Your email was sent successfully. Check your inbox.

An error occurred while sending the email. Please try again.

Proceed reservation?

Export
Filter
  • MPI Ethno. Forsch.  (14)
  • English  (14)
  • Boduch, Adam  (7)
  • Horton, John  (7)
  • Birmingham, UK : Packt Publishing  (14)
Datasource
  • MPI Ethno. Forsch.  (14)
Material
Language
  • English  (14)
Years
Subjects(RVK)
  • 1
    ISBN: 9781788832083 , 1788832086
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: JavaScript (Computer program language) ; Application software ; Development ; Web site development ; Electronic books ; Electronic books ; local
    Abstract: React 16 Tooling covers the most important tools, utilities, and libraries that every React developer needs to know - in detail. About This Book Each chapter presents meta-development solutions to help React developers The tools used are presented in a practical, solution-oriented approach with no fluff The chapters are arranged in a logical order that mirrors a typical React development workflow, but you are free to tweak the approaches discussed to fit your own unique style Who This Book Is For This book is for React developers of any skill level who want to make their lives easier. It helps to have some familiarity with React, but if you are an experienced web developer looking at React, then this book will show you how to build a resilient toolset around you before you begin. What You Will Learn Bootstrap a React application using create-react-app Isolate React component development using Storybook Write effective unit tests for your React components using Jest Ensure that your component code is to standard using ESLint Use browser extensions and built-in component instrumentation to debug React applications Enable type safety in React components with Flowtype Deploy React applications inside a Docker container as part of a larger application stack In Detail React 16 Tooling covers the most important tools, utilities, and libraries that every React developer needs to know - in detail. As React has grown, the amazing toolset around it has also grown, adding features and enhancing the development workflow. Each of these essential tools is presented in a practical manner and in a logical order mirroring the development workflow. These tools will make your development life simpler and happier, enabling you to create better and more performant apps. Adam starts with a hand-picked selection of the best tools for the React 16 ecosystem. For starters, there's the create-react-app utility that's officially supported by the React team. Not only does this tool bootstrap your React project for you, it also provides a consistent and stable framework to build upon. The premise is that when you don't have to think about meta development work, more focus goes into the product itself. Other React tools follow this same approach to automating and improving your development life. Jest makes unit testing quicker. Flow makes catching errors easier. Docker containers make deployment in a stack simpler. Storybook makes developing components straightforward. ESLi...
    Note: Description based on online resource; title from title page (Safari, viewed May 31, 2018)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 2
    ISBN: 9781789531039 , 1789531039
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Second edition.
    Keywords: Android (Electronic resource) ; Application software ; Development ; Java (Computer program language) ; Mobile apps ; Electronic books ; Electronic books ; local
    Abstract: Learn all the Java and Android skills you need to start making powerful mobile applications with practical and actionable steps Key Features Kick-start your Android programming career, or just have fun publishing apps to the Google Play marketplace A first-principles introduction to Java, via Android, which means you'll be able to start building your own applications from scratch Learn by example and build four real-world apps and dozens of mini-apps throughout the book Book Description Are you trying to start a career in programming, but haven't found the right way in? Do you have a great idea for an app, but don't know how to make it a reality? Or maybe you're just frustrated that in order to learn Android, you must know Java. If so, then this book is for you. This new and expanded second edition of Android Programming for Beginners will be your companion to create Android Pie applications from scratch. We will introduce you to all the fundamental concepts of programming in an Android context, from the basics of Java to working with the Android API. All examples use the up-to-date API classes, and are created from within Android Studio, the official Android development environment that helps supercharge your application development process. After this crash course, we'll dive deeper into Android programming and you'll learn how to create applications with a professional-standard UI through fragments and store your user's data with SQLite. In addition, you'll see how to make your apps multilingual, draw to the screen with a finger, and work with graphics, sound, and animations too. By the end of this book, you'll be ready to start building your own custom applications in Android and Java. What you will learn Master the fundamentals of coding Java for Android Pie Install and set up your Android development environment Build functional user interfaces with the Android Studio visual designer Add user interaction, data captures, sound, and animation to your apps Manage your apps' data using the built-in Android SQLite database Find out about the design patterns used by professionals to make top-grade applications Build, deploy, and publish real Android applications to the Google Play marketplace Who this book is for This book is for you if you are completely new to Java, Android, or programming and want to make Android applications. This book also acts as a refresher for those who already have experience of using Java on Android to advance their ...
