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  • MPI Ethno. Forsch.  (3)
  • Online Resource  (3)
  • 2010-2014  (3)
  • Social sciences
  • Computer Science  (3)
  • Romance Studies
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  • Online Resource  (3)
Language
Years
Year
Subjects(RVK)
  • 1
    Online Resource
    Online Resource
    Wiesbaden : Springer VS
    ISBN: 9783531189130 , 1283625156 , 9781283625159
    Language: English
    Pages: Online-Ressource (IX, 223 p. 2 illus, digital)
    Series Statement: Musik und Medien
    Series Statement: SpringerLink
    Series Statement: Bücher
    Parallel Title: Buchausg. u.d.T. Music and game
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    Keywords: Social sciences ; Social Sciences ; Social sciences ; Aufsatzsammlung ; Computerspiel ; Musik
    Abstract: This anthology examines the various facets of video game music. Contributors from the fields of science and practice document its historical development, discuss the musics composition techniques, interactivity and function as well as attending to its performative aspects.
    Abstract: Though battling virtual worlds in high fidelity started to spread from youth into mainstream culture decades ago the study of music in games is still a research desideratum of media studies and musicology. Particularly in German-speaking countries this issue has only been paid very little attention. This limited recognition is contradictory to a global game market worth 30 billion dollars, and as important for the production and distribution of music as other media sectors. Numbers of computer users have multiplied in recent years. Especially in the formative teenage years, games are just as i
    Description / Table of Contents: Contents; Foreword; History of Video Game Music; 1 Introduction; 2 …and a "bip" disrupted the silence; 3 The second crash and the golden age of 8-bit; 3.1 Personal computers; 3.2 Consoles; 3.3 Handhelds; 4 16-bit; 4.1 Personal computers; 4.2 Consoles; 5 Bit wars in the 1990s; 5.1 Personal computers; 5.2 Consoles; 6 Handhelds and mobile phones; 7 The first decade of the new millennium; 7.1 Consoles and PCs; 7.2 Handhelds and other platforms (smartphones); 8 Game music outside games (live concerts, radio stations, movies, TV series, education); 9 Bibliography
    Description / Table of Contents: Interactivity and Music in Computer Games1 Selection of paradigmatic music games; 2 Forms of music in computer games; 3 Non-gameplay related music and sound manipulators; 4 Interactivity in computer games; 5 Structure of music games; 6 Computer performance; 7 Player performance; 8 The role of the interface; 9 Bibliography; Droppin' Science: Video Game Audio Breakdown; 1 Introduction; 2 Branching and Layering; 3 Stingers and Overlays; 4 Transition Speed Quantization; 5 Transition Types; 6 Generative Scores; 7 Creative Composition and Editing; 8 Space Invaders: Interactive Beginnings
    Description / Table of Contents: 9 Koji Kondo and Super Mario Bros.10 Koji Kondo after Super Mario Bros.; 11 Def Jam: Icon; 12 Rez; 13 Vib-Ribbon; 14 EA's NBA Jam; 15 Bibliography; The Legacy of iMuse: Interactive Video Game Music in the 1990s; 1 Introduction; 2 MIDI syncopations: iMuse in Monkey Island 2: LeChuck's Revenge (1991); 3 Beyond MIDI - The Dig (1995); 4 Semiotic and semantic signals in interactive video game music; 5 Semantic clichés derived from film music; 6 Outlook: the problem of interactivity; 7 Bibliography; Scoring Play - Soundtracks and Video Game Genres; 1 Rhythm is it; 2 Adaptive Mickey Mousing
    Description / Table of Contents: 3 Dynamic Symphonies4 Performance and Parody; 5 Coda; 6 Bibliography; Resourceful Frames and Sensory Functions - Musical Transformations from Game to Film in Silent Hill; 1 Introduction; 2 Silent Hill; 3 Musical Style and Instrumentation; 4 The Function of Music within the Media Context; 5 Conclusion; 6 Bibliography; Mundane Sounds in Miraculous Realms: An Auditory Analysis of Fantastical Games; 1 Am I fantastic, or what?; 2 Prerequisites and central questions; 2.1 Music; 2.2 Sound effects; 2.3 Voice and dialogue; 2.4 Overall soundscape; 3 Listening to games: participant feedback
    Description / Table of Contents: 3.1 Dragon Age: Origins, played on a laptop PC for approx. 70 minutes3.2 Spore, played on a laptop PC for approx. 80 minutes11; 3.3 Dead Space, played on an Xbox 360 for approx. 75 minutes; 4 Of contemporary futures and scary sounds: a conclusion in progress; 5 Bibliography; 6 Acknowledgements; Atmospheres at Play: Aesthetical Considerations of Game Music; 1 Introduction: Homo Ludens; 2 Games and atmosphere; 3 Musical atmosphere in games; 4 Some examples; 5 Bibliography; Playing with Music - Featuring Sound in Games; 1 Rededications; 2 Acting, Performing and Composing
    Description / Table of Contents: Geeks on Stage? Investigations in the World of (Live) Chipmusic
    Note: Description based upon print version of record
