ISBN:
9780415704267
Language:
English
Pages:
Online-Ressource (223 p)
Series Statement:
Routledge Research in Cultural and Media Studies
Parallel Title:
Print version Serialization in Popular Culture
DDC:
302.23
Keywords:
Electronic books
;
Electronic books
;
Massenkultur
;
Serie
Abstract:
From prime-time television shows and graphic novels to the development of computer game expansion packs, the recent explosion of popular serials has provoked renewed interest in the history and economics of serialization, as well as the impact of this cultural form on readers, viewers, and gamers. In this volume, contributors-literary scholars, media theorists, and specialists in comics, graphic novels, and digital culture-examine the economic, narratological, and social effects of serials from the nineteenth to the twenty-first century and offer some predictions of where the form will go from
Description / Table of Contents:
Cover; Title; Copyright; Contents; Foreword; Introduction; PART I Victorian Serials; 1 The Unruliness of Serials in the Nineteenth Century (and in the Digital Age); 2 ""Pause You Who Read This"": Disruption and the Victorian Serial Novel; 3 ""Split [. . .] Peas"": Mrs Beeton and Domestic Time, Decomposed; PART II Serialization on Screen; 4 The Logic of the Line Segment: Continuity and Discontinuity in the Serial-Queen Melodrama; 5 ""Is It True Blondes Have More Fun?"": Mad Men and the Mechanics of Serialization; 6 The Walking Dead: Quality Television, Transmedia Serialization and Zombies
Description / Table of Contents:
7 Ingmar Bergman, ShowrunnerPART III Serialization in Comic Books and Graphic Novels; 8 Serialization and Displacement in Graphic Narrative; 9 The Issues Issue: A Series of Thoughts on Seriality in Daniel Clowes' Eightball; PART IV Digital Serialization; 10 The Sense of an Ending: The Computer Game Fallout 3 as a Serial Fiction; 11 Circling the Infinite Loop, One Edit at a Time: Seriality in Wikipedia and the Encyclopedic Urge; 12 The Serialization Game: Computer Hardware and the Serial Production of Video Games; List of Contributors; Index
Note:
Description based upon print version of record
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