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  • GBV  (10)
  • Pulos, Alexis
  • Tonon, Graciela
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  • 1
    Online Resource
    Online Resource
    Cham : Springer International Publishing AG
    ISBN: 9783030904678
    Language: English
    Pages: 1 online resource (168 pages)
    Series Statement: Human Well-Being Research and Policy Making Series
    Parallel Title: Erscheint auch als
    DDC: 306
    Keywords: Quality of life-Health aspects ; Quality of life-Research ; Electronic books ; Electronic books
    Abstract: Intro -- Prologue -- Interview Script -- Acknowledgments -- Contents -- List of Figures -- List of Tables -- Chapter 1: The Role of the Actors in the Process of Transmitting Research Knowledge to the Public Policy Field to Improve peop... -- 1.1 The Theoretical Proposal -- References -- Chapter 2: Rethinking the Concepts of Quality of Life and Public Policy -- 2.1 Quality of Life: The Genealogy of the Concept -- 2.2 Public Policy: Evolution of the Concept throughout the Times and the Role of the Actors -- 2.2.1 The Genealogy of the Concept -- 2.2.2 The Actors in the Public Policy Field -- 2.3 Conclusions -- References -- Websites -- Chapter 3: The Production of Quality of Life Knowledge -- 3.1 The Characteristics of the Process of Production of Quality of Life Research Results -- 3.1.1 The Process of Knowledge Production -- 3.1.2 Quality of Life Knowledge Production -- 3.2 Power in the Research Field -- 3.3 The Importance of the Quality of Research Results in the Quality of Life Field for their Use in Policy Making -- 3.4 International Collaboration Between Researchers for the Production of Knowledge: The Creation of International Research Ne... -- 3.5 The Production of Knowledge in Times of COVID-19 -- 3.6 Conclusions -- Cases -- Case 1. When a University Professor Holds a Political Office: The Case of Secondary Education Curriculum Design by Marina Paul... -- Case 2: The Creation of an International Research Network by Tobia Fattore -- Case 3: An Online Course on Quality of Life and Happiness for the Building of Better Societies by Graciela Tonon -- References -- Documents -- Chapter 4: The Actors in the Process I: Researchers and Policy Makers -- 4.1 The Possibilities of Researchers to Decide their Research: Is Freedom Possible? A View from the Capability Approach -- 4.2 The Possibilities of Policy-Makers to Decide and Design Public Policies.
    Note: Description based on publisher supplied metadata and other sources
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  • 2
    Online Resource
    Online Resource
    Cham : Springer International Publishing
    ISBN: 9783319531830
    Language: English
    Pages: 1 Online-Ressource (290 pages)
    Series Statement: Community Quality-of-Life and Well-Being
    Parallel Title: Print version Tonon, Graciela Quality of Life in Communities of Latin Countries
    DDC: 300
    Keywords: Social service ; Electronic books
    Abstract: Preface -- Acknowledgements -- Contents -- Prologue -- Communities' Quality of Life: Theory and Practice -- 1 Rethinking Community Quality of Life in Latin American Countries -- Abstract -- 1.1 Understanding the Multiple Definitions of Community in the Latin American Context -- 1.2 Community Well-Being and Community Quality of Life -- 1.3 Conversations and Interpersonal Relationships -- 1.4 Public Space, Collective Scenario and the Building of Common Ground -- 1.5 Conclusion: The Way Forward -- Acknowledgements -- References -- 2 Exploring the Concept and Practices of Felicitas Publica at Lisbon University: A Community-Based Relational Approach to Well-being -- Abstract -- 2.1 Why Is There a Need to Address Happiness and Quality of Life from a Collective, Relational and Agentic Perspective? -- 2.2 Why Felicitas Publica? -- 2.3 How Can Relational Goods Be Defined? -- 2.4 What Is a Community? -- 2.4.1 Has Community an Ambivalent Nature? -- 2.5 Why Consider Well-being and Quality of Life Approaches in Higher Education Communities? -- 2.6 Felicitas Publica at Lisbon University: Can a Community-Based and Relational Approach to Well-being and Quality of Life Be Fruitful in a Peripheral Country? -- 