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  • MPI Ethno. Forsch.  (20)
  • Englisch  (20)
  • Oxford University Press  (12)
  • Doran, John P.  (7)
  • Steger, Manfred B.
  • Oxford : Oxford University Press  (13)
  • Birmingham, UK : Packt Publishing  (7)
  • Abingdon, Oxon [u.a.] : Routledge
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  • Englisch  (20)
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  • 1
    ISBN: 9781789803372 , 1789803373
    Sprache: Englisch
    Seiten: 1 online resource (1 volume) , illustrations
    Ausgabe: Second edition.
    Schlagwort(e): Microsoft Visual studio ; Computer games ; Programming ; UnrealScript (Computer program language) ; C++ (Computer program language) ; Computer games ; Design ; Electronic books ; Electronic books ; local
    Kurzfassung: Write efficient, reusable scripts to build custom characters, game environments, and control enemy AI Key Features Build captivating multiplayer games using Unreal Engine and C++ Incorporate existing C++ libraries into your game to add extra functionality such as hardware integration Practical solutions for memory management, error handling, inputs, and collision for your game codebase Book Description Unreal Engine 4 (UE4) is a popular and award-winning game engine that powers some of the most popular games. A truly powerful tool for game development, there has never been a better time to use it for both commercial and independent projects. With more than 100 recipes, this book shows how to unleash the power of C++ while developing games with Unreal Engine. This book takes you on a journey to jumpstart your C++ and UE4 development skills. You will start off by setting up UE4 for C++ development and learn how to work with Visual Studio, a popular code editor. You will learn how to create C++ classes and structs the Unreal way. This will be followed by exploring memory management, smart pointers, and debugging your code. You will then learn how to make your own Actors and Components through code and how to handle input and collision events. You will also get exposure to many elements of game development including creating user interfaces, artificial intelligence, and writing code with networked play in mind. You will also learn how to add on to the Unreal Editor itself. With a range of task-oriented recipes, this book provides actionable information about writing code for games with UE4 using C++. By the end of the book, you will be empowered to become a top-notch developer with UE4 using C++ as your scripting language! What you will learn Create C++ classes and structs that integrate well with UE4 and the Blueprints editor Discover how to work with various APIs that Unreal Engine already contains Utilize advanced concepts such as events, delegates, and interfaces in your UE4 projects Build user interfaces using Canvas and UMG through C++ Extend the Unreal Editor by creating custom windows and editors Implement AI tasks and services using C++, Blackboard, and Behavior Trees Write C++ code with networking in mind and replicate properties and functions Who this book is for If you are really passionate game developer looking for solutions to common scripting problems, then this is the book for you. Understanding of the fundamentals of game design ...
    Anmerkung: Previous edition published: 2016. - Includes bibliographical references. - Description based on online resource; title from title page (Safari, viewed May 15, 2019)
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  • 2
    Buch
    Buch
    Oxford : Oxford University Press
    ISBN: 9780198791355 , 9780198791362
    Sprache: Englisch
    Seiten: xxviii, 928 Seiten
    Ausgabe: First edition
    Originaltitel: Rechtsvergleichung
    Paralleltitel: Erscheint auch als Kischel, Uwe, 1964 - Comparative law
    DDC: 340.2
    RVK:
    Schlagwort(e): Lehrbuch ; Rechtsvergleich ; Rechtsvergleich
    Kurzfassung: Uwe Kischel's comprehensive treatise on comparative law offers a critical introduction to the central tenets of comparative legal scholarship. The first part of the book is dedicated to general aspects of comparative law. The controversial question of methods, in particular, is addressed by explaining and discussing different approaches, and by developing a contextual approach that seeks to engage with real-world issues and give a practitioner's angle on contemporary comparative legal scholarship. The second part of the book offers a detailed treatment of the major legal contexts across the globe, including common law, civil law systems (based on Germany and France as well as case studies of Eastern Europe, Scandinavia, and Latin America, among others), the African context (with an emphasis on customary law), Asian jurisdictions, Islamic law and law in Islamic countries (plus a brief treatment of Jewish law and canon law), and transnational contexts (public international law, European Union law, and lex mercatoria). The book offers a coherent treatment of global legal systems that aims not only to describe their varying norms and legal institutions but to propose a better way of seeking to understand how the overall context of legal systems influences legal thinking and legal practice.
