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  • MPI Ethno. Forsch.  (17)
  • English  (17)
  • Doran, John P.  (7)
  • Heydt, Michael  (5)
  • McKendrick, Russ  (5)
  • Birmingham, UK : Packt Publishing  (17)
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  • MPI Ethno. Forsch.  (17)
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  • English  (17)
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  • 1
    ISBN: 9781789803372 , 1789803373
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Second edition.
    Keywords: Microsoft Visual studio ; Computer games ; Programming ; UnrealScript (Computer program language) ; C++ (Computer program language) ; Computer games ; Design ; Electronic books ; Electronic books ; local
    Abstract: Write efficient, reusable scripts to build custom characters, game environments, and control enemy AI Key Features Build captivating multiplayer games using Unreal Engine and C++ Incorporate existing C++ libraries into your game to add extra functionality such as hardware integration Practical solutions for memory management, error handling, inputs, and collision for your game codebase Book Description Unreal Engine 4 (UE4) is a popular and award-winning game engine that powers some of the most popular games. A truly powerful tool for game development, there has never been a better time to use it for both commercial and independent projects. With more than 100 recipes, this book shows how to unleash the power of C++ while developing games with Unreal Engine. This book takes you on a journey to jumpstart your C++ and UE4 development skills. You will start off by setting up UE4 for C++ development and learn how to work with Visual Studio, a popular code editor. You will learn how to create C++ classes and structs the Unreal way. This will be followed by exploring memory management, smart pointers, and debugging your code. You will then learn how to make your own Actors and Components through code and how to handle input and collision events. You will also get exposure to many elements of game development including creating user interfaces, artificial intelligence, and writing code with networked play in mind. You will also learn how to add on to the Unreal Editor itself. With a range of task-oriented recipes, this book provides actionable information about writing code for games with UE4 using C++. By the end of the book, you will be empowered to become a top-notch developer with UE4 using C++ as your scripting language! What you will learn Create C++ classes and structs that integrate well with UE4 and the Blueprints editor Discover how to work with various APIs that Unreal Engine already contains Utilize advanced concepts such as events, delegates, and interfaces in your UE4 projects Build user interfaces using Canvas and UMG through C++ Extend the Unreal Editor by creating custom windows and editors Implement AI tasks and services using C++, Blackboard, and Behavior Trees Write C++ code with networking in mind and replicate properties and functions Who this book is for If you are really passionate game developer looking for solutions to common scripting problems, then this is the book for you. Understanding of the fundamentals of game design ...
    Note: Previous edition published: 2016. - Includes bibliographical references. - Description based on online resource; title from title page (Safari, viewed May 15, 2019)
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  • 2
    ISBN: 9781788626125 , 1788626125
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Application software ; Development ; Cloud computing ; Computer software ; Development ; Software architecture ; Electronic books ; Electronic books ; local
    Abstract: Transform yourself into a Kubernetes specialist in serverless applications. About This Book Get hands-on experience in installing, configuring, and using services such as Kubeless, Funktion, OpenWhisk, and Fission Learn how to launch Kubernetes both locally and in public clouds Explore the differences between using services such as AWS Lambda and Azure Functions and running your own Who This Book Is For If you are a DevOps engineer, cloud architect, or a stakeholder keen to learn about serverless functions in Kubernetes environments, then this book is for you. What You Will Learn Get a detailed analysis of serverless/Functions as a Service Get hands-on with installing and running tasks in Kubernetes using Minikube Install Kubeless locally and launch your first function. Launch Kubernetes in the cloud and move your applications between your local machine and your cloud cluster Deploy applications on Kubernetes using Apache OpenWhisk Explore topics such as Funktion and Fission installation on the cloud followed by launching applications Monitor a serverless function and master security best practices and Kubernetes use cases In Detail Kubernetes has established itself as the standard platform for container management, orchestration, and deployment. It has been adopted by companies such as Google, its original developers, and Microsoft as an integral part of their public cloud platforms, so that you can develop for Kubernetes and not worry about being locked into a single vendor. This book will initially start by introducing serverless functions. Then you will configure tools such as Minikube to run Kubernetes. Once you are up-and-running, you will install and configure Kubeless, your first step towards running Function as a Service (FaaS) on Kubernetes. Then you will gradually move towards running Fission, a framework used for managing serverless functions on Kubernetes environments. Towards the end of the book, you will also work with Kubernetes functions on public and private clouds. By the end of this book, we will have mastered using Function as a Service on Kubernetes environments. Style and approach A clear, concise, and straightforward book that will empower you work with clusters and run serverless functions effectively.