    Note: Previous edition published: 2015. - Description based on online resource; title from cover (Safari, viewed December 12, 2018)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 3
    ISBN: 9781788836722 , 1788836723
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Second edition.
    Keywords: Android (Electronic resource) ; Mobile games ; Design ; Mobile games ; Development ; Application software ; Development ; Electronic books ; Electronic books ; local
    Abstract: Get ready for a fun-filled experience of learning Java by developing games for the Android platform Key Features Learn Java, Android, and object-oriented programming from scratch Build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and a 2D Scrolling Shooter Create and design your own games, such as an open-world platform game Book Description Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn't assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you've learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform. What you will learn Set up a game development environment in Android Studio Implement screen locking, screen rotation, pixel graphics, and play sound effects Respond to a player's touch, and program intelligent enemies who challenge the player in different ways Learn game development concepts, such as collision detection, animating sprite sheets, simple tracking and following, AI, parallax backgrounds, and particle explosions Animate objects at 60 frames per second (FPS) and manage multiple independent objects using Object-Oriented Programming (OOP) Understand the essentials of game programming, such as design patterns, object-oriented programming, Singleton, strategy, and entity-component patterns Learn how to use the Android API, including Activity lifecycle, detecting version number, SoundPool API, Paint, Canvas, and Bitmap classes Build a side-scrolling shooter and an open world 2D platformer using advanced OOP concepts and programming patterns Who this book is for Learning Java by Building Android Games is for you if ...
    Note: Previous edition published: 2015. - Includes index. - Description based on online resource; title from cover (Safari, viewed September 19, 2018)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 4
    ISBN: 9781785883606 , 1785883607
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Fifth edition.
    Keywords: JQuery (Computer file) ; JavaScript (Computer program language) ; Web site development ; Web sites ; Design ; Internet programming ; Electronic books ; Electronic books ; local
    Abstract: Create efficient and smart web applications with jQuery 3.0 using this step-by-step practical tutorial About This Book Create a fully featured and responsive client-side application using jQuery Explore all the latest features of jQuery 3.0 and code examples updated to reflect modern JavaScript environments Develop high performance interactive pages Who This Book Is For This book is ideal for client-side JavaScript developers. You do need to have any previous experience with jQuery, although basic JavaScript programming knowledge is necessary. What You Will Learn Create custom interactive elements for your web designs Find out how to create the best user interface for your web applications Use selectors in a variety of ways to get anything you want from a page when you need it Master events to bring your web pages to life Add flair to your actions with a variety of different animation effects Discover the latest features available in jQuery with the latest update of this incredibly popular title Using jQuery npm Packages In Detail If you are a web developer and want to create web applications that look good, are efficient, have rich user interfaces, and integrate seamlessly with any backend using AJAX, then this book is the ideal match for you. We'll show you how you can integrate jQuery 3.0 into your web pages, avoid complex JavaScript code, create brilliant animation effects for your web applications, and create a flawless app. We start by configuring and customising the jQuery environment, and getting hands-on with DOM manipulation. Next, we'll explore event handling advanced animations, creating optimised user interfaces, and building useful third-party plugins. Also, we'll learn how to integrate jQuery with your favourite back-end framework. Moving on, we'll learn how the ECMAScript 6 features affect your web development process with jQuery. we'll discover how to use the newly introduced JavaScript promises and the new animation API in jQuery 3.0 in great detail, along with sample code and examples. By the end of the book, you will be able to successfully create a fully featured and efficient single page web application and leverage all the new features of jQuery 3.0 effectively. Style and approach Create efficient client-side apps that look great and run seamlessly across all devices with this step-by-step practical guide. There are illustrative examples for those who need extra help to get started with jQuery web development.