2.6.1 What Are the Particularities of the Portuguese Context? -- 2.6.2 What Were the Research Objectives, Methods and Strategies for Data Collection? -- 2.6.3 Who Participated? Recruitment Methods -- 2.6.4 Data Analysis: An Invitation to Change? -- 2.6.5 Findings: What Part of the Dreamed Future Is Already Present? -- 2.7 Discussion: Gaining a Deeper Understanding? -- 2.8 Conclusion: A Window to New Horizons? -- References -- 3 Sports and Community Well-Being -- Abstract -- 3.1 Introduction -- 3.2 Well-Being and Welfare -- 3.3 Community Well-Being -- 3.4 Sports and Physical Activity -- 3.5 Sports in Relation with Community Well-Being
    Abstract: 3.5.1 A National Program: The Juegos Nacionales Evita -- 3.6 Final Remarks -- References -- 4 Quality of Life and Commuting. A Study in Rururban Communities of General Pueyrredon District, Argentina -- Abstract -- 4.1 Introduction -- 4.2 Fundamental Concepts -- 4.2.1 Community -- 4.2.2 Community and Territory -- 4.2.3 Rururban Communities, Commuting, and Quality of Life -- 4.3 Materials and Methods -- 4.4 Rururban Communities of General Pueyrredon District -- 4.5 Commuting and Quality of Life in Rururban Communities -- 4.5.1 The Interviews at Sierra de Los Padres-La Gloria de La Peregrina -- 4.5.2 Commuting -- 4.6 Conclusions -- References -- 5 Crime and Failure of Community Life in Mexico -- Abstract -- 5.1 Introduction -- 5.2 Theoretical Review -- 5.2.1 Domains of Life. Community Satisfaction -- 5.2.2 Safety in the Neighborhood. A Sub-domain of Life -- 5.3 Database, Variables, and Descriptive Statistics -- 5.4 Quantitative Analyses and Main Results -- 5.4.1 Importance of Sub-domains in Explaining Community Satisfaction -- 5.4.2 Asymmetries in the Importance of the Safety Sub-domain by Socio-Demographic Characteristics -- 5.4.3 Victimization and Satisfaction with Safety in the Neighborhood -- 5.4.4 Asymmetries in the Impact of Victimization by Socio-Demographic Characteristics -- 5.5 Final Comments -- References -- 6 The Community Program for Neighborhood Improvement in Mexico City -- Abstract -- 6.1 Development -- 6.2 Construction of New Spaces for Social Development in Mexico -- 6.2.1 The Debate on Community Social Capital -- 6.2.2 Mexico City as an Analysis Unit to Reflect on Citizen Participation in Mexico -- 6.3 Experiences of Citizen Participation: The Community Program for Neighborhood Improvement in Mexico City -- 6.3.1 The Community Program for Neighborhood Improvement -- 6.3.2 Some Results of the Community Neighborhood Improvement Program
    Abstract: 6.4 Final Thoughts -- Acknowledgements -- References -- Electronic References -- 7 Community Water Management and Quality of Life: The Independent Water Governance Committees in Toluca, Mexico -- Abstract -- 7.1 Introduction -- 7.2 Water Governance and Community Quality of Life -- 7.3 Independent Water Committees as Part of Water Governance Water Structure in Mexico -- 7.4 Independent Potable Water Committees in Toluca -- 7.5 The Independent Committee of San Felipe Tlalmimilolpan -- 7.6 Water Governance and Community Potable Water Committees, Final Remarks -- References -- Interview -- Laws -- Community Quality of Life of Different Groups in Latin Countries: Indigenous People, Displaced People, Migrants, Children, Young People and Older Adults -- 8 Quality of Life of the Guaraní Community -- Abstract -- 8.1 Studies on Well-being, Quality of Life, and Ethnical Diversity -- 8.2 Guiding Notions -- 8.2.1 Community -- 8.2.2 Space and Territory -- 8.2.3 Culture and Identity -- 8.2.4 Collective Identity -- 8.2.5 Culture/Identity, Well-Being, and Quality of Life -- 8.3 The Guaraní People -- 8.3.1 Overview. Ethnic Diversity in Salta -- 8.3.2 Location -- 8.3.3 Languages and Beliefs -- 8.3.4 Subsistence -- 8.3.5 Nonindigenous Ethnic Groups -- 8.3.6 The Guaraní Community in the Province of Salta -- 8.3.6.1 Brief Historical Overview -- 8.3.6.2 The Guaraní Community on Route 34 in Salta -- 8.3.6.3 Life in Rural Areas -- 8.3.6.4 Access to Land -- 8.3.6.5 Life in Urban Areas -- 8.3.6.6 Organization in the Northern Region: The APG (Guaraní People Association) -- 8.4 Final Comments -- References -- 9 Quality of Life and Health in Displaced Communities Affected by the Armed Conflict in Colombia -- Abstract -- 9.1 Introduction -- 9.2 Displacement: Before, During and After -- 9.2.1 Individual History of Mental Health -- 9.2.2 Traumatic Events