    Anmerkung: Hier auch später erschienene, unveränderte Nachdrucke
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  • 3
    ISBN: 9780198797203
    Sprache: Englisch
    Seiten: xviii, 633 Seiten , Diagramme, Karten , 28 cm
    Ausgabe: First edition
    Serie: Oxford handbooks
    Paralleltitel: Erscheint auch als The Oxford handbook of governance and limited statehood
    Paralleltitel: Erscheint auch als The Oxford handbook of governance and limited statehood
    DDC: 306.2
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    Schlagwort(e): Public institutions ; Legitimacy of governments ; Non-state actors (International relations) ; Governance ; Failed State ; Begrenzte Staatlichkeit ; Staat ; Staatslehre ; Herrschaft ; Herrschaftssystem ; Geschichte ; Aufsatzsammlung ; Aufsatzsammlung ; Aufsatzsammlung ; Begrenzte Staatlichkeit ; Governance ; Öffentliche Einrichtung ; Legitimität ; Nichtstaatlicher Akteur ; Internationale Politik ; Staatslehre ; Governance ; Politisches System ; Handbuch ; Nachschlagewerk
    Kurzfassung: The Handbook gives a comprehensive picture of the varieties of governance in areas of limited statehood from interdisciplinary perspectives including political science, geography, history, law, and economics. 29 chapters review the academic scholarship and explore the conditions of effective and legitimate governance in areas of limited statehood, as well as its implications for world politics in the twenty-first century. The authors examine theoretical and methodological approaches as well as historical and spatial dimensions of areas of limited statehood, and deal with the various governors as well as their modes of governance. They cover a variety of issue areas and explore the implications for the international legal order, for normative theory, and for policies toward areas of limited statehood
    Anmerkung: Hier auch später erschienene, unveränderte Nachdrucke , Literaturangaben , Governance in areas of limited statehood : conceptual clarifications and major contributions of the handbook , Theories of development and areas of limited statehood , A historical-sociological perspective on statehood , Anthropological perspectives on the limits of the state , Critical approaches , Measuring governance and limited statehood , Histories of governance , A global history of governance , Geographies of limited statehood , External state actors , INGOs and multi-stakeholder partnerships , 'Traditional' authorities , Business , Violent and criminal non-state actors , Coercion and trusteeship , Hierarchical and non-hierarchical coordination , Brokerage, intermediation, translation , Social trust , Security , Foreign aid , Human rights, the rule of law, and democracy , Health , Food security , Education , Environmental and natural resources , Migration , International legal order , Normative political theory , Policy
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  • 4
    ISBN: 9780198803164 , 9780198847083
    Sprache: Englisch
    Seiten: xxxix, 973 Seiten , 25 cm
    Ausgabe: Second edition
    Serie: Oxford handbooks
    Paralleltitel: Erscheint auch als The Oxford handbook on the United Nations
    DDC: 341.2309
    RVK:
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    Schlagwort(e): Vereinte Nationen ; United Nations Handbooks, manuals, etc ; United Nations History ; Internationale Organisation ; Vereinte Nationen ; UN ; Internationale Politik ; Internationale Organisation ; Aufsatzsammlung ; Vereinte Nationen
    Anmerkung: Hier auch später erschienene, unveränderte Nachdrucke
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  • 5
    Buch
    Buch
    Oxford : Oxford University Press
    ISBN: 9780198819981 , 9780198819974
    Sprache: Englisch
    Seiten: xviii, 312 Seiten , Diagramme , 24 cm
    Ausgabe: First edition
    Paralleltitel: Erscheint auch als Zürn, Michael, 1959 - A theory of global governance
    Paralleltitel: Erscheint auch als Zürn, Michael, 1959 - A theory of global governance
    DDC: 341.2