    Note: Description based on online resource; title from title page (Safari, viewed June 22, 2017)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 5
    ISBN: 9781786469571 , 178646957X
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Android (Electronic resource) ; iOS (Electronic resource) ; Application software ; Development ; Mobile apps ; Development ; JavaScript (Computer program language) ; Web site development ; Web sites ; Design ; Electronic books ; Electronic books ; local
    Abstract: Use React and React Native to build applications for desktop browsers, mobile browsers, and even as native mobile apps About This Book Build React and React Native applications using familiar component concepts Dive deep into each platform, from routing in React to creating native mobile applications that can run offline Use Facebook's Relay, React and GraphQL technologies, to create a unified architecture that powers both web and native applications Who This Book Is For This book is written for any JavaScript developer-beginner or expert-who wants to start learning how to put both of Facebook's UI libraries to work. No knowledge of React is needed, though a working knowledge of ES2015 will help you follow along better. What You Will Learn Craft reusable React components Control navigation using the React Router to help keep your UI in sync with URLs Build isomorphic web applications using Node.js Use the Flexbox layout model to create responsive mobile designs Leverage the native APIs of Android and iOS to build engaging applications with React Native Respond to gestures in a way that's intuitive for the user Use Relay to build a unified data architecture for your React UIs In Detail React and React Native allow you to build cross-platform desktop and mobile applications using Facebook's innovative UI libraries. Combined with the Flux data architecture and Relay, you can now create powerful and feature-complete applications from just one code base! This book is split into three parts. The first part shows you how to start crafting composable UIs using React, from rendering with JSX and creating reusable components through to routing and creating isomorphic applications that run on Node. We then move on to showing you how to take the concepts of React and apply them to building Native UIs using React Native. You'll find out how to build responsive and streamlined UIs that can properly handle user interactions in a mobile environment. You'll also learn how to access device-specific APIs such as the geolocation API, and how to handle offline development with React Native. Finally, we'll tie all of these skills together and shows you how you can create React applications that run on every major platform. As well as understanding application state in depth, you'll learn how to leverage Relay to make feature-complete, data-driven web and native mobile applications. Style and approach Split into three major sections to help organize your learning, t...
    Note: Description based on online resource; title from cover (Safari, viewed March 30, 2017)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 6
    ISBN: 9781787126343 , 178712634X
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Second edition
    Parallel Title: Erscheint auch als
    Keywords: Application software Development ; JavaScript (Computer program language) ; Web sites Development
    Note: Description based on online resource; title from cover (viewed January 9, 2018). - Includes index
    URL: Volltext  (URL des Erstveröffentlichers)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 7
    Online Resource
    Online Resource
    Birmingham, UK : Packt Publishing
    ISBN: 9781788397247 , 178839724X
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: JavaScript (Computer program language) ; Application software ; Development ; Electronic books ; Electronic books ; local
    Abstract: This book shows JavaScript developers how to build highly dependable JavaScript projects using the Immutable.js framework. About This Book Master the Immutable.js JavaScript framework Build predictable and dependable applications using immutability Control how data flows through your application Control the effects of data flow in your user interface using Node.js Who This Book Is For This book is for JavaScript developers, from intermediate level and beyond, who need to create dependable JavaScript projects, using the Immutable.js JavaScript framework. What You Will Learn Learn how Immutable.js can improve the dependability of your JavaScript code Discover how to create Immutable data, and work with persistent changes See how to combine and filter collections, and find items Learn how to work with sequences and side effects Sort collections, maps, and sets Get to know tricks to avoid processing chains Compare and move between lists, sets, and maps Work with Immutable patterns and Immutable architecture In Detail Immutable.js is a JavaScript library that will improve the robustness and dependability of your larger JavaScript projects. All aspects of the Immutable.js framework are covered in this book, and common JavaScript situations are examined in a hands-on way so that you gain practical experience using Immutable.js that you can apply across your own JavaScript projects. The key to building robust JavaScript applications using immutability is to control how data flows through your application, and how the side-effects of these flows are managed. Many problems that are difficult to pinpoint in large codebases stem from data that's been mutated where it shouldn't have been. With immutable data, you rule out an entire class of bugs. Mastering Immutable.js takes a practical, hands-on approach throughout, and shows you the ins and outs of the Immutable.js framework so that you can confidently build successful and dependable JavaScript projects. Style and Approach Adam Boduch covers all the key concepts and benefits of immutability, and then presents you with hands-on practical experience on implementing immutability in your JavaScript projects.
