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  • MPI Ethno. Forsch.  (12)
  • English  (12)
  • Horton, John  (7)
  • Antani, Ved  (5)
  • Birmingham, UK : Packt Publishing  (12)
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  • MPI Ethno. Forsch.  (12)
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  • English  (12)
Years
  • 1
    ISBN: 9781789531039 , 1789531039
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Second edition.
    Keywords: Android (Electronic resource) ; Application software ; Development ; Java (Computer program language) ; Mobile apps ; Electronic books ; Electronic books ; local
    Abstract: Learn all the Java and Android skills you need to start making powerful mobile applications with practical and actionable steps Key Features Kick-start your Android programming career, or just have fun publishing apps to the Google Play marketplace A first-principles introduction to Java, via Android, which means you'll be able to start building your own applications from scratch Learn by example and build four real-world apps and dozens of mini-apps throughout the book Book Description Are you trying to start a career in programming, but haven't found the right way in? Do you have a great idea for an app, but don't know how to make it a reality? Or maybe you're just frustrated that in order to learn Android, you must know Java. If so, then this book is for you. This new and expanded second edition of Android Programming for Beginners will be your companion to create Android Pie applications from scratch. We will introduce you to all the fundamental concepts of programming in an Android context, from the basics of Java to working with the Android API. All examples use the up-to-date API classes, and are created from within Android Studio, the official Android development environment that helps supercharge your application development process. After this crash course, we'll dive deeper into Android programming and you'll learn how to create applications with a professional-standard UI through fragments and store your user's data with SQLite. In addition, you'll see how to make your apps multilingual, draw to the screen with a finger, and work with graphics, sound, and animations too. By the end of this book, you'll be ready to start building your own custom applications in Android and Java. What you will learn Master the fundamentals of coding Java for Android Pie Install and set up your Android development environment Build functional user interfaces with the Android Studio visual designer Add user interaction, data captures, sound, and animation to your apps Manage your apps' data using the built-in Android SQLite database Find out about the design patterns used by professionals to make top-grade applications Build, deploy, and publish real Android applications to the Google Play marketplace Who this book is for This book is for you if you are completely new to Java, Android, or programming and want to make Android applications. This book also acts as a refresher for those who already have experience of using Java on Android to advance their ...
    Note: Previous edition published: 2015. - Description based on online resource; title from cover (Safari, viewed December 12, 2018)
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  • 2
    ISBN: 9781788836722 , 1788836723
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Second edition.
    Keywords: Android (Electronic resource) ; Mobile games ; Design ; Mobile games ; Development ; Application software ; Development ; Electronic books ; Electronic books ; local
    Abstract: Get ready for a fun-filled experience of learning Java by developing games for the Android platform Key Features Learn Java, Android, and object-oriented programming from scratch Build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and a 2D Scrolling Shooter Create and design your own games, such as an open-world platform game Book Description Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn't assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you've learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform. What you will learn Set up a game development environment in Android Studio Implement screen locking, screen rotation, pixel graphics, and play sound effects Respond to a player's touch, and program intelligent enemies who challenge the player in different ways Learn game development concepts, such as collision detection, animating sprite sheets, simple tracking and following, AI, parallax backgrounds, and particle explosions Animate objects at 60 frames per second (FPS) and manage multiple independent objects using Object-Oriented Programming (OOP) Understand the essentials of game programming, such as design patterns, object-oriented programming, Singleton, strategy, and entity-component patterns Learn how to use the Android API, including Activity lifecycle, detecting version number, SoundPool API, Paint, Canvas, and Bitmap classes Build a side-scrolling shooter and an open world 2D platformer using advanced OOP concepts and programming patterns Who this book is for Learning Java by Building Android Games is for you if ...
    Note: Previous edition published: 2015. - Includes index. - Description based on online resource; title from cover (Safari, viewed September 19, 2018)
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  • 3
    ISBN: 9781785884719 , 1785884719
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Edition: Third edition.