    Note: Description based on online resource; title from title page (Safari, viewed February 14, 2018)
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  • 3
    ISBN: 9781788999328 , 1788999320
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Information technology ; Automation ; Information technology ; Management ; Computer networks ; Security measures ; Management ; Cloud computing ; Electronic books ; Electronic books ; local
    Abstract: Run Ansible playbooks to launch complex multi-tier applications hosted in public clouds About This Book Build your learning curve using Ansible Automate cloud, network, and security infrastructures with ease Gain hands-on exposure on Ansible Who This Book Is For Learn Ansible is perfect for system administrators and developers who want to take their current workflows and transform them into repeatable playbooks using Ansible. No prior knowledge of Ansible is required. What You Will Learn Write your own playbooks to configure servers running CentOS, Ubuntu, and Windows Identify repeatable tasks and write playbooks to automate them Define a highly available public cloud infrastructure in code, making it easy to distribute your infrastructure configuration Deploy and configure Ansible Tower and Ansible AWX Learn to use community contributed roles Use Ansible in your day-to-day role and projects In Detail Ansible has grown from a small, open source orchestration tool to a full-blown orchestration and configuration management tool owned by Red Hat. Its powerful core modules cover a wide range of infrastructures, including on-premises systems and public clouds, operating systems, devices, and services-meaning it can be used to manage pretty much your entire end-to-end environment. Trends and surveys say that Ansible is the first choice of tool among system administrators as it is so easy to use. This end-to-end, practical guide will take you on a learning curve from beginner to pro. You'll start by installing and configuring the Ansible to perform various automation tasks. Then, we'll dive deep into the various facets of infrastructure, such as cloud, compute and network infrastructure along with security. By the end of this book, you'll have an end-to-end understanding of Ansible and how you can apply it to your own environments. Style and approach A hands-on approach to give you practical experience of writing playbooks and roles and executing them. At the end of each chapter, you'll find test questions to test your knowledge on Ansible. Downloading the example code for this book You can download the example code files for all Packt books you have purchased from your account at http://www.PacktPub.com. If you purchased this book elsewhere, you can visit http://www.PacktPub.com/support and register to have the files e-mailed directly to you.
    Note: Includes bibliographical references. - Description based on online resource; title from title page (Safari, viewed August 8, 2018)
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  • 4
    ISBN: 9781788390958 , 1788390954
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Third edition.
    Keywords: Unity (Electronic resource) ; Computer games ; Design ; Computer graphics ; Electronic books ; Electronic books ; local
    Abstract: Bring realism to your games by mastering post-processing effects and advanced shading techniques in Unity 2018 About This Book Learn the secrets of creating AAA quality shaders without writing long algorithms Master shader programming through easy-to-follow examples Create stunning visual effects that can be used in 3D games Who This Book Is For Unity Shaders and Effects Cookbook is for developers who want to create their first shaders in Unity 2018 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required to get the most from this book. What You Will Learn Understand physically based rendering to fit the aesthetic of your game Write shaders from scratch in ShaderLab and HLSL/Cg Combine shader programming with interactive scripts to add life to your materials Design efficient shaders for mobile platforms without sacrificing their realism Use state-of-the-art techniques, such as volumetric explosions and fur shading Master the math and algorithms behind the most used lighting models Understand how shader models have evolved and how you can create your own In Detail Since their introduction to Unity, shaders have been seen as notoriously difficult to understand and implement in games. Complex mathematics has always stood in the way of creating your own shaders and attaining the level of realism you crave. Unity 2018 Shaders and Effects Cookbook changes that by giving you a recipe-based guide to creating shaders using Unity. It will show you everything you need to know about vectors, how lighting is constructed with them, and how textures are used to create complex effects without the heavy math. This book starts by teaching you how to use shaders without writing code with the post-processing stack. Then, you'll learn how to write shaders from scratch, build up essential lighting, and finish by creating stunning screen effects just like those in high-quality 3D and mobile games. You'll discover techniques, such as normal mapping, image-based lighting, and animating your models inside a shader. We'll explore how to use physically based rendering to treat light the way it behaves in the real world. At the end, we'll even look at Unity 2018's new Shader Graph system. With this book, what seems like a dark art today will be second nature by tomorrow. Style and approach The recipes in this book contain step-by-step instructions, complemented with screenshots, code, and re...