    Note: Description based on online resource; title from title page (Safari, viewed October 31, 2017)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 8
    ISBN: 9781786462442 , 1786462443
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Series Statement: Community experience distilled
    Keywords: Application program interfaces (Computer software) ; Computer architecture ; Web site development ; Electronic books ; Electronic books ; local
    Abstract: Learn to build powerful and scalable applications with Flux, the architecture that serves billions of Facebook users every day About This Book This the first resource dedicated to the new architectural pattern that powers Facebook You'll learn all the tips and tricks you need to get the most out of Flux Filled with practical, hands-on samples, you'll not only understand how Flux works, but will be able to start building Flux-powered applications straight away Written by Adam Boduch, software architect at Virtustream (EMC), and author of JavaScript at Scale, JavaScript Concurrency, and jQuery UI Cookbook for Packt Publishing Who This Book Is For Are you trying to use React, but are struggling to get your head around Flux? Maybe you're tired of MV* spaghetti code at scale? Do you find yourself asking what the Flux?! Flux Architecture will guide you through everything you need to understand the Flux pattern, and design and build powerful web applications that rely on the Flux architecture. You don't need to know what Flux is or how it works to read along with the book. No knowledge of Flux's partner technology, ReactJS, is necessary to follow along, but it is recommended that you have a good working knowledge of JavaScript. What You Will Learn Understand the Flux pattern and how it will impact your React applications Build real-world applications that rely on Flux Handle asynchronous actions in your application Implement immutable stores with Immutable.js Replace React.js with alternate View components such as jQuery and Handlebars Test and benchmark your Flux architecture using Jest - Facebook's enhancement of the Jasmine library In Detail Whilst React has become Facebook's poster-child for clean, complex, and modern web development, it has quietly been underpinned by its simplicity. It's just a view. The real beauty in React is actually the architectural pattern that handles data in and out of React applications: Flux. With Flux, you're able to build data-rich applications that engage your users, and scale to meet every demand. It is a key part of the Facebook technology stack that serves billions of users every day. This book will start by introducing the Flux pattern and help you get an understanding of what it is and how it works. After this, we'll build real-world React applications that highlight the power and simplicity of Flux in action. Finally, we look at the landscape of Flux and explore the Alt and Redux libraries that make React and...
    Note: Includes index. - Description based on online resource; title from title page (viewed June 8, 2016)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 9
    ISBN: 9781787125780 , 1787125785
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Android (Electronic resource) ; Computer games ; Programming ; Computer games ; Development ; Electronic books ; Electronic books ; local
    Abstract: Extend your game development skills by harnessing the power of Android SDK About This Book Gain the knowledge to design and build highly interactive and amazing games for your phone and tablet from scratch Create games that run at super-smooth 60 frames per second with the help of these easy-to-follow projects Understand the internals of a game engine by building one and seeing the reasoning behind each of the components Who This Book Is For If you are completely new to Java, Android, or game programming, this book is for you. If you want to publish Android games for fun or for business and are not sure where to start, then this book will show you what to do, step by step, from the start. What You Will Learn Set up an efficient, professional game development environment in Android Studio Explore object-oriented programming (OOP) and design scalable, reliable, and well-written Java games or apps on almost any Android device Build simple to advanced game engines for different types of game, with cool features such as sprite sheet character animation and scrolling parallax backgrounds Implement basic and advanced collision detection mechanics Process multitouch screen input effectively and efficiently Implement a flexible and advanced game engine that uses OpenGL ES 2 to ensure fast, smooth frame rates Use animations and particle systems to provide a rich experience Create beautiful, responsive, and reusable UIs by taking advantage of the Android SDK Integrate Google Play Services to provide achievements and leaderboards to the players In Detail Gaming has historically been a strong driver of technology, whether we're talking about hardware or software performance, the variety of input methods, or graphics support, and the Android game platform is no different. Android is a mature, yet still growing, platform that many game developers have embraced as it provides tools, APIs, and services to help bootstrap Android projects and ensure their success, many of which are specially designed to help game developers. Since Android uses one of the most popular programming languages, Java, as the primary language to build apps of all types, you will start this course by first obtaining a solid grasp of the Java language and its foundation APIs. This will improve your chances of succeeding as an Android app developer. We will show you how to get your Android development environment set up and you will soon have your first working game. The course covers all...