    URL: Volltext  (lizenzpflichtig)
    URL: Cover
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  • 2
    Online Resource
    Online Resource
    New York, NY : Springer
    ISBN: 9781461445845 , 1283624338 , 9781283624336
    Language: English
    Pages: Online-Ressource (XIII, 99 p. 20 illus, digital)
    Series Statement: SpringerBriefs in Political Science 5
    Series Statement: SpringerLink
    Series Statement: Bücher
    Parallel Title: Buchausg. u.d.T. Thiem, Alrik Qualitative comparative analysis with R
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    Keywords: Social sciences ; Statistics ; Social Sciences ; Social sciences ; Statistics ; Programming Languages ; Statistics as Topic ; Numerical Analysis, Computer-Assisted ; Qualitative Sozialforschung ; Methode ; Qualitative Sozialforschung ; Vergleichende Forschung ; R ; Qualitative Sozialforschung ; Vergleichende Forschung ; R
    Abstract: Social science theory often builds on sets and their relations. Correlation-based methods of scientific enquiry, however, use linear algebra and are unsuited to analyzing set relations. The development of Qualitative Comparative Analysis (QCA) by Charles Ragin has given social scientists a formal tool for identifying set-theoretic connections based on Boolean algebra. As a result, interest in this method has markedly risen among social scientists in recent years. This book offers the first complete introduction on how to perform QCA in the R software environment for statistical computing and graphics with the QCA package. Developed as a comprehensive solution, QCA provides an unprecedented scope of functionality for analyzing crisp, multi-value and fuzzy sets. The reader is not required to have knowledge of R, but the book assumes an understanding of the fundamentals of QCA. Using examples from published work, the authors demonstrate how to make the most of QCA's wide-ranging capabilities for the reader's own purposes. Although mainly written for political scientists, this book is also of interest to scholars from other disciplines in the social sciences such as sociology, business, management, organization, anthropology, education and health
    Abstract: Almost all social science theory is based on sets and their relations. Correlation-based methods of scientific enquiry, however, are unsuited to analyzing set relations because causation is assumed to be symmetric. The development of Qualitative Comparative Analysis (QCA) by Charles Ragin has given social scientists a formal tool for identifying asymmetric set-theoretic connections. As a result, interest in this method has markedly risen among social scientists in recent years. This book offers the first complete introduction on how to conduct QCA in the R software environment for statistical
    Description / Table of Contents: Qualitative Comparative Analysis with R; Preface; Contents; Abbreviations; 1 Introduction; 2 Introduction to R; 2.1 Installation and Usage; 2.2 Installing and Loading Packages; 2.3 Basic Operations, Functions and Values; 2.4 Using an Editor; 2.5 Objects and Assignments; 2.6 Data Structures; 2.6.1 Vectors; 2.6.2 Matrices; 2.6.3 Data Frames; 2.6.4 Lists; 2.7 Data Types; 2.8 Accessing Data; 2.9 Operations on Sets; 2.10 Operations on Set Memberships; 2.11 Importing and Exporting Data; 2.12 Finding Help; 3 Crisp-Set QCA; 3.1 Calibrating Crisp Sets; 3.2 Testing for Necessity
    Description / Table of Contents: 3.2.1 Parameters of Fit3.2.2 Analyzing Necessity Relations; 3.2.3 Plotting Results; 3.3 Testing for Sufficiency; 3.3.1 Parameters of Fit; 3.3.2 Constructing the Truth Table; 3.3.3 Boolean Minimization; 3.3.4 Incorporating Logical Remainders; 3.3.5 Plotting Results; 4 Fuzzy-Set QCA; 4.1 Calibrating Fuzzy Sets; 4.1.1 Theoretical Preliminaries; 4.1.2 Direct Assignment; 4.1.3 Transformational Assignment; 4.2 Testing for Necessity; 4.2.1 Parameters of Fit; 4.2.2 Analyzing Necessity Relations; 4.2.3 Plotting Results; 4.3 Testing for Sufficiency; 4.3.1 Parameters of Fit
    Description / Table of Contents: 4.3.2 Constructing the Truth Table4.3.3 Boolean Minimization; 4.3.4 Incorporating Logical Remainders; 4.3.5 Further Diagnostics; 4.3.6 Plotting Results; 5 QCA Extensions; 5.1 Multi-Value QCA; 5.1.1 Analyzing Necessity Relations; 5.1.2 Analyzing Sufficiency Relations; 5.2 Temporal QCA; References; Index;
    Note: Description based upon print version of record
    URL: Volltext  (lizenzpflichtig)
    URL: Cover
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  • 3
    ISBN: 9789048189274 , 1283453355 , 9781283453356
    Language: English
    Pages: Online-Ressource (VIII, 759p. 180 illus, digital)
    Series Statement: SpringerLink
    Series Statement: Bücher
    Parallel Title: Buchausg. u.d.T. Agent-based models of geographical systems