    Note: Description based on online resource; title from title page (Safari, viewed July 27, 2018)
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  • 5
    ISBN: 9781787286634 , 1787286630
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Parallel Title: Erscheint auch als
    Keywords: Python (Computer program language) ; Web usage mining ; Cloud computing
    Note: Description based on online resource; title from title page (Safari, viewed March 2, 2018)
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 6
    ISBN: 9781789618686 , 1789618681
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Application software ; Development ; Computer software ; Development ; Software architecture ; Information technology ; Management ; Electronic books ; Electronic books ; local
    Abstract: Master Docker and leverage its power in your day-to-day workflow Key Features Explore tools such as Docker Engine, Machine, Compose, and Swarm Discover how Docker can be integrated into your daily workflows Learn to leverage Docker Swarm and Kubernetes Book Description Docker has been a game-changer when it comes to how modern applications are deployed and created. It has now grown into a key driver of innovation beyond system administration, with an impact on the world of web development. But how can you make sure you're keeping up with the innovations it's driving, or be sure you're using it to its full potential? Mastering Docker shows you how; this book not only demonstrates how to use Docker more effectively, but also helps you rethink and reimagine what's possible with it. You will cover concepts such as building, managing, and storing images, along with best practices to make you confident, before delving more into Docker security. You'll find everything related to extending and integrating Docker in new and innovative ways. Docker Compose, Docker Swarm, and Kubernetes will help you take control of your containers in an efficient manner. By the end of the book, you will have a broad, yet detailed, sense of what's possible with Docker, and how seamlessly it fits in with a range of other platforms and tools. What you will learn Become ?uent with the basic components and concepts of Docker Learn the best ways to build, store, and distribute containers Understand how Docker can fit into your development work?ow Secure your containers and files with Docker's security features Solve architectural problems using the first and third clustering tool Leverage Linux containers and create highly scalable applications Who this book is for If you are an I.T professional and recognize Docker's importance for innovation in everything from system administration to web development, but aren't sure how to use it to its full potential, Mastering Docker is for you.
    Note: Description based on online resource; title from title page (Safari, viewed December 4, 2018)
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  • 7
    Online Resource
    Online Resource
    Birmingham, UK : Packt Publishing
    ISBN: 9781787120310 , 1787120317
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Second edition.
    Keywords: Python (Computer program language) ; Electronic data processing ; Electronic books ; Electronic books ; local
    Abstract: Get to grips with pandas-a versatile and high-performance Python library for data manipulation, analysis, and discovery About This Book Get comfortable using pandas and Python as an effective data exploration and analysis tool Explore pandas through a framework of data analysis, with an explanation of how pandas is well suited for the various stages in a data analysis process A comprehensive guide to pandas with many of clear and practical examples to help you get up and using pandas Who This Book Is For This book is ideal for data scientists, data analysts, Python programmers who want to plunge into data analysis using pandas, and anyone with a curiosity about analyzing data. Some knowledge of statistics and programming will be helpful to get the most out of this book but not strictly required. Prior exposure to pandas is also not required. What You Will Learn Understand how data analysts and scientists think about of the processes of gathering and understanding data Learn how pandas can be used to support the end-to-end process of data analysis Use pandas Series and DataFrame objects to represent single and multivariate data Slicing and dicing data with pandas, as well as combining, grouping, and aggregating data from multiple sources How to access data from external sources such as files, databases, and web services Represent and manipulate time-series data and the many of the intricacies involved with this type of data How to visualize statistical information How to use pandas to solve several common data representation and analysis problems within finance In Detail You will learn how to use pandas to perform data analysis in Python. You will start with an overview of data analysis and iteratively progress from modeling data, to accessing data from remote sources, performing numeric and statistical analysis, through indexing and performing aggregate analysis, and finally to visualizing statistical data and applying pandas to finance. With the knowledge you gain from this book, you will quickly learn pandas and how it can empower you in the exciting world of data manipulation, analysis and science. Style and approach Step-by-step instruction on using pandas within an end-to-end framework of performing data analysis Practical demonstration of using Python and pandas using interactive and incremental examples Downloading the example code for this book. You can download the example code files for all Packt books you have purchased from your ac...