    DDC: 005.13/3
    Keywords: JavaScript (Computer program language) ; Object-oriented programming (Computer science) ; Computer software ; Reusability ; Software patterns ; Electronic books ; Electronic books ; local
    Abstract: Learn everything you need to know about object-oriented JavaScript with this comprehensive guide. Enter the world of cutting-edge development! About This Book This book has been updated to cover all the new object-oriented features introduced in ECMAScript 6 It makes object-oriented programming accessible and understandable to web developers Write better and more maintainable JavaScript code while exploring interactive examples that can be used in your own scripts Who This Book Is For This book is ideal for new to intermediate JavaScript developers who want to prepare themselves for web development problems solved by object-oriented JavaScript! What You Will Learn Apply the basics of object-oriented programming in the JavaScript environment Use a JavaScript Console with complete mastery Make your programs cleaner, faster, and compatible with other programs and libraries Get familiar with Iterators and Generators, the new features added in ES6 Find out about ECMAScript 6's Arrow functions, and make them your own Understand objects in Google Chrome developer tools and how to use them Use a mix of prototypal inheritance and copying properties in your workflow Apply reactive programming techniques while coding in JavaScript In Detail JavaScript is an object-oriented programming language that is used for website development. Web pages developed today currently follow a paradigm that has three clearly distinguishable parts: content (HTML), presentation (CSS), and behavior (JavaScript). JavaScript is one important pillar in this paradigm, and is responsible for the running of the web pages. This book will take your JavaScript skills to a new level of sophistication and get you prepared for your journey through professional web development. Updated for ES6, this book covers everything you will need to unleash the power of object-oriented programming in JavaScript while building professional web applications. The book begins with the basics of object-oriented programming in JavaScript and then gradually progresses to cover functions, objects, and prototypes, and how these concepts can be used to make your programs cleaner, more maintainable, faster, and compatible with other programs/libraries. By the end of the book, you will have learned how to incorporate object-oriented programming in your web development workflow to build professional JavaScript applications. Style and approach Filled with practical instructions, the book shows you how to implemen...
    Note: Description based on online resource; title from cover (Safari, viewed February 2, 2017)
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  • 4
    ISBN: 9781787124288 , 1787124282
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: JavaScript (Computer program language) ; Functional programming (Computer science) ; Electronic books ; Electronic books ; local
    Abstract: Explore and master modern JavaScript techniques with ES2015 in order to build large-scale web applications About This Book This course offers an expert's eye on the latest ES6 features and how these advanced tasks fit together in JavaScript as a whole Discover robust JavaScript implementations of classic and advanced design patterns Learn about modern web architectures and build real-world apps on top of them Who This Book Is For This course is for experienced developers familiar with other object-oriented languages who wants to learn new capabilities of ES-2015 to improve their web development skills and build professional-quality web applications. This also goes for those who want to explore some modern JavaScript features, techniques, and architectures in order to develop cutting-edge web applications. What You Will Learn Get a run through of the basic language constructs, Functions, and Closures of JavaScript Code using the powerful object-oriented feature in JavaScript Master DOM manipulation, cross-browser strategies, and ES6 Harness the power of patterns for tasks ranging from application building to code testing Identify the best use cases for microservices Gain expertise in responsive and dynamic website design Enable real-time communications between client-client and client-server/server-client Write complete applications using functional reactive programming In Detail JavaScript is a high-level, dynamic, untyped, lightweight, and interpreted programming language. Mastering modern JavaScript techniques and the toolchain are essential to develop web-scale applications. This Learning Path will upgrade your skills to ES2015, and you will get to introduce yourself to popular frameworks like React and Angular 2. In the first module, you will get familiar with the language constructs and how to make code easy to organize. You will gain a concrete understanding of variable scoping, loops, and best practices on using types and data structures, as well as the coding style and recommended code organization patterns in JavaScript. By the end of the module, you will understand how reactive JavaScript is going to be the new paradigm. Over the course of the next module, you will explore how design patterns can help you improve and organize your JavaScript code. You'll get to grips with creational, structural, and behavioral patterns and get a deeper look at patterns used in functional programming, as well as model view patterns and patterns to bui...