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    Schlagwort(e): International organization ; International cooperation ; International cooperation ; International organization ; International cooperation ; International organization ; Global Governance ; Weltpolitik ; Internationale Organisation
    Kurzfassung: This book offers a major new theory of global governance, explaining both its rise and what many see as its current crisis. The author suggests that world politics is now embedded in a normative and institutional structure dominated by hierarchies and power inequalities and therefore inherently creates contestation, resistance, and distributional struggles. Within an ambitious and systematic new conceptual framework, the theory makes four key contributions. Firstly, it reconstructs global governance as a political system which builds on normative principles and reflexive authorities. Second, it identifies the central legitimation problems of the global governance system with a constitutionalist setting in mind. Third, it explains the rise of state and societal contestation by identifying key endogenous dynamics and probing the causal mechanisms that produced them. Finally, it identifies the conditions under which struggles in the global governance system lead to decline or deepening. Rich with propositions, insights, and evidence, the book promises to be the most important and comprehensive theoretical argument about world politics of the 21st century.
    Anmerkung: Literaturverzeichnis Seite 267-307, Register
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  • 6
    ISBN: 9781788390958 , 1788390954
    Sprache: Englisch
    Seiten: 1 online resource (1 volume) , illustrations
    Ausgabe: Third edition.
    Schlagwort(e): Unity (Electronic resource) ; Computer games ; Design ; Computer graphics ; Electronic books ; Electronic books ; local
    Kurzfassung: Bring realism to your games by mastering post-processing effects and advanced shading techniques in Unity 2018 About This Book Learn the secrets of creating AAA quality shaders without writing long algorithms Master shader programming through easy-to-follow examples Create stunning visual effects that can be used in 3D games Who This Book Is For Unity Shaders and Effects Cookbook is for developers who want to create their first shaders in Unity 2018 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required to get the most from this book. What You Will Learn Understand physically based rendering to fit the aesthetic of your game Write shaders from scratch in ShaderLab and HLSL/Cg Combine shader programming with interactive scripts to add life to your materials Design efficient shaders for mobile platforms without sacrificing their realism Use state-of-the-art techniques, such as volumetric explosions and fur shading Master the math and algorithms behind the most used lighting models Understand how shader models have evolved and how you can create your own In Detail Since their introduction to Unity, shaders have been seen as notoriously difficult to understand and implement in games. Complex mathematics has always stood in the way of creating your own shaders and attaining the level of realism you crave. Unity 2018 Shaders and Effects Cookbook changes that by giving you a recipe-based guide to creating shaders using Unity. It will show you everything you need to know about vectors, how lighting is constructed with them, and how textures are used to create complex effects without the heavy math. This book starts by teaching you how to use shaders without writing code with the post-processing stack. Then, you'll learn how to write shaders from scratch, build up essential lighting, and finish by creating stunning screen effects just like those in high-quality 3D and mobile games. You'll discover techniques, such as normal mapping, image-based lighting, and animating your models inside a shader. We'll explore how to use physically based rendering to treat light the way it behaves in the real world. At the end, we'll even look at Unity 2018's new Shader Graph system. With this book, what seems like a dark art today will be second nature by tomorrow. Style and approach The recipes in this book contain step-by-step instructions, complemented with screenshots, code, and re...