    Note: Previous edition published: 2015. - Description based on online resource; title from cover (Safari, viewed July 21, 2017)
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  • 8
    ISBN: 9781787126961 , 178712696X
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Computer games ; Programming ; Electronic books ; Electronic books ; local
    Abstract: Utilize proven solutions to solve common problems in game development About This Book Untangle your game development workflow, make cleaner code, and create structurally solid games Implement key programming patterns that will enable you to make efficient AI and remove duplication Optimize your game using memory management techniques Who This Book Is For If you are a game developer who wants to solve commonly-encountered issues or have some way to communicate to other developers in a standardized format, then this book is for you. Knowledge of basic game programming principles and C++ programming is assumed. What You Will Learn Learn what design patterns are and why you would want to use them Reduce the maintenance burden with well-tested, cleaner code Employ the singleton pattern effectively to reduce your compiler workload Use the factory pattern to help you create different objects with the same creation logic and reduce coding time Improve game performance with Object Pools Allow game play to interact with physics or graphics in an abstract way Refractor your code to remove common code smells In Detail You've learned how to program, and you've probably created some simple games at some point, but now you want to build larger projects and find out how to resolve your problems. So instead of a coder, you might now want to think like a game developer or software engineer. To organize your code well, you need certain tools to do so, and that's what this book is all about. You will learn techniques to code quickly and correctly, while ensuring your code is modular and easily understandable. To begin, we will start with the core game programming patterns, but not the usual way. We will take the use case strategy with this book. We will take an AAA standard game and show you the hurdles at multiple stages of development. Similarly, various use cases are used to showcase other patterns such as the adapter pattern, prototype pattern, flyweight pattern, and observer pattern. Lastly, we'll go over some tips and tricks on how to refactor your code to remove common code smells and make it easier for others to work with you. By the end of the book you will be proficient in using the most popular and frequently used patterns with the best practices. Style and approach This book takes a step-by-step real-life case studies approach. Every pattern is first explained using a bottleneck. We will show you a problem in your everyday workflow, and then introduce...
    Note: Description based on online resource; title from title page (viewed May 16, 2017)
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  • 9
    ISBN: 9781787286771 , 1787286770
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Parallel Title: Erscheint auch als
    Keywords: Unity (Electronic resource) ; Computer games Programming ; Computer games Design ; Mobile computing
    Note: Description based on online resource; title from title page (Safari, viewed January 12, 2018)
    URL: Volltext  (URL des Erstveröffentlichers)
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  • 10
    ISBN: 9781787124790 , 1787124797
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Series Statement: Learning path
    Keywords: Computer games ; Development ; Computer games ; Programming ; Computer graphics ; Electronic books ; Electronic books ; local
    Abstract: Develop fantastic games and solve common development problems with Unreal Engine 4. About This Book Investigate the big world of Unreal Engine, computer graphics rendering and Material editor to implement in your games Construct a top-notch game by using the assets offered by Unreal Engine, thereby reducing the time to download, create assets on your own. Understand when and why to use different features and functionalities of Unreal Engine 4 to create your own games Learn to use Unreal 4 by making a first person puzzle game, Blockmania, for Android. Who This Book Is For This path is ideal for those who have a strong interest in game development and some development experience. An intermediate understanding of C++ is recommended. What You Will Learn Explore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game level Get clued up about working with Slate, Unreal's UI solution through the UMG Editor Put together your own content and materials to build cutscenes and learn how to light scenes effectively Get tips and tricks on how to create environments using terrain for outdoor areas and a workflow for interiors as well using brushes Explore the ways to package your game for Android Devices and porting it to the Google Playstore Know inside out about creating materials, and applying them to assets for better performance Understand the differences between BSP and static meshes to make objects interactive In Detail Unreal Engine technology powers hundreds of games. This Learning Path will help you create great 2D and 3D games that are distributed across multiple platforms. The first module, Learning Unreal Engine Game Development, starts with small, simple game ideas and playable projects. It starts by showing you the basics in the context of an individual game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. This module aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this module, you will be able to put into practise your own content.After getting familiar with Unreal Engine's core concepts, it's time that you dive into the field of game development. In this second module, Unreal Engine Game Development Cookbook we show you how to solve development problems using Unreal Engine, which you can work through as you build your own unique project. Every recipe provides step-by-step instr...