    Note: "Learning path.". - Includes bibliographical references and index. - Description based on online resource; title from cover (viewed April 18, 2017)
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  • 5
    ISBN: 9781787125780 , 1787125785
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: Android (Electronic resource) ; Computer games ; Programming ; Computer games ; Development ; Electronic books ; Electronic books ; local
    Abstract: Extend your game development skills by harnessing the power of Android SDK About This Book Gain the knowledge to design and build highly interactive and amazing games for your phone and tablet from scratch Create games that run at super-smooth 60 frames per second with the help of these easy-to-follow projects Understand the internals of a game engine by building one and seeing the reasoning behind each of the components Who This Book Is For If you are completely new to Java, Android, or game programming, this book is for you. If you want to publish Android games for fun or for business and are not sure where to start, then this book will show you what to do, step by step, from the start. What You Will Learn Set up an efficient, professional game development environment in Android Studio Explore object-oriented programming (OOP) and design scalable, reliable, and well-written Java games or apps on almost any Android device Build simple to advanced game engines for different types of game, with cool features such as sprite sheet character animation and scrolling parallax backgrounds Implement basic and advanced collision detection mechanics Process multitouch screen input effectively and efficiently Implement a flexible and advanced game engine that uses OpenGL ES 2 to ensure fast, smooth frame rates Use animations and particle systems to provide a rich experience Create beautiful, responsive, and reusable UIs by taking advantage of the Android SDK Integrate Google Play Services to provide achievements and leaderboards to the players In Detail Gaming has historically been a strong driver of technology, whether we're talking about hardware or software performance, the variety of input methods, or graphics support, and the Android game platform is no different. Android is a mature, yet still growing, platform that many game developers have embraced as it provides tools, APIs, and services to help bootstrap Android projects and ensure their success, many of which are specially designed to help game developers. Since Android uses one of the most popular programming languages, Java, as the primary language to build apps of all types, you will start this course by first obtaining a solid grasp of the Java language and its foundation APIs. This will improve your chances of succeeding as an Android app developer. We will show you how to get your Android development environment set up and you will soon have your first working game. The course covers all...
    Note: Authors: John Horton, Raul Portales. Cf. Credits page. - Includes bibliographical references and index. - Description based on online resource; title from title page (Safari, viewed October 11, 2016)
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  • 6
    ISBN: 9781787126749 , 1787126749
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Series Statement: Learning path
    Keywords: JavaScript (Computer program language) ; Object-oriented programming (Computer science) ; Electronic books ; Electronic books ; local
    Abstract: Build sophisticated web applications by mastering the art of Object-Oriented Javascript About This Book Learn popular Object-Oriented programming (OOP) principles and design patterns to build robust apps Implement Object-Oriented concepts in a wide range of frontend architectures Capture objects from real-world elements and create object-oriented code that represents them Learn the latest ES6 features and how to test and debug issues with JavaScript code using various modern mechanisms Who This Book Is For JavaScript developers looking to enhance their web developments skills by learning object-oriented programming. What You Will Learn Get acquainted with the basics of JavaScript language constructs along with object-oriented programming and its application. Learn to build scalable server application in JavaScript using Node.js Generate instances in three programming languages: Python, JavaScript, and C# Work with a combination of access modifiers, prefixes, properties, fields, attributes, and local variables to encapsulate and hide data Master DOM manipulation, cross-browser strategies, and ES6 Identify and apply the most common design patterns such as Singleton, Factory, Observer, Model-View-Controller, and Mediator Patterns Design applications using a modular architecture based on SOLID principles In Detail JavaScript is the behavior, the third pillar in today's paradigm that looks at web pages as something that consists of : content (HTML), presentation (CSS), and behavior (JavaScript). Using JavaScript, you can create interactive web pages along with desktop widgets, browser, and application extensions, and other pieces of software. Object-oriented programming, which is popularly known as OOP, is basically based on the concept of objects rather than actions. The first module will help you master JavaScript and build futuristic web applications. You will start by getting acquainted with the language constructs and how to organize code easily. You develop concrete understanding of variable scoping, loops, and best practices on using types and data structures, as well as the coding style and recommended code organization patterns in JavaScript. The book will also teach you how to use arrays and objects as data structures. By the end of the book, you will understand how reactive JavaScript is going to be the new paradigm. The second module is an easy-to-follow course, which includes hands-on examples of solutions to common problems with obje...