    Anmerkung: Description based on online resource; title from title page (Safari, viewed July 27, 2018)
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  • 7
    Buch
    Buch
    Oxford : Oxford University Press
    ISBN: 9780199570195
    Sprache: Englisch
    Seiten: viii, 373 Seiten , 24 cm
    Ausgabe: First edition
    Serie: Criminalization
    Paralleltitel: Erscheint auch als Duff, Antony, 1945 - The realm of criminal law
    DDC: 300
    Schlagwort(e): Criminal law ; Criminal law Philosophy ; Criminal law Social aspects
    Kurzfassung: We are said to face a crisis of over-criminalization: our criminal law has become chaotic, unprincipled, and over-expansive. This book proposes a theory of criminal law, as an institution that can play an important but limited role in the civil order of a political community: it shows how criminal law could be ordered, principled, and restrained
    Anmerkung: Bibliographie: Seite 335-354. - Index: Seite 355-373
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  • 8
    ISBN: 9780198713197
    Sprache: Englisch
    Seiten: xiii, 775 Seiten
    Ausgabe: First edition
    Serie: Oxford handbooks
    Paralleltitel: Erscheint auch als
    DDC: 321.0309
    RVK:
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    Schlagwort(e): Decolonization History 20th century ; Imperialism History 20th century ; World politics 20th century ; Imperialism ; Decolonization ; World politics ; Politics and Government ; Politics and Government ; General & world history ; History ; Colonialism & imperialism ; National liberation & independence, post-colonialism ; Politics & government ; History ; Aufsatzsammlung ; Imperialismus ; Kolonialismus ; Entkolonialisierung ; Geschichte 1900-2000
    Kurzfassung: 1.Rethinking decolonization: A New Research Agenda for the 21st Century /Martin Thomas and Andrew S, Thompson --2.1918 and the End of Europe's Land Empires /Robert Gerwarth --3.An Empire Unredeemed: Tracing the Ottoman State's Path towards Collapse /Ryan Gingeras --Part I. National perspectives.4.Britain and decolonization in an era of global change /Sarah Elizabeth Stockwell --5.France: the longue durée of French decolonization /Emmanuelle Saada --6.The first postcolonial national in Europe? the end of the German empire /Andreas Eckert --7.Exceptional Italy? the many ends of the Italian colonial empire /Nicola Labanca --8.Après nous, le déluge: Belgium, decolonization , and the Congo /Matthew G. Stanard --9.Portugal: decolonization without agency /Norrie MacQueen --10.The collapse of the Romanov empire /Alexey Miller --11.Empire by imitation? US economic imperialism within a British world system /Marc-William Palen --12.Rethinking empire: lessons from imperial and post-imperial Japan /Louise Young --13.The eclipse of empire in China: from the Manchus to Mao /Tehyun Ma --Part II. Regional perspectives.14.Decolonization in South Asia: the long view /Joya Chatterji --15.Global wars and decolonization in East and South-East Asia (1937-1954) /Christopher Goscha --16.The end of empire in the Maghreb: the common heritage and distinct destinies of Morocco, Algeria, and Tunisia /Sylvie Thénault --17.Decolonization in tropical Africa /Frederick Cooper --18.The Caribbean in an international and regional context: revolution, neo-colonialism, and diaspora /Spencer Mawby --19.Eastern Europe in the global history of decolonization /James Mark and Quinn Slobodian --20.Decolonization and the arid world /Robert S. G. Fletcher --21.The open ends of the Dutch empire and the Indonesian past: sites, scholarly networks, and moral geographies of Greater India across decolonization /Marieke Bloembergen --Part III. Thematic perspectives.22.Self-determination and decolonization /Brad Simpson --23.Anti-colonialism: origins, practices, and historical legacies /Christopher J. Lee --24.Unravelling the relationships between humanitarianism, human rights, and decolonization: time for a radical rethink? /Andrew S. Thompson --25.Decolonization and the Cold War /Piero Gleijeses --26.Violence, insurgency, and the end of empires /Martin Thomas --27.Nationalism, development, and welfare colonialism: gender and the dynamics of decolonization /Barbara Bush --28.Repressive developmentalism: idioms, repertoires, and trajectories in late colonialism /Miguel Bandeira Jerónimo --29.Islamic revolutionaries and the end of empire /David Motadel --30.Refugees and the end of empire /Panikos Panayi --Part IV. Legacies and memories.31.Postcolonial migrations to Europe /Elizabeth Buettner --32.Beyond dependency: north-south relationships in the age of development /Joseph Morgan Hodge --33.Imperial business interests, decolonization, and post-colonial diversification /Nicholas J. White --34.Film and the end of empire: deconstructing and reconstructing colonial pasts and their legacy in world cinemas /Paul Cooke --35.Remnants of empire /Michael J. Parsons --36.Literature and decolonization /Charles Forsdick --37.Apologies, restitutions, and compensation: making reparations for colonialism /Robert Aldrich.