    Note: Authors from front matter. - Includes bibliographical references and index. - Description based on online resource; title from title page (viewed September 19, 2016)
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  • 11
    ISBN: 9781786462312 , 1786462311
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    Keywords: Computer software ; Development ; Electronic data processing ; Distributed processing ; Electronic books ; Electronic books ; local
    Abstract: Master the art of making Docker more extensible, composable, and modular by leveraging plugins and other supporting tools About This Book Get the first book on the market that shows you how to extend the capabilities of Docker using plugins and third-party tools Master the skills of creating various plugins and integrating great tools in order to enhance the functionalities of Docker A practical and learning guide that ensures your investment in Docker becomes more valuable Who This Book Is For This book is for developers and sys admins who are well versed Docker and have knowledge on basic programming languages. If you can't wait to extend Docker and customize it to meet your requirements, this is the book for you! What You Will Learn Find out about Docker plugins and the problems they solve Gain insights into creating your own plugin Use Docker tools to extend the basic functionality of the core Docker engine Get to grips with the installation and configuration of third-party tools available to use with Docker plugins Install, configure, and use a scheduling service to manage the containers in your environment Enhance your day-to-day Docker usage through security, troubleshooting, and best practices In Detail With Docker, it is possible to get a lot of apps running on the same old servers, making it very easy to package and ship programs. The ability to extend Docker using plugins and load third-party plugins is incredible, and organizations can massively benefit from it. In this book, you will read about what first and third party tools are available to extend the functionality of your existing Docker installation and how to approach your next Docker infrastructure deployment. We will show you how to work with Docker plugins, install it, and cover its lifecycle. We also cover network and volume plugins, and you will find out how to build your own plugin. You'll discover how to integrate it with Puppet, Ansible, Jenkins, Flocker, Rancher, Packer, and more with third-party plugins. Then, you'll see how to use Schedulers such as Kubernetes and Amazon ECS. Finally, we'll delve into security, troubleshooting, and best practices when extending Docker. By the end of this book, you will learn how to extend Docker and customize it based on your business requirements with the help of various tools and plugins. Style and approach An easy to follow guide with plenty of hands-on practical examples which can be executed both on your local machine or exte...
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed July 12, 2016)
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  • 12
    ISBN: 9781787286122 , 1787286126
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Information visualization ; Data processing ; JavaScript (Computer program language) ; Electronic books ; Electronic books ; local
    Abstract: Turn your raw data into real knowledge by creating and deploying complex data visualizations with D3.js About This Book Understand how to best represent your data by developing the right kind of visualization Explore the concepts of D3.js through examples that enable you to quickly create visualizations including charts, network diagrams, and maps Get practical examples of visualizations using real-world data sets that show you how to use D3.js to visualize and interact with information to glean its underlying meaning Who This Book Is For Whether you are new to data and data visualization, a seasoned data scientist, or a computer graphics specialist, this Learning Path will provide you with the skills you need to create web-based and interactive data visualizations. Some basic JavaScript knowledge is expected, but no prior experience with data visualization or D3 is required What You Will Learn Gain a solid understanding of the common D3 development idioms Find out how to write basic D3 code for servers using Node.js Install and use D3.js to create HTML elements within a document Create and style graphical elements such as circles, ellipses, rectangles, lines, paths, and text using SVG Turn your data into bar and scatter charts, and add margins, axes, labels, and legends Use D3.js generators to perform the magic of creating complex visualizations from data Add interactivity to your visualizations, including tool-tips, sorting, hover-to-highlight, and grouping and dragging of visuals Write, test, and distribute a D3-based charting package Make a real-time application with Node and D3 In Detail D3 has emerged as one of the leading platforms to develop beautiful, interactive visualizations over the web. We begin the course by setting up a strong foundation, then build on this foundation as we take you through the entire world of reimagining data using interactive, animated visualizations created in D3.js. In the first module, we cover the various features of D3.js to build a wide range of visualizations. We also focus on the entire process of representing data through visualizations. By the end of this module, you will be ready to use D3 to transform any data into a more engaging and sophisticated visualization. In the next module, you will learn to master the creation of graphical elements from data. Using practical examples provided, you will quickly get to grips with the features of D3.js and use this learning to create your own spectacular da...