    Note: Authors from front matter. - Includes bibliographical references and index. - Description based on online resource; title from title page (viewed September 19, 2016)
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  • 7
    ISBN: 9781785286285 , 1785286285
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    Keywords: JavaScript (Computer program language) ; Web applications ; Electronic books ; Electronic books ; local
    Abstract: Explore and master modern JavaScript techniques in order to build large-scale web applications About This Book Write powerful code with the high-level functions that JavaScript offers Test and debug issues with JavaScript code using various modern mechanisms Offers an expert's eye on the latest ES6 features and how these advanced tasks fit together in JavaScript as a whole Who This Book Is For This book is ideal for web developers who are looking to master modern JavaScript concepts and design principles. You should already have an intermediate level of JavaScript knowledge before starting this book. What You Will Learn Get a run through of the basic JavaScript language constructs Get familiar with the Functions and Closures of JavaScript Explore Regular Expressions in JavaScript Code using the powerful object-oriented feature in JavaScript Test and debug your code using JavaScript strategies Master DOM manipulation, cross-browser strategies, and ES6 Understand the basic concurrency constructs in Javascript and best performance strategies Learn to build scalable server application in JavaScript using Node.js In Detail JavaScript is a high-level, dynamic, untyped, lightweight, and interpreted programming language. Along with HTML and CSS, it is one of the three essential technologies of World Wide Web content production, and is an open source and cross-platform technology. The majority of websites employ JavaScript, and it is well supported by all modern web browsers without plugins. However, the JavaScript landscape has changed dramatically in recent years, and you need to adapt to the new world of JavaScript that people now expect. Mastering modern JavaScript techniques and the toolchain are essential to develop web-scale applications. Mastering JavaScript will be your companion as you master JavaScript and build innovative web applications. To begin with, you will get familiarized with the language constructs and how to make code easy to organize. You will gain a concrete understanding of variable scoping, loops, and best practices on using types and data structures, as well as the coding style and recommended code organization patterns in JavaScript. The book will also teach you how to use arrays and objects as data structures. You will graduate from intermediate-level skills to advanced techniques as you come to understand crucial language concepts and design principles. You will learn about modern libraries and tools so you can write bett...
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed February 12, 2016)
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  • 8
    ISBN: 9781787125575 , 1787125572
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Learning path
    Keywords: JavaScript (Computer program language) ; Functional programming (Computer science) ; Electronic books ; Electronic books ; local
    Abstract: Unlock the powers of functional programming hidden within JavaScript to build smarter, cleaner, and more reliable web apps About This Book Write powerful code with the high-level functions that JavaScript offers Discover what functional programming is, why it's effective, and how it's used in JavaScript Understand and optimize JavaScript's hidden potential as a true functional language Who This Book Is For If you are a JavaScript developer interested in learning functional programming, looking for the quantum leap toward mastering the JavaScript language, or just want to become a better programmer in general, then this book is ideal for you. This guide is aimed at programmers, involved in developing reactive frontend apps, server-side apps that wrangle with reliability and concurrency, and everything in between. What You Will Learn Get a run through of the basic JavaScript language constructs Code using the powerful object-oriented feature in JavaScript Master DOM manipulation, cross-browser strategies, and ES6 Understand the basic concurrency constructs in Javascript and best performance strategies Harness the power of patterns for tasks ranging from application building to code testing Build large-scale apps seamlessly with the help of reactive patterns Explore advanced design patterns, including dependency injection Develop more powerful applications with currying and function composition Create more reliable code with closures and immutable data In Detail JavaScript is a high-level, dynamic, untyped, lightweight, and interpreted programming language and functional programming is a style that emphasizes and enables smarter code that minimizes complexity and increases modularity. It's a way of writing cleaner code through clever ways of mutating, combining, and using functions. And JavaScript provides an excellent medium for this approach. By learning how to expose JavaScript's true identity as a functional language, we can implement web apps that are more powerful, easier to maintain and more reliable. The java script: Functional Programming for JavaScript Developers course will take you on a journey to show how functional programming when combined with other techniques makes JavaScript programming more efficient. The first module Mastering JavaScript, stress on practical aspects of Javascript development like - Functions and Closures, Runtime debugging techniques, project layout, events and DOM processing, build tools, Object-oriented pa...
