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  • MPI Ethno. Forsch.  (6)
  • HBZ
  • Fowler, Martin  (6)
  • Boston, MA :Safari,  (6)
  • London : Routledge
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  • MPI Ethno. Forsch.  (6)
  • HBZ
Material
Language
Years
  • 1
    Online Resource
    Online Resource
    Boston, MA : Addison-Wesley | Boston, MA :Safari,
    Language: English
    Pages: p. cm
    Edition: 3rd ed.
    DDC: 005.1/17
    Keywords: Computer software ; Development ; Object-oriented methods (Computer science) ; UML (Computer science) ; Electronic books ; local
    Abstract: Would you like to understand the most important elements of Class diagrams? (See page 35.) Do you want to see the new UML 2.0 interaction frame notation for adding control flow to sequence diagrams (see page 58) and the unofficial notation that many prefer? (See page 60.) Do you want to know what changes have been made to all versions of the UML? (See page 151.) Do you want a quick reference to the most useful parts of the UML notation? (See the inside covers.) Do you want to find out what diagram types were added to the UML 2.0 without wading through the spec? (See page 11.) More than 300,000 developers have benefited from past editions of UML Distilled . This third edition is the best resource for quick, no-nonsense insights into understanding and using UML 2.0 and prior versions of the UML. Some readers will want to quickly get up to speed with the UML 2.0 and learn the essentials of the UML. Others will use this book as a handy, quick reference to the most common parts of the UML. The author delivers on both of these promises in a short, concise, and focused presentation. This book describes all the major UML diagram types, what they're used for, and the basic notation involved in creating and deciphering them. These diagrams include class, sequence, object, package, deployment, use case, state machine, activity, communication, composite structure, component, interaction overview, and timing diagrams. The examples are clear and the explanations cut to the fundamental design logic. If you are like most developers, you don't have time to keep up with all the new innovations in software engineering. This new edition of Fowler's classic work gets you acquainted with some of the best thinking about efficient object-oriented software design using the UML--in a convenient format that will be essential to anyone who designs software professionally.
    Note: Includes bibliographical references and index
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  • 2
    Language: English
    Edition: 2nd ed.
    Parallel Title: Erscheint auch als
    Keywords: Java (Computer program language) ; Electronic books ; local
    Abstract: "The Java landscape is littered with libraries, tools, and specifications. What's been lacking is the expertise to fuse them into solutions to real-world problems. These patterns are the intellectual mortar for J2EE software construction." --John Vlissides, co-author of Design Patterns, the "Gang of Four" book "The authors of Core J2EE Patterns have harvested a really useful set of patterns. They show how to apply these patterns and how to refactor your system to take advantage of them. It's just like having a team of experts sitting at your side." --Grady Booch, Chief Scientist, Rational Software Corporation "The authors do a great job describing useful patterns for application architectures. The section on refactoring is worth the price of the entire book!" --Craig McClanahan, Struts Lead Architect and Specification Lead for JavaServer Faces "Core J2EE Patterns is the gospel that should accompany every J2EE application server...Built upon the in-the-trenches expertise of its veteran architect authors, this volume unites the platform's many technologies and APIs in a way that application architects can use, and provides insightful answers to the whys, whens, and hows of the J2EE platform." --Sean Neville, JRun Enterprise Architect, Macromedia Developers often confuse learning the technology with learning to design with the technology. In this book, senior architects from the Sun Java Center share their cumulative design experience on Java 2 Platform, Enterprise Edition (J2EE) technology. The primary focus of the book is on patterns, best practices, design strategies, and proven solutions using the key J2EE technologies including JavaServer Pages(TM) (JSP(TM)), Servlets, Enterprise JavaBeans(TM) (EJB(TM)), and Java(TM) Message Service (JMS) APIs. The J2EE Pattern Catalog with 21 patterns and numerous strategies is presented to document and promote best practices for these technologies. Core J2EE Patterns, Second Edition offers the following: J2EE Pattern Catalog with 21 patterns--fully revised and newly documented patterns providing proven solutions for enterprise applications Design strategies for the presentation tier, business tier, and integration tier Coverage of servlets, JSP, EJB, JMS, and Web Services J2EE technology bad practices Refactorings to improve existing designs using patterns Fully illustrated with UML diagrams Extensive sample code for patterns, strategies, and refactorings
    Note: ELECTRONIC BOOK. - Forewords by Grady Booch and Martin Fowler. - From: ProQuest--Title screen. - Previous ed.: 2001. - Title from title screen. - Includes bibliographical references (p. 621-624) and index
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  • 3
    Online Resource
    Online Resource
    Boston : Addison-Wesley | Boston, MA :Safari,