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    Keywords: Social sciences ; Computer simulation ; Cartography ; Human Geography ; Social Sciences ; Social sciences ; Computer simulation ; Cartography ; Human Geography ; Geographic information systems--Simulation methods. ; Multiagent systems. ; Geographic information systems ; Simulation methods ; Multiagent systems ; Aufsatzsammlung ; Mehragentensystem ; Geoinformationssystem ; Geoinformationssystem ; Agent ; Quantitative Geografie ; Computersimulation
    Abstract: This unique book brings together a comprehensive set of papers on the background, theory, technical issues and applications of agent-based modelling (ABM) within geographical systems. This collection of papers is an invaluable reference point for the experienced agent-based modeller as well those new to the area. Specific geographical issues such as handling scale and space are dealt with as well as practical advice from leading experts about designing and creating ABMs, handling complexity, visualising and validating model outputs. With contributions from many of the world's leading research
    Abstract: This unique book brings together a comprehensive set of papers on the background, theory, technical issues and applications of agent-based modelling (ABM) within geographical systems. This collection of papers is an invaluable reference point for the experienced agent-based modeller as well those new to the area. Specific geographical issues such as handling scale and space are dealt with as well as practical advice from leading experts about designing and creating ABMs, handling complexity, visualising and validating model outputs. With contributions from many of the world's leading research
    Description / Table of Contents: Agent-Based Models of Geographical Systems; Contents; Chapter 1: Perspectives on Agent-Based Models and Geographical Systems; 1.1 A Little Bit of History; 1.2 Essential Themes; 1.3 Structural Rules, Behaviour, and Dynamics in ABM; 1.4 Computation, Calibration, Error and Uncertainty; 1.5 The Structure and Rationale for What Follows; 1.6 A Guide for the Reader; References; Part I: Computational Modelling: Techniques for Simulating Geographical Systems; Chapter 2: A Generic Framework for Computational Spatial Modelling; 2.1 Antecedents: The Origins of Spatial Models
    Description / Table of Contents: 2.2 Modelling as Computation: Abstraction and Representation2.3 Feedback, Dynamics and Processes of Change; 2.4 Six Styles of Spatial Model; 2.5 Cellular Automata: Physical Simulation Models of Urban Morphologies; 2.6 Agent-Based Models: Purposive Behaviour, Physical Movement and Temporal Change; 2.7 Land Use Transportation (LUTI) Models: Aggregate Behaviour in Spatial Equilibrium; 2.8 Conclusions: Modelling Using Generic or Purpose-Built; References; Chapter 3: A Review of Microsimulation and Hybrid Agent-Based Approaches; 3.1 Introduction; 3.2 Microsimulation Models of Public Policy
    Description / Table of Contents: 3.3 Application Areas of Public Policy MSMs3.4 Dynamic Microsimulation; 3.5 Spatial MSM; 3.6 Towards a Hybrid Modelling Approach; 3.6.1 ABM and MSM; 3.6.2 GI Science and ABM; 3.6.3 Unification of MSM, ABM and GI Science; 3.7 Conclusions; References; Chapter 4: Cellular Automata in Urban Spatial Modelling; 4.1 Preliminaries; 4.2 Basic Concepts of CA; 4.2.1 Origins of CA; 4.2.2 One-Dimensional CA; 4.2.3 Two-Dimensional CA; 4.2.4 Game of Life; 4.2.5 Life Forms; 4.3 CA as Complex Systems; 4.4 Urban CA; 4.4.1 History of Urban CA; 4.4.2 Theoretical Urban CA Models; 4.4.3 Real City CA Models
    Description / Table of Contents: 4.4.3.1 Land Use Change in Constrained CA4.4.3.2 Diffusion-Based Urban Growth; 4.4.3.3 Urban Sprawl in CA; 4.4.3.4 Fuzzy Urbanization; 4.5 Conclusions; References; Chapter 5: Introduction to Agent-Based Modelling; 5.1 Introduction; 5.2 What Is an Agent?; 5.2.1 What Does an Agent Look Like?; 5.2.2 Rules, Behaviour and Relationships; 5.2.3 Agent Environments; 5.3 Individual-Based Models; 5.3.1 Cellular Automata; 5.3.2 Microsimulation; 5.4 Constructing an Agent-Based Model; 5.5 Working with Agent-Based Models; 5.5.1 Verification, Calibration and Validation; 5.5.2 Communication and Visualisation
    Description / Table of Contents: 5.6 Advantages of Agent-Based Modelling5.7 Limitations of Agent-Based Modelling; 5.8 Applications of Agent-Based Models; 5.9 Conclusion; References; Part II: Principles and Concepts of Agent-Based Modelling; Chapter 6: Agent-Based Models - Because They're Worth It?; 6.1 Introduction; 6.2 Horses for Courses: Different Agent Models for Different Purposes; 6.3 Are Modellers Agent-Based Because They Should Be or Because They Can Be?; 6.4 What Are Agents? And What Do They Do?; 6.5 So When Do Agents Make a Difference?; References; Chapter 7: Agent-Based Modeling and Complexity; 7.1 Introduction
    Description / Table of Contents: 7.2 Complexity Approaches
    Note: Description based upon print version of record
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