ISBN:
9780199893393
Language:
English
Pages:
1 Online-Ressource (viii, 190 p)
,
ill
Parallel Title:
Print version
DDC:
302.231
Keywords:
Violence in mass media
;
Video games and teenagers
;
Video games and children
;
Aggressiveness in adolescence
;
Youth and violence
;
Aggressiveness in children
;
Children and violence
Abstract:
This volume uses General Aggression Model (GAM) as a basis for explaining and predicting effects and changes in aggression related to exposure to violent video games. The authors also describe how a developmental risk and resilience model can be integrated into GAM to enhance our ability to predict long-term changes
Note:
Includes bibliographical references and index
DOI:
10.1093/acprof:oso/9780195309836.001.0001
URL:
Volltext
(lizenzpflichtig)
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