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  • MPI Ethno. Forsch.  (1)
  • MPI-MMG
  • MARKK
  • OLC Ethnologie
  • 2020-2024  (1)
  • 2005-2009
  • Aversa, Davide  (1)
  • Birmingham, UK : Packt Publishing  (1)
  • Electronic books  (1)
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  • MPI Ethno. Forsch.  (1)
  • MPI-MMG
  • MARKK
  • OLC Ethnologie
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  • Birmingham, UK : Packt Publishing  (1)
  • 1
    Online-Ressource
    Online-Ressource
    Birmingham, UK : Packt Publishing
    ISBN: 9781803238531
    Sprache: Englisch
    Seiten: 1 online resource (308 pages) , illustrations
    Ausgabe: Fifth edition.
    DDC: 794.8/1526
    Schlagwort(e): Unity (Electronic resource) ; Computer games Programming ; Artificial intelligence ; Three-dimensional display systems ; Artificial Intelligence ; Jeux d'ordinateur ; Programmation ; Intelligence artificielle ; Affichage tridimensionnel ; artificial intelligence ; three-dimensional ; Electronic books
    Kurzfassung: Learn and implement game AI in Unity to build smart environments and enemies with A* pathfinding, finite state machines, behavior trees, and the NavMesh. Developing artificial intelligence (AI) for game characters in Unity has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating game worlds and characters. The updated fifth edition of Unity Artificial Intelligence Programming starts by breaking down AI into simple concepts. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity. As you progress, you'll learn how to implement a finite state machine (FSM) to determine how your AI behaves, apply probability and randomness to make games less predictable, and implement a basic sensory system. Later, you'll understand how to set up a game map with a navigation mesh, incorporate movement through techniques such as A* pathfinding, and provide characters with decision-making abilities using behavior trees. By the end of this Unity book, you'll have the skills you need to bring together all the concepts and practical lessons you've learned to build an impressive vehicle battle game.
    Anmerkung: Includes bibliographical references
    Bibliothek Standort Signatur Band/Heft/Jahr Verfügbarkeit
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