Your email was sent successfully. Check your inbox.

An error occurred while sending the email. Please try again.

Proceed reservation?

Export
Filter
  • MPI Ethno. Forsch.  (1)
  • HeBIS
  • Cham : Palgrave Macmillan  (1)
  • Education
  • Governance
  • Comparative Studies. Non-European Languages/Literatures  (1)
Datasource
  • MPI Ethno. Forsch.  (1)
  • HeBIS
  • BSZ  (1)
Material
Language
Years
Author, Corporation
Subjects(RVK)
  • Comparative Studies. Non-European Languages/Literatures  (1)
  • General works  (2)
  • 1
    ISBN: 9783030047290
    Language: English
    Pages: Online-Ressource (XIX, 311 p. 7 illus., 3 illus. in color, online resource)
    Edition: Springer eBook Collection. Social Sciences
    Series Statement: New Language Learning and Teaching Environments
    Series Statement: SpringerLink
    Series Statement: Bücher
    Parallel Title: Erscheint auch als
    Parallel Title: Erscheint auch als Reinhardt, Jonathon Gameful second and foreign language teaching and learning
    RVK:
    Keywords: Language and languages ; Education ; Language and languages-Study and ; Applied Linguistics ; Applied linguistics ; Educational technology ; Computer games-Programming ; Language and languages ; Education ; Language and languages-Study and ; Applied linguistics ; Educational technology ; Computer games—Programming ; Language and education. ; Language and languages—Study and teaching.
    Abstract: This book offers a comprehensive examination of the theory, research, and practice of the use of digital games in second and foreign language teaching and learning (L2TL). It explores how to harness the enthusiasm, engagement, and motivation that digital gaming can inspire by adopting a gameful L2TL approach that encompasses game-enhanced, game-informed, and game-based practice. The first part of the book situates gameful L2TL in the global practices of informal learnful L2 gaming and in the theories of play and games which are then applied throughout the discussion of gameful L2TL practice that follows. This includes analysis of practices of digital game-enhanced L2TL design (the use of vernacular, commercial games), game-informed L2TL design (gamification and the general application of gameful principles to L2 pedagogy), and game-based L2TL design (the creation of digital games purposed for L2 learning). Designed as a guide for researchers and teachers, the book also offers fresh insights for scholars of applied linguistics, second language acquisition, L2 pedagogy, computer-assisted language learning (CALL), game studies, and game design that will open pathways to future developments in the field. Jonathon Reinhardt is Associate Professor of English Applied Linguistics and Second Language Acquisition and Teaching at the University of Arizona, USA
    Abstract: Chapter 1. Introduction -- Chapter 2. Gaming -- Chapter 3. Play -- Chapter 4. Game -- Chapter 5. Learning -- Chapter 6. Game-enhanced L2TL -- Chapter 7. Game-informed L2TL -- Chapter 8. Game-based L2TL -- Chapter 9. Research -- Chapter 10. Conclusion
    Note: Literaturverzeichnis: Seite 279-299
    URL: Volltext  (lizenzpflichtig)
    Library Location Call Number Volume/Issue/Year Availability
    BibTip Others were also interested in ...
Close ⊗
This website uses cookies and the analysis tool Matomo. More information can be found here...