    Abstract: 9.2.3 Physical Movement-Displacement -- 9.2.4 Survival or Adaptation to Place of Refuge -- 9.3 Studies of QoL in Displaced Persons -- 9.3.1 Study 1: Health and Adaption in Youth -- 9.3.2 Study 2: Social Identity and Adaptation in Families -- 9.3.3 Study 3: QoL and Personal Social Networks -- 9.4 QoL and Resettlement of Displaced Persons -- 9.5 Social Support and Community Integration -- 9.6 Conclusions -- Acknowledgements -- References -- 10 Sense of Community Mediates the Relationship Between Social and Community Variables on Adolescent Life Satisfaction -- Abstract -- 10.1 Presentation -- 10.2 The Research on Well-being with Adolescents -- 10.3 Social Well-being and Subjective Well-being -- 10.4 A Social Support and Subjective Well-being in Adolescents -- 10.5 Subjective Well-being and Sense of Community -- 10.6 Method -- 10.6.1 Instruments -- 10.6.2 Procedure -- 10.6.3 Data Analysis -- 10.7 Results -- 10.7.1 Mean Comparisons -- 10.7.2 Correlations -- 10.7.3 Multiple Linear Regression Models -- 10.7.4 Mediation Analysis -- 10.8 Conclusions -- References -- 11 Children and Young People's Perceptions of Risk and Quality of Life Conditions in Their Communities: Participatory Mapping Cases in Portugal -- Abstract -- 11.1 Introduction -- 11.1.1 Building Child-Friendly and Supportive Communities-Concepts and Policy -- 11.2 Framework Integrating Quality-of-Life and Participatory Mapping -- 11.2.1 Quality-of-Life and the Living Environment of Children and Young People -- 11.2.2 Children's and Young People's Perceptions of Their Living Environment ("Child 'Hoods"), and Their Participation in Community Life and Planning -- 11.3 Portugal Cases -- 11.3.1 Purpose -- 11.3.2 Method and Brief Description of Study Area -- 11.4 Results -- 11.4.1 Discussion-Methodological Issues of Working with Children -- 11.5 Conclusions -- References
    Abstract: 12 Family and Social Networks and Quality of Life Among Community-Dwelling Older-Adults in Spain -- Abstract -- 12.1 Introduction and State of the Art -- 12.2 Materials and Methods -- 12.3 Composition and Size of the Family Network -- 12.4 Quality of the Family Network -- 12.5 The Social Network: Size and Quality of the Relationship -- 12.6 Discussion and Conclusions -- Acknowledgements -- References -- 13 Digital Media, Identity and Quality of Life of a Local Ecuadorian Community in Andalusia (SE Spain) -- Abstract -- 13.1 Introduction -- 13.2 Data, and Context -- 13.3 Descriptive Findings -- 13.4 Discussion -- 13.5 Conclusions -- References -- 14 Quality of Life of Community-Dwelling Older Adults in Spain -- Abstract -- 14.1 Introduction -- 14.2 The CadeViMa-Spain Study -- 14.3 Health Status and Cognition -- 14.4 Functional Status and Disability -- 14.5 Psychosocial Aspects -- 14.6 Contextual Factors -- 14.7 Concluding Remarks and Future Directions -- Acknowledgements -- References
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  • 3
    ISBN: 9783319438207
    Language: English
    Pages: 1 Online-Ressource (249 pages)
    Series Statement: East Asian Popular Culture
    Series Statement: East Asian Popular Culture Ser
    Parallel Title: Print version Lee, Seungcheol Austin Transnational Contexts of Development History, Sociality, and Society of Play : Video Games in East Asia
    DDC: 301
    Keywords: Ethnology-Asia ; Ethnology-Asia ; Electronic books
    Abstract: Contents -- About the Editors -- Contributor Bios -- List of Figures -- List of Tables -- Chapter 1: Introduction: Histories and Industries of Gameplay -- Part I -- Part II -- Part III -- Companion Edition -- Notes -- Bibliography -- Part I: History -- Chapter 2: Japanese Video Game Industry: History of Its Growth and Current State -- Snapshot of the Globally Dominant Japanese Video Game Industry -- Organization of Video Game as Based on Device -- Changes in the Size of Japan's Home Video Game Industry -- Japan's Home Video Game Industry: Key Players in Hardware and Software -- Nintendo's Development of Family Computer and Business Strategies -- SCE's Business