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  • MPI Ethno. Forsch.  (3)
  • Bayreuth UB
  • MFK München
  • Online Resource  (3)
  • 2000-2004  (3)
  • 1960-1964
  • 1945-1949
  • Computer graphics  (2)
  • Bildband
  • Europa
  • Hochschulschrift
  • Science and Technology
  • United States
  • Computer Science  (3)
Datasource
Material
  • Online Resource  (3)
Language
Years
Year
Author, Corporation
  • 1
    Online Resource
    Online Resource
    San Francisco, CA : Morgan Kaufmann Publishers
    ISBN: 9780080502373 , 0080502377
    Language: English
    Pages: 1 online resource (xxi, 503 pages) , illustrations
    Series Statement: Morgan Kaufmann series in computer graphics and geometric modeling
    Parallel Title: Erscheint auch als
    Parallel Title: Erscheint auch als
    DDC: 006.6/96
    RVK:
    RVK:
    Keywords: Maya (Computer file) ; Maya (Computer file) ; Maya (Computer file) ; COMPUTERS / Digital Media / Video & Animation ; Computer animation ; Computer graphics ; Three-dimensional display systems ; C++ (Computer program language) ; C++ (Computer program language) ; Computer animation ; Computer graphics ; Three-dimensional display systems ; Three-dimensional display systems ; Computer animation ; Computer graphics ; C++ (Computer program language) ; Maya ; Maya
    Abstract: Learning Maya, the world's leading 3D animation and effects package, is a challenge, especially for those who want to master Maya's versatile programming features in addition to its built-in tools. Finally, here is a practical, step-by-step guide that shows how to use Maya to its fullest potential, beginning with the basics. Readers of Complete Maya Programming will first gain a thorough understanding of Maya's inner workings, and then learn how to customize and extend Maya with scripts and plugins that take control and productivity to new levels. Users new to programming can apply Maya's easy scripting language MEL (Maya Embedded Language), while more advanced users can work with the C++ API (Application Progamming Interface). Both a fundamental tutorial for Maya beginners and a solid reference for experienced developers, Complete Maya Programming is every user's guide to Maya mastery. * Provides a multitude of real-world examples illustrating applications of Maya programming. * Demonstrates how to use MEL to control Maya, customize its interface, automate procedures, and more * Details how to use the C++ API to modify Maya functionality and develop tools and features to meet any need * Explains when to use MEL, when to use the C++ API, and how to use them together * Ideal for technical directors, developers, or anyone wishing to to master Maya * Provides a storehouse of MEL scripts and C++ source code, glossary, and list of resources, available at www.davidgould.com
    Note: Includes bibliographical references (pages 465-467) and index
    URL: Volltext  (URL des Erstveröffentlichers)
    Library Location Call Number Volume/Issue/Year Availability
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  • 2
    Online Resource
    Online Resource
    San Francisco : Morgan Kaufmann Publishers
    ISBN: 9780080515908 , 0080515908
    Language: English
    Pages: 1 online resource
    Series Statement: Morgan Kaufmann series in computer graphics and geometric modeling
    Parallel Title: Erscheint auch als
    Parallel Title: Erscheint auch als
    DDC: 006.6/93
    RVK:
    RVK:
    Keywords: DirectX. ; DirectX. ; COMPUTERS / Image Processing ; PHOTOGRAPHY / Techniques / Digital ; TECHNOLOGY & ENGINEERING / Imaging Systems ; COMPUTERS / Digital Media / Graphics Applications ; Computer graphics ; Real-time data processing ; Three-dimensional display systems ; Computer graphics ; 3-dimensional computer graphics ; Real-time data processing ; Three-dimensional display systems ; Dreidimensionale Computergrafik ; DirectX 9.0 ; Echtzeitverarbeitung ; Dreidimensionale Computergrafik ; Echtzeitverarbeitung ; DirectX 9.0
    Abstract: Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders. A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects. * Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9 * Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting * Includes a CD ROM containing all shader examples, source code, and tools, plus the DirectX SDK * Maintains an updated version of the detailed shader reference section at www.directx.com * Teaches the latest shader programming techniques for high-performance real-time 3D graphics
    Note: Title from title screen. - Includes link to companion web site , Includes bibliographical references and index. - Title from website (viewed Jan. 12, 2006)
    URL: Volltext  (URL des Erstveröffentlichers)
    Library Location Call Number Volume/Issue/Year Availability
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  • 3
    Online Resource
    Online Resource
    Paris : OECD Publishing
    ISBN: 9789264196391
    Language: English
    Pages: Online-Ressource (64 p.)
    Parallel Title: Druckausg.
    Parallel Title: Parallelausg. Lignes directrices de l'OCDE sur la protection de la vie privée et les flux transfrontières de données de caractère personnel
    DDC: 343.4170999
    RVK:
    RVK:
    Keywords: Science and Technology ; Electronic books
    Abstract: The OECD Guidelines on the Protection of Privacy and Transborder Flows of Personal Data, adopted on 23 September 1980, continue to represent international consensus on general guidance concerning the collection and management of personal information. By setting out core principles, the Guidelines play a major role in assisting governments, business and consumer representatives in their efforts to protect privacy and personal data, and in obviating unnecessary restrictions to transborder data flows, both on and off line. The reflection of twenty-one years of expertise and experience shared among representatives of OECD governments, business and industry, and civil society, this publication contains the instruments that serve as the foundation for privacy protection at the global level: the 1980 OECD Privacy Guidelines, the 1985 Declaration on Transborder Data Flows and the 1998 Ministerial Declaration on the Protection of Privacy on Global Networks.
    Library Location Call Number Volume/Issue/Year Availability
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