    Language: English
    Pages: xxiv, 533 p. , ill. ; , 24 cm
    DDC: 005.1
    Keywords: Application software ; Development ; Business ; Data processing ; Computer architecture ; System design ; Electronic books ; local
    Abstract: The practice of enterprise application development has benefited from the emergence of many new enabling technologies. Multi-tiered object-oriented platforms, such as Java and .NET, have become commonplace. These new tools and technologies are capable of building powerful applications, but they are not easily implemented. Common failures in enterprise applications often occur because their developers do not understand the architectural lessons that experienced object developers have learned. Patterns of Enterprise Application Architecture is written in direct response to the stiff challenges that face enterprise application developers. The author, noted object-oriented designer Martin Fowler, noticed that despite changes in technology--from Smalltalk to CORBA to Java to .NET--the same basic design ideas can be adapted and applied to solve common problems. With the help of an expert group of contributors, Martin distills over forty recurring solutions into patterns. The result is an indispensable handbook of solutions that are applicable to any enterprise application platform. This book is actually two books in one. The first section is a short tutorial on developing enterprise applications, which you can read from start to finish to understand the scope of the book's lessons. The next section, the bulk of the book, is a detailed reference to the patterns themselves. Each pattern provides usage and implementation information, as well as detailed code examples in Java or C#. The entire book is also richly illustrated with UML diagrams to further explain the concepts. Armed with this book, you will have the knowledge necessary to make important architectural decisions about building an enterprise application and the proven patterns for use when building them. The topics covered include · Dividing an enterprise application into layers · The major approaches to organizing business logic · An in-depth treatment of mapping between objects and relational databases · Using Model-View-Controller to organize a Web presentation · Handling concurrency for data that spans multiple transactions · Designing distributed object interfaces
    Note: Includes bibliographical references (p. 511-516) and index
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  • 4
    Online Resource
    Online Resource
    Boston : Addison-Wesley | Boston, MA :Safari,
    Language: English
    Pages: xvii, 139 p. , ill. ; , 24 cm
    DDC: 005.3
    Keywords: Computer software ; Development ; eXtreme programming ; Electronic books ; local
    Abstract: "XP is the most important movement in our field today. I predict that it will be as essential to the present generation as the S.E.I. and its Capability Maturity Model were to the last." --From the foreword by Tom DeMarco The hallmarks of Extreme Programming--constant integration and automated testing, frequent small releases that incorporate continual customer feedback, and a teamwork approach--make it an exceptionally flexible and effective approach to software development. Once considered radical, Extreme Programming (XP) is rapidly becoming recognized as an approach particularly well-suited to small teams facing vague or rapidly changing requirements--that is, the majority of projects in today's fast-paced software development world. Within this context of flexibility and rapid-fire changes, planning is critical; without it, software projects can quickly fall apart. Written by acknowledged XP authorities Kent Beck and Martin Fowler, Planning Extreme Programming presents the approaches, methods, and advice you need to plan and track a successful Extreme Programming project. The key XP philosophy: Planning is not a one-time event, but a constant process of reevaluation and course-correction throughout the lifecycle of the project. You will learn how planning is essential to controlling workload, reducing programmer stress, increasing productivity, and keeping projects on track. Planning Extreme Programming also focuses on the importance of estimating the cost and time for each user story (requirement), determining its priority, and planning software releases accordingly. Specific topics include: Planning and the four key variables: cost, quality, time, and scope Deciding how many features to incorporate into a release Estimating scope, time, and effort for user stories Prioritizing user stories Balancing the business value and technical risk of user stories Rebuilding the release plan based on customer and programmer input Choosing the iteration length Tracking an iteration What to do when you're not going to make the date Dealing with bugs Making changes to the team Outsourcing Working with business contracts In addition, this book alerts you to the red flags that signal serious problems: customers who won't make decisions, growing defect reports, failing daily builds, and more. An entire chapter is devoted to war stories from the trenches that illustrate the real-world problems many programmers encounter and the solutions they've devised. ...
    Note: Includes index
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  • 5
    Online Resource
    Online Resource
    Reading, Mass. : Addison Wesley | Boston, MA :Safari,
    Language: English
    Pages: xxi, 185 p. , ill. ; , 24 cm
    Edition: 2nd ed.
