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  • MPI Ethno. Forsch.  (1)
  • Fromme, Johannes  (1)
  • Dordrecht : Springer Netherlands  (1)
  • Aufsatzsammlung  (1)
  • Electronic books ; local
  • Neue Medien
  • General works  (1)
  • 1
    ISBN: 9789400727779
    Language: English
    Pages: 1 online resource (693 pages)
    Edition: 1st ed.
    Parallel Title: Erscheint auch als
    DDC: 306.487
    RVK:
    Keywords: Computer games ; Social aspects ; Handbooks, manuals, etc.. ; Educational games ; Handbooks, manuals, etc ; Electronic books ; Konferenzschrift März 2009 ; Aufsatzsammlung ; Konferenzschrift ; Konferenzschrift
    Abstract: The International Handbook of Digital Games Studies provides an up-to-date overview of the field and perspectives for the future. The focus lies on aesthetic, social, cultural and educational aspects of computer games and persistent (multiplayer) game worlds.
    Abstract: Intro -- Computer Games and New Media Cultures -- Contents -- Chapter 1: Computer Games and Digital Game Cultures: An Introduction -- Digital Games and Game Cultures: Still Marginalized? -- New Media, Technology, and Popular Culture -- Methodical Issues -- About This Handbook -- Part I: Computer Games and Game Analysis -- Part II: The Player-Game Relation -- Part III: Users, Uses, and Social Contexts of Computer Games -- Part IV: Game and Player Cultures -- Part V: Educational Approaches and Learning -- References -- Bibliography -- Gameography -- Part I: Computer Games and Game Analysis -- Chapter 2: The Mediality of Computer Games -- The Computer Game as a Medium -- Medium and Mediality -- From the Freedom of Play to the Immanence of Playing -- Aesthetics and Pragmatics of Computer Games -- Mediality and Empirical Research -- Medial Properties of Computer Games -- Pictorial Semiotics of Computer Games -- Games as Interactive Pictures -- Presence in/of Computer Games -- Case Study: The First-Person Shooter as an Interactive Image -- The First Person as a Philosophical Problem -- Representation as a Pictorial Form -- Concepts of the Self -- Subjectivity as a Medial Form -- The Concept of First-Person Shooters -- Conclusion -- References -- Bibliography -- Gameography -- Chapter 3: Computer Games as a Comparative Medium: A Few Cautionary Remarks -- Introduction -- Computer Games as a Comparative Medium -- Genre -- Mise-en-scène -- Concluding Remarks -- References -- Bibliography -- (Graphic) Books -- Filmography -- Gameography -- Chapter 4: "And What Do You Play?": A Few Considerations Concerning a Genre Theory of Games -- Introduction -- De ning Genre -- Approaches to Game Genres -- Protagonists in the Process of Genrefication -- Game Industry and Genre -- Press -- Players -- References -- Bibliography -- Gameography.
    Note: Description based on publisher supplied metadata and other sources
    URL: Volltext  (lizenzpflichtig)
    URL: Cover
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