaptive Testing and Hidden Markov Modeling , Assessing Learning Games for School Content: The TPACK-PCaRD Framework and Methodology , Implementing Game-Based Learning: The MAPLET Framework as a Guide to Learner-Centred Design and Assessment , Innovative Assessment Technologies in Educational Games Designed for Young Students , pt. 3.Realizing Assessment in Game-Based Learning.Interactivity3 Design and Assessment Framework for Educational Games to Promote Motivation and Complex Problem-Solving Skills , Measurement Principles for Gaming , Using Institutional Data to Evaluate Game-Based Instructional Designs: Challenges and Recommendations , Examining Students' Cultural Identity and Player Styles Through Avatar Drawings in a Game-Based Classroom , Measurement and Analysis of Learner's Motivation in Game-Based E-Learning , Assessment of Student's Emotions in Game-Based Learning , Designing for Participation in Educational Video Games , Computer Games as Preparation for Future Learning
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  • 11
    Online Resource
    Online Resource
    New York : Westview Press
    ISBN: 9780813345246
    Language: English
    Pages: 1 Online-Ressource , VIII, 312 Seiten
    Edition: Third edition
    Parallel Title: Erscheint auch als
    DDC: 372.21
    RVK:
    Keywords: Electronic books ; Child development - United States ; Child development --United States ; Critical pedagogy - United States ; Critical pedagogy --United States ; Curriculum planning - United States ; Curriculum planning --United States ; Early childhood education - Social aspects - United States ; Early childhood education --Social aspects --United States ; Educational anthropology - United States ; Educational anthropology --United States ; Popular culture - United States ; Popular culture --United States ; Kinderkultur ; Konsumgesellschaft ; Erziehung ; Verbraucher ; Werbung ; Marketing ; Jugendkultur ; Kleinkinderziehung ; Popkultur ; Kind ; USA ; Aufsatzsammlung ; Kind ; Verbraucher ; Marketing ; Werbung ; USA ; Jugendkultur ; Kind ; Konsumgesellschaft ; USA ; Kinderkultur ; Jugendkultur ; Erziehung ; Popkultur ; USA ; Kleinkinderziehung
    Abstract: CONTENTS; Chapter 1; Chapter 2; Chapter 3; Chapter 4; Chapter 5; Chapter 6; Chapter 7; Chapter 8; Chapter 9; Chapter 10; Chapter 11; Chapter 12; Chapter 13; ABOUT THE CONTRIBUTORS AND EDITOR; NOTES; INDEX
    Abstract: 〈DIV〉Eye-opening analysis of the pervasive effects of corporate marketing to children and how corporations shape today's youth culture〈/DIV〉
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  • 12
    Online Resource
    Online Resource
    Boston, MA : Springer Science+Business Media, LLC
    ISBN: 9781441915511
    Language: English
    Pages: Online-Ressource , v.: digital
    Edition: Online-Ausg. Springer eBook Collection. Humanities, Social Science and Law Electronic reproduction; Available via World Wide Web
    DDC: 371.334
    RVK:
    Keywords: Education ; Educational psychology
    Abstract: Instruction tailored to the individual student, learning and teaching outside the limits of time and space--ideas that were once considered science fiction are now educational reality, with the prospect of an intelligent Web 3.0 not far distant. Alongside these innovations exists an emerging set of critical-thinking challenges, as Internet users create content and learners (and teachers) take increased responsibility in their work. Learning and Instruction in the Digital Age nimbly balances the technological and pedagogical aspects of these rapid changes, gathering papers from noted researcher
    Description / Table of Contents: Preface; Acknowledgments; Contents; Contributors; Reviewers; 3.1.4 Meaning from Alternative Answers; Part I Cognitive Approaches to Learning and Instruction (Spector); 1 Learning and Instruction in the Digital Age; 1.1 The Dawn of the Digital Age; 1.2 Opportunities and Concerns for Learning and Instruction in the Digital Age; 1.3 A Step Forward: Personal Learning Management Systems; 1.4 Beyond the Digital Age; References; 2 Cognition and Student-Centered, Web-Based Learning: Issues and Implications for Research and Theory; 2.1 Introduction; 2.2 Assumptions Underlying Student-Centered Learning
    Description / Table of Contents: 2.2.1 Locus and Nature of Knowledge2.2.2 Role of Context; 2.2.3 Role of Prior Knowledge and Experience; 2.3 Nagging Issues; 2.3.1 Technical System Knowledge and Familiarity; 2.3.2 Disorientation; 2.3.3 Canonical Versus Individual Meaning: Misconceptions; 2.3.4 Knowledge as Accretion Versus Tool; 2.3.5 To Scaffold or to Direct; 2.3.6 Attitudes, Beliefs, and Practices; 2.3.7 Cognitive Load; 2.3.8 Metacognitive Demands; 2.4 Implications for Research, Theory, and Design; 2.4.1 Can Student-Centered, Web-Based Learning Be Scaffolded?