    Note: Authors: Ved Antani, Simon Timms, Dan Mantyla. Cf. Credits page. - Includes bibliographical references and index. - Description based on online resource; title from title page (viewed September 30, 2016)
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  • 9
    ISBN: 9781786467775 , 1786467771
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Keywords: C++ (Computer program language) ; Computer games ; Programming ; Electronic books ; Electronic books ; local
    Abstract: Learn C++ from scratch and get started building your very own games About This Book This book offers a fun way to learn modern C++ programming while building exciting 2D games This beginner-friendly guide offers a fast-paced but engaging approach to game development Dive headfirst into building a wide variety of desktop games that gradually increase in complexity It is packed with many suggestions to expand your finished games that will make you think critically, technically, and creatively Who This Book Is For This book is perfect for you if any of the following describes you: You have no C++ programming knowledge whatsoever or need a beginner level refresher course, if you want to learn to build games or just use games as an engaging way to learn C++, if you have aspirations to publish a game one day, perhaps on Steam, or if you just want to have loads of fun and impress friends with your creations. What You Will Learn Get to know C++ from scratch while simultaneously learning game building Learn the basics of C++, such as variables, loops, and functions to animate game objects, respond to collisions, keep score, play sound effects, and build your first playable game. Use more advanced C++ topics such as classes, inheritance, and references to spawn and control thousands of enemies, shoot with a rapid fire machine gun, and realize random scrolling game-worlds Stretch your C++ knowledge beyond the beginner level and use concepts such as pointers, references, and the Standard Template Library to add features like split-screen coop, immersive directional sound, and custom levels loaded from level-design files Get ready to go and build your own unique games! In Detail This book is all about offering you a fun introduction to the world of game programming, C++, and the OpenGL-powered SFML using three fun, fully-playable games. These games are an addictive frantic two-button tapper, a multi-level zombie survival shooter, and a split-screen multiplayer puzzle-platformer. We will start with the very basics of programming, such as variables, loops, and conditions and you will become more skillful with each game as you move through the key C++ topics, such as OOP (Object-Orientated Programming), C++ pointers, and an introduction to the Standard Template Library. While building these games, you will also learn exciting game programming concepts like particle effects, directional sound (spatialization), OpenGL programmable Shaders, spawning thousands of...
    Note: Description based on online resource; title from cover (Safari, viewed November 11, 2016)
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  • 10
    ISBN: 9781784393847 , 1784393843
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    Keywords: Android (Electronic resource) ; Mobile games ; Design ; Mobile games ; Development ; Application software ; Development ; Electronic books ; Electronic books ; local
    Abstract: Get ready for a fun-filled experience of learning Java by developing games for the Android platform In Detail Android is the fastest growing operating system (OS) with one of the largest installed bases of any mobile OS. Android uses one of the most popular programming languages, Java, as the primary language for building apps of all types. So, you should first obtain a solid grasp of the Java language and its foundation APIs to improve the chances of succeeding as an Android app developer. This book will show you how to get your Android development environment set up and you will soon have your first working game. The difficulty level grows steadily with the introduction of key Java topics such as loops, methods, and OOP. You'll then use them in the development of games. You will learn how to build a math test game, a Simon-like memory game, a retro pong-style game, and for the grand finale, a Snake-style, retro arcade game with real Google Play leaderboards and achievements. The book has a hands-on approach and is packed with screenshots. What You Will Learn Set up an efficient, professional game development environment in Android Studio Build your very own Android UI using easy to-use tools in Android Studio Add real-time interaction with Java threads and implement locking/handling screen rotation, pixel graphics, clicks, animation, sound FX, and many other features in your games Explore object-oriented programming (OOP) and design scalable, reliable, and well-written Java games or apps on almost any Android device Build and deploy a graphical pong-style game using advanced OOP concepts Explore APIs and implement advanced features such as online leaderboards and achievements using Google game services Make your game compelling to be the next big hit on Google Play market with a content update strategy and in-game marketing
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed February 19, 2015)
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  • 11
    ISBN: 9781785286193 , 1785286196
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    DDC: 005.3
