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  • MPI Ethno. Forsch.  (3)
  • MPI-MMG
  • MARKK
  • OLC Ethnologie
  • 2020-2024  (3)
  • Birmingham, UK : Packt Publishing  (3)
  • Three-dimensional display systems  (3)
Datasource
  • MPI Ethno. Forsch.  (3)
  • MPI-MMG
  • MARKK
  • OLC Ethnologie
Material
Language
Years
Year
  • 1
    ISBN: 9781803245478 , 1803245476
    Language: English
    Pages: 1 online resource (318 pages) , illustrations
    DDC: 006.6/9
    Keywords: Blender (Computer file) ; Three-dimensional display systems ; Affichage tridimensionnel ; three-dimensional
    Abstract: Master the art of modeling, shading, and rendering low poly 3D creations to transform into the 3D artist you've aspired to become Key Features Create minimalistic low poly 3D models based on reference images Breathe life into your creations by adding vibrant colors and appealing textures using materials Arrange your low poly models in a 3D environment, set up lighting to achieve the desired ambiance, and render the final scene Purchase of the print or Kindle book includes a free PDF eBook Book Description Step into the world of low poly 3D art with Low Poly 3D Modeling in Blender--your entry point into Blender and mastering the fundamentals of 3D art. This beginner-friendly guide ensures that you're fully prepared for the creative adventure that follows. Through a step-by-step learning process starting with the principles of low poly art, this book gradually immerses you in the intricacies of modeling. As you progress, you'll gain hands-on experience creating diverse projects ranging from designing a simple 3D crate to rendering complete low poly scenes. The book covers a wide spectrum of topics as you navigate Blender's interface, mastering essential modeling tools and exploring both basic and advanced modeling techniques. Advancing to the final chapters, you'll find ways to breathe life into your models with material creation and gain practical insights into modeling a variety of low poly objects. From end-to-end scene construction to configuring Blender for rendering high-quality images, you'll be equipped with the foundational skills to propel your career in 3D modeling and explore the boundless creative possibilities that Blender offers. By the end of this book, you'll have a solid understanding of Blender, 3D modeling, low poly methodologies, material design, 3D rendering techniques, and the broader world of 3D art. What you will learn Understand how Blender's interface works and how to configure it Gain proficiency in navigating 3D space in Blender Familiarize yourself with Blender's core modeling tools Get to grips with the workflow and techniques to create low poly 3D models Texture your low poly models using the UV and Shader editors Configure Blender's Asset Browser for instant access to your models Set up a complete scene, adjust the lighting, and create a high-quality, portfolio-ready render Who this book is for If you're new to 3D modeling, low poly modeling is a great starting point. This book is an invaluable guide for 3D artists, modelers, and beginners to begin without prior knowledge of Blender or 3D modelling experience, although a basic familiarity with these topics will be beneficial.
    Note: Includes index. - Online resource; title from title details screen (O'Reilly, viewed February 14, 2024)
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  • 2
    ISBN: 9781803235851
    Language: English
    Pages: 1 online resource (1 volume) , illustrations
    Parallel Title: Erscheint auch als
    DDC: 006.6/9
    Keywords: Blender (Computer file) ; Three-dimensional display systems ; Computer graphics ; Electronic books
    Abstract: Blender is a powerful tool for creating all kinds of visual assets, but with such power comes complexity. Creating a photorealistic 3D scene seems like a Herculean task for more than 90% of 3D designers, but don't be discouraged! 3D Environment Design with Blender will get you up and running. This practical guide helps reduce the complexity of 3D environment design, advance your Blender skills, and produce lifelike scenes and animations in a time-efficient manner. You'll start by learning how to fix the most common mistakes 3D designers make with modeling and scale matching that stop them from achieving photorealism. Next, you'll understand the basics of realistic texturing, efficient unwrapping and achieving photorealistic lighting by turning an actual reference of a wood cabin into a realistic 3D scene. These skills will be used and expanded as you build a realistic 3D environment with natural assets and materials that you'll create from scratch. Once you've developed your natural environment, you'll advance to creating realistic render shots by applying cool camera features, and compositing tricks that will make your final render look photorealistic and pleasing to the eye. By the end of this book, you'll be able to implement modeling tricks and best practices to make your 3D environments look stunningly lifelike.
    Note: Includes index. - Description based on print version record
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  • 3
    Online Resource
    Online Resource
    Birmingham, UK : Packt Publishing
    ISBN: 9781803238531
    Language: English
    Pages: 1 online resource (308 pages) , illustrations
    Edition: Fifth edition.
    DDC: 794.8/1526
    Keywords: Unity (Electronic resource) ; Computer games Programming ; Artificial intelligence ; Three-dimensional display systems ; Artificial Intelligence ; Jeux d'ordinateur ; Programmation ; Intelligence artificielle ; Affichage tridimensionnel ; artificial intelligence ; three-dimensional ; Electronic books
    Abstract: Learn and implement game AI in Unity to build smart environments and enemies with A* pathfinding, finite state machines, behavior trees, and the NavMesh. Developing artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters. The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you'll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you'll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees. By the end of this Unity book, you'll have the skills you need to bring together all the concepts and practical lessons you've learned to build an impressive vehicle battle game.
    Note: Includes bibliographical references
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