    Note: Authors: John Horton, Raul Portales. Cf. Credits page. - Includes bibliographical references and index. - Description based on online resource; title from title page (Safari, viewed October 11, 2016)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 10
    ISBN: 9781786467775 , 1786467771
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: C++ (Computer program language) ; Computer games ; Programming ; Electronic books ; Electronic books ; local
    Abstract: Learn C++ from scratch and get started building your very own games About This Book This book offers a fun way to learn modern C++ programming while building exciting 2D games This beginner-friendly guide offers a fast-paced but engaging approach to game development Dive headfirst into building a wide variety of desktop games that gradually increase in complexity It is packed with many suggestions to expand your finished games that will make you think critically, technically, and creatively Who This Book Is For This book is perfect for you if any of the following describes you: You have no C++ programming knowledge whatsoever or need a beginner level refresher course, if you want to learn to build games or just use games as an engaging way to learn C++, if you have aspirations to publish a game one day, perhaps on Steam, or if you just want to have loads of fun and impress friends with your creations. What You Will Learn Get to know C++ from scratch while simultaneously learning game building Learn the basics of C++, such as variables, loops, and functions to animate game objects, respond to collisions, keep score, play sound effects, and build your first playable game. Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game-worlds Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features like split-screen coop, immersive directional sound, and custom levels loaded from level-design files Get ready to go and build your own unique games! In Detail This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of...
    Note: Description based on online resource; title from cover (Safari, viewed November 11, 2016)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 11
    ISBN: 9781784393847 , 1784393843
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    Keywords: Android (Electronic resource) ; Mobile games ; Design ; Mobile games ; Development ; Application software ; Development ; Electronic books ; Electronic books ; local
    Abstract: Get ready for a fun-filled experience of learning Java by developing games for the Android platform In Detail Android is the fastest growing operating system (OS) with one of the largest installed bases of any mobile OS. Android uses one of the most popular programming languages, Java, as the primary language for building apps of all types. So, you should first obtain a solid grasp of the Java language and its foundation APIs to improve the chances of succeeding as an Android app developer. This book will show you how to get your Android development environment set up and you will soon have your first working game. The difficulty level grows steadily with the introduction of key Java topics such as loops, methods, and OOP. You'll then use them in the development of games. You will learn how to build a math test game, a Simon-like memory game, a retro pong-style game, and for the grand finale, a Snake-style, retro arcade game with real Google Play leaderboards and achievements. The book has a hands-on approach and is packed with screenshots. What You Will Learn Set up an efficient, professional game development environment in Android Studio Build your very own Android UI using easy to-use tools in Android Studio Add real-time interaction with Java threads and implement locking/handling screen rotation, pixel graphics, clicks, animation, sound FX, and many other features in your games Explore object-oriented programming (OOP) and design scalable, reliable, and well-written Java games or apps on almost any Android device Build and deploy a graphical pong-style game using advanced OOP concepts Explore APIs and implement advanced features such as online leaderboards and achievements using Google game services Make your game compelling to be the next big hit on Google Play market with a content update strategy and in-game marketing
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed February 19, 2015)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 12
    ISBN: 9781785889035 , 1785889036
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    DDC: 005.1
    Keywords: Android (Electronic resource) ; Application software ; Development ; Tablet computers ; Programming ; Smartphones ; Programming ; Electronic books ; Electronic books ; local
    Abstract: Learn all the Java and Android skills you need to start making powerful mobile applications About This Book Kick-start your Android programming career, or just have fun publishing apps to the Google Play marketplace A first-principles introduction to Java, via Android, which means you'll be able to start building your own applications from scratch Learn by example and build three real-world apps and over 40 mini apps throughout the book Who This Book Is For Are you trying to start a career in programming, but haven't found the right way in? Do you have a great idea for an app, but don't know how to make it a reality? Or maybe you're just frustrated that ?to learn Android, you must know java.? If so, Android Programming for Beginners is for you. You don't need any programming experience to follow along with this book, just a computer and a sense of adventure. What You Will Learn Master the fundamentals of coding Java for Android Install and set up your Android development environment Build functional user interfaces with the Android Studio visual designer Add user interaction, data captures, sound, and animation to your apps Manage your apps' data using the built-in Android SQLite database Find out about the design patterns used by professionals to make top-grade applications Build, deploy, and publish real Android applications to the Google Play marketplace In Detail Android is the most popular OS in the world. There are millions of devices accessing tens of thousands of applications. It is many people's entry point into the world of technology; it is an operating system for everyone. Despite this, the entry-fee to actually make Android applications is usually a computer science degree, or five years' worth of Java experience. Android Programming for Beginners will be your companion to create Android applications from scratch - whether you're looking to start your programming career, make an application for work, be reintroduced to mobile development, or are just looking to program for fun. We will introduce you to all the fundamental concepts of programming in an Android context, from the Java basics to working with the Android API. All examples are created from within Android Studio, the official Android development environment that helps supercharge your application development process. After this crash-course, we'll dive deeper into Android programming and you'll learn how to create applications with a professional-standard UI through frag...