    Keywords: Android (Electronic resource) ; Computer games ; Programming ; Computer games ; Development ; Electronic books ; Electronic books ; local
    Abstract: Harness the power of the Android SDK by building three immersive and captivating games Implement the critical main game loop and structure your games to enable an array of advanced features Animate your characters with sprite sheets, add multiple scrolling parallax backgrounds, and implement genuinely tough, playable levels in your games Build super-smooth 60 frames per second with the help of this easy-to-follow, projects-based guide In Detail Android gaming is a hot topic these days, but one of the few areas of technology that does not have an abundance of clear and useful documentation online. However, there is an ever-increasing demand for Android games. This book will help you get up to speed with the essentials of game development with Android. The book begins by teaching you the setup of a game development environment on a fundamental level. Moving on, the book deals with concepts such as building a home screen UI, implementing game objects, and painting the scene at a fixed resolution. Gradually, it builds up to the implementation of a flexible and advanced game engine that uses OpenGL ES 2 for fast, smooth frame rates. This is achieved by starting with a simple game and gradually increasing the complexity of the three complete games built step by step. By the end of the book, you will have successfully built three exciting games over the course of three engrossing and insightful projects. What You Will Learn Build simple to advanced game engines for different types of game, with cool features such as sprite sheet character animation and scrolling parallax backgrounds Design and implement genuinely challenging and playable levels Implement the critical main game loop Implement basic and advanced collision detection mechanics Bring to life a challenging enemy AI Make the math behind 2D rotation, velocity, and collisions simple Run your game designs at 60 frames per second or better Process multitouch screen input effectively and efficiently Implement a multitude of other game features such as pickups, firing weapons, HUDs, generating and playing sound FX, scenery, level transition, high scores, and more Implement a flexible and advanced game engine that uses OpenGL ES 2 for fast, smooth frame rates
    Note: Includes index. - Description based on online resource; title from cover (Safari, viewed July 20, 2015)
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  • 12
    ISBN: 9781785889035 , 1785889036
    Language: English
    Pages: 1 online resource (1 volume) , illustrations.
    Series Statement: Community experience distilled
    DDC: 005.1
    Keywords: Android (Electronic resource) ; Application software ; Development ; Tablet computers ; Programming ; Smartphones ; Programming ; Electronic books ; Electronic books ; local
    Abstract: Learn all the Java and Android skills you need to start making powerful mobile applications About This Book Kick-start your Android programming career, or just have fun publishing apps to the Google Play marketplace A first-principles introduction to Java, via Android, which means you'll be able to start building your own applications from scratch Learn by example and build three real-world apps and over 40 mini apps throughout the book Who This Book Is For Are you trying to start a career in programming, but haven't found the right way in? Do you have a great idea for an app, but don't know how to make it a reality? Or maybe you're just frustrated that ?to learn Android, you must know java.? If so, Android Programming for Beginners is for you. You don't need any programming experience to follow along with this book, just a computer and a sense of adventure. What You Will Learn Master the fundamentals of coding Java for Android Install and set up your Android development environment Build functional user interfaces with the Android Studio visual designer Add user interaction, data captures, sound, and animation to your apps Manage your apps' data using the built-in Android SQLite database Find out about the design patterns used by professionals to make top-grade applications Build, deploy, and publish real Android applications to the Google Play marketplace In Detail Android is the most popular OS in the world. There are millions of devices accessing tens of thousands of applications. It is many people's entry point into the world of technology; it is an operating system for everyone. Despite this, the entry-fee to actually make Android applications is usually a computer science degree, or five years' worth of Java experience. Android Programming for Beginners will be your companion to create Android applications from scratch - whether you're looking to start your programming career, make an application for work, be reintroduced to mobile development, or are just looking to program for fun. We will introduce you to all the fundamental concepts of programming in an Android context, from the Java basics to working with the Android API. All examples are created from within Android Studio, the official Android development environment that helps supercharge your application development process. After this crash-course, we'll dive deeper into Android programming and you'll learn how to create applications with a professional-standard UI through frag...
    Note: Includes index. - Description based on online resource; title from title page (viewed January 25, 2016)
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