Model for the PlayStation -- Video Game Console Manufacturers that Retreated from the Market -- Comparing Data Compiled for Nintendo and SCE, Which Reflects the Overall Japanese Market -- Japanese Home Video Game Software Companies -- The Growth of Online Games and Online-Game Companies in Japan: The Internet Influence on the Video Game Industry -- The Past, Present, and Future of the Video Game Industry in Japan -- Notes -- Bibliography -- Chapter 3: It's Dangerous to go Alone! Take this (New Technology): Nintendo's Impact on the Technological Landscape of the Video Gaming Industry -- Introduction -- Immersion -- Interfaces -- Facilitating Immersion Through Interface Innovation -- Stacking the Deck -- Gaming on the Go -- Nintendo 3DS -- "The Legend of Zelda" -- A Bird's-Eye View (1986-1996) -- On Target (1996-2006) -- Flailing in Real Life (2006-Present) -- Attracting New Gamers and Deepening Existing Relationships -- Thinking Outside the Console -- The Next Adventure: How Will Nintendo Stay Competitive? -- Mobile Games -- Hardware -- Putting It All Together: "Pokémon GO" -- Conclusion -- Bibliography -- Part II: Mobile Social Games
    Abstract: Chapter 4: In-Game Purchases and Event Features of Mobile Social Games in Japan -- Introduction: Mobile Game Players on Trains -- Rapid Growth of the Japanese Mobile Social Game Market -- Background of Mobile Social Game Market in Japan -- Mobility and Social Networking Features -- Monetary Features of Games -- Gacha -- "Kompu Gacha" -- Limited-Time Events -- Limited-Time Gacha -- "Step-Up Gacha" in Limited-Time Events -- A Systematic Analysis of Interactive and Online Game Mechanic -- Selection of Games and Analysis of Contents: Method -- Survey for Sampling Games -- Participants as Game Informants -- Survey Procedure -- Sampling Popular Games -- Coding Procedure of Game Analysis -- Participants as Game Coders -- Coding Process -- Operational Definitions and Coding Categories -- In-Game Purchases -- Limited-Time Events -- Reliability -- Results of the Systematic Analysis -- In-Game Purchases Were Present in 97% of the Games -- Limited-Time Events Were Found in 90% of Games -- Comparisons of Normal and Limited-Time Gacha -- Discussion -- Notes -- Game References -- Bibliography -- Chapter 5: Bowling Online: Mobile Social Games for Korean Teen Girls -- Social Capital, Social Networks, and Communication Technology -- The Effects of Mobile Phones and Games -- Methodology -- Results -- Discussion -- Notes -- Bibliography -- Chapter 6: Database Production: Planners and Players in a Japanese Mobile Game Studio -- Planners vs. Designers -- Fragmented Consumption and Database Production -- Database Production in the Context of Transnational Game Development -- Conclusion -- Notes -- Bibliography -- Part III: Social Impacts -- Chapter 7: Hong Kong Net-Bar Youth Gaming: A Labeling Perspective -- Labeling Perspective -- Method -- The Net-Bar and the Youth in Hong Kong -- Social Labels on Net-Bar Youth -- Dokuo (毒男) -- MK Boys -- Sex-Seeking
    Abstract: Excessive Vulgarity -- Negotiating Image and Identity: Strategies to Deal with Labels -- Avoiding -- Normalizing -- Neutralizing -- Professionalizing -- Quitting -- Discussion -- Limitations -- Notes -- Bibliography -- Chapter 8: Development of an Internet Gaming Addiction Scale Based on the DSM-5's Nine Diagnostic Criteria with South Korean Gamer Samples -- Internet Gaming Addiction Issues in South Korea -- Internet Gaming Addiction and Its Explicit Diagnostic Criteria -- The Present Study -- Procedure and Samples -- Measures -- Findings -- Descriptive Results -- Development of the Internet Gaming Addiction Scale -- A Shortened Version of the Internet Gaming Addiction Scale -- Establishing the Validity of the Internet Gaming Addiction Scale -- Determining Addiction with Latent Class Analysis -- Discussion -- Note -- References -- Index
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  • 4
    Online Resource
    Online Resource
    Cham : Springer International Publishing | Imprint: Springer
    ISBN: 9783319288420 , 9783319288406
    Language: English
    Pages: 1 Online-Ressource (XIV, 303 p. 47 illus., 39 illus. in color)
    Edition: 1st ed. 2016