    Description / Table of Contents: 2.4.2 Will Students Critically Assess the Legitimacy, Veracity, and Accuracy of Resources?2.4.3 Will Scaffolding Help Students to Manage Cognitive Complexity?; 2.4.4 Will Students Negotiate Their Individual Learning Needs?; 2.4.5 Will Students Identify Appropriate and Relevant Resources?; References; 3 Testing as Feedback to Inform Teaching; 3.1 Introduction; 3.1.1 Summative Versus Formative Testing; 3.1.2 Substituting Memorization for Understanding; 3.1.3 The Test Interpretation Problem; 3.2 An Alternative Approach to Test Scoring; 3.2.1 Solving the Linear Dependency Issue
    Description / Table of Contents: 3.2.2 Interpreting the Patterns3.3 Implications for Testing Theory; 3.3.1 Heads or Tails: The Dichotomy Dilemma?; 3.3.2 A Dicey Alternative; 3.3.3 Exposing the Dynamics of Learning; 3.3.4 Associating Independent Tests; 3.4 A New Model for Assessing Learning; 3.4.1 Illustrations Using Actually Student Data; 3.4.2 Student Performance Change; 3.4.2.1 Student 2350; 3.4.2.2 Student 1660; 3.4.2.3 Student 1150; 3.4.2.4 Student 160; 3.5 Summary, Conclusions, and Implications; Appendix; Notes for Appendix; References; 4 Enhancing Learning from Informatics Texts; 4.1 Introduction
    Description / Table of Contents: 4.2 The ConstructionIntegration Model4.2.1 Text Coherence; 4.2.2 The Measurement of Learning; 4.3 The Study; 4.3.1 Method; 4.3.1.1 Participants; 4.3.1.2 Procedure; 4.3.2 Materials and Tasks; 4.3.2.1 Matching Activity (Pre-reading and Post-reading Test); 4.3.2.2 Texts; 4.3.2.3 The Propositional Representation of Text; 4.3.3 Text Recall; 4.3.4 Assessment Questions; 4.3.5 Data Collection; 4.4 Results; 4.4.1 Matching Activity; 4.4.1.1 Reading Rates; 4.4.1.2 Text Recall; 4.4.1.3 Assessment Questions; 4.5 Conclusions and Future Plans; References
    Description / Table of Contents: Part II Knowledge Representation and Mental Models (Ifenthaler)
    Note: Includes bibliographical references and index , Electronic reproduction; Available via World Wide Web
    URL: Volltext  (lizenzpflichtig)
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  • 13
    ISBN: 9780387768984
    Language: English
    Pages: Online-Ressource (digital)
    Series Statement: SpringerLink
    Series Statement: Bücher
    Series Statement: Springer eBook Collection
    Series Statement: Humanities, Social Science and Law
    Parallel Title: Buchausg. u.d.T. Understanding models for learning and instruction
    RVK:
    Keywords: Mathematics ; Consciousness ; Education ; Instrumental systems Design ; Learning, Psychology of ; Teaching ; Aufsatzsammlung ; Lernen ; Lernforschung ; Lernpsychologie ; Kognitionswissenschaft
    URL: Volltext  (lizenzpflichtig)
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