    Note: "Learning path.". - Includes bibliographical references and index. - Description based on online resource; title from cover (viewed April 18, 2017)
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  • 13
    ISBN: 9781785284434 , 1785284436
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    Keywords: Unity (Electronic resource) ; Video games ; Design ; Electronic books ; Electronic books ; local
    Abstract: Create a high-quality first person shooter game using the Unity game engine and the popular UFPS and Probuilder frameworks About This Book Learn how to use Unity in conjunction with UFPS and ProBuilder to create a high-quality game quickly Create both interior and exterior environments A step-by step guide to building a project with clear examples and instructions to create a number of interesting scenarios Who This Book Is For This book is for those who want to create an FPS game in Unity and gain knowledge on how to customize it to be their very own. If you are familiar with the basics of Unity, you will have an easier time, but it should make it possible for someone with no prior experience to learn Unity at an accelerated pace. What You Will Learn Use UFPS to build custom weapons with custom meshes and behaviors Explore level design as you prototype levels, making use of Prototype to build levels out quickly Build environments that are realistic as possible while keeping peak performance and repetitiveness down Review tips and tricks on how to create environments using both terrain for outdoor areas and a modular workflow for interiors Develop a number of different encounters that your players can fight against, from a simple turret enemy to complex AI characters from Shooter AI Discover how to create unique objects such as exploding barrels and objects you can interact with Create a custom GUI to help your game stand out from the crowd Package your game for release, create an installer, and get your game out into the world In Detail Unity, available in free and pro versions, is one of the most popular third-party game engines available. It is a cross-platform game engine, making it easy to write your game once and then port it to PC, consoles, and even the web, making it a great choice for both indie and AAA developers. Building an FPS Game in Unity takes readers on an exploration of how to use Unity to create a 3D first person shooter (FPS) title, leveraging the powerful UFPS framework by VisionPunk and Prototype/ProBuilder 2.0 by ProCore3D. After some setting up, you will start by learning how to create custom weapons, prototype levels, create exterior and interior environments, and breathe life into our levels. We will then add polish to the levels. Finally, we will create a custom GUI and menus for our title to create a complete package. Style and approach An easy-to-follow guide with each project containing step-by-step explanations,...
    Note: Includes index. - Description based on online resource; title from cover page (Safari, viewed November 30, 2015)
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  • 14
    ISBN: 9781783985135 , 1783985135
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    DDC: 005.133
    Keywords: Python (Computer program language) ; Electronic data processing ; Electronic books ; Electronic books ; local
    Abstract: Get to grips with pandas - a versatile and high-performance Python library for data manipulation, analysis, and discovery In Detail This learner's guide will help you understand how to use the features of pandas for interactive data manipulation and analysis. This book is your ideal guide to learning about pandas, all the way from installing it to creating one- and two-dimensional indexed data structures, indexing and slicing-and-dicing that data to derive results, loading data from local and Internet-based resources, and finally creating effective visualizations to form quick insights. You start with an overview of pandas and NumPy and then dive into the details of pandas, covering pandas' Series and DataFrame objects, before ending with a quick review of using pandas for several problems in finance. With the knowledge you gain from this book, you will be able to quickly begin your journey into the exciting world of data science and analysis. What You Will Learn Install pandas on Windows, Mac, and Linux using the Anaconda Python distribution Learn how pandas builds on NumPy to implement flexible indexed data Adopt pandas' Series and DataFrame objects to represent one- and two-dimensional data constructs Index, slice, and transform data to derive meaning from information Load data from files, databases, and web services Manipulate dates, times, and time series data Group, aggregate, and summarize data Visualize techniques for pandas and statistical data
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed May 8, 2015)
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  • 15
    ISBN: 9781783985111 , 1783985119
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    DDC: 332.01/51
    Keywords: Python (Computer program language) ; Finance ; Quantitative research ; Open source software ; Electronic books ; Electronic books ; local
    Abstract: Master pandas, an open source Python Data Analysis Library, for financial data analysis In Detail This book will teach you to use Python and the Python Data Analysis Library (pandas) to solve real-world financial problems. Starting with a focus on pandas data structures, you will learn to load and manipulate time-series financial data and then calculate common financial measures, leading into more advanced derivations using fixed- and moving-windows. This leads into correlating time-series data to both index and social data to build simple trading algorithms. From there, you will learn about more complex trading algorithms and implement them using open source back-testing tools. Then, you will examine the calculation of the value of options and Value at Risk. This then leads into the modeling of portfolios and calculation of optimal portfolios based upon risk. All concepts will be demonstrated continuously through progressive examples using interactive Python and IPython Notebook. By the end of the book, you will be familiar with applying pandas to many financial problems, giving you the knowledge needed to leverage pandas in the real world of finance. What You Will Learn Modeling and manipulating financial data using the pandas DataFrame Indexing, grouping, and calculating statistical results on financial information Time-series modeling, frequency conversion, and deriving results on fixed and moving windows Calculating cumulative returns and performing correlations with index and social data Algorithmic trading and backtesting using momentum and mean reversion strategies Option pricing and calculation of Value at Risk Modeling and optimization of financial portfolios Downloading the example code for this book. You can download the example code files for all Packt books you have purchased from your account at http://www.PacktPub.com. If you purchased this book elsewhere, you can visit http://www.PacktPub.com/support and register to have the files e-mailed directly to you.