    Series Statement: Social Indicators Research Series 62
    DDC: 306
    Keywords: Social sciences ; Medical research ; Statistics ; Quality of life ; Child psychology ; School psychology
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    URL: Cover
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  • 5
    Online Resource
    Online Resource
    Cham : Springer International Publishing | Imprint: Palgrave Macmillan
    ISBN: 9783319438207
    Language: English
    Pages: 1 Online-Ressource (XV, 243 p. 32 illus. in color)
    Series Statement: East Asian Popular Culture
    Parallel Title: Erscheint auch als
    DDC: 306.095
    RVK:
    Keywords: Culture Study and teaching ; Ethnology Asia ; Youth Social life and customs ; Communication ; Asia History ; Asia Politics and government
    URL: Volltext  (lizenzpflichtig)
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  • 6
    ISBN: 9783319438177
    Language: English
    Pages: 1 Online-Ressource (223 pages)
    Series Statement: East Asian Popular Culture
    Series Statement: East Asian Popular Culture Ser
    Parallel Title: Print version Pulos, Alexis Transnational Contexts of Culture, Gender, Class, and Colonialism in Play : Video Games in East Asia
    DDC: 301
    Keywords: Ethnology-Asia ; Ethnology-Asia ; Electronic books
    Abstract: Contents -- About the Editors -- Contributor Bios -- List of Figures -- List of Tables -- Chapter 1: Introduction -- Introduction: Developing Critical Contexts of Gameplay -- Notes -- References -- Part I Gamer Culture -- Chapter 2: Bullet Hell: The Globalized Growth of Danmaku Games and the Digital Culture of High Scores and World Records -- Amusement Arcades, Shmups and Danmaku Games -- From Japan to the West -- High Scores, eSports and Speedrunning -- High Scores as eSports? -- High Scores and Speedrunning? -- The Epistemology of the World Record -- Cooperation, Competition and Sportsmanship -- The "Winner" and the Million Losers -- Conclusion -- Note -- References -- Chapter 3: Content Production Fields and Doujin Game Developers in Japan: Non-economic Rewards as Drivers of Variety in Games -- Introduction -- Previous Studies -- Analytical Framework and Research Method -- Analytical Framework -- Research Method -- Characteristics of Doujin Game Development: Consciousness and Production Practices -- Consciousness: Purpose of Production -- Production Practices: Variety of Works -- Production Practices: Autonomy of Production with Small Number of Developers -- Production Practices: Flexibility of Production Process -- Production Practices: Production Period -- Production Practices: Closeness and Interaction Between Developers and Users -- Production Practices: Incomplete Debugging -- Characteristics of Doujin Game Distribution: Livelihood Earning Opportunities -- Economic Rewards and Earning Livelihood as Un-Intended Results -- Development of Local Distribution Network of Doujin Game: 1970s to 2010s -- Livelihood Earning Opportunity by Doujin Game Distribution -- Globalization of the Distribution Channels after 2010 -- Conclusion -- References
    Abstract: Chapter 4: From Pioneering Amateur to Tamed Co-operator: Tamed Desires and Untamed Resistance in the Cosplay Scene in China -- Cosplay in China -- The Missing Discussion of the Cosplay and Cultural Economy -- From Amateur to Professional and Commercialized -- Case Study: Hangzhou304 COS -- Tamed Struggle: Subcultural and Authorial Dynamics During the Transformation from Amateur to Professional -- Example of Tamed Struggle: Yaoi (Homosexual) and Drag (Transgender) Performances -- Homosexuality as Offensive and a Censored Issue -- The Negotiation of HZ304 in the Tamed Struggle -- Conclusion: The Dilemma of the Professional and the Subcultural -- References -- Part II Gender and Class -- Chapter 5: Making Masculinity: Articulations of Gender and Japaneseness in Japanese RPGs and Machinima -- Phantom Japaneseness: The English Localization of JRPGs -- Masculinity and Heteronormativity in FFVII Game Fiction -- Fan Textual Productions: Using Japaneseness to Reinforce Gender Norms -- Notes -- References -- Chapter 6: Living the Simple Life: Defining Agricultural Simulation Games Through Empire -- Introduction -- Characteristics of Hay Day -- Hay Day and the Global Agricultural Market -- Theoretical Frameworks -- Empire -- Immaterial Labor -- Commodity Fetishism -- Applying Theories of Ideology to Video Games -- Method -- Themes and Analysis -- Theme 1: A Focus on the Exchange of Goods (n = 346) -- Theme 2: Member Recruitment and Community Building (n = 135) -- Theme 3: Complaints and Suggestions (n = 209) -- Conclusions -- References -- Part III Colonialism and Transnationalism -- Chapter 7: Virtual Colonialism: Japan's Others in SoulCalibur -- Stereotype and SoulCalibur -- Videogames and Colonial Discourse -- Timeless Essentialization: The Western Other -- Establishing an 'Orient': Western versus Eastern Characters -- The Japanese Self: Mythic Archetype
    Abstract: The Tōyō Paradox: Japan's Positioning vis-à-vis Asia -- Virtual Colonialism -- Conclusions -- Notes -- References -- Chapter 8: A Chinese Cyber-Diaspora: Contact and Identity Negotiation in a Game World -- Introduction -- Literature Review -- Game Ecology and Presence -- Cyberspace Architecture -- Migration and Diaspora -- Methods and Data -- Historical Background -- The Burning Crusade Rush-A Visible Minority in "the 70s" -- The Wrath of the Lich King Rush in "the 80s" -- Collective Migration -- Decisions to Permanently Reside on TW Servers -- Stay Here or Go Home? -- Primary Findings -- Political Interaction: Expression, Conflict, and Looking-on -- Political Identity on Display: Sarcasm as a Part of Game Worlds -- Open Nationalist Confrontations -- Private Exchanges of Viewpoints -- Factors Affecting Virtual Cross-Border Interactions -- Seeking Segregation Based on Linguistic and Cultural Differences -- Player Types and Positions Affecting Contact Experience Tracks -- Effects of Population Ratios on Collective Dynamics -- Discussion -- Emergence of an Integrated and Hybrid Culture -- New Understanding Through Daily and Long-Term Contact -- The Power of Virtual World Social Design: The Most Recent Example -- Conclusion -- Notes -- References -- Index
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  • 7
    Online Resource
    Online Resource
    Cham : Springer International Publishing | Imprint: Palgrave Macmillan
    ISBN: 9783319438177
    Language: English
    Pages: 1 Online-Ressource (XV, 218 p. 14 illus. in color)
    Series Statement: East Asian Popular Culture
    Parallel Title: Erscheint auch als
    DDC: 306.095
    Keywords: Culture Study and teaching ; Ethnology Asia ; Communication ; Imperialism ; Asia Politics and government ; Sociology ; Sex (Psychology) ; Gender expression ; Gender identity
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  • 8
    Online Resource
    Online Resource
    Cham : Springer International Publishing
    ISBN: 9783319137797
    Language: English
    Pages: XIII, 240 p
    Series Statement: Social Indicators Research Series 55
    Parallel Title: Erscheint auch als
    DDC: 306
    RVK:
    RVK:
    Keywords: Social sciences ; Quality of Life ; Social sciences Methodology ; Quality of Life Research ; Applied psychology
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  • 9
    Book
    Book
    Dordrecht [u.a.] : Springer
    ISBN: 9400729952 , 9789400729957
    Language: English
    Pages: IX, 58 S. , graph. Darst
    Series Statement: Springer briefs in well-being and quality of life research
    DDC: 305.235
    Keywords: Quality of life Research ; Citizenship ; Sozialpsychologie ; Lebensqualität ; Staatsbürgerschaft ; Jugend ; Soziale Bedingung ; Sozialpsychologie
    Abstract: "This briefs is dedicated to analyze the relations between quality of life and construction of citizenship of young people in Argentina, considering two specific social scenarios: the community and the university. In the case of community it is important to note that it not imply uniformity, as community means the inclusion of diversity and the achievement of sharing within it, and in the case of university it will be necessary to recognize that as an educational institution the university has expanded his traditional role of production of knowledge, to be an institution of social reference and social support for students. To do this the author will show some of the results of a decade of research in quality of life and young people, using quantitative and qualitative methods."--Publisher's website