    Kurzfassung: The Oxford Handbook of the Ends of Empire offers the most comprehensive treatment of the causes, course, and consequences of the ends of empire in the twentieth century. The volume's contributors convey the global reach of decolonization, with chapters analysing the empires of Western Europe, Eastern Europe, China and Japan. The Handbook combines broad, regional treatments of decolonization with chapter contributions constructed around particular themes or social issues. It considers how the history of decolonization is being rethought as a result of the rise of the 'new' imperial history, and its emphasis on race, gender, and culture, as well as the more recent growth of interest in histories of globalization, transnational history, and histories of migration and diaspora, humanitarianism and development,0and human rights. The Handbook, in other words, seeks to identify the processes and commonalities of experience that make decolonization a unique historical phenomenon with a lasting resonance. In light of decades of historical and social scientific scholarship on modernization, dependency, neo-colonialism, 'failed state' architectures and post-colonial conflict, the obvious question that begs itself is 'when did empires actually end?' In seeking to unravel this most basic dilemma the Handbook explores the relationship between the study of decolonization and the study of globalization. It connects histories of the late-colonial and post-colonial worlds, and considers the legacies of empire in European and formerly colonised societies
    Anmerkung: Includes bibliographical references and index
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  • 9
    ISBN: 9780198827405
    Sprache: Englisch
    Seiten: xxix, 535 Seiten , 25 cm
    Ausgabe: First published in paperback
    Serie: Oxford commentaries on international law
    DDC: 341.48
    RVK:
    Schlagwort(e): International Convention on the Elimination of All Forms of Racial Discrimination ; Race discrimination Law and legislation ; Kommentar ; International Convention on the Elimination of All Forms of Racial Discrimination (1965 December 21)
    Anmerkung: Includes bibliographical references and index
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  • 10
    Online-Ressource
    Online-Ressource
    New York : Oxford University Press | Oxford : Oxford University Press
    ISBN: 9780190630607
    Sprache: Englisch
    Seiten: 1 Online-Ressourcece.
    Serie: Oxford handbooks online
    DDC: 303.482
    RVK:
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    Schlagwort(e): Globalisierung ; Forschung ; Weltgesellschaft ; Aufsatzsammlung ; Aufsatzsammlung ; Aufsatzsammlung
    Kurzfassung: Since the end of the Cold War, globalization has been reshaping the modern world, and an array of new scholarship has risen to make sense of it in its various transnational manifestations-including economic, social, cultural, ideological, technological, environmental, and in new communications. The chapters discuss various aspects in the field through a broad range of approaches. This handbook focuses on global studies more than on the phenomenon of globalization itself, although the various aspects of globalization are central to understanding how the field is currently being shaped.
