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  • MPI Ethno. Forsch.  (1)
  • Bravo-Rodríguez, José  (1)
  • Dordrecht : Springer Science+Business Media B.V  (1)
  • Imprint: Springer VS
  • Education  (1)
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  • MPI Ethno. Forsch.  (1)
Material
Language
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Publisher
  • Dordrecht : Springer Science+Business Media B.V  (1)
  • Imprint: Springer VS
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  • Education  (1)
  • 1
    ISBN: 9781402049149
    Language: English
    Pages: Online-Ressource , v.: digital
    Edition: Online-Ausg. Springer eBook Collection. Humanities, Social Science and Law Electronic reproduction; Available via World Wide Web
    DDC: 004
    RVK:
    Keywords: Computer Science ; Education ; Aufsatzsammlung ; E-Learning
    Abstract: Miguel Angel Vega-R
    Abstract: This book contains a selection of contributions presenting the latest research in the field of Computers in Education and, more specifically, in E-Learning. The topics covered range from proposals regarding the newest "de facto" standards in E-Learning - such as IMS Learning Design - to the more practical aspects of the design, i.e. implementations and the actual application of educational tools in real settings. The volume reflects the diverse scenario of the application of computers
    Description / Table of Contents: Front Matter; A History of E-Learning; .Lrn: E-Learning Inside and Outside The Classroom; Educational Modeling Languages; Representing Adaptive and Adaptable Units of Learning; SchoolsensesInternet; Design and Development of Digital Educational Content; Applying Semantic Techniques to Integrate Electronic Course Catalogues; Tele-Education of the Instruction Dynamic Scheduling Using a Web Simulator; Universalizing Chasqui Repositories with a Flexible Importation / Exportation System; An Approach for Modelling Interactive and Collaborative Aspects in CSCL Systems
    Description / Table of Contents: Skc: Measuring the Users Interaction IntensitySwad: Web System for Education Support; Towards the Everyday Computing in the Classroom Through Rfid; Using Java and C# for Educational Simulators: The Case of Simple-2; Iterative Design of Learning Processes; Design by Contract-Based Selection and Composition of Learning Objects; Online Evaluation at Higher and Secondary Education; Game Implementation: An Interesting Strategy to Teach Genetic Algorithms; Instructional Theories to Model Educational Content: A Case Study; Back Matter
    Note: Includes bibliographical references and index , Electronic reproduction; Available via World Wide Web
    URL: Volltext  (lizenzpflichtig)
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