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed June 10, 2015)
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  • 16
    ISBN: 9781785885501 , 1785885502
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    DDC: 005.43
    Keywords: Linux ; Virtual computer systems ; Computer software ; Development ; Client/server computing ; Electronic books ; Electronic books ; local
    Abstract: Monitor your Docker containers and their apps using various native and third-party tools with the help of this exclusive guide! About This Book Get the only book that covers multiple methods to monitoring Docker Containers -your one-stop solution to all your Docker monitoring needs Learn how to implement third-party tools such as Datalog, cAdvisor, and more with this example-rich, hands-on guide Learn how to efficiently monitor Docker containers and get an edge over other administrators while maintaining apps on these containers Who This Book Is For This book is for DevOps engineers and system administrators who manage Docker containers and want to better manage these containers using expert techniques and methods and better maintain applications built on Docker. What You Will Learn Discover the tools built into Docker to gain an insight into your containers' performance Augment Docker's built-in tools with modern tools such as cAdvisor from Google, SysDig by Draios, and Soundcloud's Prometheus Integrate the monitoring of your containers with more traditional monitoring solutions such as Zabbix Take advantage of the various SaaS offerings from third parties to move monitoring away from your local infrastructure and into the cloud Discover the various ways to ship your applications' logs from the container to a central logging service Get the most out of your application and resources with the right implementation of your monitoring method In Detail This book will show you how monitoring containers and keeping a keen eye on the working of applications helps improve the overall performance of the applications that run on Docker. With the increased adoption of Docker containers, the need to monitor which containers are running, what resources they are consuming, and how these factors affect the overall performance of the system has become the need of the moment. This book covers monitoring containers using Docker's native monitoring functions, various plugins, as well as third-party tools that help in monitoring. Well start with how to obtain detailed stats for active containers, resources consumed, and container behavior. We also show you how to use these stats to improve the overall performance of the system. Next, you will learn how to use SysDig to both view your containers performance metrics in real time and record sessions to query later. By the end of this book, you will have a complete knowledge of how to implement monitoring for your co...
    Note: Includes index. - Description based on online resource; title from cover page (Safari, viewed December 31, 2015)
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  • 17
    ISBN: 9781783553662 , 1783553669
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    DDC: 794.8/1526
    Keywords: Computer games ; Programming ; Computer games ; Design ; Three-dimensional display systems ; Electronic books ; Electronic books ; local
    Abstract: Explore the various enticing features of Unity and learn how to develop awesome games In Detail Unity 3D is a powerful and popular game development tool that has taken game developers by storm. It is a cross-platform game engine, enabling you to write your game once and then port it to PCs, consoles, and even the Web, making it a great choice for both indie and AAA developers. Unity combines serious power with a friendly, easy-to-use interface. Unity Game Development Blueprints takes you on an exciting journey where you'll learn how to use Unity to its best by building a project in 2D, then a 3D game with 2D gameplay, and finally a 3D title. An easy-to-follow guide with each project containing step-by-step explanations, diagrams, screenshots, and downloadable materials. Concepts in Unity and C# are explained. What You Will Learn Use Unity's new 2D tools to create a twin-stick shooter from scratch and learn what Unity has to offer Explore both of the available GUI systems built into Unity (including the new one introduced in 4.6) to learn about their pros and cons while creating dynamic healthbars and building a menu system that can be used in all of your future projects Create environments that are as realistic as possible, while maintaining peak performance and removing repetitiveness Get tips and tricks on how to create environments using Terrain for outdoor areas and a modular workflow for interiors as well Modify already existing code to fulfill your own game's unique mechanics Craft AI that will move around the world and interact with players Package your game for release, create an installer, and get your game out into the world
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed December 4, 2014)
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