    Anmerkung: Includes bibliographical references and index
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  • 11
    ISBN: 9781787286771 , 1787286770
    Sprache: Englisch
    Seiten: 1 online resource (1 volume) , illustrations
    Paralleltitel: Erscheint auch als
    Schlagwort(e): Unity (Electronic resource) ; Computer games Programming ; Computer games Design ; Mobile computing
    Anmerkung: Description based on online resource; title from title page (Safari, viewed January 12, 2018)
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 12
    ISBN: 9781787126961 , 178712696X
    Sprache: Englisch
    Seiten: 1 online resource (1 volume) , illustrations
    Schlagwort(e): Computer games ; Programming ; Electronic books ; Electronic books ; local
    Kurzfassung: Utilize proven solutions to solve common problems in game development About This Book Untangle your game development workflow, make cleaner code, and create structurally solid games Implement key programming patterns that will enable you to make efficient AI and remove duplication Optimize your game using memory management techniques Who This Book Is For If you are a game developer who wants to solve commonly-encountered issues or have some way to communicate to other developers in a standardized format, then this book is for you. Knowledge of basic game programming principles and C++ programming is assumed. What You Will Learn Learn what design patterns are and why you would want to use them Reduce the maintenance burden with well-tested, cleaner code Employ the singleton pattern effectively to reduce your compiler workload Use the factory pattern to help you create different objects with the same creation logic and reduce coding time Improve game performance with Object Pools Allow game play to interact with physics or graphics in an abstract way Refractor your code to remove common code smells In Detail You've learned how to program, and you've probably created some simple games at some point, but now you want to build larger projects and find out how to resolve your problems. So instead of a coder, you might now want to think like a game developer or software engineer. To organize your code well, you need certain tools to do so, and that's what this book is all about. You will learn techniques to code quickly and correctly, while ensuring your code is modular and easily understandable. To begin, we will start with the core game programming patterns, but not the usual way. We will take the use case strategy with this book. We will take an AAA standard game and show you the hurdles at multiple stages of development. Similarly, various use cases are used to showcase other patterns such as the adapter pattern, prototype pattern, flyweight pattern, and observer pattern. Lastly, we'll go over some tips and tricks on how to refactor your code to remove common code smells and make it easier for others to work with you. By the end of the book you will be proficient in using the most popular and frequently used patterns with the best practices. Style and approach This book takes a step-by-step real-life case studies approach. Every pattern is first explained using a bottleneck. We will show you a problem in your everyday workflow, and then introduce...
    Anmerkung: Description based on online resource; title from title page (viewed May 16, 2017)
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  • 13
    ISBN: 9780199672653
    Sprache: Englisch
    Seiten: xv, 1051 Seiten
    Ausgabe: First published in paperback
    Paralleltitel: Erscheint auch als The Oxford handbook of European Union law
    DDC: 341.2422
    RVK:
    Schlagwort(e): Law ; Aufsatzsammlung ; Europäische Union ; Recht ; Europäische Union ; Recht
    Anmerkung: "First published 2015. First published in paperback 2017" - Rückseite Titelseite , Literaturangaben
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  • 14
    Buch
    Buch
    Oxford : Oxford University Press
    ISBN: 9780199689682
    Sprache: Englisch
    Seiten: xv, 232 Seiten
    Ausgabe: First edition
    Paralleltitel: Erscheint auch als Norton, Jane Calderwood Freedom of religious organizations
    DDC: 344/.096
    RVK:
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    Schlagwort(e): Corporations, Religious Law and legislation ; Religious institutions Law and legislation ; Freedom of religion ; Religion and law England ; Religious law and legislation England ; Ecclesiastical law England ; Großbritannien ; Religiöse Einrichtung ; Religionsfreiheit