    Abstract: "This briefs is dedicated to analyze the relations between quality of life and construction of citizenship of young people in Argentina, considering two specific social scenarios: the community and the university. In the case of community it is important to note that it not imply uniformity, as community means the inclusion of diversity and the achievement of sharing within it, and in the case of university it will be necessary to recognize that as an educational institution the university has expanded his traditional role of production of knowledge, to be an institution of social reference and social support for students. To do this the author will show some of the results of a decade of research in quality of life and young people, using quantitative and qualitative methods."--Publisher's website
    Description / Table of Contents: Young people's quality of lifeYoung people's citizenship and participation -- Satisfaction with life in the community and in the country -- University and quality of life -- The use of qualitative methods in the study of young people's quality of life.
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  • 10
    Online Resource
    Online Resource
    [s.l.] : Springer Netherlands
    ISBN: 9400729952
    Language: English
    Pages: Online Ressource (67 S.)
    Edition: 1. Aufl.
    Edition: Online-Ausg. 2012 Electronic reproduction; Available via World Wide Web
    Series Statement: SpringerBriefs in Well-Being and Quality of Life Research
    Series Statement: SpringerBriefs in Well-Being and Quality of Life Research Ser.
    Parallel Title: Print version Young People's Quality of Life and Construction of Citizenship
    DDC: 300.98
    Keywords: Quality of life ; Citizenship ; Electronic books ; Electronic books
    Abstract: Graciela Tonon
    Abstract: The study of quality of life refers to the material environment (social welfare) and psychosocial environment (wellbeing). It has been defined as a concept that implies the objective and subjective dimension that Cummins (1997) first studied in seven domains. The use of domains in the quality of life study allows a more precise measurement than the one that could have been reached through simple questions, since psychometric scales are used and if the addition of domains is equivalent to the totality of life satisfaction, then the group of domains is a valid measure of quality of life. In the
    Description / Table of Contents: 3.3…Satisfaction with Life in the Country: Young People's OpinionsReferences; 4 University and Quality of Life; 4.1…University; 4.2…University as a Scenario of Construction of Young People's Citizenship; 4.3…University, Quality of Life and Access to a First Job; 4.4…University and Community Relations: The Configuration of a New Public Space; 4.5…The Importance to Teach and Research Quality of Life at University; References; 5 The Use of Qualitative Methods in the Study of Young People's Quality of Life; 5.1…Development and Characteristics of Qualitative Studies
    Description / Table of Contents: 5.2…The Role of Theory in Qualitative Studies5.3…The Techniques in Qualitative Studies: The Semi-structure Interview; 5.4…The Qualitative Researcher; 5.5…The Registration of the Information; 5.6…The Analysis Process; 5.7…Validity and Importance of Qualitative Studies; References; 6 Conclusions; References;
    Description / Table of Contents: Young People's Quality of Life and Constructionof Citizenship; Preface; Contents; Introduction; 1 Young People's Quality of Life; 1.1…Youth as a Social Construction; 1.2…Social Needs, Social Welfare and Human Capabilities; 1.3…Quality of Life; 1.4…Characteristics of Young People Quality of Life; References; 2 Young People's Citizenship and Participation; 2.1…Citizenship; 2.2…Young People's Citizenship; 2.3…Young People's Participation; References; 3 Satisfaction with Life in the Community and in the Country; 3.1…Community; 3.2…Satisfaction with Life in the Community: Young People's Opinion
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