    Series Statement: Object technology series
    DDC: 005.1/2
    Keywords: Computer software ; Development ; Object-oriented methods (Computer science) ; UML (Computer science) ; Electronic books ; local
    Abstract: Now widely adopted as the de facto industry standard and sanctioned by the Object Management Group, the Unified Modeling Language (UML) is a notation all software developers need to know and understand. However, the UML is a big language, and not all of it is equally important. The award-winning first edition of UML Distilled was widely praised for being a concise guide to the core parts of the UML and has proved extremely successful in helping developers get up and running quickly. UML Distilled, Second Edition, maintains the concise format with significantly updated coverage of use cases and activity diagrams, and expanded coverage of collaborations. It also includes a new appendix detailing the changes between UML versions. Written for those with a basic understanding of object-oriented analysis and design, this book begins with a summary of UML's history, development, and rationale and then moves into a discussion of how the UML can be integrated into the object-oriented development process. The primary author profiles the various modeling techniques in the UML--such as use cases, class diagrams, and interaction diagrams--and describes the notation and semantics clearly and succinctly. He also outlines useful non-UML techniques such as CRC cards and patterns. These descriptions are made even more relevant with a collection of best practices based on the primary author's experience and a brief Java programming example demonstrating the implementation of a UML-based design. With this tour of the key parts of the UML, readers will be left with a firm foundation upon which to build models and develop further knowledge of the Unified Modeling Language. Praise for the First Edition " UML Distilled is a recipient of the prestigious 1997 Software Development Magazine Productivity Award in the Books category. Addison-Wesley congratulates authors Martin Fowler and Kendall Scott for their outstanding work." "This book is a godsend. It is packed with solid advice presented in a concise and highly readable way. The essence of the notations is explained very well indeed but the author goes beyond this to give very clear insights into the application of UML techniques." -- Jennifer Stapleton, Vice President Technical, British Computer Society " UML Distilled is well written, knowledgeable about both systems development and UML, and disarmingly honest." -- Robert L. Glass, The Software Practitioner (March 1998) " UML Distilled proves that you can say a lo...
    Note: Includes bibliographical references and index
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  • 6
    Online Resource
    Online Resource
    Reading, MA : Addison-Wesley | Boston, MA :Safari,
    ISBN: 9780133065251 , 0133065251 , 0201485672 , 9780201485677 , 9780133065268 , 013306526X , 9780134757681 , 0134757688 , 0201485672
    Language: English
    Pages: xx1, 431 p. , ill. ; , 25 cm
    Series Statement: The Addison-Wesley object technology series
    Keywords: Software refactoring ; Object-oriented programming (Computer science) ; Electronic books ; local ; Object-oriented programming (Computer science) ; Software refactoring ; COMPUTERS ; Programming ; Object Oriented ; Logiciels ; Refactorisation ; Programmation orientée objet (Informatique)
    Abstract: As the application of object technology--particularly the Java programming language--has become commonplace, a new problem has emerged to confront the software development community. Significant numbers of poorly designed programs have been created by less-experienced developers, resulting in applications that are inefficient and hard to maintain and extend. Increasingly, software system professionals are discovering just how difficult it is to work with these inherited, "non-optimal" applications. For several years, expert-level object programmers have employed a growing collection of techniques to improve the structural integrity and performance of such existing software programs. Referred to as "refactoring," these practices have remained in the domain of experts because no attempt has been made to transcribe the lore into a form that all developers could use. . .until now. In Refactoring: Improving the Design of Existing Code, renowned object technology mentor Martin Fowler breaks new ground, demystifying these master practices and demonstrating how software practitioners can realize the significant benefits of this new process. With proper training a skilled system designer can take a bad design and rework it into well-designed, robust code. In this book, Martin Fowler shows you where opportunities for refactoring typically can be found, and how to go about reworking a bad design into a good one. Each refactoring step is simple--seemingly too simple to be worth doing. Refactoring may involve moving a field from one class to another, or pulling some code out of a method to turn it into its own method, or even pushing some code up or down a hierarchy. While these individual steps may seem elementary, the cumulative effect of such small changes can radically improve the design. Refactoring is a proven way to prevent software decay. In addition to discussing the various techniques of refactoring, the author provides a detailed catalog of more than seventy proven refactorings with helpful pointers that teach you when to apply them; step-by-step instructions for applying each refactoring; and an example illustrating how the refactoring works. The illustrative examples are written in Java, but the ideas are applicable to any object-oriented programming language.
    Note: Includes bibliographical references
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