    Kurzfassung: Introduction -- Membership -- Employment -- Property disputes -- The family -- Goods and services -- Conclusion
    Anmerkung: Literaturverzeichnis: Seite 219-230
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  • 15
    ISBN: 9781787124790 , 1787124797
    Sprache: Englisch
    Seiten: 1 online resource (1 volume) , illustrations
    Serie: Learning path
    Schlagwort(e): Computer games ; Development ; Computer games ; Programming ; Computer graphics ; Electronic books ; Electronic books ; local
    Kurzfassung: Develop fantastic games and solve common development problems with Unreal Engine 4. About This Book Investigate the big world of Unreal Engine, computer graphics rendering and Material editor to implement in your games Construct a top-notch game by using the assets offered by Unreal Engine, thereby reducing the time to download, create assets on your own. Understand when and why to use different features and functionalities of Unreal Engine 4 to create your own games Learn to use Unreal 4 by making a first person puzzle game, Blockmania, for Android. Who This Book Is For This path is ideal for those who have a strong interest in game development and some development experience. An intermediate understanding of C++ is recommended. What You Will Learn Explore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game level Get clued up about working with Slate, Unreal's UI solution through the UMG Editor Put together your own content and materials to build cutscenes and learn how to light scenes effectively Get tips and tricks on how to create environments using terrain for outdoor areas and a workflow for interiors as well using brushes Explore the ways to package your game for Android Devices and porting it to the Google Playstore Know inside out about creating materials, and applying them to assets for better performance Understand the differences between BSP and static meshes to make objects interactive In Detail Unreal Engine technology powers hundreds of games. This Learning Path will help you create great 2D and 3D games that are distributed across multiple platforms. The first module, Learning Unreal Engine Game Development, starts with small, simple game ideas and playable projects. It starts by showing you the basics in the context of an individual game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. This module aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this module, you will be able to put into practise your own content.After getting familiar with Unreal Engine's core concepts, it's time that you dive into the field of game development. In this second module, Unreal Engine Game Development Cookbook we show you how to solve development problems using Unreal Engine, which you can work through as you build your own unique project. Every recipe provides step-by-step instr...
    Anmerkung: Authors from front matter. - Includes bibliographical references and index. - Description based on online resource; title from title page (viewed September 19, 2016)
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  • 16
    ISBN: 9780199597253 , 9780198820567
    Sprache: Englisch
    Seiten: xxv, 777 Seiten , Illustrationen, Diagramme, Karten , 26 cm
    Ausgabe: First edition
    Serie: Oxford handbooks
    Angaben zur Quelle: Volume 1
    Schlagwort(e): Europe History 1492-1648 ; Europe History 1648-1789 ; Europe History 15th century ; Europe History 14th century
    Anmerkung: Haupttitel der Reihe auf der hinteren Klappe des losen Schutzumschlags , Literaturangaben , Mit Registern
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  • 17
    ISBN: 9780199597260 , 9780198820574
    Sprache: Englisch
    Seiten: xxiii, 735 Seiten , Illustrationen, Diagramme, Karten , 26 cm
    Ausgabe: First edition
    Serie: Oxford handbooks
    Paralleltitel: Erscheint auch als Cultures and power
    Angaben zur Quelle: Volume 2
    Schlagwort(e): Europe History 1492-1648 ; Europe History 1648-1789 ; Europe History 15th century ; Europe History 14th century
    Anmerkung: Haupttitel der Reihe auf der hinteren Klappe des losen Schutzumschlags , Literaturangaben , Mit Registern , Hier auch später erschienene, unveränderte Nachdrucke
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  • 18
    ISBN: 9781785284434 , 1785284436
    Sprache: Englisch
    Seiten: 1 online resource (1 volume) , illustrations.