    Note: Includes index. - Description based on online resource; title from title page (viewed January 25, 2016)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 13
    ISBN: 9781785286193 , 1785286196
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    DDC: 005.3
    Keywords: Android (Electronic resource) ; Computer games ; Programming ; Computer games ; Development ; Electronic books ; Electronic books ; local
    Abstract: Harness the power of the Android SDK by building three immersive and captivating games Implement the critical main game loop and structure your games to enable an array of advanced features Animate your characters with sprite sheets, add multiple scrolling parallax backgrounds, and implement genuinely tough, playable levels in your games Build super-smooth 60 frames per second with the help of this easy-to-follow, projects-based guide In Detail Android gaming is a hot topic these days, but one of the few areas of technology that does not have an abundance of clear and useful documentation online. However, there is an ever-increasing demand for Android games. This book will help you get up to speed with the essentials of game development with Android. The book begins by teaching you the setup of a game development environment on a fundamental level. Moving on, the book deals with concepts such as building a home screen UI, implementing game objects, and painting the scene at a fixed resolution. Gradually, it builds up to the implementation of a flexible and advanced game engine that uses OpenGL ES 2 for fast, smooth frame rates. This is achieved by starting with a simple game and gradually increasing the complexity of the three complete games built step by step. By the end of the book, you will have successfully built three exciting games over the course of three engrossing and insightful projects. What You Will Learn Build simple to advanced game engines for different types of game, with cool features such as sprite sheet character animation and scrolling parallax backgrounds Design and implement genuinely challenging and playable levels Implement the critical main game loop Implement basic and advanced collision detection mechanics Bring to life a challenging enemy AI Make the math behind 2D rotation, velocity, and collisions simple Run your game designs at 60 frames per second or better Process multitouch screen input effectively and efficiently Implement a multitude of other game features such as pickups, firing weapons, HUDs, generating and playing sound FX, scenery, level transition, high scores, and more Implement a flexible and advanced game engine that uses OpenGL ES 2 for fast, smooth frame rates
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed July 20, 2015)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
  • 14
    ISBN: 9781784395650 , 178439565X
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    DDC: 005.2762
    RVK:
    Keywords: JavaScript (Computer program language) ; Application software ; Development ; Electronic books ; Electronic books ; local
    Abstract: Implement fast, lean, and readable code effectively with Lo-Dash In Detail Lo-Dash Essentials walks you through the Lo-Dash utility library, which promises consistency and performance in JavaScript development. This book looks into the most common functions and the various contexts in which they're used. You'll first start with object types and their properties, then you'll dive into larger development patterns, such as MapReduce, and how to chain functionality together. Following this, you'll learn how to make suitable builds for various environments, and discover how high-level patterns complement one another and how they lead to reusable building blocks for applications. Finally, you will gain some practical exposure to Lo-Dash by working alongside other libraries, and learn some useful techniques for improving performance. What You Will Learn Analyze the difference between arrays, collections, and objects and look at how Lo-Dash treats them Understand the subtle differences between iterating over arrays and objects, along with object-creation patterns used with Lo-Dash Exploit and work with Lo-Dash functional tools, such as partially applying arguments, and composing higher-order functions Explore the various approaches of MapReduce and their relationships with other Lo-Dash functions Build your own Lo-Dash application for various environments Compare Lo-Dash with other libraries and decide where Lo-Dash is a good fit Understand the key Lo-Dash design principles and utilize this knowledge to deliver performant user interfaces
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed February 17, 2015)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
Close ⊗
This website uses cookies and the analysis tool Matomo. More information can be found here...