    Serie: Community experience distilled
    Schlagwort(e): Unity (Electronic resource) ; Video games ; Design ; Electronic books ; Electronic books ; local
    Kurzfassung: Create a high-quality first person shooter game using the Unity game engine and the popular UFPS and Probuilder frameworks About This Book Learn how to use Unity in conjunction with UFPS and ProBuilder to create a high-quality game quickly Create both interior and exterior environments A step-by step guide to building a project with clear examples and instructions to create a number of interesting scenarios Who This Book Is For This book is for those who want to create an FPS game in Unity and gain knowledge on how to customize it to be their very own. If you are familiar with the basics of Unity, you will have an easier time, but it should make it possible for someone with no prior experience to learn Unity at an accelerated pace. What You Will Learn Use UFPS to build custom weapons with custom meshes and behaviors Explore level design as you prototype levels, making use of Prototype to build levels out quickly Build environments that are realistic as possible while keeping peak performance and repetitiveness down Review tips and tricks on how to create environments using both terrain for outdoor areas and a modular workflow for interiors Develop a number of different encounters that your players can fight against, from a simple turret enemy to complex AI characters from Shooter AI Discover how to create unique objects such as exploding barrels and objects you can interact with Create a custom GUI to help your game stand out from the crowd Package your game for release, create an installer, and get your game out into the world In Detail Unity, available in free and pro versions, is one of the most popular third-party game engines available. It is a cross-platform game engine, making it easy to write your game once and then port it to PC, consoles, and even the web, making it a great choice for both indie and AAA developers. Building an FPS Game in Unity takes readers on an exploration of how to use Unity to create a 3D first person shooter (FPS) title, leveraging the powerful UFPS framework by VisionPunk and Prototype/ProBuilder 2.0 by ProCore3D. After some setting up, you will start by learning how to create custom weapons, prototype levels, create exterior and interior environments, and breathe life into our levels. We will then add polish to the levels. Finally, we will create a custom GUI and menus for our title to create a complete package. Style and approach An easy-to-follow guide with each project containing step-by-step explanations,...
    Anmerkung: Includes index. - Description based on online resource; title from cover page (Safari, viewed November 30, 2015)
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 19
    Sprache: Englisch
    Seiten: 2 Bände
    Serie: Oxford handbooks
    RVK:
    Schlagwort(e): Europe History 1492-1648 ; Europe History 1648-1789 ; Europe History 15th century ; Europe History 14th century ; Aufsatzsammlung ; Europa ; Geschichte 1350-1750
    Beschreibung / Inhaltsverzeichnis: volume 1. Peoples and place -- volume 2. Cultures and power
    Anmerkung: Erschienen: Volume 1-2 , Mehr nicht erschienen , Haupttitel der Reihe auf der hinteren Klappe des losen Schutzumschlags
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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  • 20
    ISBN: 9781783553662 , 1783553669
    Sprache: Englisch
    Seiten: 1 online resource (1 volume) , illustrations.
    Serie: Community experience distilled
    DDC: 794.8/1526
    Schlagwort(e): Computer games ; Programming ; Computer games ; Design ; Three-dimensional display systems ; Electronic books ; Electronic books ; local
    Kurzfassung: Explore the various enticing features of Unity and learn how to develop awesome games In Detail Unity 3D is a powerful and popular game development tool that has taken game developers by storm. It is a cross-platform game engine, enabling you to write your game once and then port it to PCs, consoles, and even the Web, making it a great choice for both indie and AAA developers. Unity combines serious power with a friendly, easy-to-use interface. Unity Game Development Blueprints takes you on an exciting journey where you'll learn how to use Unity to its best by building a project in 2D, then a 3D game with 2D gameplay, and finally a 3D title. An easy-to-follow guide with each project containing step-by-step explanations, diagrams, screenshots, and downloadable materials. Concepts in Unity and C# are explained. What You Will Learn Use Unity's new 2D tools to create a twin-stick shooter from scratch and learn what Unity has to offer Explore both of the available GUI systems built into Unity (including the new one introduced in 4.6) to learn about their pros and cons while creating dynamic healthbars and building a menu system that can be used in all of your future projects Create environments that are as realistic as possible, while maintaining peak performance and removing repetitiveness Get tips and tricks on how to create environments using Terrain for outdoor areas and a modular workflow for interiors as well Modify already existing code to fulfill your own game's unique mechanics Craft AI that will move around the world and interact with players Package your game for release, create an installer, and get your game out into the world
    Anmerkung: Includes index. - Description based on online resource; title from cover (Safari, viewed December 4, 2014)
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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